This is mostly theory-crafting / thinking out loud, rather than an actual build.

Concept: a druid elemental-form build which uses staves

Class breakdown: druid 13 / monk 6 / rogue 1. This basically reverses the druid / rog split of my Horcrobat.


  • The rogue splash provides +15% atk speed w/staves (4 APs in Acrobat) and +2d6 SA (3 APs in Assassin), as well as UMD (and trap skills if you want them)
  • Monk 6 provides +2d6 SA and Shadow Veil (12 APs in Ninja), +5% heal amp (1 AP in Shintao), and a bunch of staff & caster bonuses (up to 32 APs in Henshin)
  • Druid 13 provides lvl 7 spells & one elemental form; Nature's Warrior provides Vengeful Hunter, Double Strike action boost, and Fatal Harrier (14 APs); Season's Herald provides caster bonuses & SLAs, if you can afford the APs


Primary stat: either STR or WIS, depending on whether you want to focus on melee DPS or caster DCs

Elemental form: naturally, whether you choose Fire or Water depends on which elemental dmg you want to emphasize. Note that Creeping Cold & Ice Storm have no saves, so they're more useful to STR-based druid builds; but Henshin provides Fire Spellpower bonuses. Also, Body of the Sun (fire elem) is a Fort save, not Reflex; so even with lousy DCs, it'll still do half-dmg.

Feats: Power Atk, Cleave, and Great Cleave are the obvious must-haves. From there, it largely depends on whether you're going for STR, in which case you should focus on melee DPS (e.g., THF chain, IC:Blunt, Overwhelming Crit); or WIS, in which case you want the usual metamagics.

Need to mull this over some more...