
Originally Posted by
VorpalKnight
For what its worth it also losses 20% glancing blow damage compared to 18 barb(Mad Munitions and angry arms each add 5% and Focus Wide adds 10% on vorpal for 12 secs).
I've considered the glancing blow damage, and it depends on what kind of 18 barb you're talking about. If its a barb that tried to keep the ranged ability - the glancing blow damage is lower or 10% higher depending on your race choice.
For instance, Lets try a Horc 18 Barb/1Fighter/1Cleric Like I suggested earlier with Ranged capability:
Feats #: 7 Regular + 1 Fighter + 3 Epic = 11 Feats
1. IC: Ranged 2. Bow Strength 3. WF: Ranged 4: PBS 5: Rapid Shot 6: Manyshot 7: Cleave 8: Great Cleave 9: Overwhelming Critical 10: Power Attack 11: IC: Slashing
This Build doesn't have stunning blow, and loses 30% on glance damage due to the lack of all THF feats.
Lets try a human version with 1 extra feat - Now you gain stunning blow.
If you abandon the cleric, you lose a very substantial amount of strength, and replace it with, say ranger to gain 2 feats back:
Now you have THF/ITHF - still down 10% glancing damage, and judging from my current cha and subtracting completionist, about 14 strength with insightful 3 taken into account.
Now lets incorporate the AP's from frenzy:
37 Points in Frenzy tree - gives +20% glance damage - Now, horc 18/1/1 Cleric is 10% behind
Horc 18/1/1Ranger is 10% ahead - but loses divine might altogether.
Lets try a Barb with no ranged feats altogether - now it can freely pick up GTHF, and pull 20% ahead. But, manyshot is now lost.
3 feats remaining, since 3 of the 6 ranged feats went toward THF. As a horc, one would go toward stunning blow, and still two feats hanging around as a horc, one would go toward completionist for me - and the other can be either epic fortitude perhaps or whatever you like.
Either way, you either lose divine might - which is incredibly important as far as I'm concerned, or lose complete ranged capability, also hard to go back on after getting used to having.
It'll still be effective, but the saves are still crappy and something major has to give, its seems like a better choice to just go this split and have it all. =D
I Forgot that it doesn't have Supreme cleave to spam, so momentum swings is not gonna be up as much as pure barb, that does make human or half elf a no brainier, for some reason I keep assuming that everyone has access to those barb features.
You know, I went with a Fighter/barb/cleric split for exactly that reason - and I didn't like it. With the monk, I spam my earth strikes and fists of iron in addition to my momentum swings, so in actual practical gameplay - extra momentum swings mean nothing to me, I can barely keep up with hitting the ones I have as quick as possible.
I am not a Completionist though, and also only have EAGA which is why not 100% sure if this build is better for me, wouldn't going Half be better for the extra SA dice considering that I have a free feat spot since I don't have to take completionist?
Ehh...not really. For several reasons actually. 1. Not having completionsit means you can take a more meaningful feat for the extra feat you would have. Personally, if I HAD to pick a barb split, I'd choose the ranged version because I find it very effective to snipe things when needed (especially when I run fury), and use the extra human feat to pick up stunning blow (raging + divine might = workable DC). Also, human looks much better =D. Additionally, human has access to another healing amp tier over helf, and allows for several action surge boosts - +3 extra strength/cha/and maybe even dex or con. Helf has, and causes a dump point for the first core which is a turn off.
That's one of the things that I like about your build and was curious about the other build that was linked, If i am gonna have bad saves might as well not bother with tr'ing and stick to barb, I want it to be as different as possible.
The saves is a MAJOR point if EE content is what you're building for. I ran a mid 50's reflex on the cleric version and just got torn up. Now, I'm hitting 70 and I'm seeing evades all over the place, much better. Furthermore, having a mid 70's fortitude save allows me to neglect flesh to stones etc..
I tried to be different, but I'm going where the power is - even if it means cookie cutter at this point in time. A lot of ones originality sometimes emerges from your playstyle, not just the build split. Two people can play the same split very differently, so it doesn't really bother me.
Also my naga just got the double clicking problem a few months ago, second one they send me, might wanna see if there's a logitech alternative as i hear they have better quality, just figured i toss that out there since you did advertise it, because I like the mouse but it seems that quite a lot of them get faulty after a year or so(first one had double clicking probs after 6 months).
Yea, I've been lucky with mine and had it for almost 2 years now and no issues. The logitech one will probably be my go-to if this naga craps out. Either way, having a mouse with lots of buttons is my major point - regardless of what the maker is.