Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
Degenerate Matter
I am running a Bladeforged version of this build 12F/6M/2P and really liking it though the Spell Points (SP) are really tight as I don't have a bauble nor a Green Steel Mana/ConOpp item yet.
For my buddy who likes Paladins and armor and doesn't believe in ranged weapons on his Paladins I built a Bladeforged 12F/2P/6Cleric and both of us are really liking it (he is currently level 21). He has more SP to begin with and with a Draining weapon the SP seem to last much more (we use it for Divine Might if his hit points are fine. The addition of Ameliorating Strike helps save mana as well. For him I wanted to make the build all out Melee Greatsword & the 6 Divine levels gives both the Bladeforged Transformation and Righteous Weapons (since Greatsword is the Diety's favored weapon) in addition the Kensei Focus on Greatswords. I shifted the Ranged feats for Adamantine Body and anything that would make his Melee better just to stay with the Greatsword theme. I still think the 12f/6m/2p is better but didn't fit him and both of us are liking the pure Melee max Greatsword theme.
Anyway, I wanted to say thanks for the comments on the Cleric vs FvS splash as FvS would have given more SP and maybe would have been better.
I'm not familiar with the Cleric enhancements so I couldn't tell you how much it costs to get any of those off the top of my head.
My point was that if you do switch to cleric, there isn't a whole lot of AP to spend in those trees. Something to keep in mind if you switch.
Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
Degenerate Matter
I come out at exactly the same point expenditure - currently i spend 7 AP in paladin for 1d6 damage against evil outsiders or undead and Tier 1 Divine Might
With cleric, I spend 7 ap on DM I, +1 enhancement bonus, and smite weakness.
If I want to grab other stuff like PRR, HP, or whatever - then I start cutting into my abilities from the other trees. Its actually looking kinda nice - After I'm done maxing out my saves via epic past lives, I'll do the fvs variant and see if my saves are still alright when I lose the pally levels.
I guess we have very different priorities I would never take the enhancement bonus, or have just 1 tier of DM.
I don't have FVS on my fighter currently but I have 2 FVS on my BF monk who also has 7 points to spare. I have settled pretty definitively on DMII and +3 to all saves vs spells. DMI is just terrible for me as I end up forgetting to keep it up, even more so on the fighter because DMII goes so nicely with power surge, so I use DMII even on my fighter with KotC.
The +3 to all saves is also really nice as it gets my monk to +70 all saves with just ship and GH (I don't want to rely on always having the fire finisher, tenser, yugo dex, etc up as I tend to forget them) and might be necessary even with all those buffs on a fighter.
Sure, different priorities are fine - but my number 1 priority on this build is DPS. Everything else is second to that.
With my mouse, I perform a rotation of haste boost + power surge + damage boost and I hit divine might along with that. I still end up hitting power surge occasionally, but its cooldown aligns with its duration so I never actually consume the following charge by mistake. Since I DM after my boosts end, I found DMII to be largely wasteful for me because it simply consumes the next charge as a result of its much shorter cooldown versus its tier 2 duration.
With like 23 charges, I've never run out of DMI's yet, so if you can get the rotation down DMII isn't worthwhile imo.
Thanks. That makes more sense now. Still interested in the gear setup on BF especially what most people are doing at cap for repair spell power and maybe repair skill &/or maybe repair crit &/or maybe repair amp. I am currently slotting a ML24 repair augment & repair skill augment & haven't replaced the repair amp trinket yet while leveling but may end up not having a red-slot available at cap and contemplating grinding the 'Ring of Master Artifice' though not happy about having to swap out a ring slot and in losing 50 mana when already mana-starved unless I slot 250 elsewhere though it is nice to periodically get a free repair.
I am thinking of switching to TWF and trying dual-Celetias to see if I can get 200% damage with them at cap when paired with a +100%/50% damage build... Will try to do some testing to verify if the +100% damage on dual-Celestias is more overall damage than +50% damage on other weapons on Raid Bosses or hard Red-Nameds.
Last edited by Nodoze; 01-29-2014 at 08:06 AM.
On my BF ranger I use these http://ddowiki.com/page/Item:Halcyon_Boots just a -10 from the ring iirc.
For trinket I would use planar or litany!
Argonnessen: Hilmir - Purkilius - Jinu - Vignir @ Blood Assassin´s
I have a head cold and can't think straight at the moment (as if I ever could).
I am trying to use this build (without Completionist) and I need help with the class and feat order please.
Well, Cetuss's updated bladeforged version was posted over here.
https://www.ddo.com/forums/showthrea...forged-Fighter
Osharan, Esharan, Osharina, Usharina, etc... I'm the 'sharans. Epoxy. Notverysexy.
I've taken the craft disturbing mental image feat... You have been warned!
Share and Enjoy!
Osharan, Esharan, Osharina, Usharina, etc... I'm the 'sharans. Epoxy. Notverysexy.
I've taken the craft disturbing mental image feat... You have been warned!
Share and Enjoy!
That would be very nice of you.
Here's what I have so far, but so far classes and feats are all over the place:
Code:Character Plan by DDO Character Planner Version 04.20.02 DDO Character Planner Home Page My Cetus-Build Level 20 Lawful Good Human Male (12 Fighter \ 2 Paladin \ 6 Monk) Hit Points: 318 Spell Points: 0 BAB: 18\18\23\28\28 Fortitude: 25 Reflex: 21 Will: 16 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 20) Strength 17 28 Dexterity 14 18 Constitution 14 18 Intelligence 8 11 Wisdom 11 14 Charisma 15 18 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Strength used at level 11 +3 Tome of Dexterity used at level 11 +3 Tome of Constitution used at level 11 +3 Tome of Intelligence used at level 11 +3 Tome of Wisdom used at level 11 +3 Tome of Charisma used at level 11 +4 Tome of Strength used at level 15 +4 Tome of Dexterity used at level 15 +4 Tome of Constitution used at level 15 +5 Tome of Strength used at level 19 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 24 Bluff 2 4 Concentration 6 27 Diplomacy 2 4 Disable Device n/a n/a Haggle 2 4 Heal 0 2 Hide 2 4 Intimidate 2 4 Jump 3 11 Listen 0 2 Move Silently 2 4 Open Lock n/a n/a Perform n/a n/a Repair -1 0 Search -1 0 Spellcraft -1 0 Spot 0 2 Swim 3 9 Tumble 6 12 Use Magic Device 4 15 Level 1 (Monk) Feat: (Human Bonus) Cleave Feat: (Past Life) Past Life: Barbarian Feat: (Past Life) Past Life: Fighter Feat: (Selected) Point Blank Shot Feat: (Monk Bonus) Power Attack Level 2 (Monk) Feat: (Monk Bonus) Two Handed Fighting Level 3 (Fighter) Feat: (Selected) Rapid Shot Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Level 4 (Fighter) Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons Level 5 (Fighter) Level 6 (Fighter) Feat: (Fighter Bonus) Great Cleave Feat: (Selected) Weapon Specialization: Slashing Weapons Level 7 (Fighter) Level 8 (Fighter) Feat: (Fighter Bonus) Bow Strength Level 9 (Fighter) Feat: (Selected) Improved Critical: Slashing Weapons Level 10 (Fighter) Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons Level 11 (Paladin) Feat: (Deity) Follower of the Silver Flame Level 12 (Paladin) Feat: (Selected) Improved Two Handed Fighting Level 13 (Monk) Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Level 14 (Monk) Level 15 (Fighter) Feat: (Selected) Greater Weapon Focus: Ranged Weapons Level 16 (Fighter) Feat: (Fighter Bonus) Improved Critical: Ranged Weapons Level 17 (Fighter) Level 18 (Fighter) Feat: (Fighter Bonus) Manyshot Feat: (Selected) Stunning Blow Level 19 (Monk) Level 20 (Monk) Feat: (Monk Bonus) Zen Archery Enhancement: Human - Human Versatility: Damage Boost (Rank 1) Enhancement: Human - Human Adaptability: Strength (Rank 1) Enhancement: Human - Action Surge: Strength (Rank 1) Enhancement: Human - Action Surge: Strength (Rank 2) Enhancement: Human - Action Surge: Strength (Rank 3) Enhancement: Human - Improved Recovery (Rank 1) Enhancement: Human - Action Surge: Charisma (Rank 1) Enhancement: Human - Action Surge: Charisma (Rank 2) Enhancement: Human - Action Surge: Charisma (Rank 3) Enhancement: Human - Action Surge: Constitution (Rank 1) Enhancement: Human - Action Surge: Constitution (Rank 2) Enhancement: Human - Action Surge: Constitution (Rank 3) Enhancement: Human - Improved Recovery (Rank 1) Enhancement: Human - Improved Recovery (Rank 1) Enhancement: Kensei (Ftr) - Kensei Focus: Axes (Rank 1) Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1) Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1) Enhancement: Kensei (Ftr) - Power Surge (Rank 1) Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1) Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2) Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3) Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1) Enhancement: Kensei (Ftr) - Haste Boost (Rank 1) Enhancement: Kensei (Ftr) - Haste Boost (Rank 2) Enhancement: Kensei (Ftr) - Haste Boost (Rank 3) Enhancement: Kensei (Ftr) - Tactics (Rank 1) Enhancement: Kensei (Ftr) - Tactics (Rank 2) Enhancement: Kensei (Ftr) - Tactics (Rank 3) Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1) Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1) Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 1) Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 2) Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 3) Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1) Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1) Enhancement: Kensei (Ftr) - Critical Damage (Rank 1) Enhancement: Kensei (Ftr) - Critical Damage (Rank 2) Enhancement: Kensei (Ftr) - Critical Damage (Rank 3) Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1) Enhancement: Kensei (Ftr) - Keen Edge (Rank 1) Enhancement: Kensei (Ftr) - One With The Blade (Rank 1) Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1) Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1) Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1) Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2) Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1) Enhancement: Ninja Spy (Mnk) - Agility (Rank 1) Enhancement: Ninja Spy (Mnk) - Agility (Rank 2) Enhancement: Ninja Spy (Mnk) - Agility (Rank 3) Enhancement: Ninja Spy (Mnk) - Sting of the Ninja (Rank 1) Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead I (Rank 1) Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1) Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2) Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3) Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1) Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)