Disclaimer: this build may be based on a bug. Poster accepts no responsibility for future nerfs. Player discretion is advised.
While testing Strikethrough, it seemed that Great Weapon Aptitude (GWA) bonuses applied to other melee combat styles, not just Two Handed Fighting. For a bear druid, there appears to be no conflict between taking THF and Natural Fighting feats. However the THF/TWF/SWF feats are mutually exclusive - meaning taking one feat locks out the other two - with one exception. A ranger can take the THF (or SWF) feat before they are auto-granted TWF at level 2. In the past, THF+TWF would be pointless, as glancing blows didn't apply while dual-wielding. [Which begs the question of why they were mutually exclusive in the first place.] But Strikethrough can apply to all melee attacks AFAIK.
Also historically it's better to use 2H weapons at low levels before switching to TWF later on. That's even more true now; THF+GWA is 100% Strikethrough (20% base + 60% THF + 20% GWA) at level 2 with 2x STR modifier to damage. That's significantly better than TWF early on. So this build is designed to have good 2H DPS at low levels (1-5), then switch to TWF when it takes Knight's Training but still being able to (ab)use GWA bonuses.
Other recent changes: Spring Attack is now actually, well, a spring attack.
For a ranger that's handy because you don't get anything like Abundant Step. Finally Scion of the Ethereal Plane just got nerfed - it's now a flat +6d6 sneak attack bonus - which is a bummer but the silver lining is you don't need to invest in Hide skill to max it out anymore. Since this isn't intended to be a stealth-focused build - and with only INT 14 there's only so many points to go around - I dropped those skills.
Code:
F2P Tempest Trapmonkey (U45)
18/1/1 Ranger/Barbarian/Rogue
True Neutral Human
Level Order
1. Rogue 6. Ranger 11. Ranger 16. Ranger
2. Barbarian 7. Ranger 12. Ranger 17. Ranger
3. Ranger 8. Ranger 13. Ranger 18. Ranger
4. Ranger 9. Ranger 14. Ranger 19. Ranger
5. Ranger 10. Ranger 15. Ranger 20. Ranger
Stats
28pt 32pt Level Up
---- ---- --------
Strength 16 16 4: STR
Dexterity 14 14 8: STR
Constitution 14 16 12: STR
Intelligence 14 14 16: STR
Wisdom 8 8 20: STR
Charisma 8 8 24: STR
28: STR
Skills
Rg Bn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Concent 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 20
Swim 4 1 5
Balance 4 4
Jump 4 4
Tumble 4 4
Heal 2 1 3
------------------------------------------------------------
44 7 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9
Feats
1 : Dodge
1 Human : Two Handed Fighting
3 : Precision
6 : Knight's Training
9 : Improved Critical: Slashing
12 : Spring Attack
12 Swap : Mobility replaces Two Handed Fighting
15 : Empower Healing Spell OR Stunning Blow
18 : Quicken Spell OR Stunning Blow
21 Epic : Overwhelming Critical
24 Epic : Two Weapon Defense OR Stunning Blow
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Epic Damage Reduction OR Watchful Eye
28 Destiny: First Blood OR Elusive Target
29 Destiny: Dire Charge OR Deific Warding
30 Epic : Epic Reflexes OR Epic Fortitude
30 Legend : Scion of: Arborea OR Ethereal Plane
3 Ranger : Favored Enemy: Undead
7 Ranger : Favored Enemy: Construct
12 Ranger : Favored Enemy: Evil Outsider
17 Ranger : Favored Enemy: Elemental
Enhancements (80 AP)
Tempest (46 AP)
- Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows, Whirlwind
- Improved Reaction II, Whirling Blades
- Improved Parry III, Improved Dodge II, Whirling Blades, Sprint Boost I
- Storm Dancer, Improved Mobility II, Whirling Blades
- Storm Tempest, Elaborate Parry III, The Growing Storm III, Whirling Blades
- Dual Perfection, Evasive Dance III, Cuts: A Thousand Cuts III, Whirling Blades, Dance of Death III
Deepwood Stalker (31 AP)
- Far Shot, Sneak Attack, Exposing Strike, Advanced Sneak Attack, Mark of the Hunted
- Stealthy III, Increased Empathy III
- Survivalist, Melee/Range Power Boost III
- Survivalist, Thrill of the Hunt III, Favored Hunter III
- Survivalist, Killer III, Merciful Shot
Human (3 AP)
- Damage Boost
- Improved Recovery
Leveling Guide
- Hum0 Damage Boost; Hum1 Improved Recovery; Hum1 Action Surge: Strength I
- Hum1 Action Surge: Strength II; Hum2 Great Weapon Aptitude I, II, III
- FB0 Die Hard; FB1 Extra Rage I, II, III
- Occ0 Weapon Bond; Occ1 Extend Rage I, II, III
- Hum0 Strength; FB1 Power Rage I
- Reset All Trees
- Human: Damage Boost, Strength
- Improved Recovery
- Great Weapon Aptitude III
- Tempest: Shield of Whirling Steel, Tempest
- Improved Reaction II, Whirling Blades
- Improved Parry III, Whirling Blades, Haste Boost III
- Storm Dancer
- Tem3 Whirling Blades; Tem2 Improved Dodge I, II
- Tem0 Graceful Death; Tem4 The Growing Storm I, II, III
- Tem4 Storm Tempest; Tem4 Whirling Blades
- DS0 Far Shot; DS1 Stealthy I, II, III
- DS1 Increased Empathy I; DS2 Melee/Range Power Boost I, II, III
- Reset Human
- Tempest
- (none)
- (none)
- Improved Mobility II
- (none)
- Dual Perfection, Cuts: A Thousand Cuts III, Whirling Blades, Dance of Death III
- Hum0 Damage Boost; Hum1 Improved Recovery; DS0 Sneak Attack
- Tem0 Deflect Arrows; DS2 Survivalist; DS0 Exposing Strike
- DS3 Survivalist; DS3 Thrill of the Hunt I, II
- DS3 Thrill of the Hunt III; DS3 Favored Hunter I, II, III
- DS0 Advanced Sneak Attack; DS4 Killer I, II, III
- DS4 Merciful Shot; DS4 Survivalist
- DS1 Increased Empathy II, III; Tem3 Strength
- Reset Tempest
- Deepwood Stalker: Mark of the Hunted
- Tempest: Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows, Whirlwind
- Improved Reaction II, Whirling Blades
- Improved Parry III, Improved Dodge II, Whirling Blades, Sprint Boost I
- Storm Dancer, Improved Mobility II, Whirling Blades
- Storm Tempest, Elaborate Parry III, The Growing Storm III, Whirling Blades
- Dual Perfection, Evasive Dance III, Cuts: A Thousand Cuts III, Whirling Blades, Dance of Death III
Destiny (24 AP)
Legendary Dreadnought
- Legendary Tactics III, Extra Action Boost III, Strength
- Strength
- Critical Damage III, Haste Boost III
- Volcano's Edge
- Advancing Blows, Devastating Critical
- Master's Blitz
Twists of Fate (8 fate points)
- Balanced Attacks (Tier 3 Primal)
- Rejuvenation Cocoon (Tier 1 Primal)
EDIT: 32pt build also has the option of starting CON 14 INT 16 which gives enough extra skill points to max out Open Lock plus put any leftover points into, say, Heal; or invest in Hide+Move Silently if you want to keep stealth.
For level 1, just use a quarterstaff. For levels 2-5, use your favorite 2H weapon(s). Like a falchion from Keep on the Broderlands or a Carnifex from Delera's Tomb. At level 6 we take Knight's Training which is a good point to switch to TWF, although really you could stick with 2H weapons until level 12 if you want. Tempest is a decent tree but it doesn't get
really good until tier-5 opens up, IMO.
Barbarian vs Fighter - As always, this boils down to +10% runspeed vs an extra feat (plus any tier-1 Enhancements you want). Personally I'd rather have the permanent runspeed bonus, but you can take fighter at level 5 to grab Knight's Training a level sooner.
Maximize vs Empower Healing - Some people prefer Maximize because it provides a bigger boost to Cure spells than Empower Healing: +150 vs +75 Spellpower. I prefer Empower Heal because it's more spell-point-efficient and it works with Epic Destiny (ED) healing abilities like Rejuvenation Cocoon and Renewal.