Day 1 Founder
Main characters: Usually on Rhyes, Miniryse or Legolass
I'm rich! filthy rich! /runs off to AH
/cry! I'm poor! flat broke!
Lava Divers - Khyber
Blue pills have helped my performance greatly.
People are still complaining about this? I was on the d00m team before U19 but with all the stat and DC inflation we have now if you can't find a way to be effective the problem exists between the keyboard and chair.
And if you're necro DC was high enough to bring back this thread you have nothing to complain about.
Rhyes, that wizard I told you about the other day has a 67 necro dc. He was doing a good job of competing in ee stormhorns with a high dps ranged xbow/bow archer character, blitz two hander, one of the best shiradi casters in DDO, and another solid shiradi caster for kills. Do you have a 67 necro dc? In Whelon he dominates although I do not know how he compares to those characters above there.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
Epic - heroic; majestic; impressively great
Elite - representing the most choice or select; best
I am a FvS with a 66 necro DC right now (the same as the OP) and I have a hard time believing that he is having such an overwhelming difficult time. I am always at the top of the kill count if I don't have to heal, and the other DC casters in my guild seem to do better than me.
If you are going to name it Epic Elite, I expect to not land my spells every time, I want a challenge. So far I seem to be doing well enough that I get invited back time and time again. I have never seen anyone turn down a DC based caster that has put in the time to get his DCs to the Epic Elite level.
All in all I think my instant kills hit at least 40% of the time with no preparation at all. If I wait 7 seconds the melees will have whoo whooed it down enough that I land 85% of the time or more (that whole teamwork thing).
Are you expecting to solo EEs without using pots or something?
Last edited by FURYous; 09-18-2013 at 03:55 PM.
Mr Blacks - Ranged DPS - 120PL - 50RP
Mr Blues - Main - 177PL - 98RP
Mr Greens - Caster CC/DC - 126PL - 37RP
Mr Purples - Healer - 43PL - 21RP
Mr Redd - Melee DPS - 129PL - 37RP
Mr Whites - Tank - 138PL - 58RP
Imo opinion now the pale master is back to making all content trivial again. with all the intel raises and bonuses to dc you can get running with pale masters is basically no fun at all for anyone other than pale masters. Its actually ridiculous. Did an EE madstone the other day and never got near a **** thing. the pale master just destroyed everything before you could get near it. I actually liked that fact that necros weren't auto success in ee and I have a 4th life pale master. Kind of a dumb change imo
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
You can fairly easily get 60+ DC on necro spells, and that's on a toaster too. Combine that with the Archmage SLA enervation and you can be very effective as a PM, even in Stormhorn EEs. The biggest thing PMs have going against them atm are the slew of bugs.
Nevertheless, a 16 wiz/2 fvs/2 monk build running shiradi is more godmode than any PM. You have ridiculous saves, evasion, and nigh unlimited SP.
Last edited by djl; 09-18-2013 at 05:03 PM.
My completionist PM has the maximum necro dc (69 reliably) and the only place he really struggles is in EE storm horns. I've thrown crushing despair, energy drains, FoD combinations up to three times in succession to kill one Orc ranger.
Not complaining so much, it's good to have a challenge but I can imagine some people that would drive them insane.
A lot of doom in this tread, but let me say that Pale Masters are very viable in EE content. You might need to use debuffs, and you are not at 95% ( but you are pretty close). But if you max out your DC's (I run 68 necro, 63 enchant) it is not as bad as folks in this tread are making things out to be.
Yes, there are a few mobs that have crazy weird high saves, but for the most part, if you play smart, and have worked to maximize your potential, you will be an invaluable member of any EE group.
Last edited by Andoris; 09-18-2013 at 09:55 PM.
^^
With my PM currently sitting at a 65 DC I'm still not seeing much of a problem. The problem seems to be that you want a 85%+ success rate. It seems to me about hitting the cooldowns correctly and using quicken (yes SP management is a pain, sunelf helps with 5 sp clickies). Circle of death, jump in with wail, then starting using FOD etc. Enervate SLA, energy drain.
You should also be holding monsters, webbing them, and dancing things with Irresistible dance, this makes you very useful (contributing indirectly to the kill count) by itself. Looks like you could use some enchantment focuses, and a bard past life feat perhaps.
If you come on a group of 8 mobs and manage to kill 4 and hold the 4 others your pretty darn effective.
You have more necro dcs then me but I'm generally in top 3 if not number 1 for kills in EE, not only that but with most things CC'd along the way PM is a very effective member of the team even if it isn't number one in kills.
If you really want that 100% effective rate in (current) EE content, perhaps get to the 68 dc andoris has (guide in his signature), then look forward to the upcoming gear. New armor for +1 profane DC bonus. New caster stick up to +7 necro dcs for a 2 hander.
Hey Errtu! weren't we together on Devourer? name's ringing a bell.
Anyhow.
Can't say getting DC casting on EE going is a stroll in the park, but it's far from impossible as it's been pictured on the forums.
I have seen a lot of good PM players on GLand from who I took insipiration...I would suggest moving away from single school and actually get Ench or Conj up to speed...Otto + Mind fog work a charm with ench > 64-65 and then you can think how to kill em (or web if you'r into it). Mass Hold for the melee (or yourself if you go into ee on draconic, which I don't) or throw a despair + circle.
You cannot expect do be at 100% on ee, but you will find out you are useful![]()
You need to reconsider your role, some mobs needs multiple enervations/drains before you can instakill them (and I am talking about necro dc 66) while they fail their will saves against hold/disco without "help". Watch. Try stuff out. Learn. Adjust.
You might also want to read Asharam excellent guide on PM.
ahoy
Elk
R.I.P. Devourer - 20-Aug-2010 11:00 GMT(+1 DST)(World Broadcast): World broadcast: 'Farewell to all our loyal players and thank you for your time in Eberron. We wish you all the best for your future adventures. Please log out now as the servers are now going down. Many thanks, Codemasters Online.'
This is a necro thread talking about necro spells.
My PM was on the bench before the enhancement pass. He is back to being one of my main 2 characters again.
The enhancement pass provided many more options to a PM with the availability of SLAs and other things from the archmage tree. The archmage tree + either shiradi or draconic gives the PM or DC caster other options to work with. If you rely solely on necromancy and negative energy you need to find a way to travel back to 2011 so you can live in the past.
I did my fair share of complaining about DCs prior to the enhancement pass along with many others. As far as I am concerned they addressed the issue better than I expected because it'[s much more fun to have an arsenal of different options to work with and figure out what to use where with SP efficiency.
Now instead of stealing their kill with a finger of death when the enemy is @ 5% you can do it with a MM that costs less SP. (just kidding about the last part whenever I fingered something at 5% it is usually because I had auto-target on and my original target was insta-killed by someone else while I was casting. I don't think people understand that happens sometimes)
As for a first lifer, just go wiz 14/fvs 4/monk 2 shiradi and save yourself alot of trouble worrying about DCs. The only problem is it is much less effective outside shiradi...
i personally don't have any problems with DC casting on EE. maybe it's a matter of expectations. when i drop DC-based spells i don't expect to land on every mob, though i do get a majority. i think this is what the devs were shooting for and i think they reached their goal.
as a side note, you aren't the first person to bring this up, this is an old issue that has been revisited by the devs and i can only assume that they have arrived at a steady state, that is a point at which EE is doable but not a cakewalk.
Yep, after four years playing this game and really having a good time, I didnt anymore. My wizard isnt a completionist, but she is quite geared out. She also has three of each of the DC and Spell Pen PLF. Actually the entire reason I commenced this long and grinding journey with her was so that I could make a HMM or FoD land on EE. This was shouted by many and it all fell on deaf ears. I dont want to play a Shiradi, nor do I wish to play as a "buff bot". Its a sad, sad day to read that a DC of 66+ ISNT good enough! Just my two cents and yea O.P. I feel your pain.![]()
Lizzrdd - Pale-Master, Optymis - Battle Engineer
I agree, as usual on the forums "DC's in EE" actually means insta kill necro DC's in a handful of high fortitude save recently released quests (but not all).
Then everyone uses this as an excuse to call for nerfing the small number of ED's that are actually fun to use and effective in EE.
Because doing EE's in Magister or Angel or Faintsinger will be loads of fun once they make Shiradi, and Fury suck for everyone.
The only thing broken in EE (meaning the wide breadth of all EE content) is the disparity between ranged/spell perching in safe spots and melee's that have to take damage toe to toe, and self heal through it, or whip out a thrower and perch too, at which point they might as well respec into ranged.
Of course someone's going to link a video of a high performing perfectly geared Melee in a huge non stop rush of mobs with Blitz sustained doing 1/2 the damage over time of a Draconic and say that melee are just fine in EE.
Meh the forum version of this game is soooooo booooring and predictable compared to the actual version of the game.