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  1. #1
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    Default Drow Sorc 18 / 2 Monk Splash

    Guys what about this build:

    Drow Sorc 18 /Monk 2 Splash

    Should work fine with these PL .
    +3 PL Sorc
    +3 PL Wiz
    +3 PL FVS

    Drow:
    +2 Racial Cha (20 pt Cha)
    +2 Cha (tree)
    2/+4/+6 saves vs. Enchantments. Rank 3: You also gain +1 Enchantment spell DC

    Monk:
    2 Extra Feats (2xToughness) 27hp x 2 = 54HP
    Defensive Strikes (Shintao) --> PPR
    Iron Skin (Shintao) --> PPR
    Animal Forms (Henshin) (Way of the Patient Tortoise) --> +1 Con +5Hp
    Evasion --> For sure ;-)

    Spell penetration:
    You can hit about ~50 SP

    DC:
    should hit ~54 in evo and enchant

    Feats:
    Empower
    Maximize
    Heighten
    SF: Enchant
    GSF: Enchant
    PL Wiz
    PL Sorc
    Spell Penetration (Epic)

    Martial Feats (Monk)
    2 Options:
    1x Toughness
    1x Lightning Reflex
    or
    2x Toughness

  2. #2
    Build Constructionist unbongwah's Avatar
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    Didn't Defensive Strikes get removed from live? And how will you get your Reflex saves high enough to make Evasion useful? Also, I'm pretty sure you can only take Epic Spell Pen if you have the first two SP feats as well.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #3
    Community Member HastyPudding's Avatar
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    Wasn't really a reason to make 2 posts about this, and this one is even worse than the other.

    1 - A far as fleshie sorcerers go, they got the shaft in the expansion, due to the sorcerer's lack of scroll/wand mastery enhancements, making it harder to heal themselves. Drow, elf, and human would be okay, but half-elf can get some self-healing out of cleric dilettante. If you wanted a more survivable sorcerer, also consider 2 paladin levels for divine grace; I was never keen on monk splashes for sorcerers, as sorcerers don't have much use for insightful reflexes like wizards, do. Evasion is useless without the reflexes to back it up.

    2 - I can understand drow for more charisma (and drow make better DC-based fire and air sorcs than WF), but why waste points for +1 enchantment DC that could be better spent gaining spellpower and caster levels in the sorcerer trees? Enchantment spells are not so common from enemies that I would spend points in the drow/elf enhancements for it unless I was a wizard.

    3 - And why would you bother with SF:enchantment on a sorcerer? Leave the hardcore CC to wizards and spellsinger bards; a sorcerer's motto is if it's dead it doesn't need to be CC'd. These two feats would be much better in evocation or conjuration (if earth-based).

    4 - Don't think 3 AP for +1 concentration and +5 HP is worth it. Also, defensive strikes was removed and replaced with a +15% offhand proc for twf/unarmed.

    5 - The only time you should ever get toughness more than once is a fighter with way too many open feats. Even something like dodge (since you won't be wearing armor and will have a 25% dodge cap) would be more useful.

    6 - Epic spell penetration requires spell penetration and major spell penetration. Sorcerers will rarely be using spells that require spell penetration. Again, if it's dead it doesn't need to be CC'd.

    7 - The active sorcerer past life feat is a waste of a slot. I would only ever get the wizard active past life feat on a caster, unless you were enchantment-specced, in which case a bard active past life feat is useful, as well.

  4. #4
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    Default Drow Sorc 18 / 2 Monk Splash Stats

    OK, let me use some math to exlpain this build:

    CHA STATS:
    Base 20
    Levelups 5
    Items 8
    4 enhancements 4
    5 magister/DI 2
    Exceptional Cha 1
    Intsightful 3
    Tomes 5
    TOTAL 48
    Ship 2
    Yugo Pot 2
    TOTAL w/buff 52
    Mod +21


    Spell Penetration:
    levels 18
    epic destiny levels 5
    enhancements 3
    spell penetration feat 2
    Arcane Augmentatum 2
    Master of Spell School (Magister) 3
    Major spell penetration 9 Item 3
    3x past life wizard 6
    3x past life fvs 3
    piercing spellcraft (magister) 3
    piercing spellcraft (DI) 3
    Total 51
    * Not enough to no fail, but still works on EE content.

    EVO DC
    Base 10
    Heighten 9
    CHA Mod 21
    SF Evo 1
    PL Wiz 1
    Evoker item 2 ( I know there is a item with +3)
    PL Sorc 3
    DI (ED destine) 2
    TOTAL 49
    Should work on EE (not all the time)

    DC Enchant
    Base 10
    Heighten 9
    CHA Mod 21
    SF Ench 2
    PL Wiz 1
    Enchant Item 3
    Magister 3
    Racial Drow 1
    TOTAL 50
    (With debuff would work fine)


    Feats
    Maximize (sorc)
    Empower (sorc)
    Heighten (sorc)
    SF EVO / PL Sorc (sorc)
    SF Enchant (sorc)
    GSF Enchant (sorc)
    PL Wiz
    Spell Penetrarion (sorc) --> Heroic Feat but taken on Epic Levels
    Toughness (Monk)
    Ligthining Reflexes



    Reflex Saves:
    12 Base
    4 +8 Dex item
    7 Resistance
    4 GH
    2 Luck
    1 Eldrich Ritual
    3 Shorud Item
    1 haste
    2 Lightning reflexes

    36 Reflex
    6 Magister Epic
    42 Reflex
    Do you think these amount of Reflex are enough?

    I would go magister with energy brust twisted as well.

  5. #5
    Community Member HastyPudding's Avatar
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    Your reflexes would be okay, but without improved evasion you'll probably still have trouble against EE spellcasters.

    And I still don't understand why you're trying to focus on enchantment instead of evocation. You could spend feats in more important things.

  6. #6
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Zorham View Post
    36 Reflex
    6 Magister Epic
    42 Reflex
    You could Twist in Lithe for another +6.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  7. #7
    Community Member Sokól's Avatar
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    Quote Originally Posted by Zorham View Post

    36 Reflex
    6 Magister Epic
    42 Reflex
    Do you think these amount of Reflex are enough?

    I would go magister with energy brust twisted as well.
    That reflex is fine on EE you will not save all the time but most of the time

    I would go helf with pally dilly but that is my pref.

    nice build and gl
    Argonnessen: Hilmir - Purkilius - Jinu - Vignir @ Blood Assassin´s

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