Have you considered paladin dilly? +4-5 to all saves is something I'd prefer over the arcane scrolls I can umd.
- Nova Soul: (a U24 NovaSoul - Survivalist Palemaster Direct Damage that can raid heal)
- Starter Sorcerer Playstyle Videos:
- My answer to your BYOH post.
Once you seen the inside of a quest 20+ times, seeing it in purple is hardly bothersome. You get used to it. Purple screen is the price you pay, but you do need to know the quests pretty well. I've used it through all end game stuff where I do standoff healing and it works great. Especially since you will pick up aggro of undead in places like CiTW & FoT via mass casts and can pretty well ignore them until someone comes to clean them up off you. Only melee weakness is getting aggro'd by a boatload of archers since their attack speed will overwhelm the displace.
I've not tried stacking Shadow Fade and Shadow Walk yet, but I've got a few EDs left to cap before I try that. That would make one even more impervious, but it's a little harder to execute.
HOW TO MAKE A RAID CAPABLE HEALER:
Class splits:
15 of more levels of Cleric 17 or more of FvS (objective is getting Cure Critical Mass, everything else is optional except FvS wings)
Ability Stats:
Con over 14
Tomes:
Sure if you want
Feats:
Quicken, Maximize, and some others
Enhancements:
At least three tiers of Positive Spell power, or two tiers... whatever.
Spell selection: Mass Critical and Mass Serious cures (rocker between when one is on cool down) Heal and Cure Critical (rocker between when one is on cooldown), greater Resto and some res scrolls.
Gear:
At least a Red Devotion Augment 114, optionally something with 120 devotion, Also Res scrolls, bring a few SP pots just in case.
And we're done, Enjoy my fancy shmancy Raid healing build -- whatever else you want to do build. BTW no one better steal credit for mah build! I know to avoid anyone stealing credit I'll name my build something super duper.... Ah hah, this build is called:
The Hjeal-Meh
Last edited by Ironclans_evil_twin; 08-05-2013 at 12:46 PM.
In all seriousness this level of Hjeal Botting is just not necessary except and only except; when running with a terrible group with a terrible leader. Even then you will probably be blamed by the terrible leader. See my Bad pug vent thread for an example.
I find an obvious melee splash on my Healers helps weed out bad leaders. As people who are so unconfident in their own abilities often (but not always) decline healers who have a splash of anything. So two of my three group Heal capable (and willing) characters are splashed with three melee class levels.
Sadly you will also weed out at least the odd good raid leader who's just uninformed. But I'm here to tell you the trade off is worth it.
On Thelanis I have run into this exact scenario... There's a guy who (see my bad pug vent thread) is utterly terrible who blames whatever healer is in his group for his own ineptitude and uber mana spongey fighter, he and his guildies post PUG raids usually one or two every night, and I know better than to subject myself to them, Considering how long he takes to fill his raids and how often they end up with FvS/Cleric only icons on, I suspect a lot of other Thelanis people know better as well.
OTOH there's a guy who leads pretty well, who I've run with a couple dozen times on my pure FvS, who mistrusts my 17 FvS Bladeforged Pali splash. He has declined me with the actual statement that he mistrusts splashed healers. I know he doesn't suck, and it's too bad he's leery but honestly I'm running a healer, I have no shortage of groups I can join, when I finish one and see his CitW is still sitting there with a healer icon, he's the one who's suffering for his own misconceptions... him and the other odd 9 or 10 people who just spent a half hour standing in Eveningstar cavern while I got 40k XP who could have been most of the way finished with the raid by then...
Last edited by Ironclans_evil_twin; 08-05-2013 at 01:17 PM.
Even Wings straight from FvS is optional, since you can get it from your ED, too.
I suggest at least a few points in the "casting stat" (the one that gives you SP, not necessarily the one that gives you DCs). You need 18 to cast those 8th level spells, and there are places in the game your equipment can get disjuncted, so you you don't want to count purely on gear.
I rather like Empower Healing. Works on SLAs for free, even ones not affected by Maximize & Empower, the only thing that works on Heal, cheaper than Empower and cheaper per amount boosted than Maximize.
My main, Pixma, is also a heal focused first life FVS. He was based largely on Impaqt's 'evoker soul' and performed pretty darn well until epics came out. Then his DCs and Spell Pen just couldn't cut it anymore [i'm referring to EE play, EH and below can be solo'd by int-based barbs running in fatesinger ...] so i LRed him into what i call an 'attrition' build. Out Live Out Last is his motto! I thought i'd chime in with a few comments based on my experience [that and i'm piking at work]
Feats
You don't need heighten. Any spell that it will help still won't have a high enough DC and spell pen to work. Don't waste the slot. Empowered healing is hugely useful. Even if you only ever use it for cocoon, it's worth it. With all the low SP healing a build like this can put out it's definitely worth it.
Stats
Going Cha focused isn't as bad an idea as many seem to say it is. Some of the better DPS options are in the EA tree and their DCs are wis or cha. It gives you a little more SP [29 per 2x point bracket if i remember correctly] and more importantly, it makes UMD a very realistic option. Blur/displace/haste/fireshield/etc etc are all hugely useful. Wisdom is only useful for DCs and a build like this will never get them high enough to matter - so why even try?
Class Split
Losing 2x level 9 spells isn't as big a deal as people think. Mass heal is only useful in a tiny number of circumstances because of it's deplorably slow cast time. Mass cure is so much faster and hits hard enough to work. Energy drain is the level 9 spell you want to carry. Being able to do DPS in the thousands on the first cast is very worth it. Also, adding 2x levels of pally is likely a really good trade off. You lose 10 DR, 2x level 9 spells and the capstone ability but stand to gain 15+ on all saves. This is something i should likely do with Pixma, but haven't gotten around to it ...
*** the OP's comment about standing in the back so not needing to worry about evasion/saves ... bad idea imo. In EE people die when you get knocked down. You need to make saves a priority [you can run in sentinal to shore this up a bit, but that destroys the little damage you get from angel]
Gear
My gear sucks badly. I know it's 'good enough' to get by, but if i ever get around to working at it, i know it can make a big difference. The gear listed by the OP sucks too
Wrap
The build works the same way the old firewall fishing arcanes used to. Zerg ahead til you get some DA, turtle up with 2x HOTs running and spot heal as needed. Then just let the light show begin. Just make sure to abuse the HOTs, heal amp and make sure you've max'd out your damage mitigation via PRR, dodge, displacement.
If i could even find a way to up his DPS i'd never play anyone else....
I got one of those 2 pally splits, and is my go toon for Citws and Fots and sammich-afk-hjealing. Initially lol toon became one with most raid completions.
While Energy drain is AWESOME for red nameds, Mass heal is just infinitely more SP efficient than any cure, and when you are lone hjealer, even with 4k+ SP, efficiency ( renewal, cocoon, Shiradi Spring sometimes ) is the name of the game.
I could see opting for Energy drain if you focus more on questing and less on raids though .
Shahang (hjealme), Wipekin (kotc), Nezhat (barbie) Ghallanda/Devourer