
Originally Posted by
Charononus
It all depends on what you play.
DoS, SD, nerfed hard and now are even more gimped in all but 2 quests than they were before.
Animal Form druids nerfed hard, lost 4d6 on reaving roar and devotion. Best way to get devotion on a wolf build is now a large shintao splash. Just wrong.
helf/elf aa's nerfed hard thru excessive point requirements to access the aa tree
Some classes lost a good chunk of hp which hurts
Sorcs got hurt a bit, not as bad as previous versions but still got hurt.
Casters have major new skill taxes, they get rid of the "toughness feat tax" and add in 2 new skill taxes.
Monchers have a feat tax as 10k stars is now a feat
Now some classes were buffed
Caster druids got slas and beguile
Juggs got repair amp, haste boost, weapon attachment
Monk splashes get better forms
So it all depends on what you play, you are either going to be happy, or nerfed into the ground and massively po'ed because your favorite toons are hit so hard. All that said my issues are actually nothing to do with the ep but the systems changes.
XP rep nerf -- sucks
Large explorers -- sucks because I hate them and the only way to bypass them is p2w
Boring quests that honestly don't feel exciting, it feels like 11 druids deep quests which well were not great quests.
Bad named loot that isn't worth farming.
Shard display cluttering my main screen with p2w
Chest reroll next to where loot all used to be in an attempt to fleece people out of shards.
Level cap increase that limits endgame even more.