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  1. #401
    Community Member Takllin's Avatar
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    Quote Originally Posted by Sokól View Post
    FVS vs Cleric for a 2 level splash:

    Cleric: Wand and scroll mastery, +1 1st level spell

    FVS: +3 reflex save, more sp
    Yeah but he only has 7 AP invested in the KotC tree, and there 1, maybe 2 AP you can take from other trees so at max, he has 9 AP to spend in the Cleric/FvS tree.

    Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
    Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
    Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
    Degenerate Matter

  2. #402
    Community Member Nodoze's Avatar
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    Quote Originally Posted by Sokól View Post
    FVS vs Cleric for a 2 level splash:

    Cleric: Wand and scroll mastery, +1 1st level spell

    FVS: +3 reflex save, more sp
    I am running a Bladeforged version of this build 12F/6M/2P and really liking it though the Spell Points (SP) are really tight as I don't have a bauble nor a Green Steel Mana/ConOpp item yet.

    For my buddy who likes Paladins and armor and doesn't believe in ranged weapons on his Paladins I built a Bladeforged 12F/2P/6Cleric and both of us are really liking it (he is currently level 21). He has more SP to begin with and with a Draining weapon the SP seem to last much more (we use it for Divine Might if his hit points are fine. The addition of Ameliorating Strike helps save mana as well. For him I wanted to make the build all out Melee Greatsword & the 6 Divine levels gives both the Bladeforged Transformation and Righteous Weapons (since Greatsword is the Diety's favored weapon) in addition the Kensei Focus on Greatswords. I shifted the Ranged feats for Adamantine Body and anything that would make his Melee better just to stay with the Greatsword theme. I still think the 12f/6m/2p is better but didn't fit him and both of us are liking the pure Melee max Greatsword theme.

    Anyway, I wanted to say thanks for the comments on the Cleric vs FvS splash as FvS would have given more SP and maybe would have been better.

  3. #403
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    Quote Originally Posted by Takllin View Post
    Yeah but he only has 7 AP invested in the KotC tree, and there 1, maybe 2 AP you can take from other trees so at max, he has 9 AP to spend in the Cleric/FvS tree.
    What would you take that would need more than 9 AP in cleric or fvs?

    - 3 points for Divine Might II
    - 4 points for scroll mastery III (cleric) or angelic resistance III (+3 to all saves, fvs)

    = 7, 8 if you want DMIII.

  4. #404
    Community Member Takllin's Avatar
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    Quote Originally Posted by svinja View Post
    What would you take that would need more than 9 AP in cleric or fvs?

    - 3 points for Divine Might II
    - 4 points for scroll mastery III (cleric) or angelic resistance III (+3 to all saves, fvs)

    = 7, 8 if you want DMIII.
    I'm not familiar with the Cleric enhancements so I couldn't tell you how much it costs to get any of those off the top of my head.

    My point was that if you do switch to cleric, there isn't a whole lot of AP to spend in those trees. Something to keep in mind if you switch.

    Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
    Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
    Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
    Degenerate Matter

  5. #405
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    Quote Originally Posted by Takllin View Post
    I'm not familiar with the Cleric enhancements so I couldn't tell you how much it costs to get any of those off the top of my head.

    My point was that if you do switch to cleric, there isn't a whole lot of AP to spend in those trees. Something to keep in mind if you switch.
    And my point is that it is the opposite of what you are saying, as you will actually have leftover points compared to just picking up DMII from KotC

    There are reasons to take paladin, but AP is simply not one of them

  6. #406
    Community Member Cetus's Avatar
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    Quote Originally Posted by svinja View Post
    And my point is that it is the opposite of what you are saying, as you will actually have leftover points compared to just picking up DMII from KotC

    There are reasons to take paladin, but AP is simply not one of them
    I come out at exactly the same point expenditure - currently i spend 7 AP in paladin for 1d6 damage against evil outsiders or undead and Tier 1 Divine Might

    With cleric, I spend 7 ap on DM I, +1 enhancement bonus, and smite weakness.

    If I want to grab other stuff like PRR, HP, or whatever - then I start cutting into my abilities from the other trees. Its actually looking kinda nice - After I'm done maxing out my saves via epic past lives, I'll do the fvs variant and see if my saves are still alright when I lose the pally levels.

  7. #407
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    Quote Originally Posted by Cetus View Post
    I come out at exactly the same point expenditure - currently i spend 7 AP in paladin for 1d6 damage against evil outsiders or undead and Tier 1 Divine Might

    With cleric, I spend 7 ap on DM I, +1 enhancement bonus, and smite weakness.

    If I want to grab other stuff like PRR, HP, or whatever - then I start cutting into my abilities from the other trees. Its actually looking kinda nice - After I'm done maxing out my saves via epic past lives, I'll do the fvs variant and see if my saves are still alright when I lose the pally levels.
    I guess we have very different priorities I would never take the enhancement bonus, or have just 1 tier of DM.

    I don't have FVS on my fighter currently but I have 2 FVS on my BF monk who also has 7 points to spare. I have settled pretty definitively on DMII and +3 to all saves vs spells. DMI is just terrible for me as I end up forgetting to keep it up, even more so on the fighter because DMII goes so nicely with power surge, so I use DMII even on my fighter with KotC.

    The +3 to all saves is also really nice as it gets my monk to +70 all saves with just ship and GH (I don't want to rely on always having the fire finisher, tenser, yugo dex, etc up as I tend to forget them) and might be necessary even with all those buffs on a fighter.

  8. #408
    Community Member Cetus's Avatar
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    Quote Originally Posted by svinja View Post
    I guess we have very different priorities I would never take the enhancement bonus, or have just 1 tier of DM.

    I don't have FVS on my fighter currently but I have 2 FVS on my BF monk who also has 7 points to spare. I have settled pretty definitively on DMII and +3 to all saves vs spells. DMI is just terrible for me as I end up forgetting to keep it up, even more so on the fighter because DMII goes so nicely with power surge, so I use DMII even on my fighter with KotC.

    The +3 to all saves is also really nice as it gets my monk to +70 all saves with just ship and GH (I don't want to rely on always having the fire finisher, tenser, yugo dex, etc up as I tend to forget them) and might be necessary even with all those buffs on a fighter.
    Sure, different priorities are fine - but my number 1 priority on this build is DPS. Everything else is second to that.

    With my mouse, I perform a rotation of haste boost + power surge + damage boost and I hit divine might along with that. I still end up hitting power surge occasionally, but its cooldown aligns with its duration so I never actually consume the following charge by mistake. Since I DM after my boosts end, I found DMII to be largely wasteful for me because it simply consumes the next charge as a result of its much shorter cooldown versus its tier 2 duration.

    With like 23 charges, I've never run out of DMI's yet, so if you can get the rotation down DMII isn't worthwhile imo.

  9. #409
    Community Member Slunatic's Avatar
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    Quote Originally Posted by svinja View Post
    ...
    Nice things:
    - More than double SP (with all the SP items, without items the 2 pally obviously has 0 or 80 with magical training - human doesn't need the SP though)
    - There are 2 disposable twist slots (the only needed one is dance of flowers) from not needing turn undead and fortification (BF get +50%) - sense weakness, primal scream, +6 to a save or two...
    - Greater Weapon Specialization
    - Flexible feat choices
    - Doesn't rely on divine grace for its saves in case the 2 pally splash gets nerfed
    ...
    as far as i know fvs do NOT get the turn undead feat, or am i mistaken?
    Alts: Slunatic, Clunatic, Dlunatic - Guild: Das Syndikat

  10. #410
    Community Member Nodoze's Avatar
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    Quote Originally Posted by Slunatic View Post
    as far as i know fvs do NOT get the turn undead feat, or am i mistaken?
    I think he is talking about Divine Might. Paladins get it from Turns while both Clerics and FvSs get it from spell points so a FvS would not need to spend a twist to get turns to get Divine Might.

  11. #411
    Community Member Slunatic's Avatar
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    Quote Originally Posted by Nodoze View Post
    I think he is talking about Divine Might. Paladins get it from Turns while both Clerics and FvSs get it from spell points so a FvS would not need to spend a twist to get turns to get Divine Might.
    Oh, that kinda slipped my mind.
    Alts: Slunatic, Clunatic, Dlunatic - Guild: Das Syndikat

  12. #412
    Community Member Nodoze's Avatar
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    Quote Originally Posted by Slunatic View Post
    Oh, that kinda slipped my mind.
    Very easy to forget something with all the options/complexity... I think the near endless combinations is why I have stayed with DDO but sometimes there is almost too much to keep track of...

  13. #413
    Community Member Nodoze's Avatar
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    Quote Originally Posted by Ctype View Post
    This is my version of BF and how it looks at cap 28

    Name: Ctype
    Class: Fighter 12/Monk 6/Paladin 2
    Race: Bladeforged
    Alignment: Lawful Good

    ...As standing ship buffs and GH only:
    HP: 1003 AC: 81 PRR: 83 Dodge: 17%
    Saves 70/57/54 Fort: 159%
    In Earth stance and Stalwart Defence
    ...
    Main Enhancement Lines:
    ...
    Kensei (33)
    1 Kensei Focus Axes
    ...
    Stalwart Defender (11)
    Toughness
    Overbalance
    Stalwart Defense (Stance)
    Durable Defense 3/3
    Stalwart Defense Mastery 1/3
    Resilient Defense 3/3
    I thought that Stalwart Defense Stance requires a shield? What is your weapon & gear setup?

  14. #414
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    Quote Originally Posted by Nodoze View Post
    I thought that Stalwart Defense Stance requires a shield? What is your weapon & gear setup?
    Not the first tier stance. Just the later "Grand" stance. Can be a pain tho to switch out for primal rage and then back into stance.
    Varz
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  15. #415
    Community Member Nodoze's Avatar
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    Quote Originally Posted by emptysands View Post
    Not the first tier stance. Just the later "Grand" stance. Can be a pain tho to switch out for primal rage and then back into stance.
    Thanks. That makes more sense now. Still interested in the gear setup on BF especially what most people are doing at cap for repair spell power and maybe repair skill &/or maybe repair crit &/or maybe repair amp. I am currently slotting a ML24 repair augment & repair skill augment & haven't replaced the repair amp trinket yet while leveling but may end up not having a red-slot available at cap and contemplating grinding the 'Ring of Master Artifice' though not happy about having to swap out a ring slot and in losing 50 mana when already mana-starved unless I slot 250 elsewhere though it is nice to periodically get a free repair.

    I am thinking of switching to TWF and trying dual-Celetias to see if I can get 200% damage with them at cap when paired with a +100%/50% damage build... Will try to do some testing to verify if the +100% damage on dual-Celestias is more overall damage than +50% damage on other weapons on Raid Bosses or hard Red-Nameds.
    Last edited by Nodoze; 01-29-2014 at 08:06 AM.

  16. #416
    Community Member Sokól's Avatar
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    Quote Originally Posted by Nodoze View Post
    Thanks. That makes more sense now. Still interested in the gear setup on BF especially what most people are doing at cap for repair spell power and maybe repair skill &/or maybe repair crit &/or maybe repair amp. I am currently slotting a ML24 repair augment & repair skill augment & haven't replaced the repair amp trinket yet while leveling but may end up not having a red-slot available at cap and contemplating grinding the 'Ring of Master Artifice' though not happy about having to swap out a ring slot and in losing 50 mana when already mana-starved unless I slot 250 elsewhere though it is nice to periodically get a free repair.
    On my BF ranger I use these http://ddowiki.com/page/Item:Halcyon_Boots just a -10 from the ring iirc.

    For trinket I would use planar or litany!
    Argonnessen: Hilmir - Purkilius - Jinu - Vignir @ Blood Assassin´s

  17. #417
    Community Member Zarquine's Avatar
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    I have a head cold and can't think straight at the moment (as if I ever could).

    I am trying to use this build (without Completionist) and I need help with the class and feat order please.

  18. #418
    Founder Osharan_Tregarth's Avatar
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    Quote Originally Posted by Nodoze View Post
    Thanks. That makes more sense now. Still interested in the gear setup on BF especially what most people are doing at cap for repair spell power and maybe repair skill &/or maybe repair crit &/or maybe repair amp. I am currently slotting a ML24 repair augment & repair skill augment & haven't replaced the repair amp trinket yet while leveling but may end up not having a red-slot available at cap and contemplating grinding the 'Ring of Master Artifice' though not happy about having to swap out a ring slot and in losing 50 mana when already mana-starved unless I slot 250 elsewhere though it is nice to periodically get a free repair.

    I am thinking of switching to TWF and trying dual-Celetias to see if I can get 200% damage with them at cap when paired with a +100%/50% damage build... Will try to do some testing to verify if the +100% damage on dual-Celestias is more overall damage than +50% damage on other weapons on Raid Bosses or hard Red-Nameds.
    Well, Cetuss's updated bladeforged version was posted over here.

    https://www.ddo.com/forums/showthrea...forged-Fighter
    Osharan, Esharan, Osharina, Usharina, etc... I'm the 'sharans. Epoxy. Notverysexy.
    I've taken the craft disturbing mental image feat... You have been warned!
    Share and Enjoy!

  19. #419
    Founder Osharan_Tregarth's Avatar
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    Quote Originally Posted by Zarquine View Post
    I have a head cold and can't think straight at the moment (as if I ever could).

    I am trying to use this build (without Completionist) and I need help with the class and feat order please.
    My understanding is that the thread starter is on an involuntary break from the forums. If I get a chance I'll try and flesh something out for you, but it's not likely to happen in the next day or three.
    Osharan, Esharan, Osharina, Usharina, etc... I'm the 'sharans. Epoxy. Notverysexy.
    I've taken the craft disturbing mental image feat... You have been warned!
    Share and Enjoy!

  20. #420
    Community Member Zarquine's Avatar
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    Quote Originally Posted by Osharan_Tregarth View Post
    My understanding is that the thread starter is on an involuntary break from the forums. If I get a chance I'll try and flesh something out for you, but it's not likely to happen in the next day or three.
    That would be very nice of you.

    Here's what I have so far, but so far classes and feats are all over the place:

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    My Cetus-Build
    Level 20 Lawful Good Human Male
    (12 Fighter \ 2 Paladin \ 6 Monk) 
    Hit Points: 318
    Spell Points: 0 
    BAB: 18\18\23\28\28
    Fortitude: 25
    Reflex: 21
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             17                    28
    Dexterity            14                    18
    Constitution         14                    18
    Intelligence          8                    11
    Wisdom               11                    14
    Charisma             15                    18
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +5 Tome of Strength used at level 19
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    24
    Bluff                 2                     4
    Concentration         6                    27
    Diplomacy             2                     4
    Disable Device       n/a                    n/a
    Haggle                2                     4
    Heal                  0                     2
    Hide                  2                     4
    Intimidate            2                     4
    Jump                  3                    11
    Listen                0                     2
    Move Silently         2                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spellcraft           -1                     0
    Spot                  0                     2
    Swim                  3                     9
    Tumble                6                    12
    Use Magic Device      4                    15
    
    Level 1 (Monk)
    Feat: (Human Bonus) Cleave
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Fighter
    Feat: (Selected) Point Blank Shot
    Feat: (Monk Bonus) Power Attack
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Two Handed Fighting
    
    
    Level 3 (Fighter)
    Feat: (Selected) Rapid Shot
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Bow Strength
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 11 (Paladin)
    Feat: (Deity) Follower of the Silver Flame
    
    
    Level 12 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 13 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 14 (Monk)
    
    
    Level 15 (Fighter)
    Feat: (Selected) Greater Weapon Focus: Ranged Weapons
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Manyshot
    Feat: (Selected) Stunning Blow
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Feat: (Monk Bonus) Zen Archery
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Strength (Rank 1)
    Enhancement: Human - Action Surge: Strength (Rank 1)
    Enhancement: Human - Action Surge: Strength (Rank 2)
    Enhancement: Human - Action Surge: Strength (Rank 3)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Human - Action Surge: Charisma (Rank 1)
    Enhancement: Human - Action Surge: Charisma (Rank 2)
    Enhancement: Human - Action Surge: Charisma (Rank 3)
    Enhancement: Human - Action Surge: Constitution (Rank 1)
    Enhancement: Human - Action Surge: Constitution (Rank 2)
    Enhancement: Human - Action Surge: Constitution (Rank 3)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
    Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
    Enhancement: Kensei (Ftr) - Power Surge (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Tactics (Rank 1)
    Enhancement: Kensei (Ftr) - Tactics (Rank 2)
    Enhancement: Kensei (Ftr) - Tactics (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
    Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 1)
    Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 2)
    Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1)
    Enhancement: Kensei (Ftr) - Critical Damage (Rank 1)
    Enhancement: Kensei (Ftr) - Critical Damage (Rank 2)
    Enhancement: Kensei (Ftr) - Critical Damage (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
    Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
    Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Sting of the Ninja (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead I (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)

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