Ellis, isn't the "problem" here that the build could jump off in several different directions? As a new player build this is a good starting point for the directions Tempest builds can go, and what those builds are looking for in their splashes/feats. You have one post reserved at the top, maybe use it to discuss the different directions it can be taken?
I'm still looking at all the possibilities that using Artificer could open up. 1 Arty level is fine, but 2 gives me Runearms. But if I go to 4 I get a bonus feat that lets me pick up BSwds instead of Khopesh, letting me drop the fighter level entirely, and pick up Flurry at 5. Which means I can switch to a Juggernaut playstyle of Flurry/Manyshot/CleavingBswds. I'd really miss the Reconstruct though, and there's always the INT-based build to think about...
Similarly there is your variation where you shift the balance to Ranged. If you do, then it makes sense to mention the Longbow of Earth from the challenges. You would shift to looking for CC from the Manyshotted StonePrison effect on it rather than the Paralyzing Cleaves the Water Khopeshes give you. (NB I think that's the main argument against dropping cleave on this build - reduced CC while levelling).
Then there are the other TWF variants you could look at - take Drow, switch to shortswords, swap Fighter to a deeper Monk splash and go centred. Halfling would give you access to Heals from the Dragonmark. The possibilities are near endless though - maybe just link to decent examples so new players can see how things work.
Good discussions. Remember that for New Players the F2P classes should be kept in consideration and likely have priority. I think Rogue is a good starting point for many folk though listing variants and/or jumping off points does add value...
While updating the output format, technically no changes were made. I did add an optional range dps feat progression to the OP, but the default feats list is the same as it is here:
Code:Character Plan by DDO Character Planner Version 03.16.01 DDO Character Planner Home Page Tempest Trapmonkey Level 28 Human (18 Ranger / 1 Rogue / 1 Fighter / 8 Epic) Abilities 28pt 32pt 34pt 36pt Strength 16 16 18 18 Dexterity 14 14 14 14 Constitution 14 16 14 15 Intelligence 14 14 14 14 Wisdom 8 8 8 8 Charisma 8 8 8 8 Skills Ranks Concentration 23 Search 23 Spot 23 Disable Device 23 UMD 23 Open Lock 19 Jump 4 Balance 4 Haggle 4 Heal 3 Swim 3 Tumble 1 Feats 1 : Power Attack 1H: Least Dragonmark of Passage 3 : Cleave 4F: Exotic Weapon Proficiency: Khopesh 6 : Great Cleave 9 : Improved Critical: Slashing 12 : Empower Healing Spell 15 : Dodge 18 : Precision 21E: Overwhelming Critical 24E: Quicken Spell 26E: Perfect Two Weapon Fighting 27E: Blinding Speed 28E: Toughness Favored Enemy 2: Favored Enemy: Undead 7: Favored Enemy: Construct 12: Favored Enemy: Giant 17: Favored Enemy: Evil Outsider Fury of the Wild Primal Scream II Tunnel Vision III Acute Instincts III Constitution II Gird Against Demons I Overwhelming Force III Sense Weakness III Fury Eternal Unbridled Fury Twist 1: Rejuvenation Cocoon Twist 2: Brace For Impact Twist 3: Extra Action Boost Level 1 (Rogue) Skill: Balance (+4) Skill: Concentration (+2) Skill: Disable Device (+4) Skill: Haggle (+4) Skill: Heal (+2) Skill: Jump (+4) Skill: Open Lock (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Swim (+3) Skill: Tumble (+1) Skill: Use Magic Device (+4) Feat: (Human Bonus) Least Dragonmark of Passage Feat: (Selected) Power Attack Enhancement: Human Core: Damage Boost Enhancement: Human1: Orien Dragonmark Focus I Enhancement: Human1: Orien Dragonmark Focus II Enhancement: (Save last point for spending 5 AP on level 2) Level 2 (Ranger) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Favored Enemy) Favored Enemy: Undead Enhancement: Deepwood Stalker Core: Far Shot Enhancement: DS1: Increased Empathy I Enhancement: DS1: Increased Empathy II Enhancement: DS1: Increased Empathy III Enhancement: DS1: Versatile Empathy I Level 3 (Ranger) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Cleave Enhancement: DS2: Empathic Healing I Enhancement: DS2: Empathic Healing II Level 4 (Fighter) Ability Raise: STR Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Spot (+1) Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh Enhancement: Kensei Core: Archery Focus Enhancement: Kensei1: Haste Boost I Enhancement: Tempest Core: Shield of Whirling Steel Enhancement: Tempest1: Improved Reaction I Level 5 (Ranger) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+2) Skill: Spot (+1) Skill: Use Magic Device (+1) Enhancement: Tempest1: Whirling Blades Enhancement: Tempest1: Improved Reaction II Enhancement: Tempest Core: Tempest Level 6 (Ranger) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+2) Feat: (Selected) Great Cleave Spell (1): Resist Energy Enhancement: Human1: Improved Recovery Enhancement: Human2: Lesser Dragonmark of Passage Level 7 (Ranger) Skill: Concentration (+3) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Favored Enemy) Favored Enemy: Construct Enhancement: Tempest2: Sprint Boost I Enhancement: DS1: Versatile Empathy II Enhancement: DS Core: Sneak Attack Level 8 (Ranger) Ability Raise: STR Skill: Concentration (+2) Skill: Disable Device (+1) Skill: Heal (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Spell (1): Ram's Might Enhancement: DS Core: Exposing Strike Enhancement: Human1: Orien Dragonmark Focus III Enhancement: Human1: Awareness I Enhancement: Human2: Nimble Fingers I Level 9 (Ranger) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Improved Critical: Slashing Weapons Enhancement: Human3: Skill Mastery Enhancement: Human3: Heroism Level 10 (Ranger) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Spell (2): Cure Light Wounds Enhancement: Human3: Improved Recovery Enhancement: Human4: Greater Heroism Level 11 (Ranger) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Enhancement: Tempest1: Improved Reaction III Enhancement: Tempest2: Whirling Blades Enhancement: Kensei1: Haste Boost II Level 12 (Ranger) Ability Raise: STR Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Empower Healing Spell Feat: (Favored Enemy) Favored Enemy: Giant Spell (2): Protection from Energy Enhancement: Tempest3: Whirling Blades Enhancement: Human4: Improved Recovery Level 13 (Ranger) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Spell (3): Cure Moderate Wounds Reset All Trees Human (17 AP) Enhancement: Core: Damage Boost Enhancement: Core: Strength Enhancement: Tier 1: Orien Dragonmark Focus I Enhancement: Tier 1: Awareness III Enhancement: Tier 1: Improved Recovery Enhancement: Tier 2: Lesser Dragonmark of Passage Enhancement: Tier 3: Improved Recovery Enhancement: Tier 3: Heroism Enhancement: Tier 4: Greater Heroism Deepwood Stalker (11 AP) Enhancement: Core: Far Shot Enhancement: Core: Sneak Attack Enhancement: Core: Exposing Strike Enhancement: Tier 1: Stealthy III Enhancement: Tier 1: Increased Empathy III Enhancement: Tier 1: Versatile Empathy II Kensei (4 AP) Enhancement: Core: Archery Focus Enhancement: Tier 1: Haste Boost III Mechanic (4 AP) Enhancement: Core: Arbalester Enhancement: Tier 1: Mechanics III Tempest (12+4 AP) Enhancement: Core: Shield of Whirling Steel Enhancement: Core: Tempest Enhancement: Core: Graceful Death Enhancement: Tier 1: Improved Reaction III Enhancement: Tier 1: Whirling Blades Enhancement: Tier 2: Whirling Blades Enhancement: Tier 2: Sprint Boost I Enhancement: Tempest3: Whirling Blades Enhancement: Tempest2: Improved Parry I Level 14 (Ranger) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Spell (3): Wild Instincts Enhancement: Tempest2: Improved Parry II Enhancement: Tempest2: Improved Parry III Level 15 (Ranger) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Dodge Enhancement: Tempest Core: Deflect Arrows Enhancement: Tempest2: Improved Dodge I Enhancement: Tempest2: Improved Dodge II Enhancement: Tempest2: Improved Dodge III Level 16 (Ranger) Ability Raise: STR Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Spell (1): Jump Spell (4): Freedom of Movement Enhancement: Tempest3: Strength Enhancement: Tempest4: Whirling Blades Level 17 (Ranger) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Spell (4): Cure Serious Wounds Enhancement: Tempest4: Elaborate Parry I Enhancement: Tempest4: Elaborate Parry II Enhancement: Tempest5: Evasive Dance I Enhancement: Tempest5: Evasive Dance II Level 18 (Ranger) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Precision Spell (2): Barkskin Enhancement: Tempest4: Elaborate Parry III Enhancement: Tempest5: Evasive Dance III Enhancement: Tempest4: Strength or Human4: Improved Recovery Level 19 (Ranger) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Enhancement: Human4: Improved Recovery or Tempest4: Strength Enhancement: Kensei1: Extra Action Boost I Level 20 (Ranger) Ability Raise: STR Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Spell (1): Merfolk's Blessing Reset All Trees Human (15 AP) Enhancement: Core: Damage Boost Enhancement: Core: Strength Enhancement: Core: Saves Boost Enhancement: Tier 1: Orien Dragonmark Focus I Enhancement: Tier 1: Awareness I Enhancement: Tier 1: Improved Recovery Enhancement: Tier 2: Lesser Dragonmark of Passage Enhancement: Tier 2: Nimble Fingers I Enhancement: Tier 3: Skill Mastery Enhancement: Tier 3: Improved Recovery Deepwood Stalker (11 AP) Enhancement: Core: Far Shot Enhancement: Core: Sneak Attack Enhancement: Core: Exposing Strike Enhancement: Tier 1: Stealthy III Enhancement: Tier 1: Increased Empathy III Enhancement: Tier 1: Versatile Empathy II Kensei (4 AP) Enhancement: Core: Archery Focus Enhancement: Tier 1: Haste Boost III Mechanic (4 AP) Enhancement: Core: Arbalester Enhancement: Tier 1: Mechanics III Tempest (46 AP) Enhancement: Core: Shield of Whirling Steel Enhancement: Core: Tempest Enhancement: Core: Graceful Death Enhancement: Core: Deflect Arrows Enhancement: Core: Whirlwind Enhancement: Tier 1: Improved Reaction III Enhancement: Tier 1: Whirling Blades Enhancement: Tier 2: Improved Parry III Enhancement: Tier 2: Improved Dodge III Enhancement: Tier 2: Whirling Blades Enhancement: Tier 2: Sprint Boost I Enhancement: Tier 3: Whirling Blades Enhancement: Tier 3: Strength Enhancement: Tier 4: Elaborate Parry III Enhancement: Tier 4: The Growing Storm III Enhancement: Tier 4: Whirling Blades Enhancement: Tier 4: Strength Enhancement: Tier 5: Evasive Dance III Enhancement: Tier 5: Dance of Death III Level 21 (Epic) Feat: (Selected) Epic: Overwhelming Critical Level 22 (Epic) Level 23 (Epic) Level 24 (Epic) Ability Raise: STR Feat: (Selected) Quicken Spell Level 25 (Epic) Level 26 (Epic) Feat: (Selected) Epic Destiny: Perfect Two Weapon Fighting Level 27 (Epic) Feat: (Selected) Epic: Blinding Speed Level 28 (Epic) Ability Raise: STR Feat: (Selected) Epic Destiny: Toughness <End of build>
Last edited by EllisDee37; 04-08-2015 at 08:38 PM.
Question: Greater Heroism or Dance of Death?
I can understand why Dance of Death is good -- striking multiple opponents for 10 seconds -- but I shifted the AP from that to the Greater Heroism line to increase my Search & Disable Device. Even with decent gear (+6 INT, +15 Search) I wasn't finding some trap boxes on Epic Hard.
I am on a F2P account, so Planar Gird would be great, but I don't want to "waste" what little plat I have on scrolls.
Is the dps from Dance of Death better than Greater Heroism if I have to choose one or the other, at least for a while?
Be Nice, Have Fun
Tempest Trapmonkey Build (great for free-to-play, good dps & survivability)
For other DDO videos, check out my YouTube Page
Be Nice, Have Fun
Tempest Trapmonkey Build (great for free-to-play, good dps & survivability)
For other DDO videos, check out my YouTube Page
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
It's not hard to fit in Greater Heroism without sacrificing Dance of Death. The most obvious choice would be to drop the 2 strength from the tempest tree, saving 4 AP, and then spending those 4 AP on Heroism + Greater Heroism.
The build as written spends 15 AP in the human tree, already satisfying the tier 4 requirements.
If your strength is odd, drop one strength and one whirling blades.
For me, Greater Heroism is the no-brainer in that scenario. Below level 18, traps and skill checks are a much bigger worry than mobs because heroic mobs are pretty weak. (The build is written this way, actually, taking Greater Heroism at 10 and Dance of Death at 20.)
Last edited by EllisDee37; 04-10-2015 at 03:56 PM.
I've recently necroed some of my old "back when cap was 16" builds and at the time I had aDrow Tempest with W/P Rapiers. If I managed to salvage her with this idea of yours, would it make more sense for me to stick with my rapiers and max Dex instead of Strength taking advantage of the Tempest Core enhancements of Tempest/Graceful Death?
Thelanis characters: Ashelynne, Dixx, Gunghir, Khalmyr, Nebulla, Schyv, Staunch
I likely have Weapon Finesse on that character. Assuming I do or just assume I use short swords on a drow ... does it still make more sense to amp up the DEX in my version of the build? This would free up some build points and possibly open up a slightly different array of feats.
Thelanis characters: Ashelynne, Dixx, Gunghir, Khalmyr, Nebulla, Schyv, Staunch
Either way, I would definitely stick with rapiers.
The downside to dex to damage for drows using rapiers is that you gimp your range option; the only way to get dex to damage on a bow is to be an elf. So your rapier would be dex to damage, but your shortbow would still be strength to damage.
I bring this up because I was going to say "Sure, drop the cleave line, take the alternate range feats listed in the OP, then take weapon finesse instead of dodge, moving dodge later to replace mobility."
But then I realized that this would be "maximizing" your range dps with feats while at the same time dumping strength, which would nerf your range dps into the ground.
Last edited by EllisDee37; 04-14-2015 at 05:00 PM.
I guess the other option would be to dip into Harper and skip it all and just go Int to damage and then take insightful Reflexes to keep your Reflex save high enough for traps. It would require 12 total points spent in Harper though likely more because now you aren't going to be raising your Dex with enhancements much anymore.
Hrm ... this might be a fun alternative since Drow do get +2 to Int and it would make the trapping skills much better.
Thelanis characters: Ashelynne, Dixx, Gunghir, Khalmyr, Nebulla, Schyv, Staunch
It's not like it's something I couldn't undo anyway. It's a first-lifer. Then maybe Shiradi Champion ends up being a slightly better ED choice or just say screw it and try Fury anyway. It's not like your build took more Strength points from the Fury tree.
I was looking at a third option of reincarnating into Elf and following the same path.
Yet a 4th option would be to ditch ranged attacks altogether anyway (i.e. not care about Bow Strength).
Thelanis characters: Ashelynne, Dixx, Gunghir, Khalmyr, Nebulla, Schyv, Staunch
If you are going INT based and have access to the Artificer class, you might consider going Artificer 1 instead of Rogue 1. You lose:
- 1d6 Sneak Attack,
- the Mechanic enhancement (= 3 DD/OL/Repair and +3 Saves vs traps), and
- 2 skill points
You gain:
- a large boost to Spellpoints: 50 from Artificer 1, 80 from the granted Magical Training feat, and 10 * your INT bonus as a bonus (so ~200 immediately and ~300-400 @28),
- Magical Training also grants Echoes of Power so you'll never run out of Spellpoints for Cocoon & Cures,
- +2 UMD and +1 CL for scrolls,
- a free lever-puller you can summon anywhere in a dungeon for soloing purposes (but it will be level 1 you won't want to use it for anything else, ever),
- the Enchant Weapon spell for an additional +1 attack/damage and +3 spellpower, and
- a few other spells and feats you don't really care about.
It isn't a no brainer choice over Rogue but I prefer it personally. The Artificer enhancements are pretty useless, but you can get the weaker version it has of Mechanic to soften that loss ("Field Engineer") or spent the 4 elsewhere (e.g. Fighter Extra Action Boost).
There are some discussions of similar INT-based Ranger builds in this thread.
Last edited by Caprice; 04-15-2015 at 10:24 AM.
Sarlona resident (PureMouse, PlushMouse, [& other little mice], Cryosite)
Former lurker/resident of Argonessen (Shyelle, Cheyelle, Moonsparkle)
"The first thing you need to do when considering a halfling thrower build, is learn how to bend halflings correctly so that they return." - amnota/Trelaf of Thelanis
Another advantage to an arty splash is you get repeater profs, which are better DPS than bows for quite a while if you have Harper for INT-to-dmg.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
True. I discounted those feats in my post but I guess in reality the 2 repeater proficiencies plus the free Rapid Reload feat granted by Arty make repeaters a strong DPS option on that version.
At least now I have an appealing build idea for how I might TR my own Artificer to stack some Ranger PL passives.
Sarlona resident (PureMouse, PlushMouse, [& other little mice], Cryosite)
Former lurker/resident of Argonessen (Shyelle, Cheyelle, Moonsparkle)
"The first thing you need to do when considering a halfling thrower build, is learn how to bend halflings correctly so that they return." - amnota/Trelaf of Thelanis
Two questions on the build:
Will your disable & open be enough to get you through epic normal?
With recent updates would you consider at times switching to heavy armor (losing evasion, but gaining PRR/MRR)?