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    The Hatchery CThruTheEgo's Avatar
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    Default Hassan's Assassin

    See post #349 for a U32 gear set.

    Updated for U29. Gear is updated as of U28. I'll have to check out U29 gear to determine any changes.

    For the human variant: See post #230 for a human variant of this build with slightly higher hp, self-healing, burst dps (human damage boost and past life sneak of shadows), and base damage at the cost of slightly lower damage avoidance, saves, skills, DC, and sneak attack damage.

    Hassan's Assassin
    Halfling rogue 20
    True neutral
    36 point build
    In-game name: Esoteris Discordia on Sarlona

    This is a halfling dex based assassin with an emphasis on defense with 80% damage avoidance and an 81% chance to take half damage when below 50% hp. It gives up harper completely to be able to go to tier 4 in acrobat for improved defensive roll and no mercy rank 2, as well as the second rank of halfling sneak attack. It lacks know the angles. Breakdowns on everything can be found below. I'd appreciate any feedback on this build. Thanks in advance.

    Build Features:
    Offense:
    ~Assassinate with a sustainable 81 DC
    ~Dex to damage with a 66 dex
    ~120% mainhand strike chance, 90% offhand strike chance
    ~110 melee power
    ~Sneak attack damage: 31d6+25 for 354 average per hit with 110 melee power
    ~100% fort bypass
    ~Burst dps: acrobat haste boost
    ~Balanced attacks with +100% damage vs helpless mobs through sense weakness and no mercy rank 2
    Defense:
    ~High hp: 922 base, 1002 self buffed
    ~Improved evasion with a 86 reflex save, 104 against traps
    ~Slippery mind with a 56 will save
    ~Defensive roll at 50% health with a 86 reflex save
    ~59 fort save with no auto fail on a 1
    ~Tumble through enemies
    ~Immunity to slippery surfaces and knockdown
    ~80.41% damage avoidance from 45% dodge, 50% displacement, 25% incorp, and 5% elusive target
    ~45.05% physical damage mitigation from 82 PRR
    ~37.5% magic damage mitigation from 60 MRR
    Self-healing:
    ~Heal scrolls with 165 heal amp (hits for 292)
    ~Rejuvenation cocoon with 324 positive spell power and 125 heal amp (hits for an average of 167 per tick)
    Utility:
    ~Full trap capabilities (no fail on any trap or lock in the game)

    Stats:
    str: 6
    dex: 20
    con: 16
    int: 12
    wis: 14
    cha: 8
    Note: The starting stats listed are what I currently have. If you are following the build exactly in its entirety, then the ideal starting stats to match with the final gear set would be starting both con and wis at 15. I need to LR to do this and may not get around to it.

    All level up points in dex.
    No tomes required.

    Feats:
    1 twf
    3 weapon finesse/toughness
    6 precision
    9 imp twf
    12 imp crit pierce
    15 gr twf
    18 two weapon defense
    21 imp sneak attack
    24 overwhelming crit
    26 perfect two weapon fighting
    27 epic damage reduction
    28 elusive target
    29 harbinger of chaos
    30 epic toughness
    30 scion of the astral plane
    Note: Weapon finesse is just for weapon versatility while leveling. Swap it out for toughness eventually.

    Rogue Feats:
    10 improved evasion
    13 opportunist
    16 slippery mind
    19 defensive roll

    Skills: (with 12 int and +4 tome) max spot, search, disable, open lock, UMD, bluff, hide, move silently, heal, 1 tumble, 20 jump

    Enhancements:
    Assassin: 43 total
    Core: 6 total
    Knife in the darkness 1 (kukri proficiency, dex to hit with dagger/kukri)
    Dagger in the back 1 (dex to damage with dagger/kukri)
    Assassin's trick 1 (reduce target fort and sneak attack immunity by 25% for 12 seconds)
    Nimbleness 1 (5 melee power, on hit up to once every second gain 1% dodge for 6 seconds, stacks 10 times)
    Lethality 1 (5 melee power, +1 crit multiplier)
    Deadly shadow 1 (10 melee power, 2 dex, 2 int, 2 assassinate DC, 4 reflex save, 4d6 sneak attack)
    Tier 1: 8 total
    Heartseeker poison 2 (on damage target gains assassin's mark, -1 fort save stacking up to 5 times, d6 con damage on crit, -5% hp on vorpal fort save DC 44 negates)
    Shiv 1 (1[W], bluff for 6 seconds, cooldown 12 seconds, -5% threat)
    Sneak attack training 2 (1 to hit and 1d6 sneak attack)
    Stealthy 3 (3 hide, 3 move silently, 75% sneak speed)
    Tier 2: 5 total
    Venomed blades 3 (d8 poison on hit)
    Sneak attack training 2 (1 to hit and 1d6 sneak attack)
    Tier 3: 4 total
    Sneak attack training 2 (1 to hit and 1d6 sneak attack)
    Dex 2
    Tier 4: 9 total
    Killer 3 (on kill gain 5% doublestrike for 15 seconds, stacks 4 times)
    Weakening strikes 2 (assassin's mark reduces target's melee and ranged power by 20 for 10 seconds)
    Sneak attack training 2 (1 to hit and 1d6 sneak attack)
    Dex 2
    Tier 5: 11 total
    Assassinate 1 (instakill DC 76, 10d6 additional sneak attack on failed attempt, cooldown 12 seconds)
    Measure the foe 3 (6 melee power, 2 dodge, 2 max dodge, 1 to hit and assassinate DC every second when stealthed, stacks 5 times, stacks last 10 seconds)
    Deadly strikes 2 (attacks against enemies with assassin's mark do +10 damage)
    Knife specialization 2 (1 critical threat range and multiplier with daggers, 1 threat multiplier with kukris)
    Light armor mastery 3 (3 max dodge, 6 max dex bonus of light armor, 6 PRR)

    Acrobat: 26 total
    Core: 4 total
    Staff control 1 (dex to hit with quarterstaff)
    Stick fighting 1 (dex to damage with quarterstaff)
    Tumbler 1 (pass through enemies when you tumble, +2 max dodge, +2 max dex bonus)
    Kip up 1 (immune to knockdown and slippery surfaces, +2 max dodge, +2 max dex bonus)
    Tier 1: 5 total
    Sly flourish 3 (melee attack, +3[W], +3 critical threat range, -1 balance, reflex, will save on sneak attack for 20 seconds, stacks 5 times, cooldown 8 seconds; passive 15% threat reduction)
    Fast movement 2 (1% movement speed per rogue level while in light or no armor)
    Tier 2: 4 total
    Subtlety 1 (-20% threat)
    Haste boost 3 (30% action boost for 20 seconds, cooldown 30 seconds)
    Tier 3: 8 total
    Shadow dodge 6 (3 dodge, 3 dex, 3 max dex bonus)
    Dex 2
    Tier 4: 5 total
    Improved defensive roll 3 (defensive roll triggers when below 50% health)
    No mercy 2 (+20% damage against helpless mobs)

    Halfling: 11 total
    Core: 1 total
    Halfling luck 1 (1 saves)
    Tier 1: 5 total
    Acrobatic 3 (3 balance/jump/tumble, 6 AC when tumbling)
    Cunning 2 (2 bluff, 2 to hit with sneak attacks)
    Tier 2: 4 total
    Nimble reactions 3 (3 max dex bonus, 3 max dodge)
    Guile 1 (1d6 sneak attack)
    Tier 3: 1 total
    Guile 1 (1d6 sneak attack)

    Epic Destiny:
    Shadowdancer
    Tier 1:
    Stealthy 3 (6 hide, move silently, and assassinate DC)
    Dex 2
    Tier 2:
    Lithe 3 (6 reflex, AC, light armor max dex bonus)
    Dex 2
    Tier 3:
    Meld into darkness 3 (+100% dodge for 15 seconds, cooldown 2 minutes)
    Shrouding strike 3 (3[W], mark target, gain shadow charge if target dies within 10 seconds)
    Tier 4:
    Improved invisibility 3 (invis 30 seconds, displacement for 90 seconds after, cooldown 4 minutes)
    Tier 5:
    Untouchable 1 (1% dodge for each shadow charge)
    Sealed soul 2 (immune to energy drain)
    Tier 6:
    Shadow form 2 (25% incorp, feather fall, +5 hide and move silently, str damage on hit, double damage from light attacks)

    Twists:
    1) sense weakness (fury tier 4, +30% damage vs helpless targets)
    2) balanced attacks (primal avatar tier 3, 6 attack, knockdown enemies for 2 seconds on vorpal, counts as helpless state)
    3) rejuvenation cocoon (primal avatar tier 1)
    4) dragonhide (draconic incarnation tier 1, 3 natural armor, 6 fort, no longer auto fail fort saves on a roll of 1)
    Alternatives: symmetric strikes (primal avatar tier 4, +5% damage while twf), hail of blows (GMoF tier 2), extra action boost (legendary dreadnaught tier 1), impregnable mind (6 concentration, 6 will saves, no longer auto fail will saves on a roll of 1)

    Gear Set:
    Weapons: Thunder-Forged Dagger (1st degree burns/dragon's edge/mortal fear/orange slotted ruby of good/colorless slotted heal15)
    offhand: Epic Assassin's Kiss (greater incorporeal bane/greater dispelling/assassinate DC6/improved deception/purple slotted positive spell power138)
    ranged: Thunder-Forged Throwing Dagger (touch of flames/dragon's edge/mortal fear/orange slotted ruby of endless night/colorless slotted)
    Armor: Shadowscale light armor (shadow phase x3/deathblock/ghostly/fort130/2d6 sneak attack/profane reflex1/blue slotted armored agility2/green slotted golem's heart)
    Goggles: Epic Glimpse of the Soul (wis11/true seeing/diplo20/bluff20/intercession ward/illusion saves6/enchantment saves6/blue OR yellow slotted dex2/green slotted draconic soul gem)
    Helm: Sightless (true seeing/deathblock7/ranged power6/melee power6/PRR35/MRR35/con12/green slotted resistance8/blue slotted good luck2)
    Neck: Pendant of Quiet Movements (lesser displacement/dodge11/seeker12/insightful will save2/yellow slotted Globe of True Imperial Blood)
    Trinket: Epic Litany of the Dead (turn the page/profane abilities2/attack4/damage4/light of dawn/yellow slotted fear immunity/green slotted sonic resistance40)
    Cloak: Mysterious Cloak (heal amp45/MRR25/green slotted blindness immunity/colorless slotted int2)
    Belt: GS HP Smoke2 (Smoke2 only because I already have one, any other GS HP belt would work fine) (45HP/dex skills6/blur/displacement clicky x2)
    Ring swap: Seal of House Avithoul (wis2/sneak attack5/exc sneak3/improved deception)
    Gloves: Iron Mitts (str8/vitality40/heal amp60/resistance7/colorless slotted con2)
    Boots: Epic Ship Kickers (insightful dex4/insight AC5/insight saves5/10d4 damage to attacker when missed in melee/balance20/yellow slotted spot15/green slotted cha2)
    Ring: Strange Tidings (dex12/deception/sneak attack to hit8/sneak attack damage16/UMD7/diversion20/green slotted move silently15/blue slotted hide15)
    Bracers: Epic Ethereal Bracers (dex11/ghostly/riposte9/insight AC5/insight saves4/deadly10/speed14/feather falling/blue slotted HP40/green slotted wizardry10)
    Quiver: Epic Quiver of Alacrity (concentration -50/ranged speed15/ranged and spell threat -15/insightful sneak4/doublestrike8)
    Note: Swap in search, disable, and open lock gear as needed and a triple positive GS weapon in the offhand with healing amp in at least tiers 1 and 2 (heal amp 60 is worn permanently) for scroll healing.

    Final Stats:
    str26: 8base, 5tome, 8item, 1exc, 2profane, 2ship
    dex66: 20base, 6tome, 7levels, 2 capstone, 2assassin, 4acrobat, 12item, 4insight, 1exc, 2profane, 2shadowdancer, 2yugo, 2ship
    con41: 16base, 6tome, 12item, 2insight, 1exc, 2profane, 2ship
    int35: 12base, 6tome, 2capstone, 8item, 2insight, 1exc, 2profane, 2ship
    wis37: 14base, 5tome, 11item, 2insight, 1exc, 2profane, 2ship
    cha28: 8base, 5tome, 8item, 2insight, 1exc, 2profane, 2ship
    Note: The starting stats listed are what I currently have. If you are following the build exactly in its entirety, then the ideal starting stats to match with the final gear set would be starting both con and wis at 15. I need to LR to do this and may not get around to it. If starting both con and wis at 15, final con would be 40 and final wis would be 38, resulting in +1 spot, heal, and will saves.

    HP:
    120 base
    100 epic levels
    25 heroic durability
    20 improved heroic durability
    10 draconic vitality
    420 con41
    82 toughness/epic toughness
    40 false life slotted
    40 vitality
    45 GS Smoke2
    20 hag's apothecary ship buff
    922 TOTAL
    30 rage
    50 yugo
    1002 self buffed

    Fort/Reflex/Will Saves:
    6/12/6 base
    5/5/5 epic
    2/2/2 halfling
    2/2/2 brace epic divine past life
    0/4/0 scion of the astral plane
    8/8/8 slotted
    5/5/5 insight
    2/2/2 good luck
    1/1/1 alchemical
    4/4/4 greater heroism
    0/0/6 goggles
    0/1/0 profane
    0/6/0 lithe
    0/4/0 capstone
    6/0/0 dragonhide
    3/0/0 game hunter ship buff
    0/2/0 chronoscope ship buff
    0/0/2 grandmaster's dojo ship buff
    15/0/0 con41
    0/28/0 dex66
    0/0/13 wis37
    59/86/56 TOTAL
    0/6/0 uncanny dodge
    59/92/55 with uncanny dodge
    0/6/0 vs traps (past life rogue x3)
    0/6/0 trap sense
    59/104/55 vs traps

    Assassinate DC:
    10 base
    20 rogue levels
    2 capstone
    6 stealthy (shadowdancer tier 1)
    4 scion of the astral plane
    6 Epic Assassin's Kiss
    28 dex66
    5 measure the foe
    81 TOTAL

    Dodge:
    6 uncanny dodge
    3 shadow dodge
    4 scion of the astral plane
    7 shadow charges
    11 item
    31% TOTAL
    10 measure the foe
    10 nimbleness
    51% SITUATIONAL

    Max Dodge:
    25 base
    3 light armor mastery
    3 nimble reactions
    4 acrobat cores
    2 fencing master ship buff
    4 scion of the astral plane
    10 measure the foe
    51 TOTAL

    Max Dex Bonus:
    19 Shadowscale light armor
    2 armored agility blue slotted
    3 nimble reactions
    6 light armor mastery
    4 acrobat cores
    3 shadow dodge
    6 lithe
    2 fencing master ship buff
    45 TOTAL

    PRR:
    6 light armor mastery
    20 light armor with BAB of 20
    35 Sightless
    6 divine epic past life
    5 two weapon defense
    10 epic damage reduction
    82 TOTAL (45.05% damage reduction

    MRR:
    35 Sightless
    25 Mysterious Cloak
    60 TOTAL (37.5% magic damage reduction)

    Heal Amp:
    60 Iron Mitts
    45 Mysterious Cloak
    20 ship buff
    125 TOTAL
    40 heal amp GS dagger
    165 with GS heal amp dagger swapped in

    Melee Power:
    30 epic
    24 shadowdancer
    5 nimbleness
    5 lethality
    10 deadly shadow
    30 measure the foe
    6 Sightless
    110 TOTAL

    Sneak Attack:
    10d6 rogue 20
    2d6 halfling
    4d6 assassin sneak attack training
    4d6 deadly shadow capstone
    6d6 shadowdancer level 6
    3d6 improved sneak attack epic feat
    2d6 profane (Shadowscale light armor)
    6 exceptional sneak attack (Epic Quiver of Alacrity)
    16 sneak attack (Strange Tidings)
    3 past life rogue x3
    31d6+25 TOTAL or 133.5 average sneak attack damage
    Sneak attack damage is affected by 150% melee power. With 110 melee power this build will do 354 average sneak attack damage per hit.

    Fortification Bypass:
    25 precision
    10 opportunist
    35 Thunder Forged Dagger with dragon's edge
    5 trapsmith's workshop ship buff
    25 assassin's trick (assassin core 3)
    100% TOTAL

    Mainhand Strike Chance:
    100 base
    3 opportunist
    5 perfect two weapon fighting
    4 scion of the astral plane
    8 item
    120% TOTAL

    Offhand Strike Chance:
    80 gtwf
    10 perfect two weapon fighting
    90% TOTAL

    Spot:
    23 base
    10 epic
    3 tome
    13 wis37
    15 slotted
    2 good luck
    1 elite spider cult mask
    3 danger room ship buff
    4 GH
    74 TOTAL

    Search:
    23 base
    10 epic
    3 skill tome
    12 int35
    20 item
    6 exc int skills item
    2 good luck
    1 elite spider cult mask
    3 danger room ship buff
    4 GH
    84 TOTAL
    2 skill tome +5
    1 find traps scroll
    1 good luck 3 (Epic Mushroom Cap)
    2 int 11 item (Epic Eye of the Beholder)
    5 enhanced (Wolfinson's Monocular Enhancer)
    95 TOTAL
    See post #268 for further ways to boost search.

    Disable Device:
    23 base
    10 epic
    3 tome
    12 int35
    20 item
    6 exc int skills item
    2 good luck
    1 elite spider cult mask
    3 danger room ship buff
    4 GH
    5 enhancement (Ventilated Armbands swap)
    7 tools
    96 TOTAL

    Open Lock:
    23 base
    10 epic
    3 tome
    27 dex64
    20 item
    6 exc dex skills item
    2 good luck
    1 elite spider cult mask
    3 danger room ship buff
    4 GH
    7 tools
    106 TOTAL

    UMD:
    23 base
    10 epic
    3 tome
    9 cha28
    7 Strange Tidings
    2 good luck
    1 elite spider cult mask
    3 forbidden library ship buff
    58 unbuffed with no swaps
    4 GH
    62 buffed
    3 persuasion item swap
    6 exc cha skills item swap
    71 buffed with swaps

    Bluff:
    23 base
    10 epic
    3 tome
    2 cunning
    9 cha28
    5 improved deception
    15 slotted
    2 good luck
    1 elite spider cult mask
    3 throne room ship buff
    4 GH
    77 TOTAL

    Hide:
    23 base
    10 epic
    3 tome
    4 halfling
    28 dex66
    3 stealthy (assassin tier 1)
    6 stealthy (shadowdancer tier 1)
    15 slotted
    6 GS Smoke2 exc dex skills
    2 good luck
    1 elite spider cult mask
    3 danger room ship buff
    4 GH
    5 shadow form
    113 TOTAL

    Move Silently:
    23 base
    10 epic
    3 tome
    2 halfling
    28 dex66
    3 stealthy (assassin tier 1)
    6 stealthy (shadowdancer tier 1)
    15 slotted
    6 GS Smoke2 exc dex skills
    2 good luck
    1 elite spider cult mask
    3 Otto's irresistable dance hall ship buff
    4 GH
    5 shadow form
    111 TOTAL

    Jump:
    20 base
    10 epic
    3 tome
    2 halfling
    3 acrobatic
    7 str24
    20 item
    2 good luck
    1 elite spider cult mask
    3 Otto's irresistable dance hall ship buff
    4 GH
    75 TOTAL

    Positive Spell Power:
    11 base
    10 epic
    60 epic universal spell power
    3 tome
    13 wis37
    24 implement
    138 red augment
    15 slotted
    2 good luck
    1 elite spider cult mask
    3 forbidden library ship buff
    15 crusader's chapel
    4 GH
    25 superior ardor pot
    324 TOTAL

    Comments:
    The tomes listed under the skill breakdowns are simply the ones I currently have. They are definitely not necessary.
    Last edited by CThruTheEgo; 09-19-2016 at 03:02 PM.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

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