Couple questions/thoughts about the gear layout...
o Devotion - that's just to improve scroll/pot use, right? How important is this, in your opinion, or was it just an open crafting slot filled w/ the best available? So an augment could work, if you could find a red/purple slot? (ML 16 Ruby of Devotion = +78, vs. 97 crafted. Less, but not too shabby.)
(EDIT: All wrong. Devotion does not help item use, and is key to the build. See following post.)
Then, just found myself thinking outside the box...
Originally Posted by
EllisDee37
For a heroic challenge farmer... the gear is
now pretty much one size fits all.
ACCESSORIES
(edited)
- Eyes: ML16 Wisdom 8 Goggles of True Seeing w/Ins. Wisdom 3
- Neck: ML16 Spell Saves 6 Necklace of Devotion 97 w/Ins. PRR 9 (Natural Armor +5)
- Back: Cloak of Invisibility (Heavy Fort)
- Waist: Arkat's Cord (Deathblock)
- Ring: ML16 Constitution 8 Ring of Sheltering 20 w/Ins. Constitution 3 (Blindness Immunity)
- Body: Frozen Tunic (Protection +5)
The design is to allow situational swaps with minimal impact, as well as easiest availability of augment slot base items for crafting. The natural armor can go anywhere; it doesn't have to be necklace. Whatever green slot base item you find, put it there. (Goggles, necklace, gloves, or even boots.)
I was wondering if a Cloak of the Mimic wouldn't add more than the Invsibility one...
The Cloak of Invisibility has:
The Cloak of the Mimic (ML 16) has: - Sticky Goo Guard
- Deathblock
- Fortification +97%
- Physical Sheltering +20
- DR 10/Law
- Green Augment Slot
Essentially, you're giving up a 10% miss for the DR 10 plus Goo Guard, which (I'm told) is money.
Plus it throws in your Heavy Fort (well, 97% of it) and Deathblock, which can be rather expensive augments, so for some players it could make life easier. And it frees the yellow slot on Arkat's Cord*, but more it means the Cloak + Frozen Tunic provide all the green slots you need, so no need to scrounge the AH for a green-slot blank.
(* maybe for a Striding +25% augment, if you don't have the Quiver of Alacrity?)
(The 20 PRR... meh, without the MRR half of Sheltering, proly not worth the loss. You could live dangerously and hope you never get damaged by magic, or just craft as above. I think I know which I'd do, but maybe it wouldn't hurt ~that~ much? ED?)
Also, since blanks w/ clear slots are easy enough to find, thinking about adding a Diamond of Balance, and another of Heal, just cuz it can't hurt. Heh, or, since it's essentially a Wisdom build, might even throw in a Diamond of Listen, just to say I did - gawdz know they don't sell on the AH. ;D
With less convincing results, was also trying to shoehorn this in...
Originally Posted by
EllisDee37
ACCESSORIES
(edited)
- Eyes: ML16 Wisdom 8 Goggles of True Seeing w/Ins. Wisdom 3
- Ring: ML16 Constitution 8 Ring of Sheltering 20 w/Ins. Constitution 3 (Blindness Immunity)
- Trinket: ML16 Doublestrike 9 Trinket of Stunning 9 w/Ins. Stunning 4
(Edit: To save reading a flawed thought, the 10% Concealment miss chance from Dusk does not stack w/ the 20% Concealment miss from Bracers of the Wind - see posts below. And the effects on the Trinket just can't be shoehorned in anywhere else. So... nupe!)
o Symbol of the Slave Lords (trinket)
- True Seeing: Passive: You gain the benefit of the spell True Seeing.
- Insightful Constitution +2
- Dusk (10% Concealment miss chance)
- Green Augment Slot
- Blue Augment Slot
- (Against the Slave Lords Set Bonus)
- (potential Mythic Trinket Boost +1 or +3)
This would free up the crafted True Seeing suffix in the Goggles, add Dusk (a different 10% miss chance), cover +2 of the +3 Insightful Constitution (freeing up the 3rd crafted slot in that ring), and adds 2 more augment slots, a blue and a green - but for what, I don't know atm.
Since we're dropping from an even number in Con, we do lose 16 HP, but that should be more than compensated for by the additional 10% miss chance - 1 or 2 missed hits diff covers that. And it frees up 2 more build points* - maybe a starting 10 Cha for +1 to UMD. Whatever, go crazy.
(* Edit: On the build in the OP - there are several variations in later posts where it only saves 1 pt.)
Obvious problem is that it replaces a very important set of bonuses that the current crafted trinket provides - Doublestrike 9 + Stunning 13 - and atm I'm struggling to juggle all the saved slots combined to see if they can be transferred somewhere - but am losing hope that the mix is there. As nice as the other perks would be.