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Thread: Fix perch spots

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    Default Fix perch spots

    So there are a lot of perch spots in game where you can attack a boss and not get hit back. It you can go afk come back and boss is dead this is a exploit and needs to be fixed. I suggest that we make it so it teleports these exploiters near boss and freeze them for 30sec and curses them so they cannot get healed.

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    Quote Originally Posted by wizardsguild View Post
    So there are a lot of perch spots in game where you can attack a boss and not get hit back. It you can go afk come back and boss is dead this is a exploit and needs to be fixed. I suggest that we make it so it teleports these exploiters near boss and freeze them for 30sec and curses them so they cannot get healed.
    That's a ridiculous solution and one I don't think would even be tenable to code...

    A better solution would just be to set an "out of bounds" zone, case by case, for these bosses, where if you stay "out of bounds" too long, the boss will reset, a la the Brothers in Ghosts of Perdition.

    The problem is you cant just have the mob AI go "I've been trying to close to melee range for 30 secs and I cant, I'll cheat now", because of things like CC or kiting that are legitimate ways to keep a boss permanently out of range.

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    Community Member Charononus's Avatar
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    Quote Originally Posted by droid327 View Post
    That's a ridiculous solution and one I don't think would even be tenable to code...

    A better solution would just be to set an "out of bounds" zone, case by case, for these bosses, where if you stay "out of bounds" too long, the boss will reset, a la the Brothers in Ghosts of Perdition.

    The problem is you cant just have the mob AI go "I've been trying to close to melee range for 30 secs and I cant, I'll cheat now", because of things like CC or kiting that are legitimate ways to keep a boss permanently out of range.
    Don't feed them, they have no interest in hearing that or how turbine has defined perching to only be an exploit if the mob can't attack you back with spells or range. The spots that are actually an exploit are few and far between.

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    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by Charononus View Post
    Don't feed them, they have no interest in hearing that or how turbine has defined perching to only be an exploit if the mob can't attack you back with spells or range. The spots that are actually an exploit are few and far between.
    While using terrain/perches and ranging a target is NOT cheating (as defined by the devs as longs as you can get attacked back it is fine) it is still cheesy as hell.

    With that said . . . the damage in many EE encounters is so over-tuned it's the best practice. This is what's stupid.

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    Quote Originally Posted by wizardsguild View Post
    So there are a lot of perch spots in game where you can attack a boss and not get hit back. It you can go afk come back and boss is dead this is a exploit and needs to be fixed. I suggest that we make it so it teleports these exploiters near boss and freeze them for 30sec and curses them so they cannot get healed.
    Such a terrible idea they should close your thread for saying it.

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    Community Member eris2323's Avatar
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    You have extremely bad ideas, and you have already started multiple threads on this, have you not?

    Not agreeing with you; devs say if they can attack back, it's not an exploit. Stop trying to take away a ranged characters fun, how about... form your own lfm's, don't accept any rangers or artificers, and stop making multiple threads about the same subject.

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    Community Member Tscheuss's Avatar
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    Quote Originally Posted by eris2323 View Post
    You have extremely bad ideas, and you have already started multiple threads on this, have you not?

    Not agreeing with you; devs say if they can attack back, it's not an exploit. Stop trying to take away a ranged characters fun, how about... form your own lfm's, don't accept any rangers or artificers, and stop making multiple threads about the same subject.
    Mmm... I think this one is a replacement thread for cubefood.
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    Community Member Charononus's Avatar
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    Quote Originally Posted by Teh_Troll View Post
    While using terrain/perches and ranging a target is NOT cheating (as defined by the devs as longs as you can get attacked back it is fine) it is still cheesy as hell.

    With that said . . . the damage in many EE encounters is so over-tuned it's the best practice. This is what's stupid.
    Yeah it's cheese, but it's also not an exploit like the op thinks. I think we are probably in agreement about it.

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    Quote Originally Posted by Rubbinns View Post
    Such a terrible idea they should close your thread for saying it.
    Quote Originally Posted by eris2323 View Post
    You have extremely bad ideas, and you have already started multiple threads on this, have you not?
    Agreed on both. Why don't you spend more time playing the game and enjoying it rather than worrying so much about how other people play it.

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    The Hatchery Enoach's Avatar
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    I agree that perch spots are cheese, and that there are very few spots that meet the definition set out by the Dev comments

    However, how should us players handle the Perch spots utilized by Mobs? Technically we can fight back if we have a ranged weapon...

    How many of us have been taken down at least once by a Kobold shaman that has Jumped up so high that we cannot melee them, or even jump up to melee them, only to be subjected by endless bolts of lightning?

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    Community Member Tscheuss's Avatar
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    Quote Originally Posted by Enoach View Post
    I agree that perch spots are cheese, and that there are very few spots that meet the definition set out by the Dev comments

    However, how should us players handle the Perch spots utilized by Mobs? Technically we can fight back if we have a ranged weapon...

    How many of us have been taken down at least once by a Kobold shaman that has Jumped up so high that we cannot melee them, or even jump up to melee them, only to be subjected by endless bolts of lightning?
    ^^This.

    and Enoach delivers a stunning KO to the hotheaded contender, and the kid is out for the count.
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    Quote Originally Posted by Enoach View Post
    I agree that perch spots are cheese, and that there are very few spots that meet the definition set out by the Dev comments

    However, how should us players handle the Perch spots utilized by Mobs? Technically we can fight back if we have a ranged weapon...

    How many of us have been taken down at least once by a Kobold shaman that has Jumped up so high that we cannot melee them, or even jump up to melee them, only to be subjected by endless bolts of lightning?


    All my toons carry some sort of Ranged dps for situations such as this. Really I think I found best solution why not ALL bosses have a ranged weapon if they cannot get to the person maybe the boss does less damage ranged but this way at least he fights back and people cannot go afk while fighting the bosses. The boss wouldn't start off ranged he would ONLY swap to ranged weapon if someone is in a impossible spot for him to hit him/her.

    I know this thread is getting a lot of hate because some people like a easy win I do not understand this but they do. This would also be a very easy fix for devs to make so they do not need to find all these perch spots in game. I am not saying all trash should get ranged weapons either just the bosses and only if they cannot get to anyone to attack also not saying they should use them if people are kiting saying if it is IMPOSSIBLE for them to attack due to perch spot.

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    Community Member bsquishwizzy's Avatar
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    I honestly think they should include more perch locations. It is an incentive to be a ranged toon, and have a high jump skill. It also places more emphasis on having skills that do not equate to HP / AC / PRR being the end-all-be-all of the game.

    Otherwise, you have game that can be played on a 2-dimensional grid ala Wolfenstein, and with about as much depth of play.

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    Community Member Charononus's Avatar
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    Quote Originally Posted by wizardsguild View Post
    All my toons carry some sort of Ranged dps for situations such as this. Really I think I found best solution why not ALL bosses have a ranged weapon if they cannot get to the person maybe the boss does less damage ranged but this way at least he fights back and people cannot go afk while fighting the bosses. The boss wouldn't start off ranged he would ONLY swap to ranged weapon if someone is in a impossible spot for him to hit him/her.

    I know this thread is getting a lot of hate because some people like a easy win I do not understand this but they do. This would also be a very easy fix for devs to make so they do not need to find all these perch spots in game. I am not saying all trash should get ranged weapons either just the bosses and only if they cannot get to anyone to attack also not saying they should use them if people are kiting saying if it is IMPOSSIBLE for them to attack due to perch spot.
    So either you're a better exploiter than most meaning you want to be punished for your actions, or you're full of it as there are very few of these situations with bosses. If it's the first option you can self ban you know, just delete all your toons and never log back in.

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    Quote Originally Posted by Charononus View Post
    So either you're a better exploiter than most meaning you want to be punished for your actions, or you're full of it as there are very few of these situations with bosses. If it's the first option you can self ban you know, just delete all your toons and never log back in.

    I don't know if you are trolling or just didn't read what I was replying to either way your conclusion is absurd.

    I am probably wasting my time and I do not know if you will understand if I explain but here it goes.
    I carry ranged weapons on all my toons for mobs who jump really high and I cannot melee them like kobolds shamans. I do not carry ranged weapons to exploit bosses that would be crazy for me to complain about a exploit I use LOL you have a very strange mind.

    Just to sum up and you cannot tell but I am typing slower so you will understand I.. . . do.. . not.. . use.. . perch.. . spots.. . that.. . are.. . exploits. Something tells me that this won't be clear enough for you but I did my best.

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    Community Member Tscheuss's Avatar
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    Quote Originally Posted by wizardsguild View Post
    I don't know if you are trolling or just didn't read what I was replying to either way your conclusion is absurd.

    I am probably wasting my time and I do not know if you will understand if I explain but here it goes.
    I carry ranged weapons on all my toons for mobs who jump really high and I cannot melee them like kobolds shamans. I do not carry ranged weapons to exploit bosses that would be crazy for me to complain about a exploit I use LOL you have a very strange mind.

    Just to sum up and you cannot tell but I am typing slower so you will understand I.. . . do.. . not.. . use.. . perch.. . spots.. . that.. . are.. . exploits. Something tells me that this won't be clear enough for you but I did my best.
    So... you are finally admitting that perch spots are not exploits. Congratulations!
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    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by wizardsguild View Post
    I.. . . do.. . not.. . use.. . perch.. . spots.. . that.. . are.. . exploits.
    It's not clear enough.
    You use perch spots that aren't exploits? Or just no perch spots?

    Anyway, I still think a kobold race would be awesome, if the tier 5 enhancement was "Jump backwards up a wall".

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    Community Member Tscheuss's Avatar
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    Quote Originally Posted by Soulfurnace View Post
    It's not clear enough.
    You use perch spots that aren't exploits? Or just no perch spots?

    Anyway, I still think a kobold race would be awesome, if the tier 5 enhancement was "Jump backwards up a wall".
    I'll bet on the Kobold Shaman.
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    Quote Originally Posted by Enoach View Post
    However, how should us players handle the Perch spots utilized by Mobs? Technically we can fight back if we have a ranged weapon...
    Break LOS and they'll come down after you, though...unless they're hard-coded to stay on the perch, but in that case they're placed there on purpose, and its not a "mob exploit" And, you can just run PAST them until you break LOS, and they wont chase.

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    Hero JOTMON's Avatar
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    Quote Originally Posted by Charononus View Post
    Don't feed them, they have no interest in hearing that or how turbine has defined perching to only be an exploit if the mob can't attack you back with spells or range. The spots that are actually an exploit are few and far between.
    I dunno, that red named kobold Desaga in "Enter the Kobold" exploits a couple of perches at the top of the ramp every time I go in there.
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