Results 1 to 14 of 14
  1. #1
    Micki's Delirium
    2014 DDO Players Council
    Micki's Avatar
    Join Date
    Jul 2011
    Posts
    0

    Question Need some help to build a palemaster henshin mystic

    Hello. U19 is just out, and I'm planning to TR my lvl 25 cleric/monk within a few weeks. As I picked up Sireth some time ago, I came up with the idea that I'd like to build a quarterstaff monk for her next life. And, I've seen some awesome palemaster monks out there, so what I'd like to do is 2 fighter/ 6 monk/ 12 wizard, henshin mystic quarterstaff melee.

    I want wizard levels for self healing and buffs, monk and fighter for melee. I'm not expecting this to be an op end game build, just something to have fun with and see how it goes.

    But, as I've never played a pm or a pm monk before, could you advice me a bit on starting stats, at what level to take what class and maybe what feats would be good to have?

    Skill points I would put in concentration, balance and UMD, at least.
    Feats I'd like are at least thf and cleave, greater cleave.

    This would be a 2nd life toon, so 34p build.

    Thank you.
    Last edited by Micki; 08-22-2013 at 06:12 AM.
    Read my blog: Micki's Delirium
    Follow me: @DDOMicki (Twitter) Thazara Of Orien (YouTube) DDOMicki (Twitch)
    Join Orien Raiding: Orien Raiding Discord

  2. #2
    Community Member
    Join Date
    Oct 2009
    Posts
    1,333

    Default

    Quote Originally Posted by Micki View Post
    ... what I'd like to do is 2 fighter/ 6 monk/ 12 wizard, henshin mystic quarterstaff melee.
    I'd suggest at least considering 2 rogue instead of 2 fighter, because if you're going quarterstaff the first two tiers of thief acrobat give +15% attack speed with quarterstaves (stacking with haste, I hear) and a +25% doublestrike proc attack.

  3. #3
    Micki's Delirium
    2014 DDO Players Council
    Micki's Avatar
    Join Date
    Jul 2011
    Posts
    0

    Default

    Quote Originally Posted by hit_fido View Post
    I'd suggest at least considering 2 rogue instead of 2 fighter, because if you're going quarterstaff the first two tiers of thief acrobat give +15% attack speed with quarterstaves (stacking with haste, I hear) and a +25% doublestrike proc attack.
    Thank you. That's a good idea. I just need to figure out what feats I need, as taking rogue instead of fighter will lose me 2 feats.
    Read my blog: Micki's Delirium
    Follow me: @DDOMicki (Twitter) Thazara Of Orien (YouTube) DDOMicki (Twitch)
    Join Orien Raiding: Orien Raiding Discord

  4. #4
    Community Member Deathbrings's Avatar
    Join Date
    Nov 2010
    Posts
    65

    Default Which shroud?

    Which undead shroud do you plan on using? With 6 monk you can take a little of the ninja spy for the shadow fade (incorp). Zombie makes you attack slower. Vampire on the other hand now gives neg levels with melee attacks, along with the life gain on hit. I didn't do the figuring to see if there would be the AP for it, but it sounds kinda fun . Let me know as your ideas for the build progress, I might steal it for a life ;P.

  5. #5
    Micki's Delirium
    2014 DDO Players Council
    Micki's Avatar
    Join Date
    Jul 2011
    Posts
    0

    Default

    Quote Originally Posted by Deathbrings View Post
    Which undead shroud do you plan on using? With 6 monk you can take a little of the ninja spy for the shadow fade (incorp). Zombie makes you attack slower. Vampire on the other hand now gives neg levels with melee attacks, along with the life gain on hit. I didn't do the figuring to see if there would be the AP for it, but it sounds kinda fun . Let me know as your ideas for the build progress, I might steal it for a life ;P.
    Seems like vampire may be the best choice, but it is likely I will use zombie until I have the points and levels for vampire. I may also take wraith if I have the points for it, for situational use. I have not looked that closely at the enhancements yet, so if I'm not too lazy, I could test this build out on lama before making it live.
    Read my blog: Micki's Delirium
    Follow me: @DDOMicki (Twitter) Thazara Of Orien (YouTube) DDOMicki (Twitch)
    Join Orien Raiding: Orien Raiding Discord

  6. #6
    Community Member Daitengu's Avatar
    Join Date
    Dec 2010
    Posts
    265

    Default

    Does vampire shroud still give you 4x light damage? That might be of importance in some dungeons.

  7. #7
    Community Member
    Join Date
    Jun 2011
    Posts
    5

    Default

    At lvl 12 you can get imp shrouding that lowers the damage to 200% in line with the other shrouds.

  8. #8
    Micki's Delirium
    2014 DDO Players Council
    Micki's Avatar
    Join Date
    Jul 2011
    Posts
    0

    Default

    I realize I posted this in the wrong forum. Oh, well.

    Here's Deadlock's created enhancements pdf: https://docs.google.com/file/d/0B1XE...I1ZEtaaFk/edit
    Read my blog: Micki's Delirium
    Follow me: @DDOMicki (Twitter) Thazara Of Orien (YouTube) DDOMicki (Twitch)
    Join Orien Raiding: Orien Raiding Discord

  9. #9
    Micki's Delirium
    2014 DDO Players Council
    Micki's Avatar
    Join Date
    Jul 2011
    Posts
    0

    Default Quick build plan

    So, I had a look at my build idea on the character planner and here's the quick draft. Over all I think it looks ok, I may need to rethink some of the feats and their order. What do you guys think? I did not pick a lvl 24 feat, as the planner does not seem to have all the epic feats. I picked diehard, as I couldn't think of anything better at that level, and at the levels when I had more skill points than I needed, I put them a bit randomly. I don't plan to do traps, so I wanted concentration, balance and UMD.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Keronna 
    Level 25 Lawful Neutral Human Female
    (6 Monk \ 2 Rogue \ 12 Wizard \ 5 Epic) 
    Hit Points: 278
    Spell Points: 1102 
    BAB: 11\11\16\21
    Fortitude: 13
    Reflex: 14
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 25)
    Strength             16                    25
    Dexterity            12                    15
    Constitution         16                    19
    Intelligence         12                    15
    Wisdom               14                    17
    Charisma              8                    11
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 25)
    Balance               5                    30
    Bluff                -1                     5
    Concentration         5                    32
    Diplomacy            -1                     5
    Disable Device        5                    11
    Haggle               -1                     5
    Heal                  2                     8
    Hide                  4                    11
    Intimidate           -1                     5
    Jump                  7                    23
    Listen                2                     8
    Move Silently         5                    14
    Open Lock             5                    11
    Perform              n/a                    n/a
    Repair                1                     7
    Search                5                    11
    Spot                  6                    15
    Swim                  3                    12
    Tumble                2                    11
    Use Magic Device      3                    28
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Hide (+3)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Human Bonus) Cleave
    Feat: (Past Life) Past Life: Cleric
    Feat: (Selected) Power Attack
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+3)
    Skill: Use Magic Device (+1)
    Feat: (Monk Bonus) Two Handed Fighting
    
    
    Level 3 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Stunning Blow
    
    
    Level 4 (Wizard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+2)
    Feat: (Monk Bonus) Dodge
    
    
    Level 6 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Deflect Arrows
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 7 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Wizard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Rogue)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+2)
    Skill: Spot (+2)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Great Cleave
    
    
    Level 10 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 11 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Wizard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 13 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+2)
    Skill: Use Magic Device (+1.5)
    
    
    Level 15 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 16 (Wizard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 17 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Hamstring
    
    
    Level 19 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Monk Bonus) Diehard
    
    
    Level 20 (Wizard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 21 (Wizard)
    Skill: Bluff (+2)
    Skill: Diplomacy (+2)
    Skill: Heal (+1.5)
    Skill: Intimidate (+2)
    Skill: Listen (+2)
    Skill: Move Silently (+2)
    Skill: Repair (+4)
    Skill: Search (+2)
    Skill: Swim (+0.5)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+3.08574e+007)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 22 (Wizard)
    Skill: Bluff (+1.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+3.08579e+007)
    
    
    Level 23 (Wizard)
    Skill: Bluff (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+3.0858e+007)
    
    
    Level 24 (Wizard)
    Skill: Bluff (+0.5)
    Skill: Tumble (+0.5)
    
    
    Level 25 (Wizard)
    Skill: Bluff (+0.5)
    Skill: Tumble (+2)
    Read my blog: Micki's Delirium
    Follow me: @DDOMicki (Twitter) Thazara Of Orien (YouTube) DDOMicki (Twitch)
    Join Orien Raiding: Orien Raiding Discord

  10. #10
    Community Member Deathbrings's Avatar
    Join Date
    Nov 2010
    Posts
    65

    Smile Looking good

    Yeah, you can manage to get Vampire at level 6, where as wraith requires level 12 now. (so that would be more end game for you, and as you said situational). . There is the Improved shrouding which reduces the light damage vamire receives, and a stance that reduces both light and negative energy you receive. That stance of course would be on in battle, and turned off for topping yourself off. All in all so far its looking rather fun.

  11. #11
    Micki's Delirium
    2014 DDO Players Council
    Micki's Avatar
    Join Date
    Jul 2011
    Posts
    0

    Default Build plan again

    Ty.

    I redid the plan on the planner, here's another version

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Keronna 
    Level 21 Lawful Neutral Human Female
    (6 Monk \ 2 Rogue \ 12 Wizard \ 1 Epic) 
    Hit Points: 245
    Spell Points: 764 
    BAB: 11\11\16\21
    Fortitude: 13
    Reflex: 14
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 21)
    Strength             16                    24
    Dexterity            12                    15
    Constitution         16                    19
    Intelligence         12                    15
    Wisdom               14                    17
    Charisma              8                    11
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 21)
    Balance               5                    26
    Bluff                -1                     1
    Concentration         5                    28
    Diplomacy            -1                     1
    Disable Device        5                     7
    Haggle               -1                     1
    Heal                  4                    12
    Hide                  1                     3
    Intimidate           -1                     1
    Jump                  7                    19
    Listen                5                     7
    Move Silently         1                     3
    Open Lock             5                     7
    Perform              n/a                    n/a
    Repair                1                     3
    Search                5                     7
    Spot                  6                     8
    Swim                  3                     8
    Tumble                2                     4
    Use Magic Device      3                    24
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Heal (+2)
    Skill: Jump (+4)
    Skill: Listen (+3)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Human Bonus) Cleave
    Feat: (Past Life) Past Life: Cleric
    Feat: (Selected) Power Attack
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+3)
    Skill: Use Magic Device (+1)
    Feat: (Monk Bonus) Two Handed Fighting
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Unarmed Strike
    
    
    Level 3 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Stunning Blow
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Inscribe Wizard Scroll
    Feat: (Automatic) Magical Training
    
    
    Level 4 (Wizard)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 5 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Monk Bonus) Dodge
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    
    
    Level 6 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Deflect Arrows
    
    
    Level 7 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Rogue)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Skill: Jump (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Great Cleave
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind
    
    
    Level 10 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 11 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Handed Fighting
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    
    
    Level 13 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Purity of Body
    
    
    Level 16 (Wizard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 18 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Hamstring
    Feat: (Monk Bonus) Toughness
    
    
    Level 19 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Wizard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 21 (Wizard)
    Skill: Bluff (+2)
    Skill: Diplomacy (+2)
    Skill: Haggle (+2)
    Skill: Intimidate (+2)
    Skill: Jump (+1.5)
    Skill: Move Silently (+2)
    Skill: Repair (+4)
    Skill: Search (+2)
    Skill: Swim (+0.5)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+2.06338e+007)
    Feat: (Selected) Greater Two Handed Fighting
    Feat: (Automatic) Epic Skills
    Read my blog: Micki's Delirium
    Follow me: @DDOMicki (Twitter) Thazara Of Orien (YouTube) DDOMicki (Twitch)
    Join Orien Raiding: Orien Raiding Discord

  12. #12
    Community Member
    Join Date
    Oct 2009
    Posts
    40

    Default

    I'm still coming to grips with all the differences that U19 brings, but won't investing in the Spellcraft skill improve your Henshin Mystic capabilities as well as your spells?

    Also, why are you taking Wizard levels, is it to get the shroud and self-healing or is it for the spells? If it's just for the shroud, why invest six levels you don't need when you could be getting six levels of Monk. I don't know if the trade off is worth it, it would need some thought.

    If it's for the spells. Wiz 11 will give you 6th level spells, while Monk 9 brings Improved evasion. Well worth considering. You give up access to Shroud of the Wraith, but as you were not really planning on using that anyway, it's no real loss.

    I only ask because i was also looking at palemaster henshin mystic and came up with exactly the same level split as you, but now i realise that My Monk levels can get me Shadow Veil, which makes the need for Wraith form obsolete (I don't think they stack, but I am asking around to find out).

  13. #13
    Community Member
    Join Date
    Oct 2009
    Posts
    40

    Default Re: Shadowveil and Shroud of Wraith

    Someone has confirmed that these don't stack, so It is a bit of a waste to push for Shroud of Wraith when Vampire Form+Shadow veil does pretty much the same job (and in some ways is better). The only decision is what level spells do you want to stop at: 3rd?, 4th?, 5th? or 6th? That will determine how many levels of wizard you get.

  14. #14

    Default

    Let me know how this works out for you, Micki. I don't do multiclassing myself, but I'd love to point pure Henshin Mystics to this thread from the Monk guide for advanced options to boost spell power and diversity.
    Editor, The Book of Syncletica 2nd Edition: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide
    (Stormreach Shadows updates are in indefinite hiatus.)
    The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload