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  1. #221
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    Default Updated first post has been a while?

    I'm seeing the enhancements and feats haven't been updated in the original page one post in over a year.
    Is it really still up to date?

    What about reaper mode with the serious self healing nerf? ?
    What CC can this do to the reapers?

  2. #222

    Default

    Quote Originally Posted by Finn42 View Post
    I'm seeing the enhancements and feats haven't been updated in the original page one post in over a year.
    Is it really still up to date?

    What about reaper mode with the serious self healing nerf? ?
    What CC can this do to the reapers?
    The enhancements in-game haven't changed for several years, so there's been no need to update the build's enhancements.

    This isn't a reaper build, and likely will never be, because pale masters in and of themselves aren't suited for reaper. If you want to play a CC wizard in reaper I would think you're better off as an archmage.

  3. #223
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    I do not understand how do you got 4 AP on the first level.

  4. #224

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    Quote Originally Posted by Maraq View Post
    I do not understand how do you got 4 AP on the first level.
    It's not immediately when you start. You gradually earn 4 AP each level as you approach the next level.

  5. #225
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    Quote Originally Posted by EllisDee37 View Post
    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Pale Trapper
    Level 28 Human
    (18 Wizard / 2 Rogue / 8 Epic) 
    
    Abilities          28pt    32pt    34pt    36pt
    Strength            10      14      10      12
    Dexterity            8       8       8       8
    Constitution        16      16      18      18
    Intelligence        18      18      18      18
    Wisdom               8       8       8       8
    Charisma             8       8       8       8
    
    Skills              Ranks
    Concentration        23
    Spellcraft           23
    Heal                  7
    Repair                4
    Perform               2
    Search               23
    Spot                 23
    Disable Device       23
    Open Lock             5 
    Balance               4
    Jump                  4
    Haggle                4
    Swim                  2
    Tumble                1
    UMD                   1
    
    Feats
     1 : Insightful Reflexes
     1H: Toughness
     2W: Empower Spell
     3 : Spell Focus: Enchantment or Past Life: Arcane Initiate
     6 : Extend Spell
     6W: Heighten Spell
     9 : Maximize Spell
    12 : Spell Penetration
    12W: Spell Focus: Necromancy
    15 : Greater Spell Focus: Necromancy
    17W: Quicken Spell
    18 : Greater Spell Penetration
    21E: Epic Spell Penetration
    24E: Great Ability: Intelligence
    26E: Nullification +20
    27E: Great Ability: Intelligence
    28E: Toughness
    
    Magister
    Intelligence VI
    Unearthly Reaction II
    Necromancy Specialist III
    Sigil of Energy Negation II
    Piercing Spellcraft III
    Arcane Adept
    Twist 1: Energy Burst
    Twist 2: Endless Faith
    
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Repair (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Swim (+2)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Skill: Concentration (+2)
    Skill: Heal (+2)
    Skill: Perform (+2)
    Skill: Spellcraft (+2)
    Feat: (Selected) Insightful Reflexes
    Feat: (Human Bonus) Toughness
    
    
    Level 2 (Wizard)
    Skill: Concentration (+3)
    Skill: Spellcraft (+2)
    Skill: Spot (+1)
    Feat: (Wizard Bonus) Empower Spell
    Enhancement: AM Core: Grease
    Enhancement: AM1: Energy of the Scholar I
    Enhancement: AM1: Spell Critical
    Enhancement: PM Core: Dark Reaping
    
    
    Level 3 (Wizard)
    Skill: Concentration (+1)
    Skill: Spellcraft (+2)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Feat: (Selected) Spell Focus: Enchantment or Past Life: Arcane Initiate
    Enhancement: AM2: Improved Empower I
    Enhancement: AM2: Improved Empower II
    Enhancement: AM2: Improved Empower III
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: PM1: Deathless Vigor I
    Enhancement: PM1: Deathless Vigor II
    
    
    Level 5 (Wizard)
    Skill: Concentration (+1)
    Skill: Spellcraft (+2)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Enhancement: PM Core: Shroud of the Zombie
    Enhancement: AM Core: Web
    Enhancement: PM1: Negative Energy Conduit I
    Enhancement: PM1: Negative Energy Conduit II
    
    
    Level 6 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Extend Spell
    Feat: (Wizard Bonus) Heighten Spell
    Enhancement: PM1: Deathless Vigor III
    Enhancement: PM1: Spell Critical: Negative Energy
    
    
    Level 7 (Wizard)
    Skill: Concentration (+1)
    Skill: Spellcraft (+2)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Enhancement: PM Core: Shroud of the Vampire
    Enhancement: AM Core: Stinking Cloud
    Enhancement: AM3: Intelligence
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: PM3: Intelligence
    
    
    Level 9 (Rogue)
    Skill: Concentration (+1)
    Skill: Disable Device (+5)
    Skill: Open Lock (+1)
    Skill: Search (+5)
    Skill: Spot (+1)
    Feat: (Selected) Maximize Spell
    Enhancement: AM2: Improved Maximize I
    Enhancement: AM2: Improved Maximize II
    Enhancement: AM2: Improved Maximize III
    
    
    Level 10 (Wizard)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: AM4: School Mastery: Conjuration
    Enhancement: PM2: Spell Critical: Negative Energy
    
    
    Level 11 (Wizard)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: AM4: Intelligence
    Enhancement: PM3: Spell Critical: Negative Energy
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Spell Penetration
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    Enhancement: AM4: Improved Heighten I
    Enhancement: AM4: Improved Heighten II
    
    
    Level 13 (Wizard)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: PM1: Negative Energy Conduit III
    Enhancement: PM4: Intelligence
    Enhancement: Human Core: Human Versatility: Skill Boost
    
    
    Level 14 (Wizard)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: PM Core: Shroud of the Wraith
    Enhancement: AM Core: Dimension Door
    Enhancement: PM4: Spell Critical: Negative Energy
    
    
    Level 15 (Wizard)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Greater Spell Focus: Necromancy
    Archmage Tree Reset
    Enhancement: AM Core: Hypnotism
    Enhancement: AM1: Energy of the Scholar I
    Enhancement: AM1: Spell Critical
    Enhancement: AM Core: Otto's Resistable Dance
    Enhancement: AM2: Improved Empower III
    Enhancement: AM2: Improved Maximize III
    Enhancement: AM Core: Hold Person
    Enhancement: AM3: Intelligence
    Enhancement: AM Core: Charm Monster
    Enhancement: AM4: Improved Heighten II
    Enhancement: AM4: School Mastery: Enchantment
    Enhancement: AM4: Intelligence
    Enhancement: AM3: Spell Penetration I
    Enhancement: AM3: Spell Penetration II
    
    
    Level 16 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Spellcraft (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: AM2: Spell Critical
    
    
    Level 17 (Wizard)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Wizard Bonus) Quicken Spell
    Enhancement: PM2: Improved Quicken I
    Enhancement: PM2: Improved Quicken II
    Enhancement: PM2: Improved Quicken III
    
    
    Level 18 (Wizard)
    Skill: Concentration (+1)
    Skill: Spellcraft (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Greater Spell Penetration
    Enhancement: PM5: Necromantic Focus
    Enhancement: PM5: Improved Shrouding
    
    
    Level 19 (Wizard)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: AM3: Spell Critical
    Enhancement: AM4: Spell Critical
    
    
    Level 20 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Spellcraft (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: PM Core: Shroud of the Lich
    Enhancement: AM Core: Hold Monster
    Enhancement: H1: Human Adaptability: Intelligence
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic Spell Penetration
    
    
    Level 24 (Epic)
    Ability Raise: INT
    Feat: (Selected) Great Intelligence
    
    
    Level 26 (Epic)
    Feat: (Selected) Nullification +20
    
    
    Level 27 (Epic)
    Feat: (Selected) Great Intelligence
    
    
    Level 28 (Epic)
    Ability Raise: INT
    Feat: (Selected) Toughness
    
    <End of Build>
    I mean this one. How did you get 6 AP at the second level?

    Enhancement: AM Core: Grease - 1AP
    Enhancement: AM1: Energy of the Scholar I - 2AP
    Enhancement: AM1: Spell Critical - 2AP
    Enhancement: PM Core: Dark Reaping - 1AP
    Last edited by Maraq; 09-29-2017 at 10:52 AM. Reason: grammar

  6. #226

    Default

    Quote Originally Posted by Maraq View Post
    I mean this one. How did you get 6 AP at the second level?
    You gradually earn 4 AP each level. Since we don't spend any AP on level 1, we start level 2 with 4 AP to spend instead of the normal 0, and then gradually earn another 4 AP on the way to level 3 for a total of 8 AP to spend on level 2.

  7. #227
    Community Member nordlav's Avatar
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    Default Level 26 Epic feat

    Hi, I've enjoyed this build as a "taste test" for my first caster build taken to cap. Probably a newbie caster question, but I've just hit lvl 26 and I when I access the Fatespinner to advance (to lvl 26), the trainable Class feat list does not have "Spell Power: Necromancy" showing for selection as per the OP's build summary. I've followed the build as posted and appear to have the prereqs. I have full 5 ranks in Magister and Draconic and am working through Fatesinger atm. No Divine destiny spheres accessed yet.
    Am I missing something obvious here?
    "Knowledge is knowing that a tomato is a fruit. Wisdom is not putting it in a fruit salad."

  8. #228
    Build Constructionist unbongwah's Avatar
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    http://ddowiki.com/page/Epic_Destiny_Feats

    Oddly, you need to max out a Divine ED before you can take Epic Spell Power: Negative, even though - ya know, Pale Masters. Instead I would probably take ESP:Force or whatever's your primary DPS Spellpower outside Necro.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  9. #229
    Community Member nordlav's Avatar
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    Default

    Quote Originally Posted by unbongwah View Post
    http://ddowiki.com/page/Epic_Destiny_Feats

    Oddly, you need to max out a Divine ED before you can take Epic Spell Power: Negative, even though - ya know, Pale Masters. Instead I would probably take ESP:Force or whatever's your primary DPS Spellpower outside Necro.
    Thanks very much. I read something along those lines and saw Necro was a Divine only spell focus, but it wasn't quite clear to me how it worked, so I wanted to verify before moving on as you have suggested.
    "Knowledge is knowing that a tomato is a fruit. Wisdom is not putting it in a fruit salad."

  10. #230
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    Question Help feeling less useless while duoing

    Hello, I'm currently duoing with a THF first-life paladin, while playing this build as a first-lifer as well. We've hit 11 recently, and increasing I'm feeling like other than trapping, I don't contribute much. When I try to be more aggressive with spell casting, I find myself out of SP on all but the most generous of quests. I'm curious if this will get better once I get access to the insta-kill spells, if this is just how things are as a first life, or if I'm doing something wrong.

  11. #231

    Default

    First life, brand new to casters? Yeah, that sounds about right. Spell point management is the main skill new casters have to learn.

    Solo tactics and duo tactics are different. Don't worry about kill count when duoing with a paladin. Instead, focus on strategic crowd control, and use area of effect damage over time spells when there are lots of enemies at once. These will both bring tangible (and visible!) benefit to the questing experience and the kill counts will seem less relevant.

    One common tactic is to cast web and wall of fire in the same spot. Enemies get stuck and burn, and the paladin can fight right inside it to grab the stragglers that don't get stuck.

    A common tactic is to switch to the conjuration archmage school and spam the web SLA, which is super cheap. You can cast a ton of webs that way. Even without wall of fire, webs are great.

    Target champions:
    - Hold Person is a fantastic way to nullify a champion, and the pleasing blue circles are a welcome sight to any melee character.
    - Even better is to charm champions so they work for you. Charm and Dominate are both pretty fun.
    - For undead, you can try Halt Undead and Command Undead
    - For ooze you can try Ooze Puppet

    In general, if your contribution to killing seems like a pointless waste of spell points compared to your party, hang back and focus on selective crowd control instead.

    Unfortunately, insta-kills are even more expensive in terms of spell points, so getting insta-kills will definitely not help with your spell point management. But you can greatly improve the questing experience with selective casting. For example, toss down a web and then insta-kill the caster in the back while the paladin chops up the melee stuck in your web.

  12. #232
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    Where can I find a list of suggested spells to learn each level?

  13. #233
    Community Member C-Dog's Avatar
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    Default

    The very first line of the very first post has a link to the original version of this updated PT.

    In that thread, there are several informative posts...


    ... but I reading the whole thing wouldn't be a bad idea.

    (34/23 - Edited to update links to new forum formating)
    Last edited by C-Dog; 04-29-2023 at 11:55 AM.

  14. #234
    Community Member DDOstream_Shoemaker's Avatar
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    Wink Placeholder

    Quote Originally Posted by EllisDee37 View Post
    reserved
    Quote Originally Posted by EllisDee37 View Post
    i think i want several posts here at the start
    Quote Originally Posted by EllisDee37 View Post
    let's see, i want a stat/dc breakdown post, a gear post, and probably a tactics post.
    Quote Originally Posted by EllisDee37 View Post
    okay last placeholder and I should be good to go
    I reserve the right to hold this place. Any update on this build?

  15. #235
    Community Member The_Mud_Man's Avatar
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    Default

    Ok. I've been playing this build for a bit now. What sort of gear should I be farming/crafting? I'm level 7.

  16. #236
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    I'm currently level 10 testing this build and I have to say I do not enjoy it at all

    I think working a light repeater into the build will give it a much better sustain especially at the level im at

  17. #237
    Community Member C-Dog's Avatar
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    Default

    The first rule (imo) is "Have Fun!" Not every build will suit every player, so delete (or just back-burner as a mule for now?) and start something you might like more!


    Arti in place of Rogue adds a bit* of emergency long-ranged DPS beyond spell range, certainly, but you lose out on Evasion, which is a nice thing to have. And there's the issue of no Quick Draw to change back to your casting items. Ymmv which is better.

    (* A vorpal repeater, esp w/ a suffix like "of Deception" or "Tendon Slice", is certainly a great equalizer for any build, but without feats (beyond Arti's Rapid Fire) to support it don't expect too much.)

  18. #238

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    As written you can use a Great Crossbow if you like, and spend AP in the Harper tree to get Int to hit and damage.

  19. #239
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    Default

    Quote Originally Posted by Oddler View Post
    I'm currently level 10 testing this build and I have to say I do not enjoy it at all

    I think working a light repeater into the build will give it a much better sustain especially at the level im at
    Level 12 now , i just think this build is outdated, necro is week and the healing is so bad in reaper its just not worth it from my experance

    I've just invested in the arch-mage enhancement line and its so much easier ! , those SLA rock and now I feel like I can play the wizard to 20

    This build feel just outdated

  20. #240
    2014 DDO Players Council
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    Quote Originally Posted by Oddler View Post
    Level 12 now , i just think this build is outdated, necro is week and the healing is so bad in reaper its just not worth it from my experance

    I've just invested in the arch-mage enhancement line and its so much easier ! , those SLA rock and now I feel like I can play the wizard to 20

    This build feel just outdated
    The build was created before Reaper existed; of course it doesn't deal with the Reaper self-heal penalty.

    But it's a build "for new players"; that's right in the title. New players should not immediately be expecting to excel solo in the hardest difficulty.

    The problem might not be the build, but the expectations.
    Quote Originally Posted by ProducerRowan View Post
    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

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