As per the release notes, Divine might is now an insight bonus. This essentially nullifies insightful strength gear.
Not good.
As per the release notes, Divine might is now an insight bonus. This essentially nullifies insightful strength gear.
Not good.
Just tested it, it is indeed a non stacking insight bonus now.
Lol, this just got stupid. Why incorporate contradictions such as this? They change what were originally exceptional bonuses into insight, change fighter power surge to psionic from insight so it stacks, and now the sacred bonus of divine might into insight so THIS no longer stacks.
What a mess.
so is this where we thank the devs for saving the AP on DM and putting it into something more useful like Item Defense?
LOL . . . they actually found a way to make pallies weaker. This is awesome.
Really dumb change and a double nerf. First add to STR instead of damage and then not stack with other insight bonus. Guess this will also be in the Warpriest tree in all its sucking glory.
Please revert this change and make just make it a bonus to damage. Either 2/4/6 to damage or half of charisma bonus sounds about right.
Nice going. Essentially, this means that either (a) all insight STR bonus items (and what melee doesn't have or need them) are now useless on divine melee characters (Paladins, warpriests), or (b) they've made it a near-useless enhancement line.
On top of that, the very nature of the enhancement suggests that a 'sacred' bonus is more appropriate anyway.
I just don't get the rationale for this and other changes. Monks, who were already the class that could do everything, get yet more buffs, while Paladins (and presumably melee clerics) get yet another round of kicks to the groin.
Turbine really should take the time to explain decisions like this. Either it's a mistake, in which case realize the mistake and fix it, or it's deliberate, in which case state why, and understand the implications to those classes. Update after update, the changes almost make it seem like they WANT to deter people from playing certain classes -- either that, or they simply have lost touch with why people play those classes, and what they enjoy about them. i hate to jump to those conclusions, because they aren't constructive, but after seeing multiple updates, I am left with no other explanation.
It would be nice to see some response or discussion from Turbine about things like this, but I suppose that is wishful thinking.