hey i just got back to the game and i have no clue about the new enhanement pass i was wondering if there is a new rogue/ monk staff build that is good, any idea's? i was thinking 13 rogue 7 monk or 12 rogue 6 monk 1 druid/fighter
hey i just got back to the game and i have no clue about the new enhanement pass i was wondering if there is a new rogue/ monk staff build that is good, any idea's? i was thinking 13 rogue 7 monk or 12 rogue 6 monk 1 druid/fighter
The common splits are either:
12 Monk 6 Rogue 2 Fighter
or
13 Rogue 6 Monk 1 Druid
Focusing on the rogue build, you'll get improved evasion and opportunist as special rogue feats, and you need to be careful what you spend your monk feats on (Precision is generally a good idea for the level 6 monk free feat). Druid adds Magical Training, for Rejuves and such.. but also for Shillelagh (which on staves is +1(w)).
Personally I ignored Henshin and used Ninja Spy to get the 3rd Core ability for 25% incorporeality, plus took 3% dodge cap raise.
The new enhancements let you pick and choose what you want, and you'll find not enough points to get everything that is useful.
I read in beta that the 15 attack speed doesn't stack with haste... Has anyone tested it on an iconic yet? The previous bonus did stack is why I'm wondering....
Pre U19 I ran my TR acrobat up to 16 with 9m/6r/1d levels but now I'm not so sure if 12/7/1(my original plan to get monk PL) is the way I want to end up. I'm finding druid much less useful since I'm swinging a GS Radiance Qstaff, but it WILL be nice for Rahl's Might at 18.
Kensai does offer some tasty stuff to stack with Henshin and Acrobat, but as was stated...you can't get it all. My point problem is especially tight because I went with Half Orc!
I am sure i missed it somewhere but is there a lvl'ing guide for 13 rogue/6 monk/ 1 druid
With the current enhancement system you either go rogue 3 (Dex to hit/damage), 5 (Vault), 12 (immunity to trip), or 13 (opportunist and improved evasion). Rogue 6 is kinda useless. Rogue 5 can be skipped if you get wings my monk levels.
Rogue 13, monk 6, druid 1 is still a solid build because it is not based on enhancements, but class features (two rogue special feats, three extra monk feats, shillelagh/ram's might). Well, monk benefits from one enhancements (ninja 6 core for 25% incorporeal), but this didn't changed with the pass.
I used this build on my third life (acrobat). It is outdated, but may still work for leveling. Or at worst, may serve as a starting point to you:
Code:Character Plan by DDO Character Planner Version 03.16.01 DDO Character Planner Home Page Amossa TR2 Level 20 Lawful Neutral Half-Orc Female (6 Monk \ 13 Rogue \ 1 Druid) Hit Points: 318 Spell Points: 210 BAB: 13\13\18\23 Fortitude: 15 Reflex: 16 Will: 11 Starting Abilities Base Stats (36 Point) (Level 1) Strength 20 Dexterity 11 Constitution 15 Intelligence 13 Wisdom 9 Charisma 6 Tomes Used +2 Tome of Dexterity used at level 6 +2 Tome of Intelligence used at level 6 +2 Tome of Wisdom used at level 6 +3 Tome of Dexterity used at level 10 +3 Tome of Constitution used at level 10 +3 Tome of Intelligence used at level 10 +4 Tome of Charisma used at level 18 Starting Base Skills Skills (Level 1) Balance 4 Bluff -2 Concentration 2 Diplomacy -2 Disable Device 5 Haggle -2 Heal -1 Hide 4 Intimidate -2 Jump 5 Listen -1 Move Silently 4 Open Lock 4 Perform n/a Repair 1 Search 5 Spot 3 Swim 5 Tumble 4 Use Magic Device 2 Level 1 (Rogue) Skill: Balance (+4) Skill: Disable Device (+4) Skill: Hide (+4) Skill: Move Silently (+4) Skill: Open Lock (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+4) Skill: Use Magic Device (+4) Feat: (Past Life) Past Life: Artificer Feat: (Past Life) Past Life: Bard Feat: (Selected) Power Attack Level 2 (Monk) Skill: Balance (+1) Skill: Concentration (+3) Skill: Spot (+1) Feat: (Monk Bonus) Toughness Level 3 (Monk) Skill: Balance (+1) Skill: Concentration (+3) Skill: Spot (+1) Skill: Tumble (+1) Feat: (Selected) Cleave Feat: (Monk Bonus) Combat Expertise Level 4 (Rogue) Ability Raise: STR Skill: Disable Device (+3) Skill: Search (+3) Skill: Spot (+1) Skill: Use Magic Device (+3) Level 5 (Rogue) Skill: Balance (+2) Skill: Disable Device (+1) Skill: Open Lock (+4) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 6 (Rogue) Skill: Balance (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+4) Skill: Use Magic Device (+1) Feat: (Selected) Great Cleave Level 7 (Druid) Skill: Concentration (+4) Skill: Spot (+1) Skill: Swim (+1) Level 8 (Rogue) Ability Raise: STR Skill: Balance (+1) Skill: Disable Device (+2) Skill: Open Lock (+2) Skill: Search (+2) Skill: Spot (+1) Skill: Use Magic Device (+2) Level 9 (Rogue) Skill: Balance (+2) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+3) Skill: Use Magic Device (+1) Feat: (Selected) Dodge Level 10 (Monk) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Level 11 (Monk) Skill: Concentration (+2) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+1) Level 12 (Monk) Ability Raise: STR Skill: Concentration (+2) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Selected) Mobility Level 13 (Monk) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Feat: (Monk Bonus) Toughness Level 14 (Rogue) Skill: Disable Device (+1) Skill: Open Lock (+3) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+5) Level 15 (Rogue) Skill: Disable Device (+1) Skill: Open Lock (+3) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+4) Skill: Use Magic Device (+1) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 16 (Rogue) Ability Raise: STR Skill: Balance (+4) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+2) Skill: Use Magic Device (+1) Level 17 (Rogue) Skill: Balance (+4) Skill: Disable Device (+1) Skill: Jump (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Level 18 (Rogue) Skill: Balance (+1) Skill: Disable Device (+1) Skill: Jump (+4) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Selected) Spring Attack Level 19 (Rogue) Skill: Balance (+1) Skill: Disable Device (+1) Skill: Jump (+4) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Level 20 (Rogue) Ability Raise: STR Feat: (Rogue Bonus) Opportunist
Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma
I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.
I went with 10 rogue 6 monk 4 paladin. I get No Mercy from both acrobat and ninja spy lines, a high strength with divine might and strength based which in turns means fairly high stunning blow and sunder dcs. 4 paladin also give high saves with divine grace and cacoon twist for self heals.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
Is the acrobat attack speed working?
Very interesting! Losing Ram's Might, Shillelagh, 2d6 SA, and a 2nd rog feat is kinda unfortunate (I suspect the DPS is something of a wash); but high saves + Imp Evasion shouldn't be underestimated. I was just wondering if I could come up with an BF stick build which made up for not having druid splash.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
By the way... With the core for ninja spy and the next (level 3) core ability, you can apply DEX to damage and to-hit to all Piercing and Slashing weapons...
...which includes Rahl's Might.
So, if you wanted to put up with a slim selection of staves (that also do piercing damage), you could skip rogue 3 theoretically.
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I'm going with a dragonmarked elf 12monk/7rogue/1wizard - a little different from the standard but i'll be able to fit in the whole PA/cleave/g.cleave/IC:B/OC chain, tier3 earth stance (another +1 crit multiplier), extended displacements, dodge & mobility, shadow veil & a bunch of other goodies - less sneak attack damage, more up-front dps.
I've also thrown together a similar version (with single cleric level to let me take empower healing to boost cocoon, instead of the dragonmark) as a shadar-kai, all those cleave-type attacks plus the chain attacks makes for an AoE damage monster.
I used to be with it, but then they changed what it was, now what's it is weird and scary to me.