Page 1 of 2 12 LastLast
Results 1 to 20 of 23

Thread: Best Healbot?

  1. #1
    Community Member mezzorco's Avatar
    Join Date
    Sep 2009
    Posts
    564

    Default Best Healbot?

    What would be the best cleric-based healer?
    For what I've seen going 20 clr is not the best way.
    Even a simple 19/1rng would have ~70 more positive spell power with 6 AP spent in DWS, giving up only 1 caster level (and capstone).
    If you want to be less specialized you can even go 18/2 with divine might for some decent damage with either twf or implement bow (1 AP in ArA), remaining a very effective healer.

    What build do you think will be the Ultimate Healbot?

  2. #2
    Community Member eachna_gislin's Avatar
    Join Date
    May 2010
    Posts
    706

    Default

    Quote Originally Posted by mezzorco View Post
    What would be the best cleric-based healer?
    For what I've seen going 20 clr is not the best way.
    Even a simple 19/1rng would have ~70 more positive spell power with 6 AP spent in DWS, giving up only 1 caster level (and capstone).
    If you want to be less specialized you can even go 18/2 with divine might for some decent damage with either twf or implement bow (1 AP in ArA), remaining a very effective healer.

    What build do you think will be the Ultimate Healbot?
    The best healbot is not concerned about combat. That's what makes them a healbot .

    However, for a more well-rounded build, I think cleric divines will continue to have some nice synergy with monks, especially with divine might in the protection tree (and hopefully warpriest). A sacred boost to strength based on your charisma bonus (already highly useful to healing-type clerics) would pack a literal punch. And, the aura helps you keep yourself and other melees around you. If you don't want to use wraps, monks have a staff specialist option, and I think that tree has some interesting caster flavor (fire spellpower or fire effects boosted by spellpower?).

    On the caster cleric side a few levels of wiz really opens up your options (and feats), especially for necro-clerics.

    Clerics can easily splash 3 levels and be ready to raid heal. With a cohesive raid guild you could probably splash even deeper and still get the job done.

  3. #3
    Community Member Soulfurnace's Avatar
    Join Date
    Dec 2012
    Posts
    541

    Default

    If you want to stand there and do HJEALZ, you need to stay alive - to that extent, I'd splash /2 monk or /2 rogue for evasion (caster related stuffs), then 1 ranger for more potent heals.
    Lots of hp, lots of con, lots of saves.

    I'd also argue helf for pally dill (more saves) to stay alive.
    1 point in shintao also gives 5% heal amp and 10 positive spell power - works quite well with ranger devo.

    Not something I'd play, healing only would drive me insane :\

  4. #4
    Community Member
    Join Date
    Aug 2007
    Posts
    855

    Default

    Healbots are, for the most part, a total waste of a group slot. With almost everyone having cocoon or some other form of self healing ability, having someone in the group with no purpose other than healing is... silly. Do yourself a favor and build yourself a divine caster instead. 90% of the healing of a pure healbot except you can actually do some incredible damage as well.

  5. #5
    Community Member hkusp45's Avatar
    Join Date
    May 2008
    Posts
    266

    Default healbots are still favored by raid groups

    your job is to heal the players doing the damage , your spell damage & mele damage are insignificant for the most part . just focus on the red bars of other players doing the real damage . after the new enhancements my cleric now has 420 positive spell power shown good luck getting that number without going pure cleric , the healing aura base heal on my toon is 68 (10% heal amp) It seems to crit more often then not for 136.

    healbot is never a wasted slot in a group , players love to have a healer watchin there health .

  6. 08-23-2013, 09:38 PM


  7. #6
    2014 DDO Players Council
    SirValentine's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by hkusp45 View Post
    your job is
    ...what I choose my job to be.

    Quote Originally Posted by hkusp45 View Post
    your spell damage & mele damage are insignificant for the most part .
    Speak for yourself. If you choose not to kill stuff, that's your choice/fault.

    I don't CARE if YOU want to play a healbot. Really, I don't. It that's what you enjoy, great.

    But stop trying to shove your tastes down everyone else's throats.

    Bad
    Quote Originally Posted by hkusp45 View Post
    players love to have a healer watchin there health .

  8. #7
    Community Member Soulfurnace's Avatar
    Join Date
    Dec 2012
    Posts
    541

    Default

    Quote Originally Posted by SirValentine View Post
    -stuff-
    Finally, someone who understands..
    Thank you. lol

  9. #8
    Community Member
    Join Date
    Aug 2007
    Posts
    855

    Default

    Quote Originally Posted by hkusp45 View Post
    your job is to heal the players doing the damage , your spell damage & mele damage are insignificant for the most part . just focus on the red bars of other players doing the real damage . after the new enhancements my cleric now has 420 positive spell power shown good luck getting that number without going pure cleric , the healing aura base heal on my toon is 68 (10% heal amp) It seems to crit more often then not for 136.

    healbot is never a wasted slot in a group , players love to have a healer watchin there health .
    Uh.

    No.

    Also, nice troll with an interesting end value on your positive spellpower.
    Last edited by richieelias27; 08-24-2013 at 08:30 AM.

  10. #9
    Community Member mezzorco's Avatar
    Join Date
    Sep 2009
    Posts
    564

    Default

    You all never waste a chance to ruin a thread with your wars (pro healbot - against healbot, pro sunelf - against sunelf, pro enhancement pass - against enhancement pass...)
    I'm tired, the only purpose of this thread was to find the best way to be effective at healing (staying alive while doing so). Please, if you have no suggestions about it, bring your war elsewhere. Please.

  11. #10
    Halfling Hero phalaeo's Avatar
    Join Date
    Sep 2009
    Posts
    1,661

    Default

    Quote Originally Posted by hkusp45 View Post
    your job is to heal the players doing the damage , your spell damage & mele damage are insignificant for the most part . just focus on the red bars of other players doing the real damage . after the new enhancements my cleric now has 420 positive spell power shown good luck getting that number without going pure cleric , the healing aura base heal on my toon is 68 (10% heal amp) It seems to crit more often then not for 136.

    healbot is never a wasted slot in a group , players love to have a healer watchin there health .
    In my experience, only poor players love to have a healer watching their health.

    I've given up debating whether or not a healbot is a wasted party slot. In the groups I run with it's wasted, but in certain static groups, some permadeath, etc., it may be what is wanted/needed. My personal opinion is that a healbot does not take advantage of all the strengths playing a divine has to offer such as damage, some CC and effective instakills. Protecting your party is more than just using your blue bar to fill other people's red bars.

    In response to the OP, the best healbot build is the one that fits your playstyle. Some people hate being knocked on their rears, so for them, a decent DEX build with high balance, possibly a Monk splash will be best. Some people hate being slow... so splash a class with sprint boost. Some like having more SP, they may enjoy FvS. Others like versatility and might opt for Cleric.

    It all depends on how you define "best". The highest heal numbers/ highest positive spellpower in the game doesn't mean **** if you're dead/failing tons of saves, knocked on your butt for the whole quest by puppies, and can't take a single melee hit. Decide what you want to do with the character, then you'll know what's best.
    ~ Pallai, Chennai, Saraphima~
    ~Shipbuff, Sophalia, Northenstar ~
    ~ Ascent~



  12. #11
    Community Member Hendrik's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Quote Originally Posted by hkusp45 View Post
    your job is to heal the players doing the damage , your spell damage & mele damage are insignificant for the most part . just focus on the red bars of other players doing the real damage . after the new enhancements my cleric now has 420 positive spell power shown good luck getting that number without going pure cleric , the healing aura base heal on my toon is 68 (10% heal amp) It seems to crit more often then not for 136.

    healbot is never a wasted slot in a group , players love to have a healer watchin there health .
    441 base Positive Spell Power here.

    483 with Clickies.
    Last edited by Hendrik; 08-25-2013 at 01:39 PM.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  13. #12
    Community Member Hendrik's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Quote Originally Posted by mezzorco View Post
    What would be the best cleric-based healer?
    For what I've seen going 20 clr is not the best way.
    Even a simple 19/1rng would have ~70 more positive spell power with 6 AP spent in DWS, giving up only 1 caster level (and capstone).
    If you want to be less specialized you can even go 18/2 with divine might for some decent damage with either twf or implement bow (1 AP in ArA), remaining a very effective healer.

    What build do you think will be the Ultimate Healbot?

    Pure Human Clr.

    Healing Domain with some USP from other Domain(forgot name ATM), Unyielding Sentinel ED w/ twists from Exalted Angel and Fatesinger.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  14. #13
    Community Member Soulfurnace's Avatar
    Join Date
    Dec 2012
    Posts
    541

    Default

    Quote Originally Posted by Hendrik View Post
    Pure Human Clr.

    Healing Domain with some USP from other Domain(forgot name ATM), Unyielding Sentinel ED w/ twists from Exalted Angel and Fatesinger.
    I'd argue 17/2/1 helf, cleric/monk/ranger.
    More positive energy, evasion and pally dilly to avoid dying.
    Don't really need more positive energy, or anything from cleric spells except Heal, Mass. Less sp, but avoiding death is important.

  15. #14
    Community Member Hendrik's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Quote Originally Posted by Soulfurnace View Post
    I'd argue 17/2/1 helf, cleric/monk/ranger.
    More positive energy, evasion and pally dilly to avoid dying.
    Don't really need more positive energy, or anything from cleric spells except Heal, Mass. Less sp, but avoiding death is important.
    I am more of a purist then a multi-class so that is where my suggestion comes from.

    There are some really good multi-class Healer builds, they are just not for me.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  16. #15
    Community Member Ginarrbrik's Avatar
    Join Date
    Dec 2009
    Posts
    274

    Default

    It still amazes me that people think max spellpower = good healer.

    The ultimate healbot is the toon that is played by someone who has mastered the following:
    --Self-preservation
    --Cooldown management
    --Sp conservation

    This can be achieved through a number of builds. Multiclassing, in my opinion, allows for a player to cut some corners and reach the three above goals with slightly less effort. Nevertheless, it is still a legitimate approach. Pure classing may require more time and effort, but usually results in a slightly more solid cleric. Again, that's just how I look at it. At the end of the day, it's whatever the player enjoys more. If you want a less-stressful healing experience, then look into multiclassing. If you enjoy a good/rewarding challenge, go pure.

    A link to my cleric's YourDDO page is in my sig. However, I wouldn't consider my cleric a "healbot." Though healing is his first priority (cause let's be honest, that's what most people expect of a cleric) but I have also invested heavily in DC casting to be able to immediately remove high priority targets (such as enemy casters) because the less damage your allies take, the less you have to heal. And damage prevention is just as much if not more important than healing.
    Last edited by Ginarrbrik; 08-26-2013 at 09:13 PM.
    ~ *Nikibrik* - The Arbiter of Life & Death | Brogburt - The Warlord | Capricio - The Lore-keeper | Rubrik - The Grove Protector | Kallistie - The Arch Necromancer | Thorbim - The Outlaw ~
    Thelanis ~ <Dwarven Weapons and Tactics>

  17. #16
    Community Member ZeebaNeighba's Avatar
    Join Date
    Jul 2011
    Posts
    861

    Default

    Quote Originally Posted by Ginarrbrik View Post
    It still amazes me that people think max spellpower = good healer.
    This. Heal is a very powerful spell, with empower healing you can easily make it hit 4-500 points, easily enough to save someone in a pinch, enough to keep them up with cures/renewal/SLAs/etc until the next heal. Unless you're trying to work a multiclassed healing bard or something, that extra 15ish points of spell power from X multiclass barely makes a splash in making someone a good healer.

    I have made healers just fine with 17 levels, multiclasses for combat, and made them great at whichever role is needed. It's more about your playing skill than raw spell power, spell points, crits, whatever. Yeah crits are suuuper useless.

  18. #17
    Community Member EnziteBob's Avatar
    Join Date
    May 2010
    Posts
    26

    Default

    Quote Originally Posted by hkusp45 View Post
    your job is to heal the players doing the damage , your spell damage & mele damage are insignificant for the most part . just focus on the red bars of other players doing the real damage . after the new enhancements my cleric now has 420 positive spell power shown good luck getting that number without going pure cleric , the healing aura base heal on my toon is 68 (10% heal amp) It seems to crit more often then not for 136.

    healbot is never a wasted slot in a group , players love to have a healer watchin there health .
    A good clerics spell damage will never be insignificant. If it is You are just a bad cleric. People seem to forget that with the way the enhancements are set up you can have really good heals and really good spell damage even more with ED. Healing is so easy on a cleric they give you free heals. A good cleric can heal and fight.

  19. #18
    Community Member Soulfurnace's Avatar
    Join Date
    Dec 2012
    Posts
    541

    Default

    Quote Originally Posted by ZeebaNeighba View Post
    This. Heal is a very powerful spell, with empower healing you can easily make it hit 4-500 points, easily enough to save someone in a pinch, enough to keep them up with cures/renewal/SLAs/etc until the next heal. Unless you're trying to work a multiclassed healing bard or something, that extra 15ish points of spell power from X multiclass barely makes a splash in making someone a good healer.
    Uh.. if someone is being healed for 4-500, I'm not healing them again. They are a drain on sp, and need to get some heal amp. My cleric: Self healing for 970 at level 17. When he hits epic (and uses ship buffs).. we're looking at a lot more. A stupid amount more. (Not on a crit, of course)

    Now, tell me what's so good about a pure cleric versus splashed.

    The splash I suggested gets +6 reflex, 85 positive energy (heals), 5% heal amp and +3 saves vs traps, along with evasion. I don't see what pure offers, aside from the meh capstone.

  20. #19
    Community Member Hendrik's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Quote Originally Posted by Ginarrbrik View Post
    It still amazes me that people think max spellpower = good healer.

    The ultimate healbot is the toon that is played by someone who has mastered the following:
    --Self-preservation
    --Cooldown management
    --Sp conservation
    High Pos Spellpower means, to me, that those lower level spells are more powerful, more viable, and in many cases does the job far better and for less SP.

    High Spell Power means my Aura is ticking for 100-400, depending on Amp. This means I can turn it on, wade into combat and add more to the parties success.

    High Spell power means my healing is doing more healing for less SP. I no longer have to nor have the need to shrine in new EE content, Breaking the Ranks is the only one where I needed to shrine on EE.

    I have mastered all your requirements to be a good healer in addition to a very high spell power, and then some.


    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  21. #20
    Community Member Teh_Troll's Avatar
    Join Date
    Apr 2013
    Posts
    4,382

    Default

    Quote Originally Posted by SirValentine View Post
    ...what I choose my job to be.
    And you should chose to hjeal meh!

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload