I'm torn between these 2 options currently for attempting EE:
12 Monk/6 Ranger/2 Rogue - Sireth/Pinion mixed build (rogue for qstaff attack speed)
This is a Qstaff/Ranged build using Sireth/Pinion and Cocoon for self heals. Most of the staff feats can be picked up in henshin and acrobat. Nabs haste boost and 15% atk speed from acrobat and the 6 ranger is obvious. Veil for 25% incorp, heavy dodge options, perma blur item with displace clickies and cocoon self healing.
or
13 Rogue/6 Monk/1 Cleric - Melee Focused Build (rogue for kip up - knockdown immunity, opportunist)
Build two is melee centric, but covers the basics for staves. It accesses the entire acrobat tree, however I find rogue to be a bit more limiting than monk in saves/hp/etc. Grabbing kb immunity requires 12 rogue. Can still claim 25% incorp here and maintain heavy dodge. 1 cleric covers cocoons with empower heal as an option over the first build (is it even necessary though). This build gives up any ranged to attempt to be more sturdy in melee, but I don't see 13 rogue levels being beneficial enough.
What would you do to start working on solo EEs?
Any advice would be much appreciated.