Originally Posted by
Spencerian
Others might disagree, although no one has yet bothered to give their thoughts to you before now, but my experience in EE is simply to survive long enough to dish out any kind of damage.
You have many of the ED skills I've trained into my tanker Monk, who almost never leaves Grandmaster of Earth stance, has 104 AC, 62 PRR and 50 stunning DC. The survival stats, in my opinion, for EE are miss-chance and fortification effects: Dodge (18%), Concealment (20%), Incorporeality (10%) and Evasion, with Brace for Impact from Unyielding Sentinel for 140% minimum fortification (I have reserves). The Ring of Shadows works great here. I normally kick GMoF as the dominant and twist Legendary and Unyielding skills as required. I also spam Healing Ki like crazy with a nearly 400% amplification that returns 2-5 HP a punch and 100-140 HP per 10 seconds. I don't have Whirlwind on this character, just Cleave/Great Cleave, but I know the joys of a dervish, unarmed Monk with others in my dojo.
The good news is that she's practically unkillable in anything less than EE. In EE, however, I think it's really a matter of stun or be killed, a 50+ DC with Stunning +10s on (the Grave Wrappings are most people's favorite since you can also neg-level for more effective stun attempts) is the winner. Lynncletica's STR is strong but not as high as I'd like 'cause I, too, wanted to move a bit more DEX in for Reflex and WIS, relying on any STR items that I can add.
But this is a 34-point build I use. I think you can still make it happen, at the cost of putting a little less CON on that character and shoving it into WIS and/or DEX. I assume you'll use any tomes you can get, too.
So, my logic is, if I cannot raise myself, I lower my enemies. The Grave Wrappings help here, but before I attack, I pull enemies to fight as few at a time as I can. It's not the one I'm fighting that often kills me.
Another consideration for more DPS: Being in Legendary Dreadnought mode gives the boost you need, especially if you have a Master's Blitz handy, which gives an insane amount of stacking damage, but works best as an escalating mob cleaner to stack the damage, else the Moment dies off. Some of that ED's effects don't work unarmed, but enough do for some happiness. If you're like me, however, I prefer the GMoF mode for maximum damage and defensive balance and some crowd control.
I don't think it's the Blue Dragon you'd worry about, but the White, whose cold debuff tries to freeze you solid, making melee a pain. For Blue and Green, I'm usually too dodgy, ghostly or evasive to worry about their secondary effects. Avoiding getting my head bitten off is a different matter.
So, to sum up, survival over punching hard and fast. Can't punch if you're dead. By the time you're in EE, much of the DPS is implicit. Can't speak for the PA destiny, having no experience there, but that's why my self-heal amp is crazy-high.