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  1. #681
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    Quote Originally Posted by Firewall View Post
    After being asked quite a few times about my endgame gear layout for the Full DPS version here it is:

    Head: Epic/Mythic Minos Legens; Dragon Masque
    Goggles: Epic Glimpse of the Soul
    Neck: Necklace of Mythic Eidolons
    Trinket: Epic Litany of the Dead
    Cloak: Epic Elite Jeweled Cloak; Adamantine Cloak of the Wolf
    Belt: Epic Belt of Thoughtful Rememberance
    Ring 1: Epic Elite Consuming Darkness
    Ring 2: Seal of House Avithoul (+2 Ins. WIS)
    Bracers: Epic Ethereal Bracers; Dumathoin's Bracers
    Gloves: Fully Upgraded Gauntlets of Immortality
    Boots: Tier 3 Greensteel Boots with +45 HP, Displacement Clickies, DEX skill bonus and Smoke Screen
    Armor: Epic Red Dragonscale Robe
    Quiver: Epic Elite Quiver of Poison

    Some useful things to slot as augments:
    False Life +40, CHA +8, Ins. CHA +2, Good Luck +2, Globe of True Imperial Blood, Golem's Heart, Sapphire of Crushing Wave Guard, Skills you might need

    I use Minos in combination with Ethereal Bracers for PRR/MRR and Saves or
    I change to Dragon Masque and Dumathoin's for more damage, Deception and PRR/MRR depending on content and group/solo play.
    Jeweled Cloak vs. Wolf Cloak is a thing of preference for more damage vs. Spell Absorbtion and more augment slots also depending on content.
    I will put a link to this post in the OP.
    Hey Firewall, good to see the shurikens are still updated, I just got the Sanctified gages and they seem hard to pass so how about suggesting replacing the gauntlets of immortality with the sage ring (heal augment slotted), and replace epic glimpse of soul for Epic mentau googles, that way replace consuming darkness with sage ring and keep seeker bonus, just lose around 33 positive spellpower and heal lore but gain more dps. (also could keep dragon masque using Dumathoin's and fortified boots when more dps and deception wanted, losing around 25% fortification from epic minos).
    Last edited by elcagador; 11-10-2014 at 11:52 AM.

  2. #682
    Community Member Firewall's Avatar
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    Quote Originally Posted by elcagador View Post
    Hey Firewall, good to see the shurikens are still updated, I just got the Sanctified gages and they seem hard to pass so how about suggesting replacing the gauntlets of immortality with the sage ring (heal augment slotted), and replace epic glimpse of soul for Epic mentau googles, that way replace consuming darkness with sage ring and keep seeker bonus, just lose around 33 positive spellpower and heal lore but gain more dps. (also could keep dragon masque using Dumathoin's and fortified boots when more dps and deception wanted, losing around 25% fortification from epic minos).
    Not a bad idea but i don't think that would be a choice for me. One thing is i don't have the Sanctified Gages but even if i did i'm not sure 2d6 light damage is worth what you loose in other places and as far as i know the 2d6 don't scale with melee power and such.

    - EE Consuming Darkness has Seeker 12 and the Adamantine Cloak of the Wolf has +5 Exceptional Seeker adding up to Seeker 17 which is multiplied by the crit multiplier (x2 15-18, x4 in LD on 19 and 20) which is then multiplied with melee power. The Mentau Goggles only have Seeker 10 and +2 Exceptional Seeker adding up to only +12 all in all.

    - The Sage ring only has 8 WIS where the Epic Glimpse of the Soul gives you +11 WIS, True Seeing (which you otherwise have to scroll) and Intercession Ward (which i value a lot in Epic Orchard and the raid). Less WIS means less Will save and less shuriken when using 10k stars.

    - In addition you loose healing spellpower and crits

    So all in all loosing (melee power and crit multiplied) Seeker +5, WIS for 10k, healing power and crit, Touch of Immortality, perm. True Seeing, Intercession Ward etc. i'm not sure you really are better off with that gear layout.

    I have the Dragon Masque to switch to in my gear selection if i want even more DPS.
    Last edited by Firewall; 11-10-2014 at 01:51 PM.

  3. #683
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    Quote Originally Posted by Firewall View Post
    Not a bad idea but i don't think that would be a choice for me. One thing is i don't have the Sanctified Gages but even if i did i'm not sure 2d6 light damage is worth what you loose in other places and as far as i know the 2d6 don't scale with melee power and such.

    - EE Consuming Darkness has Seeker 12 and the Adamantine Cloak of the Wolf has +5 Exceptional Seeker adding up to Seeker 17 which is multiplied by the crit multiplier (x2 15-18, x4 in LD on 19 and 20) which is then multiplied with melee power. The Mentau Goggles only have Seeker 10 and +2 Exceptional Seeker adding up to only +12 all in all.

    - The Sage ring only has 8 WIS where the Epic Glimpse of the Soul gives you +11 WIS, True Seeing (which you otherwise have to scroll) and Intercession Ward (which i value a lot in Epic Orchard and the raid). Less WIS means less Will save and less shuriken when using 10k stars.

    - In addition you loose healing spellpower and crits

    So all in all loosing (melee power and crit multiplied) Seeker +5, WIS for 10k, healing power and crit, Touch of Immortality, perm. True Seeing, Intercession Ward etc. i'm not sure you really are better off with that gear layout.

    I have the Dragon Masque to switch to in my gear selection if i want even more DPS.
    True seeing is not a problem, you can swap to lenses of woodsman , that also have some seeker too, so not a big lose swaping from mentau googles when needed. About seeker items I didn't change your cloak setup, so can still use the wolf cloak if want, so is only -2 seeker difference from consuming darkness, another possibility is using a +10 wise cloak of something if want more wisdom for 10k stars but 1 or 2 points shouldn't make much diference. Even with +5 seeker I don't think you can match 7 dmg on every hit that works on almost any enemy while seeker suffers against fortified enemies that have lower chances of crits. The intercession ward is cool but only useful on few quests with quells so is easy to swap gear for those quests when needed.

    The biggest trade off is the positive spellpower (around 33 asuming a +15 heal augment), and around 16% heal lore, that is not much big deal, except maybe when tanking, but we are talking about a dps mode here. So I think it depends on the mode you want to play but from a dps perspective I think the santicfied gages are hard to pass, considering the amount of hits of this build that is fully ranged and doesn't take too much dmg. But in the end will be hard to say if +5 seeker and 1 extra wisdom (or +2 seeker and 3 extra wisdom), does more than 7 avg damage per hit all around.

    Some math
    (Asuming you are playing on Dreadnought in the best conditions with no fortified enemies and confirming critical rolls always: from my understanding +5 seeker does: ((+5seeker dmg*4critical multiplier*0,1(rolls 19-20 or 10%))= 2dmg) + ((+5 seeker dmg*2critical multiplier*0,1(rolls 17-18 or 10%)= 1dmg)= (2+1)= 3 dmg on hit. On shiradi would be even less. So It would depends if +1 wis is more than 4 dmg per attack, but that is tougher to tell. Against fortified enemies that 3 dmg per hit is even less.

    Note that I don't know how much that extra seeking bonus is helping to confirm critical rolls that otherwise wouldn't be confrmed, if for example you were confirming critical rolls 70% of the time before that seeking bonus and after that bonus you are confirming critical rolls 80% of the time, that is a 10% more criticals that should have to be taken into account, in that case, asuming a 100base dmg*0,1(or 10%extra critical confirmation rolls)*0,2(20%critical chance) = 2 extra dmg that should be added to that 3dmg*0,8(80%critical roll confirmation)= 4,4 more dmg. So it also depends on how much that extra seeker is adding to the critical roll confirmation chance.
    Last edited by elcagador; 11-10-2014 at 11:06 PM. Reason: Some math may be wrong

  4. #684
    Community Member Firewall's Avatar
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    Quote Originally Posted by elcagador View Post
    True seeing is not a problem, you can swap to lenses of woodsman , that also have some seeker too, so not a big lose swaping from mentau googles when needed. About seeker items I didn't change your cloak setup, so can still use the wolf cloak if want, so is only -2 seeker difference from consuming darkness, another possibility is using a +10 wise cloak of something if want more wisdom for 10k stars but 1 or 2 points shouldn't make much diference. Even with +5 seeker I don't think you can match 7 dmg on every hit that works on almost any enemy while seeker suffers against fortified enemies that have lower chances of crits. The intercession ward is cool but only useful on few quests with quells so is easy to swap gear for those quests when needed.

    The biggest trade off is the positive spellpower (around 33 asuming a +15 heal augment), and around 16% heal lore, that is not much big deal, except maybe when tanking, but we are talking about a dps mode here. So I think it depends on the mode you want to play but from a dps perspective I think the santicfied gages are hard to pass, considering the amount of hits of this build that is fully ranged and doesn't take too much dmg. But in the end will be hard to say if +5 seeker and 1 extra wisdom (or +2 seeker and 3 extra wisdom), does more than 7 avg damage per hit all around.

    Some math
    (Asuming you are playing on Dreadnought in the best conditions with no fortified enemies and confirming critical rolls always: from my understanding +5 seeker does: ((+5seeker dmg*4critical multiplier*0,1(rolls 19-20 or 10%))= 2dmg) + ((+5 seeker dmg*2critical multiplier*0,1(rolls 17-18 or 10%)= 1dmg)= (2+1)= 3 dmg on hit. On shiradi would be even less. So It would depends if +1 wis is more than 4 dmg per attack, but that is tougher to tell. Against fortified enemies that 3 dmg per hit is even less.

    Note that I don't know how much that extra seeking bonus is helping to confirm critical rolls that otherwise wouldn't be confrmed, if for example you were confirming critical rolls 70% of the time before that seeking bonus and after that bonus you are confirming critical rolls 80% of the time, that is a 10% more criticals that should have to be taken into account, in that case, asuming a 100base dmg*0,1(or 10%extra critical confirmation rolls)*0,2(20%critical chance) = 2 extra dmg that should be added to that 3dmg*0,8(80%critical roll confirmation)= 4,4 more dmg. So it also depends on how much that extra seeker is adding to the critical roll confirmation chance.
    I'm not arguing that your setup might be a good choice and a good alternative setup for people which have the Sanctified Gages. I'm just talking about my personal preferences and choices. I'm the lazy guy and dont like to swap much during a quest. I like to choose my setup at the start and then make few changes so i like having permanent True Seeing for mobs with Blur and Displacement even though i agree there are not too many of those.

    As for the math i don't want to nitpick on minimal differences. My choice is based on a rough calculation:

    - in your math with Seeker you forget that standard crit range of a shuriken in Legendary Dreadnaught is 15-18*2 and not 17-18*2 so we are talking about 1 more point of damage per hit - so 4 damage per hit all in all.

    Also with a fully charged Blitz you get 70 ranged power (in my earlier post i mistyped it with melee power which is only relevant for Venomed Blades). So your 4 damage per hit become 4*1.7= 6.8 damage.
    I only fail my crit confirmation on a 1 so Seeker does not change that and i have 80% Armor Piercing (35% Dragon's Edge, 15% twisted Grim Precision, 25% Precision Stance, 5% Trapsmith's Workshop) when i play undead content.

    I don't recommend Shiradi anymore because it is mainly useless in Endgame with undead and constructs (no helplessness!). I play in Legendary Dreadnaught or in Divine Crusader (in MoD for higher crit range and encasement immunity).

    - 3 points of WIS - if you are at an even value - are +2 Will Save and 6% proc chance in 10k stars for the first shuriken alone (plus even more from the 2nd and 3rd depending on your overall WIS which i won't start to calculate here). That's more than 3% full-time DPS and additional proc chance for Mortal Fear and such.

    [I usually am at an even value for WIS and DEX by using the change in Enhancement point distribution that i posted in the OP as variant of the Enhancements (change points from Henshin to Shintao or the other way round). So if you are at an uneven number there is usually a chance to make it even and add a point of DEX (which adds to DPS too or at least make CON even.]

    Using a +10 WIS item would make you loose other abilities - in case of the cloak +5 exceptional Seeker.


    So 6.8 damage per hit from Seeker and more than 3% full-time higher shuriken proc chance (>6% during 10k) are at least even with the 2d6 light damage of your setup in my view - even if you take high fort mobs and other stuff into account and with my gear setup i get the additional benefits of more healing, true seeing, Intercession ward, Touch of Immortality etc. so personally i don't think i will change my setup even if i can find the Sanctified Gages.
    Last edited by Firewall; 11-11-2014 at 02:03 PM.

  5. #685
    Community Member Firewall's Avatar
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    Quote Originally Posted by Firewall View Post
    (...)
    - in your math with Seeker you forget that standard crit range of a shuriken in Legendary Dreadnaught is 15-18*2 and not 17-18*2 so we are talking about 1 more point of damage per hit - so 4 damage per hit all in all.

    Also with a fully charged Blitz you get 70 ranged power (in my earlier post i mistyped it with melee power which is only relevant for Venomed Blades). So your 4 damage per hit become 4*1.7= 6.8 damage. (...)
    Just wanted to add for completeness:
    I realized that i forgot the 30% damage from (fully stacked) Archer's Focus and another 30% from Action Boost: Damage from Legendary Dreadnaught so this can go up to 4*2.3= 9.2 damage per hit situationally.
    With that factor even fewer differences in Seeker add up quickly...you get the idea...
    Last edited by Firewall; 11-23-2014 at 04:19 PM.

  6. #686
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    Quote Originally Posted by Firewall View Post
    Just wanted to add for completeness:
    I realized that i forgot the 30% damage from (fully stacked) Archer's Focus and another 30% from Action Boost: Damage from Legendary Dreadnaught so this can go up to 4*2.3= 9.2 damage per hit situationally.
    With that factor even fewer differences in Seeker add up quickly...you get the idea...
    Well, I honestly don't know How master blitz ranged power works an how it stacks, but from description it doesn't say that affect seeker bonuses so I didn't expect to add that to the dmg from seeker, also I expected archer focus and dmg boost to increase only base dmg and not seeker bonuses (asuming you are confirming critical rolls always), so I don't know either if that affect seeker as well. If that works, cool, then is probably better just to slot devotion on an red or orange augment so you can free your gloves, does rebellion imp deception stacks with imp deception from avithoul seal or deception from dragon masque? if it stacks then could be a good option to put a devotion augment there and use it as offhand on non purple enemies. or just slot devotion on your shuriken while using celestia, or making and offhand Tf weapon with devotion and dragon edge, with heal augment too.
    Last edited by elcagador; 11-24-2014 at 10:37 AM.

  7. #687
    Community Member Firewall's Avatar
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    Quote Originally Posted by elcagador View Post
    Well, I honestly don't know How master blitz ranged power works an how it stacks, but from description it doesn't say that affect seeker bonuses so I didn't expect to add that to the dmg from seeker, also I expected archer focus and dmg boost to increase only base dmg and not seeker bonuses (asuming you are confirming critical rolls always), so I don't know either if that affect seeker as well. If that works, cool, then is probably better just to slot devotion on an red or orange augment so you can free your gloves, does rebellion imp deception stacks with imp deception from avithoul seal or deception from dragon masque? if it stacks then could be a good option to put a devotion augment there and use it as offhand on non purple enemies. or just slot devotion on your shuriken while using celestia, or making and offhand Tf weapon with devotion and dragon edge, with heal augment too.
    All good ideas but the dilemma is that this means you want to trade one source of damage for another. Both Celestia (in case you want to change the offhand weapon) and a Meteoric Star Ruby (in case you want to use the red augment slot on your shuriken) do more damage (even more since both do AOE damage) and both also offer a source for CC to a shuricannon (Blindness from Celestia and Knockdown from the Ruby). So that's not a reasonable tradeoff especially when soloing.
    The only solution to this would be to craft said devotion TF shortsword for the offhand and switch back and forth between Celestia and the TF shortsword every time you need to heal yourself. I won't do that for convenience reasons just for a little bit more damage (and you also loose time and DPS by switching) but other people might.

    Other things:
    - as was tested earlier in this thread (i know it's quite long by now so i probably should open a new thread for any upcoming changes) (Improved) Deception from an Offhand weapon has no effect on thrower attacks anymore.
    - two items with Improved Deception do not stack
    - Deception on one item and Improved Deception on another item are said to stack with each other (like the Seal of House Avithoul and the Dragon Masque)
    - Dragon's Edge on an Offhand weapon works - but only the Armor Piercing part of it does. This makes it redundant since you will want it on your shuriken too to benefit from the bleeding damage On-Crit which is quite a lot DPS with the high crit range
    Last edited by Firewall; 11-24-2014 at 09:20 PM.

  8. #688
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    Quote Originally Posted by Firewall View Post

    I don't recommend Shiradi anymore because it is mainly useless in Endgame with undead and constructs (no helplessness!). I play in Legendary Dreadnaught or in Divine Crusader (in MoD for higher crit range and encasement immunity).
    SD should be very good now post patch. 7 sneak dies from enhancement, 15+ sneak damage from gear = 39 dmg/hit, 64 after melee power at 28, with vorpals removing sneak attack immunity. 150 or so if you went rogue based.

    If one has solid int for know the angles then draconic isn't horrible either.

    Have you looked at swapping out Shintao in your build for Harper and adding solid int to the build?
    Last edited by Tilomere; 11-25-2014 at 04:07 AM.

  9. #689
    Community Member Firewall's Avatar
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    Quote Originally Posted by Tilomere View Post
    SD should be very good now post patch. 7 sneak dies from enhancement, 15+ sneak damage from gear = 39 dmg/hit, 64 after melee power at 28, with vorpals removing sneak attack immunity. 150 or so if you went rogue based.

    If one has solid int for know the angles then draconic isn't horrible either.

    Have you looked at swapping out Shintao in your build for Harper and adding solid int to the build?
    SD never was a bad ED for shuriken throwers but until i'm completely wrong Legendary Dreadnaught does a lot more damage. 15+ Sneak Attack damage from gear you can have in any ED.

    I only see 6d6 Sneak Attack dice from the SD cores. Did i miss one die somewhere?

    - LD offers +1 crit multiplier on 19/20, +6 Seeker damage, +5 damage from fully stacked Advancing Blows, 30% Damage Boost, 18 melee power from cores and 70 melee (for SA and Venomed Blades) and 70 ranged power (for base/crit damage) from fully stacked Blitz.

    - SD offers 6(7?)d6=21(24,5?) SA damage, up to 6 more DEX (vs. LD) and 24 melee power from cores

    So the 15+ SA damage from gear is affected by a lot more melee power when in LD and you get many more other damage bonuses as well as 70% more base/crit damage from ranged power.
    Also the damage from LD is working at full range and not limited by Sneak Attack range or having aggro on the monster which i value a lot more.

    - Going rogue based would be an entire different build since you loose a lot of monk stuff, especially the Ninja Spy capstone which is what this build is centered around. Even rogue based builds loose a lot shuriken proc chance by going INT to damage
    - Building for a solid INT value that surpasses DEX to damage would mean that you loose a lot of DPS by having a lot less shuriken proc chance from Shuriken Expertise and Ninja Training II as well as loosing Reflex Save. Since you still need DEX for some ranged feats you would have to distribute attribute points between the two attributes which waters down the effectiveness.
    - Switching the few AP from Shintao to Harper to get INT to damage also make you loose +3 Fort Save, Concentration and Heal Amp.

    or maybe i did miss something?

  10. #690
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    Quote Originally Posted by Firewall View Post

    or maybe i did miss something?
    I was thinking just a good int, but still max dex and dex to damage/hit. Good starting int + int item would give some bonus damage from know the angles, and make arcane past lives in draconic better with spell power from int and skill points for more spell power. To give the build more ED flexibility for when you are done with the martial sphere.

  11. #691
    Community Member Firewall's Avatar
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    Quote Originally Posted by Tilomere View Post
    I was thinking just a good int, but still max dex and dex to damage/hit. Good starting int + int item would give some bonus damage from know the angles, and make arcane past lives in draconic better with spell power from int and skill points for more spell power. To give the build more ED flexibility for when you are done with the martial sphere.
    Ah ok. Actually i have not spent much thought on that so far since i am epic completionist and won't farm any more arcane past lifes. When i needed arcane karma i usually went with fatesinger since draconic abilities like energy burst and dragon breath need close range which somehow defeats the purpose of a ranged build in my view. They also require more spellpoints and a high investment into INT and spellpower and i'm not sure you can achieve relevant values to use them effectively. I suppose dedicating some of my gear to boosting another stat and spellpower/spell crit would cripple my ranged effectiveness so i'm not sure if it would be worth it during level 20-27. I might be wrong though. Haven't tried that yet.

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    I just wanted to say thanks for posting this with all the detail. I just TR'd into this build for my third life (rogue then artie then this) and it seems fun so far.

  13. #693
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    Quote Originally Posted by csantoni View Post
    I just wanted to say thanks for posting this with all the detail. I just TR'd into this build for my third life (rogue then artie then this) and it seems fun so far.
    Thank you. I appreciate that a lot. Many people on the forums don't give rep or rate builds anymore or even leave a comment when they like a build. So positive comments are most valued.
    I hope you have as much fun with the build as i have.
    Happy hunting!

  14. #694
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    Quote Originally Posted by Firewall View Post
    Thank you. I appreciate that a lot. Many people on the forums don't give rep or rate builds anymore or even leave a comment when they like a build. So positive comments are most valued.
    I hope you have as much fun with the build as i have.
    Happy hunting!
    We post negative, does that count? xD

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    Talking

    Man, also congratz on 100 k views !!!

    Now a classic

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    Quote Originally Posted by elcagador View Post
    Man, also congratz on 100 k views !!!(...)
    Thank you very much. It's great to see that people have so much interest in this build.

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    Quote Originally Posted by Firewall View Post
    (...)- as was tested earlier in this thread (i know it's quite long by now so i probably should open a new thread for any upcoming changes)(...)
    I finally took a heart and opened a new thread for the DPS variant of the Shuricannon. This thread has become quite outdated and is originally focused on the defensive high-AC variant with Combat Expertise and Bulwark of defense. The DPS version is actually my main now since it is better suited for the current endgame so i won't mix them together in one thread and keep this one for the defensive variant alone.

    The new thread can be found in the monk thread (or in my signature):

    https://www.ddo.com/forums/showthrea...63#post5491463


    One last thing to notice with is probably quite obvious:

    I usually run in Water Stance when killing trash or when top notch saves are needed and switch to Mountain Stance and Archer's Focus in Boss fights. When you activate 10k you can quickly switch back to Water Stance to benefit from higher WIS and then go back to Mountain Stance.
    This leads to a crit range of 15-18x2, 19-20x5(!!!) in Legendary Dreadnaught and Mountain Stance which amplifies the high base damage from Blitz, Damage Boost and Archer's Focus to lead to really nice boss DPS.

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    Quote Originally Posted by Tilomere View Post
    (...)Good starting int + int item would give some bonus damage from know the angles(...)
    Now that i have unlocked the Harper tree i tried that out and it looks pretty good so far for epic levels. I would not change my starting INT because i think DEX, WIS and a bit of CON for saves and HP are more valuable but with a +6 tome, a +8 INT augment and a +2 Ins. INT augment, +1 Except. INT, +2 profane from Epic Litany, +2 from Completionist as well as +2 from ship buffs and the occasional +2 from Inspire Excellence bard buff you can still achieve considerable amouts of bonus damage. So this is good advice thank you.

    The downside is that you loose Heal Amp, +3 Fort saves and the ability to use Ki Shout for tanking which can be valuable for the defensive variant.

    I will add this as a suggestion for the Shuricannon 2.0 thread as a source for more DPS.
    Last edited by Firewall; 12-14-2014 at 09:48 AM.

  19. #699
    Community Member Firewall's Avatar
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    A nice item for more self-buffed DPS is the (Epic) Mask of Comedy (BtA, ML5) which provides a +2 morale bonus to base damage for 5 minutes to which all multipliers are applied in epic levels.

  20. #700
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    Default Not a Monk star thrower

    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    Level 28 Neutral Good Halfling Male
    (10 Rogue \ 4 Ranger \ 6 Bard \ 8 Epic) 
    Hit Points: 304
    Spell Points: 210 
    BAB: 15\15\20\25\25
    Fortitude: 14
    Reflex: 30
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength              6                  6                    6
    Dexterity            20                 27                   33
    Constitution         14                 14                   14
    Intelligence         14                 14                   14
    Wisdom                8                  8                    8
    Charisma             12                 12                   12
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 28)          (Level 28)
    Balance               9                 16                   26
    Bluff                 1                  1                   10
    Concentration         4                 21                   29
    Diplomacy             1                  1                    9
    Disable Device        6                 25                   33
    Haggle                1                  1                    9
    Heal                  1                 14                   22
    Hide                  5                 11                   26
    Intimidate            1                  1                    9
    Jump                  2                 11                   22
    Listen               -1                 -1                    9
    Move Silently         5                 11                   24
    Open Lock             9                 34                   42
    Perform               3                 24                   32
    Repair                2                  2                   10
    Search                6                 25                   33
    Spellcraft            2                  2                   10
    Spot                  3                  5                   13
    Swim                 -2                 -2                    7
    Tumble                n/a              n/a                   n/a
    Use Magic Device      5                 24                   32
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Heal (+2)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Perform (+2)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Ranger)
    Skill: Disable Device (+1)
    Skill: Heal (+3)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Ranger)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Feat: (Selected) Quick Draw
    
    
    Level 4 (Ranger)
    Ability Raise: DEX
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Jump (+3)
    Skill: Perform (+0.5)
    Skill: Search (+1)
    
    
    Level 5 (Bard)
    Skill: Concentration (+4)
    Skill: Disable Device (+1)
    Skill: Heal (+0.5)
    Skill: Search (+0.5)
    
    
    Level 6 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Feat: (Selected) Exotic Weapon Proficiency: Shuriken
    
    
    Level 7 (Bard)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Perform (+6)
    
    
    Level 8 (Ranger)
    Ability Raise: DEX
    Skill: Disable Device (+1.5)
    Skill: Heal (+3)
    Skill: Search (+2)
    
    
    Level 9 (Bard)
    Skill: Concentration (+2)
    Skill: Heal (+0.5)
    Skill: Jump (+5)
    Feat: (Selected) Shuriken Expertise
    
    
    Level 10 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+5)
    
    
    Level 11 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Heal (+0.5)
    Skill: Perform (+4)
    Skill: Search (+0.5)
    
    
    Level 12 (Rogue)
    Ability Raise: DEX
    Skill: Disable Device (+4)
    Skill: Open Lock (+2)
    Skill: Search (+4)
    Feat: (Selected) Improved Critical: Thrown Weapons
    
    
    Level 13 (Rogue)
    Skill: Disable Device (+1)
    Skill: Open Lock (+6)
    Skill: Search (+1)
    Skill: Use Magic Device (+2)
    
    
    Level 14 (Rogue)
    Skill: Disable Device (+1)
    Skill: Open Lock (+3)
    Skill: Search (+1)
    Skill: Use Magic Device (+5)
    
    
    Level 15 (Rogue)
    Skill: Disable Device (+1)
    Skill: Open Lock (+2)
    Skill: Perform (+2.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 16 (Rogue)
    Ability Raise: DEX
    Skill: Concentration (+0.5)
    Skill: Disable Device (+1)
    Skill: Perform (+3)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Rogue)
    Skill: Concentration (+2.5)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Rogue)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+3)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Extend Spell
    
    
    Level 19 (Rogue)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Open Lock (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Rogue)
    Ability Raise: DEX
    Skill: Disable Device (+1)
    Skill: Heal (+2)
    Skill: Open Lock (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: DEX
    Feat: (Selected) Precision
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Holy Strike
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Combat Archery
    
    
    Level 28 (Epic)
    Ability Raise: DEX
    Feat: (Epic Destiny) Epic Destiny: Doubleshot
    Enhancement: Halfling - Halfling Luck (Rank 1)
    Enhancement: Halfling - Dexterity (Rank 1)
    Enhancement: Halfling - Halfling Luck (Rank 1)
    Enhancement: Halfling - Dexterity (Rank 1)
    Enhancement: Halfling - Acrobatic (Rank 1)
    Enhancement: Halfling - Cunning (Rank 1)
    Enhancement: Halfling - Nimble Reaction (Rank 1)
    Enhancement: Halfling - Guile (Rank 1)
    Enhancement: Halfling - Skillful Thrower (Rank 1)
    Enhancement: Swashbuckler (Brd) - Confidence (Rank 1)
    Enhancement: Swashbuckler (Brd) - Swashbuckling (Rank 1)
    Enhancement: Swashbuckler (Brd) - Uncanny Dodge (Rank 1)
    Enhancement: Swashbuckler (Brd) - On Your Toes (Rank 1)
    Enhancement: Swashbuckler (Brd) - On Your Toes (Rank 2)
    Enhancement: Swashbuckler (Brd) - On Your Toes (Rank 3)
    Enhancement: Swashbuckler (Brd) - Limber Up (Rank 1)
    Enhancement: Swashbuckler (Brd) - Deflect Arrows (Rank 1)
    Enhancement: Swashbuckler (Brd) - Action Boost: Doubleshot (Rank 1)
    Enhancement: Swashbuckler (Brd) - Action Boost: Doubleshot (Rank 2)
    Enhancement: Swashbuckler (Brd) - Action Boost: Doubleshot (Rank 3)
    Enhancement: Swashbuckler (Brd) - Elegant Footwork (Rank 1)
    Enhancement: Swashbuckler (Brd) - Dashing Scoundrel (Rank 1)
    Enhancement: Swashbuckler (Brd) - Resonant Arms (Rank 1)
    Enhancement: Swashbuckler (Brd) - Resonant Arms (Rank 2)
    Enhancement: Swashbuckler (Brd) - Resonant Arms (Rank 3)
    Enhancement: Swashbuckler (Brd) - Dexterity (Rank 1)
    Enhancement: Swashbuckler (Brd) - Slap in the Face (Rank 1)
    Enhancement: Swashbuckler (Brd) - Wind at my Back (Rank 1)
    Enhancement: Swashbuckler (Brd) - Dexterity (Rank 1)
    Enhancement: Swashbuckler (Brd) - Thread the Needle (Rank 1)
    Enhancement: Swashbuckler (Brd) - Coupe De Grace (Ranged) (Rank 1)
    Enhancement: Swashbuckler (Brd) - Exploit Weakness (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 2)
    Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 3)
    Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 2)
    Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 3)
    Enhancement: Deepwood Stalker (Rgr) - Dexterity (Rank 1)
    Enhancement: Assassin (Rog) - Knife in the Darkness (Rank 1)
    Enhancement: Assassin (Rog) - Toxin Affinity (Rank 1)
    Enhancement: Assassin (Rog) - Toxin Affinity (Rank 2)
    Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
    Enhancement: Assassin (Rog) - Venomed Blades (Rank 1)
    Enhancement: Assassin (Rog) - Venomed Blades (Rank 2)
    Enhancement: Assassin (Rog) - Venomed Blades (Rank 3)
    Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
    Enhancement: Assassin (Rog) - Dexterity (Rank 1)
    Enhancement: Mechanic (Rog) - Arbalester (Rank 1)
    Note until Shuriken feats are there you can throw axes
    Run in Shiradi Champion
    Twist - Lithe
    - Extra Action Boost
    - Sense Weakness
    Last edited by Kentpb; 01-02-2015 at 07:54 PM.

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