For completionist I only have 3 classes left, so was thinking of doing monk next.
Having never done monk, the sheer number of clicking seems daunting, but having seen monks in the hands of good players, I'm hopeful I won't suck at it. Also, the few ideas I had got thrown out the window with the game update changes, so who knows.
Melee isn't really my thing, so I am looking for a build which is easy to do, not too difficult to gear, and I won't dread playing. I have plenty of GS, torc, SoS, whatever. Not much in the way of wraps, Qstaves, etc but those can be faily easily acquired.
Restrictions:
1) Relatively easy self-heals. I like spell heals, which may not be completely applicable to here.
2) No horc or helf as I don't own them.
3) No druid or artificers, as I do not own them.
Beyond that I am open to ideas. The idea my friend gave is provided below who suggested 12/6/2 monk/pally/fighter but that was an pre-U19 build which I am unsure if carried over or not. I don't care if it's multiclass, single-class, whatever. I don't need it to be good in epics, though I would not object, as I will likely be in epics long enough to get some tokens and TR.
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Build suggested by friend:
STR: 16 + lvl ups
DEX: 15
CON: 14
INT: 8
WIS: 14
CHA: 14
1)mnk: PA, (b)2wf, (b)stunning fist
2)pal
3)pal: cleave
4)mnk: (b) toughness
5)mnk: (path-darkness)
6)mnk: great cleave
7)mnk
8) mnk: (b) toughness
9)mnk: i2wf
10)mnk
11)mnk
12)mnk: IC:blunt
13)mnk
14)mnk
15)ftr: toughness, (b) g2wf
16)ftr: (b) stunning blow
17)pal
18)pal: grandmaster of form
19)pal
20)pal
Enchancements:
tod, sa, no mercy, shadow double, rest from knight tree, pick hamp
note: I might change out some toughnesses for rog PL or umd focus or dodge, depending on how it goes. More looking for if this was a good start, or if there were suggestions for other newbie-friendly monk builds.
skills:
max concentration and umd, have about 10 base jump, and 1 tumble, rest go to balance. I don't know if heal is any use, but it going dark, probably not.