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  1. #241
    Community Member Firewall's Avatar
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    Quote Originally Posted by elcagador View Post
    I have to test better the ten k stars feature but so far haven't seen much diference on dps while activating it. (it also don't seem to give the extra shot penalty so not sure if it is working propertly with this build)

    And since I already have dr 10 good from the mabar cloak and also I have a Pinion bow, I was thinking about a lesser ranger splash, like 18 monk/ 2 Ranger, just to fit more features for manyshot with a bow for burst dps while the monk capstone crit range is fixed.

    Is there any way to bypass bludgeon DR with shuriken, like for the example the Truthful One DR ?
    10k stars does not give you more damage, only more attacks and it does also not give you a penalty to the extra shots but a penalty to the Doubleshot effect if you have any item or the Epic feat that grants it to you.

    I cannot recommend taking two ranger levels but that's your choice.

    So far i'm not aware of any way to bypass bludgeoning DR with a shuriken but if you use the The Morning Star or a triple positive GS shuriken you will do quite enough bonus damage to maintain good DPS even on undead.

  2. #242

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    Quote Originally Posted by ArcaneArcher52689 View Post
    you forgot:
    • Sniper Shot: Ranged Attack: Performs a ranged attack with +2[W], a +4 bonus to-hit, +2 to critical threat range, and +2 to Critical Damage Multiplier. On Damage: The target will become momentarily confused and rendered vulnerable to sneak attacks for four seconds as if affected by the bluff skill
    • Aimed Shot: Ranged Attack: Performs a ranged attack with +10 to hit and +1 Critical Damage Multiplier. On Damage: If you are in the Archer's Focus stance and Manyshot is not active, gain three stacks of Archer's Focus. (Cooldown: 10 seconds)
    • Merciful Shot: Ranged attack: Deals +3[W] damage. On Sneak attack: If the target is below 20% health, deal 500 damage.
    • Head Shot: Ranged Attack: Perform a ranged attack that is automatically considered a critical threat. On vorpal: 500 damage. (Cooldown: 60 seconds)


    Not to mention the increased SA/PBS range from the cores, or some of the other passive boosts.
    I'd look for verification on this. As Firewall has corrected me about so many times, "Ranged" and "Thrown" are not the same. Ranged Alacrity, for instance, doesn't work with thrown weapons, so why would enhancements for ranged attacks work with thrown weapons if not specifically stated?
    Editor, The Book of Syncletica 2nd Edition: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide
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  3. #243

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    Quote Originally Posted by Firewall View Post
    10k stars does not give you more damage, only more attacks and it does also not give you a penalty to the extra shots but a penalty to the Doubleshot effect if you have any item or the Epic feat that grants it to you.

    I cannot recommend taking two ranger levels but that's your choice.

    So far i'm not aware of any way to bypass bludgeoning DR with a shuriken but if you use the The Morning Star or a triple positive GS shuriken you will do quite enough bonus damage to maintain good DPS even on undead.
    Concur.

    A triple-positive star on a Shuricannon may be the only way to take down things like Sor'jek the Lich in "Stealer of Souls." He's undead and has up to 50/Bludgeon+Magic DR. We'll have to rely on the star's effects, as we often do with the limited types we have. I'm optimistic that it would work well; my Triple Positive takes down undead giant skeletons in the Subterrane quite well, and took down the boss Garamol as well.
    Editor, The Book of Syncletica 2nd Edition: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide
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  4. #244
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    Quote Originally Posted by Spencerian View Post
    I'd look for verification on this. As Firewall has corrected me about so many times, "Ranged" and "Thrown" are not the same. Ranged Alacrity, for instance, doesn't work with thrown weapons, so why would enhancements for ranged attacks work with thrown weapons if not specifically stated?
    I have a 8/6/1 ranger/monk/rogue shadar-kai rolled up using all of these abilities, and they all work with shuriken. So far, I have not been able to tell if the extra shuriken gain the same bonuses/multipliers, but I think they do.

    Also, for enhancements at least, they appear to have marked bow only attacks as "archery" attacks. A nice change.

  5. #245

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    Quote Originally Posted by ArcaneArcher52689 View Post
    I have a 8/6/1 ranger/monk/rogue shadar-kai rolled up using all of these abilities, and they all work with shuriken. So far, I have not been able to tell if the extra shuriken gain the same bonuses/multipliers, but I think they do.

    Also, for enhancements at least, they appear to have marked bow only attacks as "archery" attacks. A nice change.
    Interesting. It's too pricey for me to consider on most of my characters, but I do have an Half-Elf Monk AA that might be able to try some of that out when she pulls out a star just to be colorful.
    Editor, The Book of Syncletica 2nd Edition: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide
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  6. #246
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    I have a halfling monk I want to convert to this before I commit to a drow tr. That means I'm down one feat and I'm not sure whether to drop dodge or combat expertise. 10% AC sounds like a lot but so does 3% dodge.

  7. #247
    Community Member Firewall's Avatar
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    Quote Originally Posted by hakunamatataa View Post
    I have a halfling monk I want to convert to this before I commit to a drow tr. That means I'm down one feat and I'm not sure whether to drop dodge or combat expertise. 10% AC sounds like a lot but so does 3% dodge.
    If you drop Combat Expertise it makes no sense to take Bulwark of Defense either because you need to be in a defensive stance to benefit from it. So i would either drop Dodge or Deflect Arrows.

  8. #248
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    Quote Originally Posted by Firewall View Post
    If you drop Combat Expertise it makes no sense to take Bulwark of Defense either because you need to be in a defensive stance to benefit from it. So i would either drop Dodge or Deflect Arrows.
    I'm thinking I'm gonna have to drop Dodge and I couldn't fit in Deflect Arrows in the first place. What do the saves and AC look like before Bulwark? I'm having trouble imagining that 2 saves and 4 AC are really that important. I was thinking about taking either Epic Reflexes or Improved Martial Arts for the +0.5 weapon die instead.

  9. #249
    Community Member Firewall's Avatar
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    Quote Originally Posted by hakunamatataa View Post
    I'm thinking I'm gonna have to drop Dodge and I couldn't fit in Deflect Arrows in the first place. What do the saves and AC look like before Bulwark? I'm having trouble imagining that 2 saves and 4 AC are really that important. I was thinking about taking either Epic Reflexes or Improved Martial Arts for the +0.5 weapon die instead.
    Once you are over a certain threshhold where AC starts to make a difference every bit of AC counts. And every full 10 poins you get one more because of Combat expertise. Against some melee bosses you can switch to mountain stance to get even more bonus to AC. I can get about 170 AC in mountain stance now and still don't have all the epic past life feats.

    The same is true for saves. If you have high enough saves every point counts. +2 saves is a 10% better chance to avoid spells, traps etc.

    Improved Martial arts i wouldnt even consider: 0.5[1d2] is one point of extra damage at best. Definately not worth a feat.
    Last edited by Firewall; 02-07-2014 at 06:19 PM.

  10. #250
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    My shuricannon is trucking along at level 15 now. I just took down Sinvala (the extra black dragon in 'Mired in Kobolds') with only my trusty healbot hireling for backup. It was on Hard, so a CR 24 dragon, but strafing away with the triple-positive greensteel star won the day. (Helped by enough Ninja Poison to be ticking for what looked like 3-digit amounts, I must admit.)

    Feels good.

  11. #251
    Community Member Firewall's Avatar
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    Quote Originally Posted by GrantAnderson View Post
    My shuricannon is trucking along at level 15 now. I just took down Sinvala (the extra black dragon in 'Mired in Kobolds') with only my trusty healbot hireling for backup. It was on Hard, so a CR 24 dragon, but strafing away with the triple-positive greensteel star won the day. (Helped by enough Ninja Poison to be ticking for what looked like 3-digit amounts, I must admit.)

    Feels good.
    Gratz!

  12. #252
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    I've just got mine to 11 and like everyone else, it's been great fun! One thing I've struggled with is generating enough ki to use 10k stars and shadow fade. I can use one or the other and then sneak to regenerate but that's quite a slow play style. I haven't taken anything in Henshin yet and was wondering whteher crane would be better than tortoise to generate ki on criticals - or is that again just melee?

    I'm still using shadow star as don't have Cot6 pack (I'm FTP) and no one seems to run shroud these days when I'm on for some GS mats lol. Will run my level 20 through friends in low places to try and get the lvl 14 named shuriken.

  13. #253
    Community Member Firewall's Avatar
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    Quote Originally Posted by Isillion View Post
    I've just got mine to 11 and like everyone else, it's been great fun! One thing I've struggled with is generating enough ki to use 10k stars and shadow fade. I can use one or the other and then sneak to regenerate but that's quite a slow play style. I haven't taken anything in Henshin yet and was wondering whteher crane would be better than tortoise to generate ki on criticals - or is that again just melee?

    I'm still using shadow star as don't have Cot6 pack (I'm FTP) and no one seems to run shroud these days when I'm on for some GS mats lol. Will run my level 20 through friends in low places to try and get the lvl 14 named shuriken.
    The Tier 2 Henshin Mystic Enhancement "Contemplation" gives +1 passive Ki regeneration if you put 3 ranks into it. I would strongly advise to take it as soon as you feel you need it.

    Way of the Elegant Crane only works with melee weapons unfortunately.

  14. #254

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    Quote Originally Posted by Firewall View Post
    The Tier 2 Henshin Mystic Enhancement "Contemplation" gives +1 passive Ki regeneration if you put 3 ranks into it. I would strongly advise to take it as soon as you feel you need it.

    Way of the Elegant Crane only works with melee weapons unfortunately.
    Also don't be afraid to maximize the Stealthy ability to give you another +1 to passive ki generation while you are in stealth, as well as Hide/Move Silently bonuses.

    While Way of the Elegant Crane can't help with ki in this build, the Way of the Tenacious Badger can. When you are at 50% health or less, you gain +1 passive ki as well as attack bonuses.

    As you reach level 12 and gain Greater Ocean Stance, ki will not be as dire if you have all these trained and use stealth from time to time.
    Editor, The Book of Syncletica 2nd Edition: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide
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  15. #255
    Community Member Firewall's Avatar
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    I would not advise to take Way of the Tenacious Badger over Patient Tortoise. The build is already a bit low on HP and due to the already good defensive abilities very seldom drops below 50% HP. And if you actually are below 50% you are either dead or quickly healed by a healer or hireling so that the passive Ki regeneration bonus has next to no effect. Extended times in quests at below 50% HP simply don't happen or you do something very wrong.

    From what he wrote in his post he already uses the passive Ki regeneration from Sneaking already.
    Last edited by Firewall; 02-10-2014 at 10:35 AM.

  16. #256
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    Quote Originally Posted by Firewall View Post
    I would not advise to take Way of the Tenacious Badger over Patient Tortoise. The build is already a bit low on HP and due to the already good defensive abilities very seldom drops below 50% HP. And if you actually are below 50% you are either dead or quickly healed by a healer or hireling so that the passive Ki regeneration bonus has next to no effect. Extended times in quests at below 50% HP simply don't happen or you do something very wrong.

    From what he wrote in his post he already uses the passive Ki regeneration from Sneaking already.
    Thanks for the replies and yes I do have stealthy already. Will see what level 12 brings and spend enhancements on ki regen areas if need be.

  17. #257
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    Quote Originally Posted by Isillion View Post
    Thanks for the replies and yes I do have stealthy already. Will see what level 12 brings and spend enhancements on ki regen areas if need be.
    I found that the passive regen from 3 points in Contemplation, in Henshin, was enough for me to be comfortable. By the time 10k Stars cools down, I've got close to enough to do it again.

    I took Monkey for my animal path - I haven't found room yet to wear gear with elemental resists, so have been lugging stacks of potions and leaning on my +8 resists from Monkey.

  18. #258
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    Default ThunderForge

    Since this thread is devoted to the idea that a throwing star build can work, I expect you guys will care quite a bit about this.

    Over in the Lammania thread for new content they are discussing the new weapon crafting system, and it entirely lacks many kinds of weapons, including our beloved stars. More voices means more attention, tell them we want support.

    https://www.ddo.com/forums/showthrea...l-introduction


    On a related note, I observed the list of items in the thread, and I've found a combo that would be quite potent.
    The below is theoretical based on what is posted, and the point is to demonstrate its potential for us.

    1 short sword with
    Touch of Flames
    On Hit: 10d6 Fire Damage

    Wrath of Flames
    On Hit: 5% Chance AOE 10d20+400 fire damage – DC 50 Reflex Save for half

    Mortal Fear
    On Hit: 8d8 Force Damage (DC 45 Will negates) + On Vorpal: Phantasmal Killers (DC 45 Will/Fortitude Save vs. Fear)

    and if they add the star
    1st Degree Burns
    5d6 Fire Damage + Stacking 1% Vulnerability 3 sec, max 20 stacks (triggers once/2 seconds) (stacks with other sources of vulnerability)

    Paralyzing Fear
    On Hit: 10% chance to Paralyze (DC 50 Will Save vs. Fear) for 5 sec

    Mind Breaker
    On Hit: 5% Chance Will Save -5, Hold Monster Attempt

    By my estimation that's 1 instant kill attempt, 2 CC procs, 1 AoE blast chance and a vulnerability stack.
    Last edited by TheDr0wRanger; 02-19-2014 at 01:00 PM. Reason: Added Clarification

  19. #259
    Community Member Firewall's Avatar
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    I already posted twice there that they should add throwing weapons to the list.

    Still i don't think they will for two reasons:

    First shuriken have such a high attack speed that if you could craft the same enhancements on a shuriken that you can have on a standard weapon you would have DPS that is way higher than everything else. With the bugs in the AA tree and the LD and Fury ED that would be quite overpowered. They could add special crafting recipies solely for throwers to balance them more but that would probably take more time than they want to invest.

    Second is that throwing weapons in the game in many ways behave more like ammunition and not like a weapon. So a shuriken behaves more like an arrow or bolt than like a bow or xbow. That is probably why the enhanced crit ranges from enhancements do not work (since ammo has no crit range, only weapons have) and also the reason why there is stuff that should not work with throwing weapons yet it does. Even the spelltouched bug that they kept as a feature is related to throwers behaving quite different than other weapons. So i guess they would have to put a lot of effort into changing the coding for throwers in the game to make it work (and probably with those changes other things would not work anymore) which is very unlikely after 100 turbine employees have been thrown out.


    The item effects you list will most likely not work on a shuriken if you craft them on an offhand weapon - just like most effects on weapons don't. The only thing that works damage wise are AOE effects so if we are lucky maybe Wrath of Flames will work in such a way. Nightmare, Paralyzing, bonus damage to single targets and all that stuff do not work on the main hand weapon if you have them on an offhand item on the life servers and i don't think that will change. Still i agree that it would be very nice. Even if only Wrath of Flames would work.

    If you want lots of (less random) effects on your attacks i recommend to craft an alchemical shuriken. You will have an additional AOE effect (Tier 3) to the two you already get from Celestia, a bit CC (Tier 1 earth), 2 additional points of DEX (Tier 2 air), some more damage and a red slot in which you can put a Mabar Augment with Level Drain on Vorpal which will also help drop saves against the CC effects on Tier 1.
    Last edited by Firewall; 02-19-2014 at 06:00 PM.

  20. #260
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    Something else from the update.. could be put into Morning Star I suppose.

    Ruby Eye of the Tempest

    Minimum Level: 1
    Double-click to upgrade an item with a 2% Chance On Hit to cause a bolt of lightning to strike your target, dealing 1 to 20 damage per Minimum Level of the weapon to all nearby enemies.
    This augment can go in a Red, Orange, or Purple Augment Slot.

    http://ddowiki.com/page/Item:Ruby_Eye_of_the_Tempest
    Last edited by Arcanegrin; 02-19-2014 at 06:35 PM.

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