This is the build whose picks will pierce through the heavens.
The goal of this build is to create a high DPS TWF melee with options for a certain degree of self sufficiency in EH to EE content.
Don't be afraid to be a critic, I'm open to any potential improvements that can be made.
Level 25 Lawful Neutral Dwarf Male
(8 Fighter / 6 Monk / 6 Ranger / 8 Epic)
Starting
Abilities Base Stats
(36 Point) (Level 1)
Strength 16 (+2 tome & level ups means OWC)
Dexterity 14 (+3 tome = GTWF)
Constitution 18 (+3 tome = Epic Toughness)
Intelligence 14 (+2 tome for decent skill points)
Wisdom 12 (+1 tome for Zen Archery)
Charisma 6 (dump)
Class and Race breakdown
8 Fighter
-5 bonus feats
Kensei (33-34 ap)
-Minimum of 8 levels to access One With The Blade (centered picks and hammers)
-Keen edge means 15-20 / x4 Deathnips (outclasses keen edge Balizarde)
-Many goodies in the kensei tree (extra weapon damage, double strike, haste boost, str, etc.)
6 Monk
-Evasion
-Being centered for Dance of Flowers (3W Deathnips)
-3 bonus feats
-6% dodge
-Tier 2 stances (to be upgraded to tier 3 with a feat)
-Light monk buffs
Shintao (15 ap)
-10% off hand strike from Deft Strikes
-27 Prr from iron skin and earth stance
-30 positive spell power and 15% healing amp from core abilities
Ninja Spy (13ap)
-25% incorp
- +1 Sneak attack die
-2% dodge
-Improved Destruction clicky (Eagle Claw Attack)
-Some threat reduction to help balance off earth stance
-Sting of the ninja works with centered Deathnips
6 Ranger
-Many useful auto granted feats (TWF, ITWF, Bow Str, Rapid Shot, Precise Shot, Manyshot)
-2 favored enemies
-2 spell slots (Rams might, Resist Energy)
Tempest (6ap)
-Another 10% off hand strike (2nd core enhancement) means 100% off hand strikes
- +2 reflex
- +1 to hit and damage
Deepwood Stalker (6 ap)
- +1 sneak attack die
- +75 positive spell power from the empathy enhancements.
Arcane Archer (6 ap)
-Infinite Ammo
-Echos of power means unlimited rejuvenation cocoons, rams mights, resist energies, and energy sheathes
Dwarf
- +2 base constitution means 18 base con is more practical, therefore Epic toughness is avalible without using level up points in con, using 6 build points for the last 2 con points, or needing a ridiculous +5 con tome.
Enhancements (0-1 ap)
- +10 hp?
- The possibility to take enhancements for extra pick/hammer damage if you want to skip out on other enhancements.
Leveling order, feats, and skills (very open to criticism)
Level 1 (Ranger)
Skill: Balance (+2)
Skill: Bluff (+2)
Skill: Concentration (+4)
Skill: Diplomacy (+2)
Skill: Haggle (+2)
Skill: Heal (+4)
Skill: Spot (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Paladin
Feat: (Selected) Weapon Focus: Piercing Weapons
Feat: (Automatic) Bow Strength
Level 2 (Fighter)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Point Blank Shot
Level 3 (Monk)
Skill: Balance (+4)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Power Attack
Feat: (Automatic) Disciple of Stances
Level 4 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1.5)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Zen Archery
Feat: (Automatic) Evasion
Level 5 (Fighter)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Great Cleave
Level 6 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Heal (+1.5)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Selected) Toughness
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Level 7 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+2)
Skill: Use Magic Device (+1)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 8 (Ranger)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+2)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 9 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+2)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Piercing Weapons
Feat: (Automatic) Precise Shot
Feat: (Automatic) Archer's Focus
Level 10 (Fighter)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 11 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 12 (Ranger)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+2)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Level 13 (Fighter)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
Level 14 (Fighter)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 15 (Monk)
Skill: Balance (+3)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Weapon Specialization: Piercing Weapons
Level 16 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+2)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+2)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Precision
Feat: (Automatic) Adept of Stances
Level 18 (Fighter)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Master of Stances
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Level 19 (Fighter)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons
Level 21 (Epic)
Feat: (Selected) Overwhelming Critical
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Feat: (Selected) Epic Toughness
Level 25 (Epic)
Level 26 (Epic)
Feat: (Selected) Perfect Two Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Either Blinding Speed, Epic Reflexes, or Epic Damage Reduction (Not sure about this one, Blinding speed seems the most tempting for a dps since it frees up my quiver of alacrity spot for a quiver of poison (manyshot swap outs), but the increased survivability from the other feats is nothing to sneeze at though.)
Level 28 (Epic)
Feat: (Selected) Either Elusive Target or Pierce Damage Reduction Adamantine (or Silver) (Once again, not sure about this one, What is basically 5% stacking dodge seems a bit under whelming, but it may be nice with incorp, dodge and blur/displacement. But on the other hand bypassing dr is nice, though I dont know if it's worth it since with good umd one could scroll adamantine weapons onto deathnips. Silver would probably be a waste though, as it's only current use would be to make a artiless ToD or Shroud a bit easier)
Epic Destines
Fury (main)
This build is made to swap out to pinion for manyshots, so why not make that manyshot, a fury shot?
-Fury Shot
-Sense Weakness
-Gird Against Demons
-Tunnel Vision?
-Caster level 11 resist energy and rams might.
+6 damage
Twists
Slot 1
-Grim Precicion (68% fort by pass with precision, black dragon scale robe, and eagle claw attack)
-Critical damage (obvious reasons)
-Anvil of Thunder (This one may seem weird, but with 100% off hand strikes, some double strike and a high crit range, this could be a reliable way of stunning)
Slot 2
-Rejuvenation cocoon (Your life line)
-Energy Sheath (nice in FoT)
Slot 3
-A Dance of Flowers (3W Deathnips)
Dreadnaught
Masters Blitz is nice, this is undeniable.
-Masters blitz
- +1W (not as good as +6 damage, but still nice)
-Shorter action boost cooldowns
-Anvil of thunder
-Devastating critical
-Critical damage
-Advancing blows
-Extra action boosts?
Twists
Slot 1
-Grim Precicion (68% fort by pass with precision, black dragon scale robe, and eagle claw attack)
-Sense Weakness (obvious reasons)
-Gird Against Demons (situational dr breaking)
Slot 2
-Rejuvenation cocoon (Your life line)
Slot 3
-A Dance of Flowers (3W Deathnips)