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  1. #1
    Community Member Therigar's Avatar
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    Default Ranger Skill Boost does not seem to work

    See photo. I built a character that has the Ranger Skill Boost from the Stalkerr tree but am unable to use the skill boost. If I highlight the skill boost it has the message Requires: Skill Boost.



    Not sure if this is a bug or if I've done something wrong with the character.

    BTW, the other Skill Boost in the hotbar is from Human enhancement tree.
    Last edited by Therigar; 07-28-2013 at 04:59 PM.

  2. #2
    Founder WeiQuinn's Avatar
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    I have the same problem... I'm not aware of a pre-requisite Skill Boost needed to qualify for actual use.

    At least they fixed the Displacement from greater dragonmark of shadow!
    Gammor Barb 9 Longthorne Barb 16 Luceille Bard 17 Neckron Rngr 8 Rog 1 Rovino Blightcaster 9 Ryeva 2 Druid 12 Shandrea Ranger 2 Rogue 1 Solegiallo Cleric 15 Syris Rngr 18 Rog 1 Barb 1 Torsade Paladin 10
    Vaconmorte Dark Hunter 6 Rog 2 Weiquinn Ranger 20

  3. #3
    Community Member Therigar's Avatar
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    Well, I bug reported it. Might be useful if others who have same problem do so as well.

  4. #4
    Hatchery Hero BOgre's Avatar
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    My problem is still Rgr Sprint Boost. It was discussed earlier that it may be some kind of exclusivity bug between Sprint and LD-Haste. It seemed to be greyed out if any part of LD was twisted, or if LD was active, wheter or NOT LD haste had been trained. Now it seems worse: If Ranger Sprint is trained, it will not work in any way, LD twisted/active or not. What's more, if Ranger Sprint is trained, ANY switch in active destiny causes the entire Tempest tree to reset to zero.

    Bug reported.

  5. #5
    Community Member Therigar's Avatar
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    Well, the only reason I notice the skill boost bug was because you were saying you could not get an equivalent Tempest Trapmonkey. I have to say that unless you have some really atypical feat and skill selections that your Ranger 18/Rogue 1/Fighter 1 should be able to do MORE than whatever you have on live right now.

    Any problems that exist are bugs in the code preventing things from working. The sprint boost is one example, the skill boost is another. IMO these are the things that we are suppose to be uncovering and reporting. And, IMO, these bugs getting through to live will be more legitimate reasons for the complaints about Turbine than the issue of whether the reincarnate allows class swapping or not.

    Unfortunately, Turbine has a huge history and rather bad reputation for releasing updates to live because of a schedule even though the Lamannia testers have adequately documented and reported the bugs -- and discussed them in some detail here on the forums. So, I have a very low expectation that the bugs will actually get fixed prior to release.

    Note that completely reworking characters is a knee-jerk response to problems that the failure to fix the bugs causes. If Turbine fixed the bugs I wonder if there would be any reason at all for players like you to want to LR their characters.

    My test character has higher search and disable, higher hide/move silently, equal bluff and UMD plus dual wields <insert favorite exotic weapon here> (I chose bastard sword because it was available on the floor of the dojo with eFang, and I took all 3 dragon marks to make the eFang +10.... ).

    The only thing I wasn't able to get to work was the +6 skill boost.

  6. #6
    Hatchery Hero BOgre's Avatar
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    Quote Originally Posted by Therigar View Post
    unless you have some really atypical feat and skill selections that your Ranger 18/Rogue 1/Fighter 1 should be able to do MORE than whatever you have on live right now.
    Most "typical" Tempests have both Heal Amp and Devotion. Yeah, we've been told to "wait for it" re:devotion, but even excluding that, there's toughness, (Greater)Human Adaptability, Human Vers IV, Attack boost/Damage boost, Favored Enemy enh's, and many many more class/race enhancements that will simply be out of reach, or made into an either/or AP spent choice.

    Yes, there are specific areas that my 18/1/1 will improve significantly, but overall the changes are a net loss in DPS, Self-healing, and versatility.

    More to the point, every single class I've seen has had to make narrowing choices, resulting in net losses in exchange of specific, situational gains. It feels VERY much like an attempt to mitigate power creep (tinfoil hat not required).

  7. #7
    Community Member Therigar's Avatar
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    Quote Originally Posted by BOgre View Post
    Bug reported.
    If there is any negative, IMO, with the pending enhancement pass it is this. There are, in fact, several bugs that need to be fixed before release.

    If I were going to be cynical, and I tend to be in most things, I would expect Turbine to stick to a release schedule rather than fixing the known and reported bugs. This is what they normally do, deploy to Lamannia, get player test results and bug reports, release anyway, listen to the players moan and complain, fix the bugs eventually two or more patches down the road.

    If the bugs were fixed the enhancement pass would be the best thing that Turbine's done for the game in years.

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