Page 1 of 2 12 LastLast
Results 1 to 20 of 27

Thread: Lolwut???

  1. #1
    Community Member Philibusta's Avatar
    Join Date
    Dec 2009
    Posts
    532

    Default Lolwut???

    Just finished reading a bunch of the stuff on the new Enhancement system. Two impressions:

    1. Sooooo many different people are saying there is sooooo much wrong with sooooo many different things. It's kinda like the player base is saying, overall, as a whole, that this Enhancement Pass would be better off left for dead. At least until it's reworked oh six or twenty more times.

    2. This mess is supposed to be easier for new players to understand? I've been playing DDO for about 2 and a half years (I know, the join date says longer...I took an involuntary absence for a while). This new thing is totally confusing. You have to unlock a tree to get what and then unlock another tree to get the other thing and then there are points spent requirements for racial core enhancements and.....what?!?!

    The old (current) enhancement system is NOT hard to understand. At least for me, as a new player, it wasn't. This new system sounds like a maze a minotar couldn't find its way through.
    All that is wrong with DDO, life, taxes, poltics, religion, music, fast food, education, the criminal justice system, the weather, society, the universe, and previously-discontinued-but-now-on-their-way-back snack cakes, is all the fault of Wizards of the Coast. I know this because Fred told me so, and Mind Flayers are smart.

  2. #2
    Community Member mrtweakin's Avatar
    Join Date
    Mar 2010
    Posts
    103

    Default

    Perhaps reading complaints doesn't do the UI justice. The new interface for enhancements is much better and easier to understand than what currently exists. I've been playing for years and have played each class (many several times) and I still have to consult the wiki when looking at prereqs. That is no longer an issue.

    There are specific issues with certain prestige/racial trees that people have. I have many myself. There are some trees we thought would be created or get a boost that did not. For example, paladins still stink. We as players need to spend time outlining what we don't like (and what we do like) in this regard. Hopefully some of it will get addressed in future updates.

    Overall, it is different. There will be cool "new" builds. Some previously cool builds will not be cool anymore. Some builds won't change much at all.

    But the interface and "confusion"? Much better and a non-issue as far as I can tell.
    Captains Crew, Ghallanda
    Tweakfoo (Monk, 7th Life) | Tweakbot (Wizard, 8th Life) | Tweakit (Bladeforged Fighter Mutt, 16th Life, Completionist)

  3. #3
    Community Member
    Join Date
    Apr 2012
    Posts
    1,483

    Default

    The one thing I can say for sure is that the new system will be easier for new players to understand. The UI is nice, and it took care of a problem that I've been facing since I started this game: The enhancement sheet is incredibly slow and laggy. I can lag out up two minutes simply by opening. Click show all, another two minutes. It makes leveling a chore. There's none of that in the new AI.

  4. #4
    Community Member Therigar's Avatar
    Join Date
    Aug 2006
    Posts
    3,614

    Default

    I've noticed Philibusta that your posts are consistently negative. You appear unable to make transitions from whatever it is you have grown familiar with or to accept any change whatsoever. If the ability to give negative reputation still existed I would be sorely tempted to give most of your posts negative reputation for being intentionally negative and argumentative.

    Your post is factually inaccurate. The number of people complaining is relatively small. The volume of their posts may be large but it is the same small group of posters. The majority of people posting contribute constructive observations about the enhancement pass in order to facilitate consistency, ease of use, or to suggest more intuitive relationships among the various enhancement choices. They take their role as testers seriously and observe when enhancements will seldom be selected (with rationale for why that is) or when they are over/under powered and over/under costed.

    You have been told before that the enhancement pass creates more choice for players and rewards synergy. It is something that the majority of players have asked for for many more years than you've been playing -- even if we take your join date.

    If you are having trouble understanding the upcoming changes then you should get the Lamannia client and invest heavily in the open beta. Adopt a positive attitude toward the changes and investigate how to build characters unfettered by the restrictions of the previous system.

    People who understand what is going on are uniformly in favor of the enhancement pass because they understand that it opens up the game to a much larger number of builds and that this will have a positive impact on the excitement level among players.

  5. #5
    Community Member Postumus's Avatar
    Join Date
    Aug 2010
    Posts
    3,770

    Default

    Quote Originally Posted by Therigar View Post

    Your post is factually inaccurate. The number of people complaining is relatively small. The volume of their posts may be large but it is the same small group of posters. The majority of people posting contribute constructive observations about the enhancement pass in order to facilitate consistency, ease of use, or to suggest more intuitive relationships among the various enhancement choices.
    Absolutely agree with this statement.


    Quote Originally Posted by Philibusta
    The old (current) enhancement system is NOT hard to understand. At least for me, as a new player, it wasn't. This new system sounds like a maze a minotar couldn't find its way through.
    The current system is terrible. You have to allow every single enhancement to be shown to try to figure out the enhancement path you need to get to the enhancements you want. I've been playing for over 3 years and I still have to do this to find out which ancillary enhancements I need to take in order to get to certain prestige enhancements.

    The MotU ED trees are utter simplicity by comparison.

  6. #6
    Community Member Philibusta's Avatar
    Join Date
    Dec 2009
    Posts
    532

    Default

    Quote Originally Posted by Postumus View Post
    Absolutely agree with this statement.




    The current system is terrible. You have to allow every single enhancement to be shown to try to figure out the enhancement path you need to get to the enhancements you want. I've been playing for over 3 years and I still have to do this to find out which ancillary enhancements I need to take in order to get to certain prestige enhancements.

    The MotU ED trees are utter simplicity by comparison.
    Three words: DDO Character Planner. OK, two words and an acronym.
    All that is wrong with DDO, life, taxes, poltics, religion, music, fast food, education, the criminal justice system, the weather, society, the universe, and previously-discontinued-but-now-on-their-way-back snack cakes, is all the fault of Wizards of the Coast. I know this because Fred told me so, and Mind Flayers are smart.

  7. #7
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Quote Originally Posted by Philibusta View Post
    Three words: DDO Character Planner. OK, two words and an acronym.
    Don't worry... someone will create a new DDO Character Planner for people like you...

    Or maybe not... The new UI is so simple compared to the old one that maybe no one will bother to update the Character Planner.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  8. #8

    Default

    Quote Originally Posted by Postumus View Post
    The current system is terrible.
    I disagree. The current system is very functional.

    The current system interface is what is really horrid.

  9. #9
    Community Member
    Join Date
    Oct 2009
    Posts
    1,333

    Default

    Quote Originally Posted by Thrudh View Post
    Don't worry... someone will create a new DDO Character Planner for people like you...

    Or maybe not... The new UI is so simple compared to the old one that maybe no one will bother to update the Character Planner.
    It is arguably simple in the context of Lamannia and the dojo and easy/free enhancement resets and instant level 20 characters. But outside of Lamannia it wont be any easier to plan out a build without constantly referring to the wiki and/or using a good planner tool that lets you look ahead. The new UI doesn't help players avoid making build mistakes or wrong assumptions (for example the 'divine might actually is useless at paladin level two' thing recently brought up) any better than the current. In fact in that respect it may be a little worse since the current UI provides the "show all" toggle, although that can be corrected in the new UI in some manner.

  10. #10
    Community Member Postumus's Avatar
    Join Date
    Aug 2010
    Posts
    3,770

    Default

    Quote Originally Posted by Missing_Minds View Post
    I disagree. The current system is very functional.

    The current system interface is what is really horrid.
    Semantics. But fine, the interface is the worst part of tne system.

  11. #11
    Community Member Johnstone's Avatar
    Join Date
    Sep 2009
    Posts
    44

    Default

    Quote Originally Posted by hit_fido View Post
    (for example the 'divine might actually is useless at paladin level two' thing recently brought up)
    Along those lines, the new system makes it much easier for new players to gimp themselves in other ways too. New players won't know that things won't stack unless they say so (why does the threat reduction enhancement specifically say it won't stack while staff training and other things don't say a thing?).

  12. #12
    Eternally Mediocre Girl Maelodic's Avatar
    Join Date
    Feb 2010
    Posts
    1,275

    Default

    Quote Originally Posted by Philibusta View Post
    Three words: DDO Character Planner. OK, two words and an acronym.
    You shouldn't have to download a third party program in order to plan your character. You have to tab out of the game to make sure you're taking the right enhancements.

    Although I believe the new enhancements are kind of strange, I do appreciate the added support for multiclassing as well as the attempt to introduce new styles into the game.

    The implementation should get better as time goes on, they're being very cautious at the moment to make sure nothing is extremely broken.
    ~Sarlona~
    Maelodic - Soundblaster| | Kinsys - Cookie Cutter Monk

  13. #13
    Hatchery Hero Sonos's Avatar
    Join Date
    Feb 2011
    Posts
    772

    Default

    Quote Originally Posted by Philibusta View Post
    Three words: DDO Character Planner. OK, two words and an acronym.
    If you are smart enough to figure out the old enhancement system, by golly, you're smart enough to figure out the new enhancement system. Why you won't even have to click on Unavailable to see what requirements you'll need for leveling your prestiges(in this case tiers). So relax, take a second and breathe. It would help to go to Lammania and mess around for awhile.

    Most of the people that are disagreeing with you sat in your same boat. Trust me, I myself despised the new system in previous incarnations. It's not perfect and bug-free(welcome to DDO) but it has come a loooong way. Had you had access to closed beta you would see some very cynical people actually give props to the new system. They have really listened to feedback throughout and I didn't ever feel like we were being jerked around like the DM from the DnD cartoon, what was his name? (Eladrin? JK. It's not an insult, being mischievous and mysterious has it's place and it amuses me mostly.)

    New people that don't know about planners won't have to worry too much, fear not the gimp, there are easy resets for each tree.

    You'll find it has some nice surprises. Try before you cry I think is the motto.

  14. #14
    Community Member Philibusta's Avatar
    Join Date
    Dec 2009
    Posts
    532

    Default

    The new enhancement system will be easier for new players to figure out, huh?

    Mkay....maybe you can tell me then, how is, for example, a Fighter Kensai enhancement that's ML 4, yet has a Feat that's ML 8, as a prerequisite, NOT gong to be confusing to new players? And that's just one example of the giant cluster**** this thing is gonna be.
    All that is wrong with DDO, life, taxes, poltics, religion, music, fast food, education, the criminal justice system, the weather, society, the universe, and previously-discontinued-but-now-on-their-way-back snack cakes, is all the fault of Wizards of the Coast. I know this because Fred told me so, and Mind Flayers are smart.

  15. #15
    Community Member
    Join Date
    Feb 2006
    Posts
    197

    Default

    Quote Originally Posted by Philibusta View Post
    The new enhancement system will be easier for new players to figure out, huh?

    Mkay....maybe you can tell me then, how is, for example, a Fighter Kensai enhancement that's ML 4, yet has a Feat that's ML 8, as a prerequisite, NOT gong to be confusing to new players? And that's just one example of the giant cluster**** this thing is gonna be.
    Your example is entirely simple, not at all confusing. It may not make sense, but it is certainly not confusing. Most significantly though the new system is quite transparent, you can see whats coming up in your tree and your choices ahead of you without wading through a big list of trash. The old system, you need to already know what you are looking for in order to really see anything available to you.

    Someone brand new to DDO without assistance from other people ALWAYS ends up with a very simple build on their first character right now, probably without even a prestige class, just a mishmash of whatever is infront of them. The new system at least even new players can see what their options are.

    Of course there will still be some more complicated choices - this is DnD - if they got rid of all the complexity in the character design then that would be getting rid of the essence of DnD itself.

    Still, this new system is perfectly fine outside of very specific things that should probably be adjusted one way or another or a few bugs, but DDO has always been rife with bugs.

    What IS definitely the case with the new system however, is the fact that there are a lot of new potential builds, and there are a lot of old builds that used to work that will not work well under the new system. Things have changed drastically.

    Effectively, for people who were not looking for changes and had their builds broken, they will be upset. For people who are able to effectively keep their build or some equivalent and have not been looking for change, they will probably not care much at all, or at least no more than the fact that its a hassle recreating their same characters.

    For everyone else who feels that, as you may expect from a game so old, that a major change is due and they need some new choices, this is a great opportunity. New class build choices, new abilities, etc.

    As far as the new system being complex, it really is not. It is however complex to read about I agree. Everywhere I see some text write up of the new enhancement system it is very complicated. But really, if you can handle epic destinies, you can handle this.
    Vlyxnol - Incarnate - Cannith
    "As a tank I feel that plate armor is necessary for my survivability but I also feel that other players need to see my belly button."

  16. #16
    Community Member
    Join Date
    May 2010
    Posts
    988

    Default

    Quote Originally Posted by ZzpxpzZ View Post
    Most significantly though the new system is quite transparent, you can see whats coming up in your tree and your choices ahead of you without wading through a big list of trash. The old system, you need to already know what you are looking for in order to really see anything available to you.
    The new tree may let you see what's going on up the tree, but it doesn't let you see what's in rank 2 until you purchase rank 1 and then you repeat the process with rank 3.

    The old system as bad as the UI was/looked, you knew exactly what you were getting (as long as the devs updated the actual wording of the enhancement properly).

    That's not true with this system.

  17. #17
    The Hatchery zwiebelring's Avatar
    Join Date
    Sep 2009
    Posts
    2,012

    Default

    To OP:
    The new system sounds much like (did not see it on lama yet to get myself confirmation) the system used in Titan Quest. The trees are categorized and just need to do a lot of menu swap and reading.

    Once you did that you will be able to build up stronger toons than exist now and cherry pick to insanity. Overall I expect a growth in the power of toons. Just look at the options with Monk-Archers now.

    Sure the crowd has to boggle around and gamble a lot but it won't be hard to understand in general and after some gambling it won't be hard to build very powerful characters.

    The negative tenor regarding the new enahcnement layout is more about the overhaul itself when people just wanted a better UI. I am certain the new enhancement pass will improve your and my game experience . And since I like versatility I don't fear the future.

    p.s.:
    Since you can reset the APs currently on live you might be forced into skilling one tree completely, read what's going on, then reset and skill another one asoasf. I sincerly hope there will be a solution to the mentioned 'cannot read till unlocked' issue. That may be indeed the bigegst problem but does not mean the whole enhancement system is weaksauce.

    Anyway the character planner tool for new enhancements is in progress, so I stay relaxed and eat bacon.
    Last edited by zwiebelring; 08-10-2013 at 05:56 PM.
    Characters on Orien:
    Wanzer/ Klingtanz/ Incanta Superior/ Mercantus

  18. #18
    Community Member Therigar's Avatar
    Join Date
    Aug 2006
    Posts
    3,614

    Default

    Quote Originally Posted by Philibusta View Post
    ....maybe you can tell me then, how is, for example, a Fighter Kensai enhancement that's ML 4, yet has a Feat that's ML 8, as a prerequisite, NOT gong to be confusing to new players?
    Before I try to explain it I need to know if that is in fact the case. In most situations the feat prerequisites for enhancements have been eliminated. So, I'd want to be sure first of all that this really is the case and it isn't just a situation of people knowing the old system so well that they presume the same prerequisites exist in the new one.

    Best example I have at the moment is a past discussion on Tempest. Tempest no longer requires dodge/mobility/spring attack. Players were failing to note this -- or that because of it they no longer needed to build with minimum 13 DEX.

    OTOH, if it is factual and there is a ML8 feat prerequisite then the tree should be altered to push the enhancement further up. This is a discussion being held elsewhere regarding the placement of DM in the paladin tree. Logically speaking players should not be given enhancement choices that they cannot benefit from at their current level. Doing so means players will by-pass enhancements in order to get what they can use and then be forced to reset enhancements when they have met the prerequisites.

    That is poor design by Turbine. But, it does not mean that the changes overall are bad -- it just means that in some specific places the decision-making by developers is less than optimal.

  19. #19
    Community Member FlaviusMaximus's Avatar
    Join Date
    May 2012
    Posts
    354

    Default

    Quote Originally Posted by Therigar View Post

    OTOH, if it is factual and there is a ML8 feat prerequisite then the tree should be altered to push the enhancement further up. This is a discussion being held elsewhere regarding the placement of DM in the paladin tree.
    Yes, the enhancement should be pushed up to the 8th tier...come on now. A more elaborate tooltip is all that is needed to clear up any confusion with these enhancements.

    As for the Divine Might discussion, a level of Cleric or an epic destiny twist grants Turn Undead regardless of Paladin level.

  20. #20
    Community Member
    Join Date
    Apr 2013
    Posts
    210

    Default

    Quote Originally Posted by Therigar View Post
    People who understand what is going on are uniformly in favor of the enhancement pass
    This quoted bit above? At best, it's a misunderstanding or misstatement. At worst, it's a straight up lie, but either way, it's amazingly inaccurate. An awful lot of us fully understand what's going on and are not in favor. You should not presume to speak for anyone other than Therigar. Doing so makes you look foolish.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload