Please use this thread to discuss the Storm Horns Quest: Breaking the Ranks.
Please use this thread to discuss the Storm Horns Quest: Breaking the Ranks.
Last edited by SqueakofDoom; 08-05-2013 at 10:25 AM.
I did this on Epic Normal without a healer. Big mistake. I died. I didn't complete the quest, although I got the main boss activated, so I don't think I missed much of the quest.
This is a decent variation of Ring of Fire. Ring the bell and mobs spawn. Kill mobs then deal with a new set of mobs of a different type. It looked like there was four rounds/waves before getting the big boss activated.
Before starting the Epic Normal quest, I checked out the XP for the Heroic version. Horrible XP: 1984/3553/3676/3800. I can only imagine how bad the optional XP is for Heroic since the Epic Normal optional XP was about 550 XP. Ugh! The Heroic XP needs a big boost here and the optional XP for Epic needs to be increased a bit also.
I noticed the boss optionals coming with each wave are not counted as being part of the waves (probably because they're optional). But this cause the next wave to be coming before I was actually done with the previous wave... because trash dies much faster than those optionals.
It wasn't a problem on epic normal, since I didn't have to shrine for the entire quest and was able to ring the bell before each wave came, but on higher difficulties this can mean no pause between waves, especially for weaker groups who need them.
I'd like it better if the waves only ended after the boss's death (like in Devil's Assault), or when you ring the bell again (so that the bosses are still "optional", you can make the next wave come while they are still alive by ringing the bell, once the rest of the wave is dead).
Is there a way to fight the dragon?
Very similar to the arena fights in Eveningstar.
This quest was probably harder than it really is, due to the super inflated hp of the red named mobs.
Some more optional rare named monsters would be fun (stuff that doesn't always spawn). Something to make groups, go "On no,.. not again".
Magical Rings are well... magical. - Gandalf
I wasn't able to complete the quest (mostly because I was taking too much damage on a character with no evasion from the various spells). But I was able to get the Dracolich activated. I still had the Red named Giant (too many HPs) and th red named Shar caster to deal with, and maybe the Shadar-Kai spawns. The Dracolich was no longer sitting on his perch but hovering over the perch so that previous safe spots from it was no longer safe. The Dracolich never landed where you could melee it when I ran the quest (again, I didn't complete it so maybe it does drop down to be meleed). But it took range damage from me while both perched and hovering.
This one is tough - the red names have way to much HP - I did it on EN with among all 2 hirelings and since you can only shrine once they eventually ran out of HP.
Most of all because the dragon kept smacking them with ice damage and they eventually died. The death wards are annoying and really don't serve a function other then making maneuvering hard.
I don't mind wave type quests but please look over HP on the red named - I was running my 2 weapon handed fighter at it took forever for him to grind them down.
I never got to fight the dragon - only the bosses, but it was tough going.