On the new list you've not listed your standing dodge and max dodge etc.
On the new list you've not listed your standing dodge and max dodge etc.
It is by no means complete. I'll wait until the changes actually go live before I go through and calculate all that stuff in detail. It's no small task and it's double the work when something gets changed before it even goes live, thus nullifying my first efforts. But I will definitely be including all relevant info once it's finalized.
Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai
I just posted three dex based builds that I'm considering. I'm still undecided about which one I'll be TRing into but they all look solid. I'd appreciate any feedback on them.
Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai
Any idea if MtF damage is added to SA damage or only to weapon damage? If not then
Looking at your dex gear version you have int of 35 which is 12 mod gives 6 damage from MtF. How much does this this compare to 3 melee power?
For example
If you hit for 120 weapon damage and 120 sneak attack damage then you would do 120+6 weapon damage and 120+0 sneak attack damage for total of 6 extra damage.
While if you have 3 melee power and hit for 120 you hit for 120+3.6 and 120+5.4 SA rounded down is 8 extra damage.
Though crit multipliers and when your not doing SA, target dmg reduction etc need to be taken into account.
Is this correct? If so I think the harder you hit and the more sneak attack you have then 3 mp might be better than mtf. If average regular weapon damage is 200 then 3mp gives 6 weapon damage as well as the extra damage to sneak attack.
But. in your case as you've taken 1mp would have to calculated using 2 mp with and a spare action point. Im currently still drow and just have 8 point into harper for mtf, but now might have to consider if the 3mp is better.
MtF stands for measure the foe, but I think you're talking about know the angles. Assuming that's the case, you make an excellent point, one that I'd not considered. Know the angles is applied to base damage and is affected by crits and melee power. It is not applied to sneak damage and so does not use 150% melee power. I'll run some numbers and report back, but I think you are correct that those AP are better spent on melee power than know the angles.
Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai
TL;DR: 3 melee power on this particular build would provide a total of 10.28065 additional damage, while the 6 damage from know the angles provides 24.453 after crits and melee power are factored in. So AP are better spent on know the angles than melee power.
Here is my napkin math on this. First we have to figure out how much 6 extra damage from know the angles actually does with crits and melee power factored in:
6 know the angles
6(0.65) + 6(4)(.2) + 6(5)(.1) = 11.7 average per hit
11.7(2.09 melee power) = 24.453
Next I calculated how much sneak damage is gained from 3 melee power. This is easy because crits are not a factor so this number is static.
118.5 sneak attack damage
3 melee power * 1.5/100 = 0.045
118.5 * 0.045 = 5.3325
Subtract this from the damage that know the angles provides to determine how much extra damage you need from base damage with 3 melee power applied to it.
24.453 - 5.3325 = 19.1205
This is the amount of extra damage you need to get from applying 3 melee power to your base damage to make up the difference.
So using x for the base damage and including 14 points of seeker damage (12 from gear, 2 from enhancements):
[x(0.65) + (x + 14)(4)(.2) + (x + 14)(5)(.1)] * 0.03 = 19.1205
[0.65x +?*(x + 14)(.8) + (x + 14)(.5)] * 0.03 = 19.1205
(0.65x + .8x + 11.2 + .5x + 7) *?*0.03 = 19.1205
(1.95x + 19.2) * 0.03 = 19.1205
0.0585x + .576 =?*19.1205
0.0585x = 18.5445
x = 317
So you need to do 317 base damage and 118.5 sneak attack damage for 3 melee power to be equal to the damage you gain from know the angles.
Base damage for a tier 3 Thunder-Forged is no where near this:
4.5[d4]=11.25
12 enhancement
26 dex62
1 harper enhancement
1 harper agent of good
10 deadly strikes
10 deadly
4 profane
75.25 total
14 seeker
Here is what 3 melee power actually provides based on the above numbers (don't ask me why I didn't just start with this ):
[75.25(0.65) + (75.25 + 14)(4)(0.2) + (75.25 + 14)(5)(0.1)] = 164.9375
164.9375 * 0.03 = 4.948125
So on this particular build, with this gear, 3 melee power is providing a total of:
4.948125 + 5.3325 = 10.28065 additional damage which is more than 14 less than 6 damage from know the angles.
Last edited by CThruTheEgo; 04-30-2015 at 08:59 PM.
Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai
Well, you can always go with 2 ranks of KtA and 1 MP instead of just maxing KtA. KtA would give you the same damage but you'd have to pay twice as much in sp per casting and it'd last half of the time. If you have many sp recharge items like Bauble, Vile Blasphemy, RoSS, Twisted Talisman, consumables from Eveningstar turn-ins and cookies, it could be a better option from a min/max perspective but it's more clicky-dependant.
Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai
The OP is updated with some minor changes to the human version I posted here. I decided to drop the 1 melee power from harper and rank 3 of no mercy to pick up human improved recovery. I also moved a couple of feats around for better leveling. Overall, this build should have a good balance between defense, self healing, sustainable dps, and burst dps.
I'll be posting the halfling version shortly, as well as the old gear set modified for dex based for anyone who would prefer to use it.
Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai
Updated for U27: The gear is updated for U27, but I have not updated the breakdowns.
Compared with the halfling variant, this human version has slightly higher hp, self-healing, burst dps (human damage boost and past life sneak of shadows), and base damage at the cost of slightly lower damage avoidance, saves, skills, DC, and sneak attack damage.
This is a human dex based assassin with an emphasis on balance between sustainable dps, burst dps, and defenses. It has improved defensive roll and no mercy from acrobat tier 4, know the angles from harper, human damage boost, and past life sneak of shadows. Breakdowns on everything can be found below. I'd appreciate any feedback on this build. Thanks in advance.
Build Features:
Offense:
~Assassinate with a sustainable 75 DC
~Dex to damage with a 62 dex
~Know the angles provides an extra 6 damage per hit, or about 24 with crits and melee power
~119% mainhand strike chance, 90% offhand strike chance
~106 melee power
~Sneak attack damage: 29d6+17 or 307 average per hit with 106 melee power
~100% fort bypass
~Burst dps: human damage boost, acrobat haste boost, past life sneak of shadows
~Balanced attacks with +100% damage vs helpless mobs through sense weakness and no mercy rank 2
Defense:
~High hp: 858 base, 934 self buffed
~Improved evasion with a 78 reflex save, 96 against traps
~Slippery mind with a 47 will save
~Defensive roll at 50% health with a 78 reflex save
~Tumble through enemies
~Immunity to slippery surfaces and knockdown
~78.25% damage avoidance from 42% dodge, 50% displacement, and 25% incorp
~41.18% physical damage mitigation from 70 PRR
~37.11% magic damage mitigation from 59 MRR
Self-healing:
~Heal scrolls with 185 heal amp (hits for 314)
~Rejuvenation cocoon with 287 positive spell power and 145 heal amp (hits for an average of 166 per tick)
Utility:
~Full trap capabilities (no fail on any trap or lock in the game)
Stats:
str: 8
dex: 18
con: 16
int: 12
wis: 14
cha: 8
Note: The starting stats listed are what I currently have. If you are following the build exactly in its entirety, then the ideal starting stats to match with the final gear set would be starting both con and wis at 15.
All level up points in dex.
No tomes required.
Feats:
1 twf
1h two weapon defense
3 weapon finesse/past life sneak of shadows/weapon focus
6 precision
9 imp twf
12 imp crit pierce
15 gr twf
18 weapon focus pierce
21 imp sneak attack
24 overwhelming crit
26 perfect two weapon fighting
27 epic damage reduction
28 epic spell power positive
Notes: Weapon finesse is just for weapon versatility while leveling. Swap it out for past life sneak of shadows or weapon focus eventually. You can also take elusive target or holy strike instead of epic spell power positive, depending on whether you want to focus on self-healing, damage avoidance, or offense.
Rogue Feats:
10 improved evasion
13 opportunist
16 slippery mind
19 defensive roll
Skills: (with 12 int and +4 tome) max spot, search, disable, open lock, UMD, bluff, hide, move silently, jump, heal, 1 tumble, 20 listen (you can also put those 20 into balance, diplomacy, or intimidate as preferred)
Enhancements:
Assassin: 43 total
Core: 6 total
Knife in the darkness 1 (kukri proficiency, dex to hit with dagger/kukri)
Dagger in the back 1 (dex to damage with dagger/kukri)
Assassin's trick 1 (reduce target fort and sneak attack immunity by 25% for 12 seconds)
Nimbleness 1 (5 melee power, on hit up to once every second gain 1% dodge for 6 seconds, stacks 10 times)
Lethality 1 (5 melee power, +1 crit multiplier)
Deadly shadow 1 (10 melee power, 2 dex, 2 int, 2 assassinate DC, 4 reflex save, 4d6 sneak attack)
Tier 1: 8 total
Heartseeker poison 2 (on damage target gains assassin's mark, -1 fort save stacking up to 5 times, d6 con damage on crit, -5% hp on vorpal fort save DC 44 negates)
Shiv 1 (1[W], bluff for 6 seconds, cooldown 12 seconds, -5% threat)
Sneak attack training 2 (1 to hit and 1d6 sneak attack)
Stealthy 3 (3 hide, 3 move silently, 75% sneak speed)
Tier 2: 5 total
Venomed blades 3 (d8 poison on hit)
Sneak attack training 2 (1 to hit and 1d6 sneak attack)
Tier 3: 4 total
Sneak attack training 2 (1 to hit and 1d6 sneak attack)
Dex 2
Tier 4: 9 total
Killer 3 (on kill gain 5% doublestrike for 15 seconds, stacks 4 times)
Weakening strikes 2 (assassin's mark reduces target's melee and ranged power by 20 for 10 seconds)
Sneak attack training 2 (1 to hit and 1d6 sneak attack)
Dex 2
Tier 5: 11 total
Assassinate 1 (instakill DC 76, 10d6 additional sneak attack on failed attempt, cooldown 12 seconds)
Measure the foe 3 (6 melee power, 2 dodge, 2 max dodge, 1 to hit and assassinate DC every second when stealthed, stacks 5 times, stacks last 10 seconds)
Deadly strikes 2 (attacks against enemies with assassin's mark do +10 damage)
Knife specialization 2 (1 critical threat range and multiplier with daggers, 1 threat multiplier with kukris)
Light armor mastery 3 (3 max dodge, 6 max dex bonus of light armor, 6 PRR)
Acrobat: 26 total
Core: 4 total
Staff control 1 (dex to hit with quarterstaff)
Stick fighting 1 (dex to damage with quarterstaff)
Tumbler 1 (pass through enemies when you tumble, +2 max dodge, +2 max dex bonus)
Kip up 1 (immune to knockdown and slippery surfaces, +2 max dodge, +2 max dex bonus)
Tier 1: 5 total
Sly flourish 3 (melee attack, +3[W], +3 critical threat range, -1 balance, reflex, will save on sneak attack for 20 seconds, stacks 5 times, cooldown 8 seconds; passive 15% threat reduction)
Fast movement 2 (1% movement speed per rogue level while in light or no armor)
Tier 2: 4 total
Subtlety 1 (-20% threat)
Haste boost 3 (30% action boost for 20 seconds, cooldown 30 seconds)
Tier 3: 8 total
Shadow dodge 6 (3 dodge, 3 dex, 3 max dex bonus)
Dex 2
Tier 4: 5 total
Improved defensive roll 3 (defensive roll triggers when below 50% health)
No mercy 2 (+20% damage against helpless mobs)
Harper: 8 total
Core: 1 total
Agent of good 1 (1 to hit vs evil, 1 universal spell power)
Tier 1: 4 total
Harper enchantment 2 (1 weapon enhancement, 20 spell points)
Traveler's toughness 2 (10 hp)
Tier 2: 3 total
Know the angles 3 (int based divine might)
Human: 3 total
Core: 1 total
Damage boost 1 (20% action boost for 20 seconds, cooldown 30 seconds)
Tier 1: 2 total
Improved recovery 2 (heal amp 20)
Epic Destiny:
Shadowdancer
Tier 1:
Stealthy 3 (6 hide, move silently, and assassinate DC)
Dex 2
Tier 2:
Lithe 3 (6 reflex, AC, light armor max dex bonus)
Dex 2
Tier 3:
Meld into darkness 3 (+100% dodge for 15 seconds, cooldown 2 minutes)
Shrouding strike 3 (3[W], mark target, gain shadow charge if target dies within 10 seconds)
Tier 4:
Improved invisibility 3 (invis 30 seconds, displacement for 90 seconds after, cooldown 4 minutes)
Tier 5:
Untouchable 1 (1% dodge for each shadow charge)
Sealed soul 2 (immune to energy drain)
Tier 6:
Shadow form 2 (25% incorp, feather fall, +5 hide and move silently, str damage on hit, double damage from light attacks)
Twists:
1) sense weakness (fury tier 4, +30% damage vs helpless targets)
2) balanced attacks (primal avatar tier 3, 6 attack, knockdown enemies for 2 seconds on vorpal, counts as helpless state)
3) rejuvenation cocoon (primal avatar tier 1)
Alternatives: symmetric strikes (primal avatar tier 4, +5% damage while twf), extra action boost (legendary dreadnaught tier 1), hail of blows (GMoF tier 2), impregnable mind (6 concentration, 6 will saves, no longer auto fail will saves on a roll of 1)
Gear Set:
Weapons: Thunder-Forged Dagger (1st degree burns/dragon's edge/mortal fear/orange slotted deconstructor/colorless slotted heal15)
offhand: Epic Assassin's Kiss (greater incorporeal bane/greater dispelling/assassinate DC6/improved deception/purple slotted positive spell power138)
ranged: Thunder-Forged Throwing Dagger (touch of flames/dragon's edge/mortal fear/orange slotted ruby of endless night/colorless slotted)
Armor: Shadowscale light armor (shadow phase x3/deathblock/ghostly/fort130/2d6 sneak attack/profane reflex1/blue slotted armored agility2/green slotted golem's heart)
Goggles: Epic Glimpse of the Soul (wis11/true seeing/diplo20/bluff20/intercession ward/illusion saves6/enchantment saves6/blue OR yellow slotted dex2/green slotted draconic soul gem)
Helm: Sightless (true seeing/deathblock7/ranged power6/melee power6/PRR35/MRR35/con12/green slotted resistance8/blue slotted good luck2)
Neck: Pendant of Quiet Movements (lesser displacement/dodge11/seeker12/insightful will save2/yellow slotted Globe of True Imperial Blood)
Trinket: Epic Litany of the Dead (turn the page/profane abilities2/attack4/damage4/light of dawn/yellow slotted fear immunity/green slotted sonic resistance40)
Cloak: Mysterious Cloak (heal amp45/MRR25/green slotted blindness immunity/colorless slotted int2)
Belt: GS HP Smoke2 (Smoke2 only because I already have one, any other GS HP belt would work fine) (45HP/dex skills6/blur/displacement clicky x2)
Ring swap: Seal of House Avithoul (wis2/sneak attack5/exc sneak3/improved deception)
Gloves: Iron Mitts (str8/vitality40/heal amp60/resistance7/colorless slotted con2)
Boots: Boots of the Blessed Traveler (dodge12/quality armor mastery2/speed15/FoM/insightful reflex3/green slotted spot15/yellow slotted cha2)
Ring: Strange Tidings (dex12/deception/sneak attack to hit8/sneak attack damage16/UMD7/diversion20/green slotted move silently15/blue slotted hide15)
Bracers: Epic Ethereal Bracers (dex11/ghostly/riposte9/insight AC5/insight saves4/deadly10/speed14/feather falling/blue slotted HP40/green slotted wizardry10)
Quiver: Epic Quiver of Alacrity (concentration -50/ranged speed15/ranged and spell threat -15/insightful sneak4/doublestrike8)
Note: Swap in search, disable, and open lock gear as needed and a triple positive GS weapon in the offhand with healing amp in at least tiers 1 and 2 (heal amp 60 is worn permanently) for scroll healing.
Final Stats:
str24: 8base, 3tome, 8item, 1exc, 2profane, 2ship
dex62: 18base, 6tome, 7levels, 2 capstone, 1assassin, 4acrobat, 11item, 4insight, 1exc, 2profane, 2shadowdancer, 2yugo, 2ship
con42: 16base, 6tome, 11item, 4insight, 1exc, 2profane, 2ship
int35: 12base, 6tome, 2capstone, 8item, 2insight, 1exc, 2profane, 2ship
wis34: 14base, 5tome, 8item, 2insight, 1exc, 2profane, 2ship
cha28: 8base, 5tome, 8item, 2insight, 1exc, 2profane, 2ship
HP:
120 base
80 epic levels
25 heroic durability
20 improved heroic durability
10 draconic vitality
10 harper
448 con42
40 false life slotted
40 vitality
45 GS Smoke2
20 hag's apothecary ship buff
858 TOTAL
28 rage
48 yugo
934 self buffed
Fort/Reflex/Will Saves:
6/12/6 base
4/4/4 epic
1/1/1 brace epic divine past life
11/11/11 item
4/4/4 insight
2/2/2 good luck
1/1/1 alchemical
4/4/4 greater heroism
0/1/0 profane
0/6/0 lithe
0/4/0 capstone
3/0/0 game hunter ship buff
0/2/0 chronoscope ship buff
0/0/2 grandmaster's dojo ship buff
16/0/0 con42
0/26/0 dex62
0/0/12 wis34
52/78/47 TOTAL
0/6/0 uncanny dodge
52/84/47 with uncanny dodge
0/6/0 vs traps (past life rogue x3)
0/6/0 trap sense
52/96/47 vs traps
Assassinate DC:
10 base
20 rogue levels
2 capstone
6 stealthy (shadowdancer tier 1)
6 Epic Assassin's Kiss
26 dex62
5 measure the foe
75 TOTAL
Dodge:
6 uncanny dodge
3 shadow dodge
7 shadow charges
11 item
27% TOTAL
10 measure the foe
10 nimbleness
47% TEMPORARY
Max Dodge:
25 base
3 light armor mastery
4 acrobat cores
2 fencing master ship buff
10 measure the foe
44% TOTAL
Max Dex Bonus:
19 Shadowscale light armor
2 armored agility blue slotted
6 light armor mastery
4 acrobat cores
3 shadow dodge
6 lithe
2 fencing master ship buff
42 TOTAL
PRR:
6 light armor mastery
10 light armor
12 light armor with BAB of 19
24 Guardian's Ring
3 divine epic past life
5 two weapon defense
10 epic damage reduction
70 TOTAL (41.18% damage reduction
MRR:
10 light armor
24 Guardian's Ring
25 Mysterious Cloak
59 TOTAL (37.11% magic damage reduction)
Heal Amp:
60 Iron Mitts
45 Mysterious Cloak
20 human
20 ship buff
145 TOTAL
40 heal amp GS dagger
185 with GS heal amp dagger swapped in
Melee Power:
6 gtwf
24 epic
2 weapon focus
24 shadowdancer
5 nimbleness
5 lethality
10 deadly shadow
30 measure the foe
106 TOTAL
Sneak Attack:
10d6 rogue 20
4d6 assassin sneak attack training
4d6 deadly shadow capstone
6d6 shadowdancer level 6
3d6 improved sneak attack epic feat
2d6 profane (Shadowscale light armor)
6 exceptional sneak attack (Epic Quiver of Alacrity)
8 sneak attack (Avithoul ring)
3 past life rogue x3
29d6+17 TOTAL or 118.5 average sneak attack damage
Sneak attack damage is affected by 150% melee power. With 108 melee power this build will do 311 average sneak attack damage per hit.
Fortification Bypass:
25 precision
10 opportunist
35 Thunder Forged Dagger with dragon's edge
5 trapsmith's workshop ship buff
25 assassin's trick (assassin core 3)
100% TOTAL
Mainhand Strike Chance:
100 base
3 opportunist
5 perfect two weapon fighting
3 doublestrike martial epic past life
8 item
119% TOTAL
Offhand Strike Chance:
80 gtwf
10 perfect two weapon fighting
90% TOTAL
Spot:
23 base
8 epic
3 tome
12 wis34
20 goggles
2 good luck
1 elite spider cult mask
3 danger room ship buff
4 GH
76 TOTAL
Search:
23 base
8 epic
3 tome
12 int35
20 item
6 exc int skills item
2 good luck
1 elite spider cult mask
3 danger room ship buff
4 GH
82 TOTAL
2 skill tome +5
1 find traps scroll
1 good luck 3 (Epic Mushroom Cap)
2 int 11 item (Epic Eye of the Beholder)
5 enhanced (Wolfinson's Monocular Enhancer)
93 TOTAL
See post #268 for further ways to boost search.
Disable Device:
23 base
8 epic
3 tome
12 int35
20 item
6 exc int skills item
2 good luck
1 elite spider cult mask
3 danger room ship buff
4 GH
5 enhancement (Ventilated Armbands swap)
7 tools
94 TOTAL
Open Lock:
23 base
8 epic
3 tome
26 dex62
20 item
6 GS Smoke2 exc dex skills
2 good luck
1 elite spider cult mask
3 danger room ship buff
4 GH
7 tools
103 TOTAL
UMD:
23 base
8 epic
3 tome
9 cha28
5 goggles
2 good luck
1 elite spider cult mask
3 forbidden library ship buff
54 unbuffed with no swaps
4 GH
58 buffed
3 persuasion item swap
6 exc cha skills item swap
67 buffed with swaps
Bluff:
23 base
8 epic
3 tome
9 cha28
5 improved deception
15 slotted
2 good luck
1 elite spider cult mask
3 throne room ship buff
4 GH
73 TOTAL
Hide:
23 base
8 epic
3 tome
26 dex62
3 stealthy (assassin tier 1)
6 stealthy (shadowdancer tier 1)
20 item
6 GS Smoke2 exc dex skills
2 good luck
1 elite spider cult mask
3 danger room ship buff
4 GH
5 shadow form
110 TOTAL
Move Silently:
23 base
8 epic
3 tome
26 dex62
3 stealthy (assassin tier 1)
6 stealthy (shadowdancer tier 1)
20 item
6 GS Smoke2 exc dex skills
2 good luck
1 elite spider cult mask
3 Otto's irresistable dance hall ship buff
4 GH
5 shadow form
110 TOTAL
Jump:
23 base
8 epic
3 tome
7 str24
20 item
2 good luck
1 elite spider cult mask
3 Otto's irresistable dance hall ship buff
4 GH
71 TOTAL
Positive Spell Power:
11 base
8 epic
3 tome
20 epic spell power
12 wis34
1 harper agent of good
27 implement
138 red augment
15 slotted
2 mythic
2 good luck
1 elite spider cult mask
3 forbidden library ship buff
15 crusader's chapel
4 GH
25 superior ardor pot
287 TOTAL
Comments:
The tomes listed under the skill breakdowns are simply the ones I currently have. They are definitely not necessary.
Last edited by CThruTheEgo; 08-07-2015 at 09:52 AM.
Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai
Here is an alternate gear set which essentially uses the same one I had as int based and simply slots 2 dex in the Mysterious Cloak. I would include the Mysterious Cloak in either setup because, as dex based, I lose heal amp from harper (and human on the halfling version). The Mysterious Cloak is a way to maintain a solid heal amp and only lose 5 total seeker. Some may prefer to use this gear setup and I think they are close enough that neither one has any significant advantages over the other, so I'll include it here as a reference for those interested. Here is how the gear set listed in the OP compares to the set listed below:
Gain: con2, dex2, UMD5, vitality20
Lose: PRR6, MRR6, int4, bluff5, true seeing, proof against poison10, proof against disease10, underwater action
So it's a net gain of 48 hp and 1 DC for a loss of 5 bluff and 6 PRR. All the other stuff is largely irrelevant. The extra 6 PRR from this setup provides an additional 2% damage reduction, so I opted for the extra hp from the other setup to make up for the loss of toughness/epic toughness.
Gear Set:
Weapons:
mainhand: Thunder-Forged Dagger (1st degree burns/dragon's edge/mortal fear/orange slotted deconstructor/colorless slotted heal15)
offhand: Assassin's Kiss (greater incorporeal bane/improved deception/greater dispelling/assassination6/purple slotted positive spell power138/mythic weapon boost2)
ranged: Thunder-Forged Throwing Dagger (touch of flames/dragon's edge/mortal fear/orange slotted ruby of endless night/colorless slotted)
Armor: Shadowscale light armor (shadow phase x3/deathblock/ghostly/fort130/2d6 sneak attack/profane reflex1/blue slotted max dex2/green slotted golem's heart)
Goggles: EH Intricate Field Optics with resistance ritual (int3/spot20/TS/green slotted HP40/colorless slotted vitality/alchemical saves1)
Helm: Epic Muffled Veneer (assassinate DC2/hide20/move silently20/spot20/insight reflex2/blue OR yellow slotted Globe of True Imperial Blood/green slotted con2)
Neck: Shroud of Ardent (AC8/sheltering30/blurry/fear immunity/heal amp60/blue OR yellow slotted str6/green slotted good luck2)
Trinket: Epic Litany of the Dead (turn the page/profane abilities2/attack4/damage4/light of dawn/yellow slotted underwater action/green slotted proof against poison10)
Cloak: Mysterious Cloak (heal amp45/MRR25/green slotted protection8/colorless slotted dex2)
Belt: Epic Belt of Thoughtful Remembrance (deathblock7/con11/concentration20/resistance11/dodge11/greater regen/blue slotted natural armor8/green slotted proof against disease10)
Ring swap: Consuming Darkness (seeker12/combat expertise5/green slotted sonic resistance40)
Gloves: EE Backstabber's Gloves (bluff20/sneak attack5/exc sneak3/improved deception/yellow slotted draconic soul gem)
Boots: GS HP Smoke2 boots (45HP/dex skills6/blur/displacement clicky x2)
Ring: Epic Eye of the Beholder (int11/wizardry10/deathblock7/absorb doomsphere spells8/blue OR yellow slotted wis8/green slotted wis2)
Bracers: Epic Ethereal Bracers (dex11/ghostly/riposte9/insight AC5/insight saves4/deadly10/speed14/feather falling/blue OR yellow slotted blindness immunity/green slotted cha2)
Quiver: Epic Quiver of Alacrity (concentration -50/ranged speed15/ranged and spell threat -15/insightful sneak4/doublestrike8)
Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai
Dark Sun Renegades Guild
http://www.cpualley.com
In-Game:Argonnessen
Sureshot
Subzero
Matrix
Ms Esterhouse
Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai
Great build!
When you run your dex assassin can you try executioner's strike (shadowdancer dex ability) on orange-names. i have been one hitting them when using that from time to time and i am trying to figure out if it is from executioner's strike or some weird combination with mortal fear. It seems like the 1/3 insta-kill proc to me.
I didn't notice it while leveling up but then again i never bothered trying it on oranged names until I was at cap.
Also, I used epic cloak of ice on trash yesterday instead of the adamantine cloak of the wolf I am really liking that for the extra helplessness proc (freezing ice). I just mention it in case you want to add it to your list of alt gear.
I am considering using the wolf cloak just for red-named fights and using the epic cloak of ice other times.
I did take executioner's strike to try it out. I am still skeptical, but I hadn't considered its use against orange names. If that works against them, then I would say the ability is definitely worth it.
The Epic Cloak of Ice would go nicely with balanced attacks. I'll give it a try and see what I think. I did decide to pick up human heal amp by dropping versatile adept from harper and rank 3 of no mercy, so giving up the Mysterious Cloak is an option.
Thanks for the suggestions slarden.
Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai
I just capped my Human Dex based assassin. My Assassinate DC is the same as it was before (as a human Int based), but my defense is considerably better.
I did try the epic cloak of Ice and I have to say I am liking it. I also finally got the shards to make a pair of smoke II boot, my hp is now 957. I still need to get a few augments that I am having trouble finding, but so far I am pretty happy with this gear set.
My enhancements are slightly different then what you have posted but they work for my play style and my DPS is definitely better then before the pass.
Kill'em all and let their favorite deity sort'em out
BoloGrubb / DJGrubb / Gijo
Proud member of the HighLords of Malkier
I TRed to the halfling variant and change the OP to reflect that. The human version can still be found in post #230 and there is a link to it in the OP.
I also dropped Assassin's Kiss from the gear set. In light of a recent thread which no longer exists, the odds of getting Assassin's Kiss are about as good as winning the lottery. So I switched back to Agony in the offhand and will be using the Mythic Muffled Veneer for 4 to assassinate DC. You can still get by with the Epic Muffled Veneer but will lose out on another 2 DCs, which means slightly less success in EE Stormhorns and ToEE.
Regarding the Epic Cloak of Ice, I'll probably use the cloak slot as a swap slot. Mysterious Cloak when I need the extra healing. Epic Cloak of Ice against trash that I'm not too worried about. Adamantine Cloak of the Wolf against bosses.
Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai
Haha, I forgot to actually test for this. I did not notice a significant increase to my sneak attack damage number, so it is possible it does not. Although it could be some weird mechanic were the extra sneak damage is added to the base number instead of the sneak number, similar to how some evidence seems to suggest it works with additional sneak damage against helpless mobs. I didn't test for this, so I can't say for sure one way or the other.
Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai
Why are you choosing weapon focus piercing? Seems a low contribution at the cost of a feat. Am I missing something?
Yerro of Orien