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    The Hatchery karl_k0ch's Avatar
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    Apr 2010
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    Default Ya10kSAA - Yet Another 10k Stars Arcane Archer, updated for u19

    I've decided to keep my 11 Ranger/6 Monk/3 Arty at that exact split and just give her the benefits of a new class progression. The result is the following build; the epic levels were implemented in a somewhat buggy way.

    I've opted against the PA-C-GC-OC line, in favor of Toughness, Emp. Heal, Maximize, Dodge. This way, I sacrifice some DPS for better surviability. This build is meant as a LR+20; the leveling order is not recommened for leveling.

    Level Ups: 1 in Dex (to qualify for CA), 3 in Str, 3 in Wis.
    Feat Choices:
    HE: Rogue Dilly
    1 Precision
    2 (Monk) Toughness
    3 Precision
    3 (Monk) Zen Archery
    6 Toughness*
    7 (Monk) 10k Stars
    9 Maximize*
    12 Master Stances
    15 IC: Ranged
    18 Empower Healing
    21 Combat Archery
    24 Dodge*
    26 Holy Strike
    27 Toughness*
    28 Elusive Target

    Feats marked with a * can be swapped for the PA-C-GC-OC line.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 Lawful Good Half-Elf Female
    (6 Monk \ 11 Ranger \ 3 Artificer \ 5 Epic) 
    Hit Points: 353
    Spell Points: 467 
    BAB: 17\17\22\27\27
    Fortitude: 16
    Reflex: 18
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 25)
    Strength             16                    23
    Dexterity            16                    21
    Constitution         13                    16
    Intelligence          9                    12
    Wisdom               15                    17
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Intelligence used at level 2
    +3 Tome of Intelligence used at level 10
    +4 Tome of Strength used at level 14
    +4 Tome of Dexterity used at level 14
    +3 Tome of Constitution used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 25)
    Balance               3                    21
    Bluff                -1                     4
    Concentration         5                    31
    Diplomacy            -1                     4
    Disable Device       n/a                    n/a
    Haggle               -1                     4
    Heal                  2                    31
    Hide                  3                    10
    Intimidate           -1                     4
    Jump                  3                    12
    Listen                2                     8
    Move Silently         3                    10
    Open Lock             7                    14
    Perform              n/a                    n/a
    Repair               -1                     6
    Search               -1                     6
    Spot                  2                    31
    Swim                  3                    11
    Tumble                n/a                  11
    Use Magic Device      3                    27
    
    Level 1 (Artificer)
    Skill: Concentration (+4)
    Skill: Open Lock (+4)
    Skill: Use Magic Device (+4)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Ranger
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Skill: Balance (+3)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Precision
    Feat: (Selected) Zen Archery
    
    
    Level 4 (Monk)
    Ability Raise: DEX
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 5 (Monk)
    Skill: Concentration (+2)
    Skill: Spot (+2)
    
    
    Level 6 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+2)
    Feat: (Selected) Toughness
    
    
    Level 7 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Feat: (Monk Bounus) Ten Thousand Stars
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Heal (+6)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 9 (Ranger)
    Skill: Concentration (+1)
    Skill: Heal (+5)
    Feat: (Selected) Maximize Spell
    
    
    Level 10 (Ranger)
    Skill: Concentration (+2)
    Skill: Heal (+2)
    Skill: Spot (+2)
    
    
    Level 11 (Ranger)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+5)
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1.5)
    Feat: (Selected) Master Stances
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 13 (Ranger)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2)
    
    
    Level 14 (Artificer)
    Skill: Use Magic Device (+5)
    
    
    Level 15 (Ranger)
    Skill: Concentration (+2)
    Skill: Heal (+2)
    Skill: Spot (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2)
    
    
    Level 17 (Artificer)
    Skill: Use Magic Device (+5)
    
    
    Level 18 (Ranger)
    Skill: Concentration (+2)
    Skill: Heal (+2)
    Skill: Spot (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 19 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1.5)
    
    
    Level 20 (Ranger)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 21 (Ranger)
    Skill: Bluff (+2)
    Skill: Move Silently (+4)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+2.40791e+007)
    Feat: (Selected) Combat Archery
    
    
    Level 22 (Ranger)
    Skill: Bluff (+0.5)
    Skill: Use Magic Device (+2.40799e+007)
    
    
    Level 23 (Ranger)
    Skill: Swim (+1)
    Skill: Use Magic Device (+2.40799e+007)
    
    
    Level 24 (Ranger)
    Skill: Bluff (+0.5)
    Skill: Search (+1)
    Feat: (Selected) Dodge
    
    
    Level 25 (Ranger)
    Skill: Bluff (+1)
    Skill: Search (+2)
    Thoughts?
    Last edited by karl_k0ch; 08-22-2013 at 01:58 PM.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

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