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  1. #221
    Community Member Firewall's Avatar
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    Quote Originally Posted by Vanhooger View Post
    I'm really interested on this build but I'm so scared to try it. Do you guys have a video to show me how does this build work on EE, or even EH. Just too see if that work.
    I don't have any video, nor can i record one. Either you trust in what other posters write about the fun they have even on a first life toon or you wait for Lamannia to reopen soon with the beta of the next update and build one and try it out yourself. Maybe you even have a spare character slot to build a low-powered version of this first. That's the best advice i can give so far.

  2. #222
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    Quote Originally Posted by Firewall View Post
    I don't have any video, nor can i record one. Either you trust in what other posters write about the fun they have even on a first life toon or you wait for Lamannia to reopen soon with the beta of the next update and build one and try it out yourself. Maybe you even have a spare character slot to build a low-powered version of this first. That's the best advice i can give so far.
    I can vouch for the fun!

    Mine has had to drop difficulty from Elite to Hard for a while at level 7 - I don't think it's a fault of the build so much as my tendency to roll 1s on trap saves and then squish. Elite traps are nasty!

  3. #223
    Community Member Firewall's Avatar
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    Quote Originally Posted by jakeelala View Post
    The shuricannon is a great starter build for someone new to Shuriken. It is not EVEN CLOSE to the highest DPS possible in a Shuriken builds.

    For that you need to run AA/Adreanline/Slayer in FoTW. The DPS you gain from 20 Monk (really just Vorpal which is 5dmg/Shuriken) is pretty minor compared to how much DPS you can gain from other class splits. Moreover, Shiradi is not very good DPS at all on a ranged character that isn't utilizing it's ability to increase spell damage somehow (like my 15Wiz/3Monk/2FvS Shiradi Missle Spammer with Shurikens for CC using Otto, Pin, and Nerve Venom). Shiradi is all in all about the worst DPS ED for a shuriken build, just as it is with a bow or xbow. However, it has some essential twists (Whirling Wrists, Pin, Otto) which makes it seems like the only choice, but really, it's one of 3 or 4 (SD, LD, FoTW are all very viable, compared to SC).
    ...
    I have tested this a bit and i will only say as much: I hope you realize that the reason you do any good damage with a shuriken at all in the trees you mention is that a lot of the enhancements in the AA tree as well as in the ED trees are definately not working only with the weapon types their descriptions explicitly state they should. My build does not make use of those obvious bugs. Enjoy them while you can but as soon as they get fixed i bet you will be quicker back in the Shiradi Destiny as you can look. I guess that probably is the reason you have not yet posted a build centered around this.

  4. #224
    Community Member Ivan_Milic's Avatar
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    From the players I saw using this build, it works pretty well on ee, almost as good as fury monkcher.

  5. #225
    Community Member Firewall's Avatar
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    Problem solved!!!

    I have managed to add the Gauntlets of Immortality to my gearset at the cost of two points of CON (which equals 28 HP, +1 Fort Save and +1 Concentration) and +10 False Life because i have to slot them as augments and i moved the Deathblock Augment from the goggles to the gloves. What i gain from this is:

    +120 Devotion spellpower
    +20 Heal skill
    +16% Healing Crit
    1d3+1 HP healing every 15 seconds (boosted by Heal Amp)

    So i pretty much boosted my self-healing power with Cocoon by a lot! I have more than 200 positive spellpower now and still have not taken the +20 positive spellpower Epic Feat nor do i have any Divine Epic Past Lifes or Morning Lord Iconic Past Lifes yet.

    I have updated my original post with my actual gearset now.

    Have fun!

  6. #226
    Community Member jakeelala's Avatar
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    Quote Originally Posted by Firewall View Post
    Problem solved!!!

    I have managed to add the Gauntlets of Immortality to my gearset at the cost of two points of CON (which equals 28 HP, +1 Fort Save and +1 Concentration) and +10 False Life because i have to slot them as augments and i moved the Deathblock Augment from the goggles to the gloves. What i gain from this is:

    +120 Devotion spellpower
    +20 Heal skill
    +16% Healing Crit
    1d3+1 HP healing every 15 seconds (boosted by Heal Amp)

    So i pretty much boosted my self-healing power with Cocoon by a lot! I have more than 200 positive spellpower now and still have not taken the +20 positive spellpower Epic Feat nor do i have any Divine Epic Past Lifes or Morning Lord Iconic Past Lifes yet.

    I have updated my original post with my actual gearset now.

    Have fun!
    Have you done a Sobrien DPS test yet? I've just started running some of my builds through it
    good at business

  7. #227
    Community Member Firewall's Avatar
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    Quote Originally Posted by jakeelala View Post
    Have you done a Sobrien DPS test yet? I've just started running some of my builds through it
    No and so far i don't plan to. I can't see why that would give any insights and what it should prove.

  8. #228

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    Quote Originally Posted by Firewall View Post
    I don't have any video, nor can i record one. Either you trust in what other posters write about the fun they have even on a first life toon or you wait for Lamannia to reopen soon with the beta of the next update and build one and try it out yourself. Maybe you even have a spare character slot to build a low-powered version of this first. That's the best advice i can give so far.
    I now have video capture ability. I've been wanting to show the Shuricannon at work, and will post a link here to my blog once I make a demo of my star-thrower at work in a Shroud flagging quest, perhaps by this weekend.

    It will not show the build in Epic as the character isn't there as yet. However, even at Heroic levels, it can show the overall speed and slaying power. The Shuricannon is the first and only Dark Monk without Half-Elf Cleric dilettante abilities (for healing) that I can use in completely solo environments--simply because they can kill rapidly and at such extreme range that nothing often has a chance to get close enough to kill the character. In Epic, leveraging Monk healing amp and Devotion items, adding Healing Spring and Rejuvenation Cocoon keeps the character hale and hearty in Epic play.

    Mind you, no build will survive without strategy in EE. That said, with the right weapon, my 'Cannon did very well in an EE Bargain of Blood with an improved paralyzing star that made short work of enemies. But if you play characters with only DPS in mind and not take advantage of its defenses and limitations in battle healing, the Shuricannon is no less spongier than any other non-armored class.
    Last edited by Spencerian; 01-23-2014 at 08:33 AM. Reason: clarification
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  9. #229
    Community Member Firewall's Avatar
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    Quote Originally Posted by Vanhooger View Post
    I'm really interested on this build but I'm so scared to try it. Do you guys have a video to show me how does this build work on EE, or even EH. Just too see if that work.
    Lamannia is up so this would be your chance to try the build on the test server.

    Edit: Looks like it is down again

  10. #230
    Community Member Urjak's Avatar
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    Quote Originally Posted by Firewall View Post
    Both seem to be interesting builds but i think we both follow quite different goals. While your builds seem to max out Basedamage or Sneak Attack Damage (and Range) while maintaining good survivability mine is designed to be viable for Epic Elite Quests (not soloing) and aims to get the highest possible shuriken attack speed with the highest survivability and CC possible and let spelltouched and shiradi procs as well as other added effects do the rest.
    Also i want a pure shuriken build only and not switch between two-weapon fighting or bows like you probably do in your first build.

    To be honest if i wanted to rely on sneak attack damage i would focus on that with mostly rogue levels, improved sneak attack and a greensteel radiance II shuriken plus a high Deception item because i dont like the idea of my damage being dependant on not having the aggro of mobs.

    What you loose:

    - Fighter levels give you quite bad Saving Throws to begin with and very few Skillpoints, which i think add a lot to the build (Concentration, Spot, Hide, Move Silently, Jump, Balance, Diplomacy (just enough for Audience with the Queen))

    - Adding a Rogue levels makes you loose BAB. While this is not a problem right now with the coming Level cap of 30 you can reach a max BAB of 25 and since you gain faster attack animations with each full 5 points of BAB even loosing one point will make your attacks slower compared to 25

    - Ranger special attacks add a nice amout of situational and burst damage but i'm not fond of having lots of buttons with special attacks maintaining all cooldowns and micromanage situational usefulness. Others may prefer a different playstyle but with my build you have all the damage and procs on your weapon all the time and the only thing you have to manage is the cooldown of your ten thousand stars.


    6 Level Monk vs. 20 lvl Monk:

    - 20 Levels of monk give you the best Base Saving Throws of all Classes

    - Monk capstone core enhancements which in case of ninja spy add +2 DEX. With my current setup i get 7 points of DEX just from enhancements (2 from Drow, 2 from Ninja Spy, 2 from Ninja Spy capstone core, 1 from Henshin Mystic). You will loose at least the 2 points from the capstone which will lower your attack chance and damage.

    - Vorpal on every attack at full range! I think many people underestimate vorpal. It adds 100 Points on damage on mobs above 1000 HP which averages to 5 points per hit but in addition it also has a chance of doing up to 999 points of damage if it hits a mob below 1000 HP which is quite a lot

    - +2 crit range! This is in my opinion the best advantage of the build. I think you misunderstood me in that i want the improved crit range for the poison proc and added base damage. Thats absolutely not the case! The improved crit range is necessary (especially on epic elite!) to proc weapon effects that activate on crit and have no save which in combination with Improved Precise Shot adds a lot to CC and survivability:

    >Shimmering Arrowhead (Trinket): Crippling on Crit -> NO SAVE
    >Greensteel Radiance II Shuriken: Blindness on Crit -> NO SAVE (50% Concealment plus AC and save debuffs plus auto sneak attacks!)
    >Spelltouched Life Stealing (fixed effect) Shuriken: Life Stealing chance on Crit -> NO SAVE

    This is great crowd control which works even on orange named monsters!

    - 9 points of AC which you might compensate with ranger levels on favored enemies. With Combat Expertise and Bulwark of Defense and a GH White Dragonhide Robe you can have AC way above 100 and have great saves and Dodge Bonus in water stance or even switch to Ultimate Mountain stance and add even more AC, PRR and crit multipliers which enables you in combination with Ki Shout to play the (intimi-)tank if needed.

    - +20% running speed and abundant step: In my opinion the bread and butter of every ranged build which enables easier kiting and reaching safe spots. Abundant Step is especially useful to get out of hairy situations too

    - Spell Resistance (which in combination with drow spell resistance enhancements makes it viable)

    - 10 DR/Epic and being a Lawful Outsider (Immunity to Hold Person)

    - Wholeness of Body: Free healing between fights

    - Improved Evasion (except if you take it as a rogue feat)

    - Ultimate monk stances! If you splash in other classes than monk you will have to spend two additional feats just to max out the monk stances which devalues taking the ranger levels for feats quite a bit.


    Just adding some fighter levels to add a bit of damage just does not make up for it in my opinion or only if your goal is to make a max DPS Epic Hard build. I would prefer your ranger rogue build in that case.



    Some things to consider:


    Epic Destinies

    While Fatesinger on the surface seems to add very nice bonuses to damage you have to remember that Tailwind does not stack with a Deadly item since both are competence bonuses. The same is true for the guild airship damage buff. Also the bonus damage from Turn of the Tide does not work on red named bosses as the enhancement text explains which favors shiradi.

    Shiradi's Double Rainbow does not only add bonuses to damage but also adds CC in form of Flesh to Stone and Prismatic Ray Procs as well as the Driders Web Trip. The most useful proc by far is Nerve Venom which paralyzes the enemy for 6 seconds and makes it helpless with NO SAVE. Also you can add Pin and Otto's Whistler which also make mobs helpless depending on your preferred AP layout.


    Items

    While Spelltouched Shuriken seem to be very random in their damage output they are the only ones where you can have a good chance to have certain weapon effects on for example Improved Paralyse, Life Stealing, Aligned, Lightning Strike and other high damage procs. I for example was lucky and have a 2d6 Force Damage, Fracturing, Lightning Strike Shuriken with -1 DEX damage on it which is a very good universal damage item. My most valuable spelltouched shuriken is a 2d6 Fire damage, Incineration, Life Stealing adamantine shuriken which is awesome on Epic Elite. Having a good base item is the basis on which you can have good reliable damage with spelltouched. The high attack rate smoothens out the unreliabilities of the damage procs.


    Enhancements

    Halfling Master Thrower and Kensai Keen Edge do not stack since both are competence bonuses. You should consider that in your build 2. They both do not stack either with Ninja Master so only with 20 Levels of monk you can achieve a +2 crit range. If this was not the case i would already have switched my drow into a halfling and the thrower build would be quite overpowered. ^^

    Ninja Poison is not really a blast but with the enhanced crit range and the high attack speed it is sure worth taking to do considerable damage in boss fights. Even most undead seem to be vulnerable to poison damage (even ghosts and wraiths).
    Sorry for super late reply lol:

    .) Attack speed:
    From my testings on lammania, attack speed (animations / minute) does not scale linearly for throwing weapons ... it seems to be more logarithmic - or in other words: it seems to converge to some value around 84 - 85 attacks per minute - thus 28 bab (tensers) vs. 24 bab (pure monk) vs. 21 bab (my build): no measurable difference in attack speed

    .) Saves:
    Monk 20 gives +12 in all saves
    Ranger 12/Monk 6/Rogue 2 gives: fort: +13, reflex: +16, will; +9 ... so yes will is lower -> wearing kundarak boots all the time anyways -> actually my build then has higher saves overall

    .) Crit-Range:
    AFAIK ninja-spy capstone is still as bugged as halfling thrower mastery -> neither of them provides any additional crit range atm ...

    .) Perma vorpal: ignoring the odd < 1000 hp foe this evens out to ~ 5 dpa (damage per attack)
    The very same can be gotten with heavy draw -> also +5 damage, which can be multiplied in crits though ;p

    .) +2 dex, running speed, abundant step, improved evasion, dr 10/epic, lawful outsider:
    Yeah you definitely got a point there

    .) Now to the pro's:
    As you noted yourself base damage on shuriken is terribly low, thus you want to pack everything available from diverse sources on them ... sneak attack is a pretty reliable source with Seal of House Avithoul (Improved Deception) and Sniper Shot (auto-ranged-bluff every 10 sec with +2 cit-range&mul) and the increased sneak attack range of deepwood stalker.

    .) 2 levels of rogue let me disarm a whole range of traps (admitted EE stormhorns/wheloon traps are a pain ... but everything else no problem - and for those a little better gear would make them easy as well), lock-pick all but the hardest locks (House Avithoul - one of the prison cells), reliably use Heal, GH, TS and Tensers scrolls and still have enough leftover points to max heal and concentration

    .) Manyshot (which is kinda free with ranger ):
    With manyshot dps is still higher than shuriken (at least in 90+% of cases) - thus having the option to pull out pinion for some burst dps is nice too!

    .) Improved Archers Stance:
    Very nice for group-boss-fight and raids

    .) Leg-Shot:
    Insanely awesome "CC" - as in no-fail slowed foes won't reach you when kiting ... so effectively they are "CC"ed^^... works on red named too!

    .) FE:
    3 base: Undead, Evil Outsider, Human + 1 DWS: Giants - gives nice bonus damage to a large deal of current high level foes

    .) Tailwind:
    Although the description says competence, it actually stacks with deadly - tested it several times as I didn't believe it myself at the beginning

    .) Destinies:
    Well ... in the meantime I have to agree with you on that one:
    Currently using Shirardi with twisted Sense Weakness, Dance of Flowers and Rejuvenation Cocoon
    Nerve Venom with Sense Weakness works wonders hehe^^

    .) Weaponry:
    Currently using:
    Snowstar: Std in most situations, the superior base die and crit-range simply beat everything else
    EE Morning Star: for undead and fire vulnerable things like ice elementals
    Holy Burst +5 Adamantine Shuriken of Greater Construct Bane: LoB beater
    Acid Burst +5 Adamantine Shuriken of Greater Construct Bane: all other constructs
    Caustic Spelltouched Shuriken of Hemorrhaging: for things that die too quickly to make real use of ninja poison ...
    Pinion: for burst dps ... mostly only during boss fights or other important fights with many foes
    Celestia + Rebellion: for cases were I want to avoid shirardi procs

    Offhand:
    ALWAYS celestia:
    +4 artifact bonus to damage and greater sunburst and fiery detonation (both effects are transfered to throwing weapons as well ... just like double strike and armor piercing) ... this makes large groups of foes goe down pretty **** fast

    .) Quest difficulty:
    This is by far no EH build lol:
    I soloed most quests on EE except Stormhorns, Wheloon, Brothers of the Forge (not tried) and that vampire one (endboss killed me)
    The other I all soloed on EH and ran in groups EE no problem - often (but by far not always^^) leading the kill count ;p
    I also solo elite streaked all of the eveningstar quests except belly of the beast and don't drink the water ... though I soloed them EE later on at 28 ... (belly was still a ***** there)

    Though I have to add:
    When I am lazy I use a lvl 20 bard hire - let her buff me with inspire courage, then park her and go on a killing spree ... when it runs out, call her, rebuff, park her and continue killing spree^^
    Last edited by Urjak; 01-31-2014 at 08:05 PM. Reason: late night and math are no friends lol
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  11. #231
    Community Member Firewall's Avatar
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    Nice that you have fun with your build. Since you last posted more than three months ago my build has evolved a lot though and i don't see many points in your post that have not been discussed in this thread already since then.

    I already stated my reasons for going pure monk and i still don't see any reasons to splash other classes that could make this build any better with keeping the focus of this build in mind. No change to the game so far has altered my opinion on that. This is a build is quite optimized at what it is supposed to do and works pretty well as it is.

    I grant you that your build may have strengths in other areas than my build for example in disabling traps as have all the other recent thrower builds that add rogue and ranger levels so nothing special here either. As i stated earlier here in this thread everything in DDO comes at a cost and it depends on the personal preferences what someone is willing to pay for which gain. Your build obviously has a different focus and that's fine. I think it is good to have some variety in thrower builds. If you want your build discussed by the forum users please open your own thread and post it in full. It will also show the Devs that the interest in thrower builds is high. Any new insights on throwing builds in general are very much appreciated here though.
    Last edited by Firewall; 01-31-2014 at 09:56 PM.

  12. #232
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    Quote Originally Posted by Urjak View Post
    Sorry for super late reply lol:


    .) Improved Archers Stance:
    Very nice for group-boss-fight and raids

    .) Leg-Shot:
    Insanely awesome "CC" - as in no-fail slowed foes won't reach you when kiting ... so effectively they are "CC"ed^^... works on red named too!

    .) FE:
    3 base: Undead, Evil Outsider, Human + 1 DWS: Giants - gives nice bonus damage to a large deal of current high level foes

    .) Tailwind:
    Although the description says competence, it actually stacks with deadly - tested it several times as I didn't believe it myself at the beginning

    I was wondering, which Ranger enhancements work with Shuriken?
    I thought most of them were Bow-only.

    Geoff.

  13. #233

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    Quote Originally Posted by GeoffWatson View Post
    I was wondering, which Ranger enhancements work with Shuriken?
    I thought most of them were Bow-only.

    Geoff.
    Virtually none. There is only one I could find, but it's so high tier that it would make the Shuricannon build design effectively gimped to obtain it.

    • Heavy Draw (Deepwood Stalker tier 5): +5 damage but have -5 to attack rolls with archery and thrown attacks
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  14. #234
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    Quote Originally Posted by Spencerian View Post
    Virtually none. There is only one I could find, but it's so high tier that it would make the Shuricannon build design effectively gimped to obtain it.

    • Heavy Draw (Deepwood Stalker tier 5): +5 damage but have -5 to attack rolls with archery and thrown attacks
    you forgot:
    • Sniper Shot: Ranged Attack: Performs a ranged attack with +2[W], a +4 bonus to-hit, +2 to critical threat range, and +2 to Critical Damage Multiplier. On Damage: The target will become momentarily confused and rendered vulnerable to sneak attacks for four seconds as if affected by the bluff skill
    • Aimed Shot: Ranged Attack: Performs a ranged attack with +10 to hit and +1 Critical Damage Multiplier. On Damage: If you are in the Archer's Focus stance and Manyshot is not active, gain three stacks of Archer's Focus. (Cooldown: 10 seconds)
    • Merciful Shot: Ranged attack: Deals +3[W] damage. On Sneak attack: If the target is below 20% health, deal 500 damage.
    • Head Shot: Ranged Attack: Perform a ranged attack that is automatically considered a critical threat. On vorpal: 500 damage. (Cooldown: 60 seconds)


    Not to mention the increased SA/PBS range from the cores, or some of the other passive boosts.

  15. #235
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    Default How work the extra shot penalty from manyshot with shuriken?

    I have a pure human monk 28, until 4 days ago I was a meele tactic/dps monk with high wis for SF and QP and ocasional ten k stars with shuriken for ranged dmg, when I saw the QP nerf coming I decided to try the shuricannon and used a free LR I had banked. Im happy with the change so far, I have a bit less dps but now Im fully ranged dps and with shiradi stuff like pin, nerve venom and frosty stance I can still cc very welll, also my reflex is now higher due a high dexterity (around 50 unbuffed).

    my wisdom can reach 30-34 depending the stance but with that score I don't notice much diference of having ten k stars on or not, so Im thinking of changing that feature.

    Also I notice that the ninja spy core capstone that gives +2 critical threat range with shuriken is currently not working, that's why until that is fixed I think the ranger splash for Manyshot and some bow and twf feats could work better atm, my str can still reach 24-26 just with some gear and with bow str and IC ranged, manyshot could still be a good burst dps, just don't know how the extra shot penalty from manyshot work with shuriken.


    Edited: Ah nevermind just saw manyshot gives penalty to doubleshot, not extra shot, so I guess It shouldn't bother with shuriken extra shots.
    Last edited by elcagador; 02-04-2014 at 06:34 PM.

  16. #236

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    Quote Originally Posted by Urjak View Post
    Sorry for super late reply lol:
    Offhand:
    ALWAYS celestia:
    +4 artifact bonus to damage and greater sunburst and fiery detonation (both effects are transfered to throwing weapons as well ... just like double strike and armor piercing) ... this makes large groups of foes goe down pretty **** fast
    This. I was looking for this fact--I remember someone posting this on YouTube or something in which they were surprised by the transference of greater sunburst and fiery detonation. A good addition to the build, even if his or her other suggestions tend toward a different playstyle/approach.

    edit: this was mentioned by OP in post 49--apologies
    Last edited by Saekee; 02-05-2014 at 03:35 PM.
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  17. #237
    Community Member Firewall's Avatar
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    Quote Originally Posted by Saekee View Post
    This. I was looking for this fact--I remember someone posting this on YouTube or something in which they were surprised by the transference of greater sunburst and fiery detonation. A good addition to the build, even if his or her other suggestions tend toward a different playstyle/approach.
    Looks like you didn't read this thread carefully. I posted that Celestia works on the mainhand already in post #49 almost two months ago (see here: https://www.ddo.com/forums/showthrea...=1#post5165873)

    and you can also find Celestia in the suggested items and in my actual gearset that i posted in my original post. Nothing new.
    Last edited by Firewall; 02-05-2014 at 12:09 AM.

  18. #238
    Community Member Firewall's Avatar
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    Quote Originally Posted by GeoffWatson View Post
    I was wondering, which Ranger enhancements work with Shuriken?
    I thought most of them were Bow-only.

    Geoff.
    I can only point to what i posted in #223 in this case.

  19. #239
    Community Member Firewall's Avatar
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    Quote Originally Posted by elcagador View Post
    I have a pure human monk 28, until 4 days ago I was a meele tactic/dps monk with high wis for SF and QP and ocasional ten k stars with shuriken for ranged dmg, when I saw the QP nerf coming I decided to try the shuricannon and used a free LR I had banked. Im happy with the change so far, I have a bit less dps but now Im fully ranged dps and with shiradi stuff like pin, nerve venom and frosty stance I can still cc very welll, also my reflex is now higher due a high dexterity (around 50 unbuffed).

    my wisdom can reach 30-34 depending the stance but with that score I don't notice much diference of having ten k stars on or not, so Im thinking of changing that feature.

    Also I notice that the ninja spy core capstone that gives +2 critical threat range with shuriken is currently not working, that's why until that is fixed I think the ranger splash for Manyshot and some bow and twf feats could work better atm, my str can still reach 24-26 just with some gear and with bow str and IC ranged, manyshot could still be a good burst dps, just don't know how the extra shot penalty from manyshot work with shuriken.


    Edited: Ah nevermind just saw manyshot gives penalty to doubleshot, not extra shot, so I guess It shouldn't bother with shuriken extra shots.
    When you put points into Stay Frosty you did something wrong in my opinion. You want to have Double Rainbow Stance activated all the time in addition to nerve venom and as much additional DEX as you can get.

    Four points of Wisdom change a lot damage wise while having 10k stars active (aside from all the other benefits) and You want to be in Ultimate Water Stance anyway for the passive Ki regeneration and the bonus to Dodge and saves which is what this stance is all about.

    +2 Crit range still does not work but at least they put it on the known issues list with the last update so i hope that will be fixed soon. The build works quite well without it so far and you can stay purely with shuriken. Manyshot does not work with shuriken and switching to melee TWF is absolutely not needed. Also you would loose a lot of the defensive capabilities of the shuricannon by splashing ranger which is a big part of the build. There are a lot of other thrower builds which work with burst DPS. I don't want to go in that direction for the various reasons i have already stated in this thread but if you especially look for this feel free to try one of those. They all have their eligibility.
    Last edited by Firewall; 02-05-2014 at 12:25 AM.

  20. #240
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    Quote Originally Posted by Firewall View Post
    When you put points into Stay Frosty you did something wrong in my opinion. You want to have Double Rainbow Stance activated all the time in addition to nerve venom and as much additional DEX as you can get.

    Four points of Wisdom change a lot damage wise while having 10k stars active (aside from all the other benefits) and You want to be in Ultimate Water Stance anyway for the passive Ki regeneration and the bonus to Dodge and saves which is what this stance is all about.

    +2 Crit range still does not work but at least they put it on the known issues list with the last update so i hope that will be fixed soon. The build works quite well without it so far and you can stay purely with shuriken. Manyshot does not work with shuriken and switching to melee TWF is absolutely not needed. Also you would loose a lot of the defensive capabilities of the shuricannon by splashing ranger which is a big part of the build. There are a lot of other thrower builds which work with burst DPS. I don't want to go in that direction for the various reasons i have already stated in this thread but if you especially look for this feel free to try one of those. They all have their eligibility.
    Thanks for the info and for the post!!!. I haven't had much time to try the build but is already very solid, I have some gear, including a celestia for offhand, an En quivering of poison, an avithoul seal, an Eh The Morning star, an smiting shuriken and a cold iron holy of evil bane shuriken , currently don't have tendon slice but have a shimmering arrowhead, although I use planar focus of prowes str +3 (looking for insight +3 dex) as trinklet mostly.

    I use double rainbow stance most of the time in Shiradi but having Stay Frosty for twist with another ED or when I find that the group is lacking on cc, the movement cc could be helpful.

    I have to test better the ten k stars feature but so far haven't seen much diference on dps while activating it. (it also don't seem to give the extra shot penalty so not sure if it is working propertly with this build)

    And since I already have dr 10 good from the mabar cloak and also I have a Pinion bow, I was thinking about a lesser ranger splash, like 18 monk/ 2 Ranger, just to fit more features for manyshot with a bow for burst dps while the monk capstone crit range is fixed.

    Is there any way to bypass bludgeon DR with shuriken, like for the example the Truthful One DR ?

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