Hello!
The first intention was that this Monk would be used as a tank, however I've managed to find that the defense could be used to fuel a very amazing offensive front.
This build's goal is to obtain as much dodge as possible and remaining as tanky as possible while using wraps, stuns, and tons of critical hits for damage. This build can obtain admirable tanking levels and is able to do enough damage to hold agro well should you want to intimi-tank, but can also do a large amount of consistent DPS thanks to stuns, the new Quivering Palm, and Monk being the only class that Whirlwind Strike is good/not-broken on. The synergy between the dodge bonuses on the spring attack line with Violence Begats Violence as well as the increased power of Earth Stance and the ability to use Shadow Fade for incorporeal which increases miss chances is just too juicy. Jade Strike also increases physical vulnerability, which makes the bosses a lot easier to handle where a single enemy would normally shut down this strategy. And that's just in earth stance.
In wind stance you become a godless killing machine with 100% offhand chance and tons of doublestrike- combine that with No Mercy and Sense Weakness/Stunning Fist and you have a massive amount of damage that you're looking at. An extra 3d6 sneak attack combined with the proper offensive gear, and you don't need to switch much else to up your damage by a long shot.
UPDATE: As this build is so synergistic with dodge, and you can add another +3 to your dodge cap for a pretty dang cheap (and it goes well with the Monkey theme) this has been switched to Halfling.
Lawful Neutral Halfling
20 Monk/8 Epic
Stats (36 Point):
STR 13
DEX 16
CON 15
INT 12
WIS 16+Levels
+1 DEX tome required before level 9 for iTWF
+1 INT tome required by level 6 for CE
+2 WIS tome required by level 21 for Vorpal Strikes
FEATS:
1 Dodge
1M Two Weapon Fighting
2M Stunning Fist
3M Path of Light
3 Mobility
6 Spring Attack
6M Combat Expertise
9 Improved Two Weapon Fighting
12 Improved Critical: Bludgeoning
15 Greater Two Weapon Fighting
18 Whirlwind Attack
21 Vorpal Strikes
24 Improved Martial Arts
26E Perfect Two Weapon Fighting
27 Blinding Speed or Past Life: Monk
28E Elusive Target
ENHANCEMENTS:
Enhancement: Halfing - Halfling Luck (Rank 1)
Enhanncement: Halfing - Dexterity (Rank 1)
Enhancement: Halfing - Acrobatic (Rank 3)
Enhancement: Halfing - Nimble Reaction (Rank 3)
Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Way of the Patient Tortoise (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
Enhancement: Ninja Spy (Mnk) - Unbalancing Strike (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sting of the Ninja (Rank 1) (Ivy Wraps)
Enhancement: Ninja Spy (Mnk) - Wisdom (Rank 1)
Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 3)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
Enhancement: Shintao (Mnk) - Iron Hand (Rank 1)
Enhancement: Shintao (Mnk) - Argent Fist (Rank 1)
Enhancement: Shintao (Mnk) - Touch of the Void Dragon (Rank 1)
Enhancement: Shintao (Mnk) - To Seek Perfection (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
Enhancement: Shintao (Mnk) - Ki Shout (Rank 1)
Enhancement: Shintao (Mnk) - Smite Tainted Creature (Rank 1)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
Enhancement: Shintao (Mnk) - Conditioning (Rank 3)
Enhancement: Shintao (Mnk) - Jade Strike (Rank 1)
Enhancement: Shintao (Mnk) - Tomb of Jade (Rank 1)
Enhancement: Shintao (Mnk) - Instinctive Defense (Rank 3)
Enhancement: Shintao (Mnk) - Kukan-Do (Rank 1)
Enhancement: Shintao (Mnk) - Violence Begets Violence (Rank 1)
Enhancement: Shintao (Mnk) - Meditation of War (Rank 1)
Enhancement: Shintao (Mnk) - Empty Hand Mastery (Rank 1)
Bonuses and their potential:
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Tanking (No equipment/stat bonuses)
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Dodge:
3 Ninja Agility
3 Dodge
2 Mobility
2 Spring Attack
6 Monk
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16% before gear and stats
Dodge Cap:
3 Halfling
3 Ninja
-------
+6% total dodge cap
PRR:
15 Earth Stance
15 Iron Skin
10 Meditation of War
15 Grandmaster of Flowers
-------
55 total PRR before gear
AC:
15 Monk
20% Earth Stance
10% Combat Expertise
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(15+WIS+DEX+Equipment Bonuses)*1.3 AC
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Damage (Some equipment examples used)
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Unarmed Die Potential:
3.5[1d8] Monk/Shintao
+1[W] Sun Sol or Spider Spun
+1[W] Jidz-Tet'ka (Earth Stance Only)
+1[W] Improved Martial Arts
+1.5[W] A Dance of Flowers
+1[W] Antipode
(+1[W] Monk Past Life)
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10[1d8] Damage, 90% offhand chance (9[1d8] in Wind Stance, 100% offhand chance)
Doublestrike Potential (Wind Stance):
10 Wind Stance
5 Perfect TWF
8 Doublestrike Item (Skirmishers)
3 Hail of Blows
3 Running with Wind
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29% Doublestrike (100% offhand chance)
Remember, unarmed is the only combat style that applies the full STR bonus to offhand strikes. Offhand strikes can doublestrike.
ED:
Grandmaster of Flowers
Required Twist:
Sense Weakness
Equipment is not my forte- though I would always recommend equipment that boosts your unarmed die for more damage, as well as at least a max dodge item and a focus on PRR and AC. A good mix of those and you can easily switch between tank mode and DPS mode via stances.
ALTERNATIVES:
The spring attack>whirlwind feat line is extremely expensive, it's 5 feats, but what you get in return is a 4[W] 360 attack and tons of dodge bonuses, which you will most likely need to hit your higher dodge cap. If you can easily hit your extended dodge cap and retain the focus on dodge to stay tanky, then you can, of course, take other feats. I would still recommend taking the dodge feat for the bonuses you can get from enhancements.
Honorable Mention feats are:
Dragonmark (Halfling) <-- Synergizes with the 60 positive spell power/healing amp from Shintao, and can save your butt in a pickle.
Toughness/Epic Toughness <-- Lotsa Health
Power Attack <-- Self explanatory
Cleave/Great Cleave <-- Self explanatory
Improved Sunder <-- Help you get your stuff off
I wouldn't recommend going the Whirlwind route if you are building with 28 points, as the stats are too spread.
As far as alternate races- human does really well with this because of healing amp and especially with an extra feat. If you choose not to go Dodge/Mobility/Spring attack, Elf can be an interesting option especially if you want a free displacement clicky that stacks with shadow fade.
I opted out of Pheonix but a lot of people like it. Feel free to experiment with the enhancements.