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  1. #201

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    Quote Originally Posted by troublegurl View Post
    Is this build up to date?
    The build itself is largely up to date; maybe change some of the epic feats, but overall yes.

    However, the build concept may be outdated.

  2. #202
    Community Member troublegurl's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    The build itself is largely up to date; maybe change some of the epic feats, but overall yes.

    However, the build concept may be outdated.

    I'm new to clerics so trying to figure out a good build usually do a fighter class .
    I want a solo group play build this seemed good

  3. #203
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    I just took a modified version of this build up to 20. These notes are only if you plan on heroic playing this build, I didn't play it in epics TRing to try another Cleric at 20. Played extensively in Reaper with the build.

    Race - went Drow just because my character is always Drow. Doesn't really seem to matter what race you use.
    Enhancements - Went to 30 in RS instead of DD because the Aura is more important in Reaper. I went turn heavy in the RS tree plus the heal points. Went for Light bonuses in DD tree. Took one Evo +1.
    Feats - went Cleric of Amunator (sp?) for the turning. Found my turning very effective in Reaper once I got Mighty Turning from RS. You can easily turn undead in Reaper heroics and I didn't even have an eternal faith item. I was just using Seek Eternal Rest, keeping my CHA item high and using the RS tree enhancements. Great ability to have. Other feats...
    L1 - Maximize
    L3 - Empower
    L6 - PL Wizard
    L9 - Empower Healing
    L12 - Quicken
    L15 - SF Evocation
    L18 - Eschew Materials

    Eschew Materials is really good for those last couple levels of questing and allows you to dump 9 spots of inventory as you prepare to TR. I went Evo focus over Necro since Destruction usually seems to land until you get to level 18 but then energy drain plus destruction seems to land when you need it though at this point I am mostly using implosion (which is awesome and the main reason I feel you should go Evocation)

    The DPS of this build is terrible up through right around L8/9. You're basically a healer so act like it. From 10 to 20 though it takes off and is a lot of fun to play and a huge asset to any Reaper group where you can DPS, Heal, remove effects and so forth.

    Key equipment - Armor I used the Scavaged Warplate (high AC plus two slots) ML 8 from 8 to 14. At 14 I used the Blue Dragon Plate. Most of the stuff isn't great anymore but it is sharp looking, has a high AC and does give you spell lore and potency. Shield I used Fanion (GFL, Archmagi, Heavy Fort slotted) ML 14. Other key items to get are the Shimmer Cloak ML 15 from Mines (CHA 8, Spell Pen +3), Halcyonia ML 13 from Trial of the Archons (awesome overall healing helm) and Rem trade in Bracers ML 14 (could go with 7 but I went with 14 because you can more easily utilize the two slots with ML 12 augments).


    I am Awesomesauce!

  4. #204
    Community Member Raeaddil's Avatar
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    Default Debating on which domain

    Hmm I have a level 15 version of this build and am torn on what domain to take. Was liking Death domain but Knowledge looks good as well. Any recommendations?

  5. #205

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    Quote Originally Posted by Raeaddil View Post
    Hmm I have a level 15 version of this build and am torn on what domain to take. Was liking Death domain but Knowledge looks good as well. Any recommendations?
    I think death is ahead, but knowledge is a fine choice if you have spell pen issues.

    Death: +4 necro DC, destruction SLA, necrotic ray SLA, immune to level drain
    Knowledge: +2 all DCs, +4 spell pen

    I personally love necrotic ray, and destruction as an SLA is swoon-worthy since it gives you three different fingers to rotate.

  6. #206
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    Default Death Domain and Aureon deity choice

    I would like to play this build (thanks for the build by the way) the new cleric Death domain seems like a good fit.

    My question is this, regarding the Deity Based Feats does anyone know if the bonus from Aureon's Instruction the diety level 6 Unique Active Ability
    (+2 to your effective level for Turn Undead, +4 to maximum Hit Dice affected when using Turn Undead, and +4 to the total Hit Dice affected by Turn Undead.)
    will it stack with the Death domain
    (+2 to your effective Cleric level to Turn Undead, and +2 to the hit dice of undead effected.)?

    If so will it stack further with bonuses elsewhere?

    Is this worth the Diety choice?

  7. #207

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    It should stack, and both should stack with everything else as well.

    Currently the deity choice (Sovereign Host) is only giving you a free super heal once every 10 minutes, which is nice but not the be-all end-all. Feel free to choose any other deity for any reason.

  8. #208
    Community Member OxfordCalc's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    The build itself is largely up to date; maybe change some of the epic feats, but overall yes.

    However, the build concept may be outdated.
    Could you elaborate on this a bit? The build is good if you want a caster cleric, but caster cleric is a suboptimal build?

  9. #209

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    Quote Originally Posted by OxfordCalc View Post
    Could you elaborate on this a bit? The build is good if you want a caster cleric, but caster cleric is a suboptimal build?
    Pretty much, though now I think the worm has turned a bit and caster clerics are pretty useful for reaper.

  10. #210
    Community Member Kza's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    Pretty much, though now I think the worm has turned a bit and caster clerics are pretty useful for reaper.
    Agree, making a few cleric llives for more reaper xp... Fun not only doing warlocks!

    My advice- go elecric path. You get nice slas so you easy solo low skulls just with dps. (slas + bb soloing)
    In Group you have good evocation as ele path ( + evo). And you can do usual soundburst/great command/destru/implo + healing ( if needed depending).

    Death is ofcourse attractive if not just tring at 20, probably the way to go in reaper Epics.

    (If you solo reapers- remember soundburst. Stunning the reapers and kill them Before they even touch you. Good times)- thanks to the +evo from ele you dont even need it heightened

  11. #211
    Community Member OxfordCalc's Avatar
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    Quote Originally Posted by Kza View Post
    Agree, making a few cleric llives for more reaper xp... Fun not only doing warlocks!

    My advice- go elecric path. You get nice slas so you easy solo low skulls just with dps. (slas + bb soloing)
    In Group you have good evocation as ele path ( + evo). And you can do usual soundburst/great command/destru/implo + healing ( if needed depending).

    Death is ofcourse attractive if not just tring at 20, probably the way to go in reaper Epics.

    (If you solo reapers- remember soundburst. Stunning the reapers and kill them Before they even touch you. Good times)- thanks to the +evo from ele you dont even need it heightened
    I've been following this build (Ele domain) and liking it so far. Now my cleric is about to turn 11, and the build says to respec into Radiant servant for positive energy aura. Really don't want to lose Holy Smite. How do I damage the bad guys without it? Want to continue as Light side also.

    Do I need more spell penetration as I level?

    My cleric plays mostly on normal and hard. Don't think I'm ready for Reaper yet.

  12. #212

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    Quote Originally Posted by OxfordCalc View Post
    I've been following this build (Ele domain) and liking it so far. Now my cleric is about to turn 11, and the build says to respec into Radiant servant for positive energy aura. Really don't want to lose Holy Smite. How do I damage the bad guys without it? Want to continue as Light side also.
    You can stay light side if you like. Or you could delay the respec to the dark side to a later level. Note that the cost of respecing goes up in substantial jumps every 4 levels, which is why I slotted it in for level 11.

    Do I need more spell penetration as I level?
    Only if you go to the darkside and start using insta-kill spells. (Slay Living, Destruction) Which is the only reason to go darkside in the first place, IMO.

    EDIT: You also want spell pen for Greater Command, regardless if you're light side or dark side, but a light side cleric can probably let spell pen slide a bit and just not be as effective with gtr command.

  13. #213
    Community Member Paladin_of_Power's Avatar
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    I played this build on my second cleric life. Liked it. Chose death domain since I'm throwing death spells around, might as well bump your DC's up. The Holy Smite SLA was very nice to have, clerics need a low level AOE. Striving towards that on the Enhancement tree is a great idea. And the blindness is cherry on top. I made a few changes, I hung at level 12 so I could use my light spells and light spec in Ravenloft. This does very well vs. undead especially with the turning boost with Death Domain. Catacombs, Delaras and Ravenloft I pulled my own weight to say the least and typically lead the group. While still able to heal the group OK. Then at 14 I switched to The Dark Side and never looked back. Heighten is awesome great way to increase DC's. My Destruction and Slay Living DC's at level 18 were 47. Orange Skulls for everyone! Get in line for your death spell. Also decided to focus my enhancement trees on Necromancy, so I picked all the Necro DC and Necro spellpower stuff on Divine Disciple I could get my hands on. I think the cleric needs some better necromancy based AOE's as Inflict mass is pretty blah and the Negative Energy Burst is blah but I took and used them as they're cheap sp for *some* aoe damage. No crowd control with those unlike Holy Smite blindness. Against those with Death Ward I used Flame Strike, Firestorm and Cometfall and healed the rest of the team between some CC with SoundBurst and Greater Command. Chill Touch if they got close.

    Didn't think Power Word Stun was worth it, and since I'm not doing Epics with this toon, just heroic reincarnations I didn't need the core capstone.

    Here's the tree from my L18 Necropriest.



    Oh and I did Wheloon with another Necro cleric with a similar build. The orange skulls were flying, we did quite well.

  14. #214
    Build Constructionist unbongwah's Avatar
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    I mentioned this build in another thread and thought I would post an updated version here. This toon splashes wizard 3 for an undead form (I went vampire for +2 WIS) and other Pale Master bonuses. The main downside is you give up the last two Divine Disciple cores, so you lose access to two spells (Power Word Stun and Word of Balance) and +4 caster level +1 max CL bonuses. The upside is, well, you get to be a vampire. Which means undead immunities and you can self-heal from NEB SLA and self-targeted Inflict/Harm spells as well as positive spells.
    Code:
    Undead Cleric
    17/3 Cleric/Wizard
    True Neutral Human
    
    
    Level Order
    
    1. Cleric          6. Cleric         11. Cleric         16. Wizard
    2. Cleric          7. Cleric         12. Cleric         17. Wizard
    3. Cleric          8. Cleric         13. Cleric         18. Cleric
    4. Cleric          9. Cleric         14. Cleric         19. Cleric
    5. Cleric         10. Cleric         15. Wizard         20. Cleric
    
    
    Stats
                   28pt     32pt     Level Up
                   ----     ----     --------
    Strength         8        8       4: WIS
    Dexterity        8        8       8: WIS
    Constitution    16       16      12: WIS
    Intelligence    10       10      16: WIS
    Wisdom          18       18      20: WIS
    Charisma         8       12      24: WIS
                                     28: WIS
    
    Skills
              C  C  C  C  C  C  C  C  C  C  C  C  C  C  W  W  W  C  C  C
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Concent   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1     2  1  1  1  23
    Spellcr   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Heal      4  1  1  1  1  1  1  1  1  1  1  1  1  1     1     1  1  1  21
    Repair                                              1                  1
             ------------------------------------------------------------
             12  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3
    
    
    Feats
    
     1        : Maximize Spell
     1 Human  : Empower Spell
     3        : Quicken Spell
     6        : Heighten Spell
     9        : Empower Healing Spell
    12        : Spell Penetration
    15        : Spell Focus: Evocation OR Greater Spell Focus: Necromancy
    15 Wizard : Spell Focus: Necromancy
    18        : Greater Spell Penetration OR Extend Spell
    21 Epic   : Epic Spell Penetration OR Arcane Insight
    24 Epic   : Burst of Glacial Wrath
    26 Destiny: Epic Spell Power: Negative OR Guardian Angel
    27 Epic   : Embolden Spell OR Epic Damage Reduction
    28 Destiny: Mass Frog
    29 Destiny: Arcane Pulse OR Deific Warding
    30 Epic   : Intensify Spell OR Epic Will
    30 Legend : Scion of: Shadowfell
    
     2 Cleric : Death Domain
    
     1 Deity  : Follower of: Aureon
     6 Deity  : Aureon's Instruction
    
    
    Enhancements (80 AP)
    
    Divine Disciple (39 AP)
    
    • Emissary: Darkness, Sacred Defense, Enervation, Necrotic Ray
      1. Chill Touch III, Spell Critical: Negative
      2. Spellpower: Universal II, Spell Critical: Negative
      3. Necrotic Bolt III, Spellpower: Negative III, Spell Critical: Negative, Wisdom
      4. Negative Energy Burst III, Necromancy DC, Spell Critical: Negative, Wisdom
      5. Mass Inflict Moderate Wounds III, Negative Spellpower, Divine Empowerment
    Radiant Servant (23 AP)
    • Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing
      1. Extra Turning II, Bliss III
      2. Improved Turning I
      3. Intense Healing III, Unyielding Sovereignty
      4. Endless Turning I
    Pale Master (15 AP)
    • Dark Reaping, Shroud of the Vampire
      1. Negative Energy Conduit III, Spell Critical
      2. Cloak of Night I, Spell Critical
      3. Negative Energy Adept III, Spell Critical
    Human (3 AP)
    • Spell Power Boost, Wisdom
    Leveling Guide
    1. DD0 Emissary: Darkness; DD1 Chill Touch I, II, III
    2. DD1 Spell Critical: Negative; DD2 Spell Critical: Negative
    3. DD0 Sacred Defense; DD2 Spellpower: Universal I; DD3 Necrotic Bolt I, II
    4. DD3 Necrotic Bolt III; DD3 Spellpower: Negative I, II, III
    5. DD3 Spell Critical: Negative; DD3 Wisdom
    6. DD0 Enervation; DD4 Negative Energy Burst I, II, III
    7. Rad0 Healing Domain; Rad1 Bliss I; Rad1 Extra Turning I
    8. Rad1 Bliss II; Rad0 Pacifism; Rad1 Extra Turning II
    9. Rad1 Bliss III; Rad0 Positive Energy Burst; DD2 Spellpower: Universal II
    10. Rad3 Unyielding Sovereignty; DD4 Spell Critical: Negative
    11. DD4 Necromancy DC; (Bank 2 AP)
    12. DD0 Necrotic Ray; DD5 Mass Inflict Moderate Wounds I, II, III; DD5 Divine Empowerment
    13. DD5 Negative Spellpower; DD4 Wisdom
    14. Rad3 Intense Healing I, II
    15. PM0 Dark Reaping; PM1 Spell Critical; Rad2 Improved Turning I
    16. Rad3 Intense Healing III; Rad4 Endless Turning I
    17. Rad0 Improved Empower Healing; PM1 Negative Energy Conduit I, II; PM0 Shroud of the Vampire
    18. PM1 Negative Energy Conduit III; PM2 Cloak of Night I; PM2 Spell Critical
    19. PM3 Spell Critical; PM3 Negative Energy Adept I, II
    20. PM3 Negative Energy Adept III; Hum0 Spell Power Boost; Hum0 Wisdom
    Destiny (24 AP) Exalted Angel
    1. Avenging Light, Radiant Power III, Endless Faith III, Healing Power III
    2. (none)
    3. Piercing Spellcraft III
    4. Blood and Radiance III, Excoriate
    5. Leap of Faith
    6. Sun Bolt, Divine Wrath
    Twists of Fate (18 fate points)
    1. Piercing Spellcraft (Tier 3 Magister)
    2. School Specialist: Necromancy (Tier 2 Magister)
    3. Precise: Evocation (Tier 2 Draconic)
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  15. #215
    Community Member Paladin_of_Power's Avatar
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    I wish they had a good epic destiny tree for death domain cleric. It doesn't really fit into Divine Crusader or Exalted Angel with the former pushing fire and the latter with light spellpowers. Neither have any neg energy or Necromancy specific boosts (Necro DC's and crit % plus a few death spells).

    Would be nice if Exalted Angel had a split path you could choose that flips it over to a Necro cleric tree, like how Divine Disciple does.

    I tried playing my necro cleric at 29-30 today and just wasn't happy with the performance. Tried Divine Crusader then EA. I seem to recall my Soul Eater Fiend Warlock doing better with death spells in Legendary .

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