I've decided to keep my 11 Ranger/6 Monk/3 Arty at that exact split and just give her the benefits of a new class progression. The result is the following build; the epic levels were implemented in a somewhat buggy way.
I've opted against the PA-C-GC-OC line, in favor of Toughness, Emp. Heal, Maximize, Dodge. This way, I sacrifice some DPS for better surviability. This build is meant as a LR+20; the leveling order is not recommened for leveling.
Level Ups: 1 in Dex (to qualify for CA), 3 in Str, 3 in Wis.
Feat Choices:
HE: Rogue Dilly
1 Precision
2 (Monk) Toughness
3 Precision
3 (Monk) Zen Archery
6 Toughness*
7 (Monk) 10k Stars
9 Maximize*
12 Master Stances
15 IC: Ranged
18 Empower Healing
21 Combat Archery
24 Dodge*
26 Holy Strike
27 Toughness*
28 Elusive Target
Feats marked with a * can be swapped for the PA-C-GC-OC line.
Code:
Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page
Level 25 Lawful Good Half-Elf Female
(6 Monk \ 11 Ranger \ 3 Artificer \ 5 Epic)
Hit Points: 353
Spell Points: 467
BAB: 17\17\22\27\27
Fortitude: 16
Reflex: 18
Will: 14
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 25)
Strength 16 23
Dexterity 16 21
Constitution 13 16
Intelligence 9 12
Wisdom 15 17
Charisma 8 8
Tomes Used
+1 Tome of Intelligence used at level 2
+3 Tome of Intelligence used at level 10
+4 Tome of Strength used at level 14
+4 Tome of Dexterity used at level 14
+3 Tome of Constitution used at level 14
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 25)
Balance 3 21
Bluff -1 4
Concentration 5 31
Diplomacy -1 4
Disable Device n/a n/a
Haggle -1 4
Heal 2 31
Hide 3 10
Intimidate -1 4
Jump 3 12
Listen 2 8
Move Silently 3 10
Open Lock 7 14
Perform n/a n/a
Repair -1 6
Search -1 6
Spot 2 31
Swim 3 11
Tumble n/a 11
Use Magic Device 3 27
Level 1 (Artificer)
Skill: Concentration (+4)
Skill: Open Lock (+4)
Skill: Use Magic Device (+4)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Point Blank Shot
Level 2 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Feat: (Monk Bonus) Toughness
Level 3 (Monk)
Skill: Balance (+3)
Skill: Tumble (+1)
Feat: (Monk Bonus) Precision
Feat: (Selected) Zen Archery
Level 4 (Monk)
Ability Raise: DEX
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Spot (+1)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Level 5 (Monk)
Skill: Concentration (+2)
Skill: Spot (+2)
Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+2)
Feat: (Selected) Toughness
Level 7 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Spot (+1)
Feat: (Monk Bounus) Ten Thousand Stars
Level 8 (Ranger)
Ability Raise: STR
Skill: Heal (+6)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 9 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+5)
Feat: (Selected) Maximize Spell
Level 10 (Ranger)
Skill: Concentration (+2)
Skill: Heal (+2)
Skill: Spot (+2)
Level 11 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+5)
Level 12 (Ranger)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1.5)
Feat: (Selected) Master Stances
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 13 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)
Level 14 (Artificer)
Skill: Use Magic Device (+5)
Level 15 (Ranger)
Skill: Concentration (+2)
Skill: Heal (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Ranged Weapons
Level 16 (Ranger)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)
Level 17 (Artificer)
Skill: Use Magic Device (+5)
Level 18 (Ranger)
Skill: Concentration (+2)
Skill: Heal (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Healing Spell
Level 19 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1.5)
Level 20 (Ranger)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 21 (Ranger)
Skill: Bluff (+2)
Skill: Move Silently (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+2.40791e+007)
Feat: (Selected) Combat Archery
Level 22 (Ranger)
Skill: Bluff (+0.5)
Skill: Use Magic Device (+2.40799e+007)
Level 23 (Ranger)
Skill: Swim (+1)
Skill: Use Magic Device (+2.40799e+007)
Level 24 (Ranger)
Skill: Bluff (+0.5)
Skill: Search (+1)
Feat: (Selected) Dodge
Level 25 (Ranger)
Skill: Bluff (+1)
Skill: Search (+2)
Thoughts?