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  1. #661
    Community Member Firewall's Avatar
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    I added Overwhelming Critical as level 24 feat to the build so in Divine Crusader the crit profile is now 13-18x2, 19-20x3. For the Full-DPS variant you can also take it at lvl 21 if you want.

    With the changes to Blitz Legendary Dreadnaught has become a very powerful Epic Destiny for throwers too. Blitz can be quickly charged with the high number of attacks and high attack speed in combination with 10k stars and is easily maintainable at full charges. The high running speed and abundant step help to quickly pass areas with a low monster density.

    Benefits:

    for DPS:
    - Blitz for up to 70 ranged power
    - Devastating Critical for a total crit profile of 15-18x2, 19-20x4
    - Critical Damage for +6 damage on crits before multiplier
    - Action Boost Damage for limited uses of 20 seconds of +30% damage
    - Extra Action Boost for more uses of Damage Boost
    - Combat Brute for +50% damage vs. helpless while an action boost is active

    for defense:
    - Blitz for 30 PRR
    - CON for extra hp and fortitude saves
    - Action Boost Thick Skinned for 25% less damage from all sources for 30 seconds
    - Action Boost Unmovable for +20 Action Boost bonus to Fortitude and Balance saves for 60 seconds
    - Unstoppable to remove all crowd control effects every 3 minutes
    - Shrug Off Punishment for +60 hp
    - Improved Combat Expertise for another +20 PRR (for the defensive variant of the Shuricannon)

  2. #662
    Community Member Firewall's Avatar
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    Another bonus to the build: Just like Venomed Blades from Assassin the Venomed Blades from the Drow tree scale with 200% melee power. So with 100 melee power from full stacks of Blitz and from epic levels and ED cores you do 300% poison damage. If Sting of the Ninja was fixed with named shuriken it would make that 600% with full stacks which would be quite a bit of extra damage (it actually DOES work like this when non-named shuriken are used!). If you can get even higher numbers of melee power you will do even more poison damage.

    There is also a small bug where Advancing Blows (Tier 5) from Legendary Dreadnaught provides stacks on ranged crits (it says it does only on melee crits). Not sure if this is intended after they added ranged power to Blitz. Nothing game breaking but some +5 physical damage (multiplied on crits) with full stacks.

    Another nice tip: Fast Healing from Fury of the Wild and from Epic Past Live Feats can still heal you if you have the Intercession debuff from Quells on you. It obviously does not count as a source of healing from a Divine source which makes sense since you are simply healing faster than usual so it is more like an innate regenerative ability.
    Last edited by Firewall; 10-03-2014 at 12:12 PM.

  3. #663
    Community Member Firewall's Avatar
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    Some nice new gear that is worth mentioning:

    From Epic Fleshmaker:



    From Epic Ghosts of Perdition (situationally better and easier to get than Dumathoin's Bracers):



    From Epic Inferno of the Damned (better and easier to get than Epic Elite Shadowsight):



    From the new raid The Mark of Death:

    Last edited by Firewall; 10-03-2014 at 12:23 PM.

  4. #664

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    Quote Originally Posted by Firewall View Post
    I added Overwhelming Critical as level 24 feat to the build so in Divine Crusader the crit profile is now 13-18x2, 19-20x3. For the Full-DPS variant you can also take it at lvl 21 if you want.

    With the changes to Blitz Legendary Dreadnaught has become a very powerful Epic Destiny for throwers too. Blitz can be quickly charged with the high number of attacks and high attack speed in combination with 10k stars and is easily maintainable at full charges. The high running speed and abundant step help to quickly pass areas with a low monster density.

    Benefits:

    for DPS:
    - Blitz for up to 70 ranged power
    - Devastating Critical for a total crit profile of 15-18x2, 19-20x4
    - Critical Damage for +6 damage on crits before multiplier
    - Action Boost Damage for limited uses of 20 seconds of +30% damage
    - Extra Action Boost for more uses of Damage Boost
    - Combat Brute for +50% damage vs. helpless while an action boost is active

    for defense:
    - Blitz for 30 PRR
    - CON for extra hp and fortitude saves
    - Action Boost Thick Skinned for 25% less damage from all sources for 30 seconds
    - Action Boost Unmovable for +20 Action Boost bonus to Fortitude and Balance saves for 60 seconds
    - Unstoppable to remove all crowd control effects every 3 minutes
    - Shrug Off Punishment for +60 hp
    - Improved Combat Expertise for another +20 PRR (for the defensive variant of the Shuricannon)
    Incredible news, in this and your gear updates. I'll make a note of this for life #3!
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  5. #665
    Community Member Firewall's Avatar
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    Since the Epic Litany of the Dead has the Taint of Evil effect on it which requires you to have a non-good alignment or take a negative level, i recommend choosing Lawful Neutral as alignment for maximum endgame performance.

    This means that you cannot readily use Celestia as an Offhand Weapon anymore unless you have a UMD of 32+ so i recommend trying to get UMD 32 until lvl 28 (which might require you to slot a CHA augment somewhere).

    Of course you can also use another Offhand Weapon like TF shortswords with a slotted Devotion Augment, Dragon's Edge as Tier 2 and Draconic Reinvigoration as Tier 3 (for unlimited Action Boosts in Legendary Dreadnaught and other Epic Destinies).

    Also unfortunately you will not be able to use things like the Ring of the Ancestors anymore and you will need a good UMD to use shuriken with Pure Good or Greater Good on them too.

    I will change the OP accordingly. I hope you all still have as much fun with the build as i do!

  6. #666
    Community Member Caprice's Avatar
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    The effects of 1 Negative Level aren't too horrible as long as your saves aren't barely on the cusp of being relevant. If you can get enough UMD that's a good way to go but it isn't the easiest target on a pure Monk. LG might be easier on a first life and LN better once you have more resources available.
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  7. #667
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    Default doubleshot

    is doubleshot at 28 really worth the feat if the cool down for ten k stars is only 15 seconds?

  8. #668

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    Quote Originally Posted by Firewall View Post
    Since the Epic Litany of the Dead has the Taint of Evil effect on it which requires you to have a non-good alignment or take a negative level, i recommend choosing Lawful Neutral as alignment for maximum endgame performance.

    This means that you cannot readily use Celestia as an Offhand Weapon anymore unless you have a UMD of 32+ so i recommend trying to get UMD 32 until lvl 28 (which might require you to slot a CHA augment somewhere).

    Of course you can also use another Offhand Weapon like TF shortswords with a slotted Devotion Augment, Dragon's Edge as Tier 2 and Draconic Reinvigoration as Tier 3 (for unlimited Action Boosts in Legendary Dreadnaught and other Epic Destinies).

    Also unfortunately you will not be able to use things like the Ring of the Ancestors anymore and you will need a good UMD to use shuriken with Pure Good or Greater Good on them too.

    I will change the OP accordingly. I hope you all still have as much fun with the build as i do!
    I have a lvl 22 shuricannon before I TR and find that tendon slice procs even on undead. Outside of endgame TF stuff, maybe crafting a kama with a ref slot for devotion and Seeker of tendon slice. I have a Celestia but like the tendon slice too much--no save, lasts long, and seems to stack with other effects like Pin and frosty. If they can't run fast against you they are dead...
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  9. #669
    Community Member Firewall's Avatar
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    Quote Originally Posted by Caprice View Post
    The effects of 1 Negative Level aren't too horrible as long as your saves aren't barely on the cusp of being relevant. If you can get enough UMD that's a good way to go but it isn't the easiest target on a pure Monk. LG might be easier on a first life and LN better once you have more resources available.
    I think when you start using the Epic Litany with Good alignment you will loose more than you gain:

    - attributes from litany give you +1 to all saves, a negative level makes you loose 2
    - +2 CON give you +28 hp, negative level drains you 10% (which should be more than 28 hp)
    - as a monk you have no attribute to boost spellpoints, a negative level drains you 10%
    - attributes from litany give you +1 to all skills, a negative level drains you 2 (which affects concentration and UMD)
    - litany gains you +4 damage but you also loose +4 damage from loosing the planar focus set bonus
    - litany does not give you any PRR but you loose 15 PRR from loosing the planar focus set bonus
    - you also loose 1 effective level for abilities and spells that give bonuses by caster level and character level.

    So the only bonus you get is two augment slots, a bit higher % to throw extra shuriken and the light guard effect. I would keep the planar focus set in that case.
    When you have neutral alignment you can have everything if you can reach 32 UMD and if not you can still use another nice offhand weapon.



    @dioss: The question is if there are better alternatives than taking Doubleshot. Of course you can take something else but for me personally there is nothing better to choose. If you take Doubleshot you can still do good damage even if you are lazy with 10k stars. I also value the extra chance for weapon damage procs (Shiradi, Mortal Fear, TF On-Crit damage, Life Stealing,...) and the higher chance to get Blitz charges if in LD. At endgame there are a lot of bonuses to Doubleshot (Divine Crusader stuff, Epic Past Life Feats, Ship Buff, Feat,...) that add up to relevant numbers even if you manage to keep up 10k stars constantly when off cooldown and only get 25% benefit from Doubleshot.

    @Saekee: Tendon Slice can be nice but since it only works on trash i find that at endgame with a Mortal Fear weapon trash dies too quickly for it to be relevant anymore (with Deception and Improved Deception monsters usually don't even reach you before they die). I have Seeker on another item already and i value the extra AOE damage from Celestia and the blinding effect for Sneak Attack damage on trash. Outside of endgame i agree that it is a nice addition though in heroics i usually use Treason for Sneak Attack damage and Armor Piercing
    Last edited by Firewall; 10-10-2014 at 03:15 PM.

  10. #670
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    Default Re doubleshot

    Quote Originally Posted by Firewall View Post
    I think when you start using the Epic Litany with Good alignment you will loose more than you gain:

    - attributes from litany give you +1 to all saves, a negative level makes you loose 2
    - +2 CON give you +28 hp, negative level drains you 10% (which should be more than 28 hp)
    - as a monk you have no attribute to boost spellpoints, a negative level drains you 10%
    - attributes from litany give you +1 to all skills, a negative level drains you 2 (which affects concentration and UMD)
    - litany gains you +4 damage but you also loose +4 damage from loosing the planar focus set bonus
    - litany does not give you any PRR but you loose 15 PRR from loosing the planar focus set bonus
    - you also loose 1 effective level for abilities and spells that give bonuses by caster level and character level.

    So the only bonus you get is two augment slots, a bit higher % to throw extra shuriken and the light guard effect. I would keep the planar focus set in that case.
    When you have neutral alignment you can have everything if you can reach 32 UMD and if not you can still use another nice offhand weapon.



    @dioss: The question is if there are better alternatives than taking Doubleshot. Of course you can take something else but for me personally there is nothing better to choose. If you take Doubleshot you can still do good damage even if you are lazy with 10k stars. I also value the extra chance for weapon damage procs (Shiradi, Mortal Fear, TF On-Crit damage, Life Stealing,...) and the higher chance to get Blitz charges if in LD. At endgame there are a lot of bonuses to Doubleshot (Divine Crusader stuff, Epic Past Life Feats, Ship Buff, Feat,...) that add up to relevant numbers even if you manage to keep up 10k stars constantly when off cooldown and only get 25% benefit from Doubleshot.

    @Saekee: Tendon Slice can be nice but since it only works on trash i find that at endgame with a Mortal Fear weapon trash dies too quickly for it to be relevant anymore (with Deception and Improved Deception monsters usually don't even reach you before they die). I have Seeker on another item already and i value the extra AOE damage from Celestia and the blinding effect for Sneak Attack damage on trash. Outside of endgame i agree that it is a nice addition though in heroics i usually use Treason for Sneak Attack damage and Armor Piercing
    Hey Thanks Firewall. Love the build sir!

  11. #671
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    Quote Originally Posted by Firewall View Post
    I think when you start using the Epic Litany with Good alignment you will loose more than you gain:

    - attributes from litany give you +1 to all saves, a negative level makes you loose 2
    - +2 CON give you +28 hp, negative level drains you 10% (which should be more than 28 hp)
    - as a monk you have no attribute to boost spellpoints, a negative level drains you 10%
    - attributes from litany give you +1 to all skills, a negative level drains you 2 (which affects concentration and UMD)
    - litany gains you +4 damage but you also loose +4 damage from loosing the planar focus set bonus
    - litany does not give you any PRR but you loose 15 PRR from loosing the planar focus set bonus
    - you also loose 1 effective level for abilities and spells that give bonuses by caster level and character level.

    So the only bonus you get is two augment slots, a bit higher % to throw extra shuriken and the light guard effect. I would keep the planar focus set in that case.
    When you have neutral alignment you can have everything if you can reach 32 UMD and if not you can still use another nice offhand weapon.
    Incorrect. An neg level from an item is different to a neg level from a spell or monster.
    The item neg level only gives -1 attack, -1 saves, -1 skills, -5 hp.
    So it's not as bad as you think.
    Whether it's worth losing the PRR from the set bonus is a maybe.

    Geoff.

  12. #672
    Community Member Firewall's Avatar
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    Quote Originally Posted by GeoffWatson View Post
    Incorrect. An neg level from an item is different to a neg level from a spell or monster.
    The item neg level only gives -1 attack, -1 saves, -1 skills, -5 hp.
    So it's not as bad as you think.
    Whether it's worth losing the PRR from the set bonus is a maybe.

    Geoff.
    If this is true the Wiki is wrong then. I don't have the Epic Litany yet so i cannot test it right now. Then let's say that a negative level and changing from a Planar Focus to Litany mostly negate the benefits from the Epic Litany.

  13. #673
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    Quote Originally Posted by GeoffWatson View Post
    Incorrect. An neg level from an item is different to a neg level from a spell or monster.
    The item neg level only gives -1 attack, -1 saves, -1 skills, -5 hp.
    So it's not as bad as you think.
    Whether it's worth losing the PRR from the set bonus is a maybe.

    Geoff.
    This is correct. Have not checked attack (who cares anyway with full dex) but saves get -1 and u lose 5 max hp.

    So u think +2 to all stats is negated by -1 to saves? (Are the other drawbacks even worth mentioning? I think not) Nahhhhh. U still gain 2 str, 2 dex, 28-5 hp, 2 int (w/e that does) 2 wis for 10k stars purposes, and 2 cha (umd, negated by the so called 'neg'.)

    Oh and dont forget the +4 damage and attack as profane bonus. Meaning it stacks with old shippies, being artifact bonus, which may or may not be removed in the future.
    Last edited by JamesNiels; 10-11-2014 at 01:02 AM.

  14. #674
    Community Member Firewall's Avatar
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    Quote Originally Posted by JamesNiels View Post
    This is correct. Have not checked attack (who cares anyway with full dex) but saves get -1 and u lose 5 max hp.

    So u think +2 to all stats is negated by -1 to saves? (Are the other drawbacks even worth mentioning? I think not) Nahhhhh. U still gain 2 str, 2 dex, 28-5 hp, 2 int (w/e that does) 2 wis for 10k stars purposes, and 2 cha (umd, negated by the so called 'neg'.)

    Oh and dont forget the +4 damage and attack as profane bonus. Meaning it stacks with old shippies, being artifact bonus, which may or may not be removed in the future.
    If you check the above posts i was talking about exchanging a red planar focus with the epic litany which means that you don't get +4 to attack and damage but you just exchange the setbonus to a profane bonus. Both always stacked with everything else.

    The original question from Caprice's post was if it is worth for a character with less resources (and thus less than 32 UMD) to take the negative level and thus be able to still use Celestia. My initial answer based on DDOWiki was that i would either still use the planar focus set because of the high drawbacks of the negative level or still go neutral and use another good weapon in the offhand instead of Celestia.

    Now that Geoff cleared the issue with the Wiki my comment in post #669
    So the only bonus you get is two augment slots, a bit higher % to throw extra shuriken and the light guard effect.
    is still true but the drawbacks are not as bad as expected. In that light the advice to keep Celestia and take the neg level on a toon with less than 32 UMD is ok. There are still good reasons for becoming neutral (so no negative level) and take another offhand weapon in that case too.

    Still my other comment
    Then let's say that a negative level and changing from a Planar Focus to Litany mostly negate the benefits from the Epic Litany.
    also holds true (which is not a statement about keeping Celestia or good alignment) because when changing from a red planar focus to epic litany and taking a negative level:
    - +1 to all saves is negated
    - +1 to all skills is negated (which i think is very valuable but you say it's not worth mentioning)
    - +4 damage stays the same
    - +2 CON still give +23 hp but you loose +15 PRR
    - this build has no need for +2 STR, INT, CHA without the skill bonus.
    All that stays from +2 to all attributes is the DEX/WIS bonus to shuriken proc chance and +1 damage from +2 DEX.
    Remember i never said ALL benefits are negated but most.

    Personally i don't have any issue at all because i can reach 32+ UMD on my character anyway.
    Last edited by Firewall; 10-11-2014 at 02:27 AM.

  15. #675
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    Default Minos Helm

    Is it time to drop the White dragon Helm for Minos? And if so any suggestions on Armor?

  16. #676
    Community Member Firewall's Avatar
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    Quote Originally Posted by dioss View Post
    Is it time to drop the White dragon Helm for Minos? And if so any suggestions on Armor?
    Right now i'm running in the offensive variant wearing an Epic Minos Legens.

    I'm still experimenting with different gear layouts. Mostly the gear you choose depends on if you use the defensive variant or the offensive variant of the build. The defensive variant is built for EE viable AC so White Dragon armor is probably still the best if you go that way.

    For the offensive variant i would choose
    - either the Epic Red Dragonrobe for Eternal Fire, Fire Guard II and Incineration Guard (i heard rumors that spellpower is or was boosting Ruby Eye Augment damage too but havent tested it) plus a colorless and blue augment slot
    - or the Cormyrian Red for Seeker X and 20% Fire Absorption.
    The Black Robe would be an option for trash but i think this is inferior since it only gives 5% damage and only works on trash. Once you have a Mortal Fear weapon trash is meaningless and the other robes are more powerful in my opinion.
    You could also use the Shadowscale Robe but i think From the Shadows is not that great especially with all the undead in endgame content.
    Last edited by Firewall; 10-19-2014 at 07:49 AM.

  17. #677
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    Quote Originally Posted by Firewall View Post
    Right now i'm running in the offensive variant wearing an Epic Minos Legens.

    I'm still experimenting with different gear layouts. Mostly the gear you choose depends on if you use the defensive variant or the offensive variant of the build. The defensive variant is built for EE viable AC so White Dragon armor is probably still the best if you go that way.

    For the offensive variant i would choose
    - either the Epic Red Dragonrobe for Eternal Fire, Fire Guard II and Incineration Guard (i heard rumors that spellpower is or was boosting Ruby Eye Augment damage too but havent tested it) plus a colorless and blue augment slot
    - or the Cormyrian Red for Seeker X and 20% Fire Absorption.
    The Black Robe would be an option for trash but i think this is inferior since it only gives 5% damage and only works on trash. Once you have a Mortal Fear weapon trash is meaningless and the other robes are more powerful in my opinion.
    You could also use the Shadowscale Robe but i think From the Shadows is not that great especially with all the undead in endgame content.
    Thanks for the info. Right now Im wearing Flawless White dragon with Mythic Minos Helm; really want the Red Dragon armor but getting the Shard of the Red Dragon seems like a bit of work.

  18. #678
    Community Member Firewall's Avatar
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    After being asked quite a few times about my endgame gear layout for the Full DPS version here it is:

    Head: Epic/Mythic Minos Legens; Dragon Masque
    Goggles: Epic Glimpse of the Soul
    Neck: Necklace of Mythic Eidolons
    Trinket: Epic Litany of the Dead
    Cloak: Epic Elite Jeweled Cloak; Adamantine Cloak of the Wolf
    Belt: Epic Belt of Thoughtful Rememberance
    Ring 1: Epic Elite Consuming Darkness
    Ring 2: Seal of House Avithoul (+2 Ins. WIS)
    Bracers: Epic Ethereal Bracers; Dumathoin's Bracers
    Gloves: Fully Upgraded Gauntlets of Immortality
    Boots: Tier 3 Greensteel Boots with +45 HP, Displacement Clickies, DEX skill bonus and Smoke Screen
    Armor: Epic Red Dragonscale Robe
    Quiver: Epic Elite Quiver of Poison

    Some useful things to slot as augments:
    False Life +40, CHA +8, Ins. CHA +2, Good Luck +2, Globe of True Imperial Blood, Golem's Heart, Sapphire of Crushing Wave Guard, Skills you might need

    I use Minos in combination with Ethereal Bracers for PRR/MRR and Saves or
    I change to Dragon Masque and Dumathoin's for more damage, Deception and PRR/MRR depending on content and group/solo play.
    Jeweled Cloak vs. Wolf Cloak is a thing of preference for more damage vs. Spell Absorbtion and more augment slots also depending on content.
    I will put a link to this post in the OP.
    Last edited by Firewall; 11-03-2014 at 05:30 AM.

  19. #679
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    Quote Originally Posted by Firewall View Post
    After being asked quite a few times about my endgame gear layout for the Full DPS version here it is:

    Head: Epic/Mythic Minos Legens; Dragon Masque
    Goggles: Epic Glimpse of the Soul
    Neck: Necklace of Mythic Eidolons
    Trinket: Epic Litany of the Dead
    Cloak: Epic Elite Jeweled Cloak; Adamantine Cloak of the Wolf
    Belt: Epic Belt of Thoughtful Rememberance
    Ring 1: Epic Elite Consuming Darkness
    Ring 2: Seal of House Avithoul (+2 Ins. WIS)
    Bracers: Epic Ethereal Bracers; Dumathoin's Bracers
    Gloves: Fully Upgraded Gauntlets of Immortality
    Boots: Tier 3 Greensteel Boots with +45 HP, Displacement Clickies, DEX skill bonus and Smoke Screen
    Armor: Epic Red Dragonscale Robe
    Quiver: Epic Elite Quiver of Poison

    Some useful things to slot as augments:
    False Life +40, CHA +8, Ins. CHA +2, Good Luck +2, Globe of True Imperial Blood, Golem's Heart, Sapphire of Crushing Wave Guard, Skills you might need

    I use Minos in combination with Ethereal Bracers for PRR/MRR and Saves or
    I change to Dragon Masque and Dumathoin's for more damage, Deception and PRR/MRR depending on content and group/solo play.
    Jeweled Cloak vs. Wolf Cloak is a thing of preference for more damage vs. Spell Absorbtion and more augment slots also depending on content.
    I will put a link to this post in the OP.
    Did you take the negative level with the Epic Litany of the Dead or did you TR into Lawful Neutral? Also, what shurican's do you mostly use? And finally, although this may have already been covered, is it worth dropping Blinding Speed for another feat because of the Epic Ethereal Bracers?

  20. #680
    Community Member Firewall's Avatar
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    Quote Originally Posted by dioss View Post
    Did you take the negative level with the Epic Litany of the Dead or did you TR into Lawful Neutral?
    So far i took the negative level since i'm still collecting epic past lifes and did not want to spend TP for an alignment change. Once i'm back to heroic TR'ing i will go lawful neutral and use Celestia with UMD.

    Also, what shurican's do you mostly use?
    My recommendation for Thunderforged shuriken has not changed:
    - for trash, orange nameds and general purpose: Touch of Flames, Dragon's Edge, Mortal Fear
    - for non fire-immune bosses: Touch of Flames, Dragon's Edge, Crippling Flames
    - for fire-immune bosses: Touch of Shadows, Dragon's Edge, Burning Emptiness
    for the red slot i would use a Meteoric Star Ruby

    And finally, although this may have already been covered, is it worth dropping Blinding Speed for another feat because of the Epic Ethereal Bracers?
    Since i switch gear depending on quests i like to have the higher movement and attack speed as well as +1 reflex and dodge of Blinding Speed. This is personal preference of course. I still don't have any Shadar-kai past lifes so i need the dodge to reach the cap and i like to have the higher running and attack speed for kiting and solo invis speed runs. (Blinding Speed still gives +22% attack speed vs. 14% from the bracers and even a bit higher running speed)

    The only replacement worth mentioning - in my eyes - would be Epic Reflexes but the only situation where i would prefer not to fail a reflex save on a 1 is tanking Miior in EE Haunted Halls. In all other content if i roll a 1 and fail my reflex save this build has Improved Evasion, PRR/MRR, DR, Elemental Resistance from gear, ship buffs and potions/spells, Elemental Absorption from Ship buffs and Epic past lifes, Energy Sheath, Thick Skinned Action Boost in Legendary Dreadnaught etc. so that i only receive a small fraction of the original damage which can be healed easily.
    Last edited by Firewall; 11-06-2014 at 04:14 PM.

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