Now that builder's been updated, I finally got around to throwing together a hypothetical build:
Code:
Character Plan by DDO Character Planner Version 04.19.01
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Level 20 Lawful Neutral Half-Orc Female
(6 Monk \ 1 Rogue \ 13 Druid)
Hit Points: 300
Spell Points: 712
BAB: 13\13\18\23
Fortitude: 17
Reflex: 14
Will: 16
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 25
Dexterity 12 14
Constitution 16 18
Intelligence 8 10
Wisdom 8 10
Charisma 6 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Level 1 (Rogue)
Feat: (Selected) Stunning Blow
Level 2 (Druid)
Level 3 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Power Attack
Level 4 (Monk)
Ability Raise: STR
Feat: (Monk Bonus) Improved Sunder
Level 5 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Level 6 (Monk)
Feat: (Selected) Quicken Spell
Level 7 (Monk)
Level 8 (Monk)
Ability Raise: STR
Feat: (Monk Bonus) Toughness
Level 9 (Druid)
Feat: (Selected) Great Cleave
Feat: (Druid Wild Shape) Wild Shape: Wolf
Level 10 (Druid)
Level 11 (Druid)
Level 12 (Druid)
Ability Raise: STR
Feat: (Selected) Master of Forms
Feat: (Druid Wild Shape) Wild Shape: Bear
Level 13 (Druid)
Level 14 (Druid)
Level 15 (Druid)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
Level 16 (Druid)
Ability Raise: STR
Level 17 (Druid)
Level 18 (Druid)
Feat: (Selected) Empower Healing Spell
Feat: (Druid Wild Shape) Wild Shape: Dire Bear
Level 19 (Druid)
Level 20 (Druid)
Ability Raise: STR
Feat: (Druid Wild Shape) Wild Shape: Water Elemental
Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Porous Soul (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Way of the Patient Tortoise (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Static Charge (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Quick Strike (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Quick Strike (Rank 2)
Enhancement: Henshin Mystic (Mnk) - Quick Strike (Rank 3)
Enhancement: Henshin Mystic (Mnk) - Fists of Iron (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 2)
Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 3)
Enhancement: Henshin Mystic (Mnk) - All-Consuming Flame (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Winter's Touch (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Void Strike (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Staff Specialization (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Every Light Casts a Shadow (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Acrobat (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
Enhancement: Shintao (Mnk) - Iron Hand (Rank 1)
Enhancement: Shintao (Mnk) - Restoring the Balance (Rank 1)
Enhancement: Shintao (Mnk) - Ki Shout (Rank 1)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
Enhancement: Nature's Warrior (Drd) - Nature's Warrior (Rank 1)
Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 1)
Enhancement: Nature's Warrior (Drd) - Aggravate (Rank 1)
Enhancement: Nature's Warrior (Drd) - Aggravate (Rank 2)
Enhancement: Nature's Warrior (Drd) - Aggravate (Rank 3)
Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 1)
Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 2)
Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 3)
Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 1)
Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 2)
Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 3)
Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 1)
Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 2)
Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 3)
As is often the case, I run outta APs before I run outta things I want; in this configuration, I don't even have any HO enhs. I want at least 32 pts into Henshin for Staff Specialization (+1 crit range & multiplier); and I thought I'd give Void Strike a go, the idea being to alternate between it and Fists of Iron for DPS, Imp Sunder + Stunning Blow for stuns, with the occasional light finisher for heals or buffs.
Builder doesn't have the stance feats yet, so I added Master of Forms manually. Was leaning towards Master Earth Stance for +1 crits & PRR (boosted w/Iron Skin). If I decided to go Wind instead for moar doublestrike, I'll add GM of Forms at 18 or 24.