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  1. #1
    Community Member Drag-'s Avatar
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    Default Acrobat Rogue For Update 19

    With the new enhancements came a lot of goodies for a staff wielding build as you can tell from either henshi mystic or acrobat. This is a build to utilize those strengths.

    The Build: 13 Rogue 5 Druid 2 Fighter Halfling

    13 Rogue is for the Acrobat enhancement tree. It give the ability to use dex as damage and to hit modifier. Also is gives +4 attack and +6 damage to q-staffs and +1 to critical damage multiplier and critical threat range. 15% attack speed with q-staffs and an ability that deals +3[W] and 20% double strike for 10 seconds with a 12 second cool down. Haste Boost is available. Also the ability to abundant step is nice.
    Also Rogue gives access to the Assassin tree which will gives the build 2 sneak attack dies and 1d8 poison damage.

    5 Druid is important for this build because of Sleet Storm. The benefit of Sleet Storm is all enemies that enter become blinded and that is a win-win for a rogue because they then have a 50% to miss you and are vulnerable to sneak attack. Also there will be no draw backs to this because the end game staves right now have immunity to slippery surfaces or FoM. Also Druid gives an action that gives 30% Double Strike which is as good as haste boost. Fatal Harrier is another great ability of Druids which can give up to 25% attack speed increase as long as you get kills for mobs equal to your level or higher.

    2 Fighter is great for the extra feats and and +3 attack and damage for q-staffs and +3 action boosts.

    Halfling is good for the extra boost to dex, saves and sneak attack.

    Base Stats:
    32 Point Build
    Str: 12
    Dex: 18
    Con: 16
    Int: 10
    Wis: 12
    Cha: 8
    Use basic +2 tomes across the board and you will be fine though a +1 str is needed for power attack early on.

    Feats:
    1 Rogue: Dodge
    2 Rogue
    3 Fighter: Power Attack Cleave
    4 Rogue
    5 Fighter: Great Cleave
    6 Druid: Toughness
    7 Rogue
    8 Rogue
    9 Rogue: Mobility
    10 Druid
    11 Rogue
    12 Druid: Improved Critical Bludgeoning
    13 Rogue
    14 Druid
    15 Rogue: Spring Attack
    16 Druid
    17 Rogue: Improved Evasion
    18 Rogue: Quicken
    19 Rogue
    20 Rogue: Opportunist
    21 Epic: Improved Sneak Attack
    22 Epic
    23 Epic
    24 Epic: Hamstring or Empower Healing
    25 Epic
    Not sure yet about 26-28 since i have no experience there yet so will finish it later.
    Quicken is for Sleet storm and for cocoon.

    Weapons:
    There are 2 really good staves right now and at least one of them are easy to get.

    Stout Oak Walking Stick
    Base Damage is 2[2d6] and can be given deadly by a level 1 druid spell
    In Maxed LD the Crit range and multiplier would be 17-18 /x4 19-20 /x5
    The only bad thing about this staff is it requires you to be in LD to get is full benefit and it breaks easily.

    Sireth, Spear of the Sky
    Base Damage is 2.5[1d10] and can be increased to 3[1d10] through upgrading it.
    In Maxed LD in would be 14-18 /x3 19-20 /x4 and in any other ED it would still be 14-20 /x3
    A great staff all around.
    Dragxon Dragbon Dreadclaw Ponth Frass
    Zerg

  2. #2
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    Looks like a lot of fun and a worthy successor to the 13/6/1 stick builds. I have two questions.

    What is the purpose of the spring attack feat taken at level 15?

    I would really miss the incorporeal miss chance from the old 6 monk ninja spy. This build has a lot better dps, but how does it compare for survivability?

    Thanks.
    Last edited by PurpleTimb; 08-21-2013 at 01:15 PM.

  3. #3
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    32 points aren't available to new players unless we purchase it.. but even without it, is this build newb friendly?

  4. #4
    Community Member honkuimushi's Avatar
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    I think Monk 2 may be better than Fighter 2. I think Fighter is +3 to hit/+2 to damage. 2 Monk will get you +2 to hit and damage with quarterstaffs from Henshin and up to 2d6 sneak attack from Ninja Spy. If you can fit Shintao in there, the first Core gives you +10 Positive spell power and +5% healing amp. But 3 would really start crowding out Rogue and Druid trees. Still, even one of them would probably give you more than Fighter, plus you get the stances. Air would probably be best, with bonuses to Dex, attack speed and doublestrike. You can improve the stances with feats and 2 Monk also gives you 2 feats-- same as Fighter.

  5. #5
    Community Member Drag-'s Avatar
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    Quote Originally Posted by Xaenex View Post
    32 points aren't available to new players unless we purchase it.. but even without it, is this build newb friendly?
    You could make a 28 point build pretty easily by going 12 17 15 10 12 8 on stats but you would need to get used to using sleet storm and you wont be able to do that until higher levels so play style in lower levels and higher levels will differ alot.

    Quote Originally Posted by honkuimushi View Post
    I think Monk 2 may be better than Fighter 2. I think Fighter is +3 to hit/+2 to damage. 2 Monk will get you +2 to hit and damage with quarterstaffs from Henshin and up to 2d6 sneak attack from Ninja Spy. If you can fit Shintao in there, the first Core gives you +10 Positive spell power and +5% healing amp. But 3 would really start crowding out Rogue and Druid trees. Still, even one of them would probably give you more than Fighter, plus you get the stances. Air would probably be best, with bonuses to Dex, attack speed and doublestrike. You can improve the stances with feats and 2 Monk also gives you 2 feats-- same as Fighter.
    The enhancements will be tight as it is and it would be a pain trying to fit everything and also i went with fighter for the +3 action boosts and not being limited to outfits.
    Dragxon Dragbon Dreadclaw Ponth Frass
    Zerg

  6. #6
    Build Constructionist unbongwah's Avatar
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    I'm not convinced Sleet Storm is worth going to druid 5. OTOH, druid 3 would let you get Fatal Harrier, Vengeful Hunter, and Doublestrike action boost for only 13 APs, if I'm adding right; 4 more gets you Beguile.

    But why ftr instead of monk? Seems like there are more goodies there.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  7. #7
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    Quote Originally Posted by honkuimushi View Post
    I think Monk 2 may be better than Fighter 2. I think Fighter is +3 to hit/+2 to damage. 2 Monk will get you +2 to hit and damage with quarterstaffs from Henshin and up to 2d6 sneak attack from Ninja Spy. If you can fit Shintao in there, the first Core gives you +10 Positive spell power and +5% healing amp. But 3 would really start crowding out Rogue and Druid trees. Still, even one of them would probably give you more than Fighter, plus you get the stances. Air would probably be best, with bonuses to Dex, attack speed and doublestrike. You can improve the stances with feats and 2 Monk also gives you 2 feats-- same as Fighter.
    I would also second that monk 2 gives more goodies all in all. As now you could use 2 feats to get master stance. (twist in dance of flowers for +1.5W damage, master earth stance for yet another +1 crit multiplier on 19-20 or other stances for other benefits.

    I thought fatal harrier got nerfed from beta?

  8. #8
    Community Member Drag-'s Avatar
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    Quote Originally Posted by PurpleTimb View Post
    Looks like a lot of fun and a worthy successor to the 13/6/1 stick builds. I have two questions.

    What is the purpose of the spring attack feat taken at level 15?

    I would really miss the incorporeal miss chance from the old 6 monk ninja spy. This build has a lot better dps, but how does it compare for survivability?

    Thanks.
    Spring attack is there because of the dodge bonus though you could take something else pretty easily.

    Survivability will be great because of sleet storm blinding all the mobs in it so 50% miss chance before anything else is added and i will also have max dodge.
    Dragxon Dragbon Dreadclaw Ponth Frass
    Zerg

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