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  1. #1
    Community Member BlackSteel's Avatar
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    Default Archers Focus bugged

    Please revert Archers Focus back to the way it was a few months ago. Currently its the best DPS feat for a melee character to take and near useless on a ranged character.

    For those wondering, once you get a stack of it going, Its keeps going after to swap back to melee. +30% damage melee damage .
    Shadowsteel [TR train wreck]

  2. #2
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    Angry

    It's worse than that, you don't even need to take the feat!

  3. #3
    Community Member Tscheuss's Avatar
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    So... it's not wai?
    1776 Growing Liberty for Centuries 2022

  4. #4
    Community Member Kawai's Avatar
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    Quote Originally Posted by BlackSteel View Post
    Please revert Archers Focus back to the way it was a few months ago. Currently its the best DPS feat for a melee character to take and near useless on a ranged character.

    For those wondering, once you get a stack of it going, Its keeps going after to swap back to melee. +30% damage melee damage .
    had to lol at this gem..

    pray tell, oh sage one...
    just how is AF useless for a Ranged toon...?
    and why, should it even work for any button-mashing meleeboi?

  5. #5
    Community Member Tscheuss's Avatar
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    Quote Originally Posted by Kawai View Post
    had to lol at this gem..

    pray tell, oh sage one...
    just how is AF useless for a Ranged toon...?
    and why, should it even work for any button-mashing meleeboi?
    Therein lies the problem. It doesn't turn off when you put down the bow.

    @OP: Did you bug report it?
    1776 Growing Liberty for Centuries 2022

  6. #6
    Community Member Kawai's Avatar
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    Quote Originally Posted by Tscheuss View Post
    Therein lies the problem. It doesn't turn off when you put down the bow.
    cricket...

    cricket...

    cricket...

    --this is a problem?

    ok. Problem for... whom?

    and, course... still like to know how Archers Focus is useless for an Archer.

  7. #7
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    Lightbulb

    Because since they made archers focus to supposedly fully function as described melee can accumulate a full stack of archers focus while punching and slashing, without the ability disappearing until death.

  8. #8
    Community Member BlackSteel's Avatar
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    Quote Originally Posted by Kawai View Post
    ok. Problem for... whom?

    and, course... still like to know how Archers Focus is useless for an Archer.
    previously you could steadily gain charges as a ranged character, it would start counting down when you moved, and count up when you stood still. the time delay pretty much ensures you're always counting down now unless you do a **** ton of standing around.

    with melee it essentially just keeps on charging up unless you just have nothing to swing at


    thus you get only a few stacks going as a ranged char, but a maxed out focus almost 100% of the time as a melee
    Shadowsteel [TR train wreck]

  9. #9
    Community Member Tscheuss's Avatar
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    Quote Originally Posted by BlackSteel View Post
    previously you could steadily gain charges as a ranged character, it would start counting down when you moved, and count up when you stood still. the time delay pretty much ensures you're always counting down now unless you do a **** ton of standing around.

    with melee it essentially just keeps on charging up unless you just have nothing to swing at


    thus you get only a few stacks going as a ranged char, but a maxed out focus almost 100% of the time as a melee
    I only have it on my repeater rogue, and I have no problem standing still while sniping mobs.
    1776 Growing Liberty for Centuries 2022

  10. #10
    Community Member BlackSteel's Avatar
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    Quote Originally Posted by Tscheuss View Post
    I only have it on my repeater rogue, and I have no problem standing still while sniping mobs.
    run the repeater rogue solo in EE's? a bit hard to gain charges unless someone else has agro, the mobs not threat, or you're killing things to fast

    you could stop and go previously and gradually accumulate charges, pretty much keeping a majority of your mobility.


    not to mention AF was helping to close some of the gap on melee > ranged DPS. With melee able to use it to, it's very discouraging. Why even bother with a ranged caster arti, when its so much more overpowered to respec into str, grab a two hander, and play with a much more offensive oriented epic destiny.
    Shadowsteel [TR train wreck]

  11. #11
    Content Designer KookieKobold's Avatar
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    Read by QA

  12. #12
    Community Member Tscheuss's Avatar
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    Quote Originally Posted by BlackSteel View Post
    run the repeater rogue solo in EE's? a bit hard to gain charges unless someone else has agro, the mobs not threat, or you're killing things to fast

    you could stop and go previously and gradually accumulate charges, pretty much keeping a majority of your mobility.


    not to mention AF was helping to close some of the gap on melee > ranged DPS. With melee able to use it to, it's very discouraging. Why even bother with a ranged caster arti, when its so much more overpowered to respec into str, grab a two hander, and play with a much more offensive oriented epic destiny.
    Repeater rogue in EE had entire left side of Shiradi tree. I play rogue like rogue, not barb.
    1776 Growing Liberty for Centuries 2022

  13. #13
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    Default

    This bug really does need to go. 30% more damage on THF is not what we need right now.

    V

  14. #14
    Community Member Teh_Troll's Avatar
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    Default

    Quote Originally Posted by BlackSteel View Post
    Please revert Archers Focus back to the way it was a few months ago. Currently its the best DPS feat for a melee character to take and near useless on a ranged character.

    For those wondering, once you get a stack of it going, Its keeps going after to swap back to melee. +30% damage melee damage .
    This is fixed on lamania. At least it was last week.

  15. #15
    Community Member Feralthyrtiaq's Avatar
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    Default Works great for ranged toons....

    Archer's Focus is working properly for ranged combat. Charges while attacking. Counts down if you move. Rebuilds stack if you stop moving and continue firing.

    What's the problem...

    Oh yeah....someone must be lonely and feels compelled to whine/whistle-blow/tattle about something. (Probably the same kinda someone responsible for insta-kill PM specialized spells getting the S nerfed out of them by a barrage of whiny melees)

  16. #16
    Community Member barecm's Avatar
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    I don't think it should work for anything but ranged combat. That being said, I am again perplexed with Turbine's need to keep people in one spot while attacking. First it was only giving ranged an attack bonus when they are standing still and now damage when standing still. Heck, even some of the better bonuses from shiradi are when standing still. What drew me to this game as opposed to all the other awful combat systems that force you to stand stil while attacking is that you could move fluidly when attacking.Come to think about it, why not nerf jump casting? Basically the same concept but the Turbine devs choose to single out ranged combat as the issue. What the heck do casters do? Only they have haste and quicken to speed themselves up as welll and the ability to jump and cast without movement penalty. Cut spell damage by 30% if you are moving. Want to see the boards implode with whinning casters.... do that.Does anyone at Turbine see they hypocrasy here? You can't go around saying how you fear damage from ranged when casters do multiple times over any ranged damage with shiradi and magic missles... a level 1 spell btw. Or, if you are an Archmage costs 1 sp to cast. Yeah, ranged combat is a big issue.

  17. #17
    Community Member Tscheuss's Avatar
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    Quote Originally Posted by barecm View Post
    I don't think it should work for anything but ranged combat. That being said, I am again perplexed with Turbine's need to keep people in one spot while attacking. First it was only giving ranged an attack bonus when they are standing still and now damage when standing still. Heck, even some of the better bonuses from shiradi are when standing still. What drew me to this game as opposed to all the other awful combat systems that force you to stand stil while attacking is that you could move fluidly when attacking.Come to think about it, why not nerf jump casting? Basically the same concept but the Turbine devs choose to single out ranged combat as the issue. What the heck do casters do? Only they have haste and quicken to speed themselves up as welll and the ability to jump and cast without movement penalty. Cut spell damage by 30% if you are moving. Want to see the boards implode with whinning casters.... do that.Does anyone at Turbine see they hypocrasy here? You can't go around saying how you fear damage from ranged when casters do multiple times over any ranged damage with shiradi and magic missles... a level 1 spell btw. Or, if you are an Archmage costs 1 sp to cast. Yeah, ranged combat is a big issue.
    Jumping does not count as moving for Archer's Focus, either. Moving has attack penalties for all classes, unless feats are taken. Better to think of it as standing still buffs your attack.
    1776 Growing Liberty for Centuries 2022

  18. #18
    Community Member barecm's Avatar
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    Quote Originally Posted by Tscheuss View Post
    Jumping does not count as moving for Archer's Focus, either. Moving has attack penalties for all classes, unless feats are taken. Better to think of it as standing still buffs your attack.
    Not damage, just casting speed. I have not seen a caster running and casting without jumping since 2006. Yet, ranged damage is singled out as the "issue" with ranged damage. It is laughable at this point and I would love to have a developer defend jump casting in relation to their stance with ranged damage. They have commented numerous times that they have an issue with ranged combat as it can produce damage without having to get hit... If that doesn't describe a caster, I don't know what does. How about if they made jump casting carry a 75% failure?

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