So with the changes of enhaments from U19 i decided to finally try a new build similar to Jugg but with some twists. First its a TWF build and its not centered one.
The split its 12 Wiz / 6 Rng / 2 Rg
So what that build have vs Jug?
Jaeger have
+Improved Evasion
+Some buffs can be casted instead of scrolling
+More sp
+Acces to some PRE with more melee oriented than Artificer (Tempest)
+Sneak Dmg
Jugg have
+HP (D6 Arti vs D4 Wiz)
+Pet (can be usefull leveling)
+Some unique buffs (like deadly)
+Can be centered and use monk unique stuff (if you like that kind of stuff)
+Better saves
Both still keeps traps skill, high melee dmg and multshoot godness.
I never been a fan of monk, so i decided to roll something not KI oriented.
The idea its basically pick the Tempest stuff (you can pick all stuff but the cores with Rng6) and pick also some nice sneak dmg from assassin and sniper (and poison stance).
You need to be WF, but on U20 when Iconics will be able to TR/LR BF will be a better option (cause you can pick Reconstruccion as a SLA and will save you SP on the long way).
Stats are (with a tomes +4) ->
STR 17 (21)
DEX 13(17) <- to pick GTWF
CON 17 (21)
INT 16 (20)
WIS 6 (10)
CHA 6 (10)
Progression:
Ro/Ra/Ra/Ra/Ra/Ra/Ra/Wi/Wi/Wi/Wi/Ro/Wi/Wi/Wi/Wi/Wi/Wi/Wi/Wi
Feats are near the same that Jugg but you have some extra choices (so can pick Extend for longer Displacements for exemple) and TWF line its free from Ranger.
Level 1 (Rogue)
Feat: (Selected) Mithral Body
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Automatic) Bow Strength
Level 3 (Ranger)
Feat: (Selected) Power Attack
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 4 (Ranger)
Feat: (Automatic) Diehard
Level 5 (Ranger)
Feat: (Automatic) Precise Shot
Level 6 (Ranger)
Feat: (Selected) Cleave
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Automatic) Archer's Focus
Level 7 (Ranger)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Level 8 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Automatic) Magical Training
Level 9 (Wizard)
Feat: (Selected) Great Cleave
Level 10 (Wizard)
Level 11 (Wizard)
Level 12 (Rogue)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Wizard)
Feat: (Wizard Bonus) Quicken Spell
Level 14 (Wizard)
Level 15 (Wizard)
Feat: (Selected) Two Weapon Defense
Level 16 (Wizard)
Level 17 (Wizard)
Level 18 (Wizard)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Wizard Bonus) Mental Toughness
Level 19 (Wizard)
Level 20 (Wizard)
Level 21
Feat: (Selected) Overwhelming Critical
Level 22
Level 23
Level 24
Epic Feat