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  1. #1
    Community Member
    Join Date
    Oct 2009
    Posts
    7

    Default Monk TR build needing feedback

    This is going to be my second life of monk, the basic goal is to be a DPS trash killer, using TOD alot, and being able to still survive.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Marshmalloww 
    Level 20 Lawful Good Human Male
    (20 Monk) 
    Hit Points: 302
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 19
    Reflex: 19
    Will: 25
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 16                   16
    Dexterity            15                 18                   19
    Constitution         16                 18                   18
    Intelligence          8                 10                   10
    Wisdom               16                 24                   30
    Charisma              8                 10                   10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Dexterity used at level 11
    +3 Tome of Wisdom used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    29
    Bluff                -1                     0
    Concentration         7                    43
    Diplomacy            -1                     4
    Disable Device       n/a                    n/a
    Haggle               -1                     0
    Heal                  3                    10
    Hide                  2                     6
    Intimidate           -1                     0
    Jump                  6                    29
    Listen                3                    10
    Move Silently         2                     6
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  3                    23
    Swim                  2                     3
    Tumble                6                    30
    Use Magic Device     n/a                    n/a
    
    Notable Equipment
    Minos Legens 
     Wise +6 Necklace 
     Pale Lavender Ioun Stone (Unsuppressed) 
     Belt of Greater False Life 
     Epic Brawling Gloves 
     Dexterous +6 Boots 
     Health +6 Ring 
     Goggles of Resistance +5 
     Frozen Tunic
     Ring of Stalker
     Bracers of Wind
     Vampiric Stonedust Handwraps
      
     Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Jump (+4)
    Skill: Tumble (+4)
    Feat: (Human Bonus) Cleave
    Feat: (Past Life) Past Life: Monk
    Feat: (Selected) Power Attack
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Past Life: Disciple of the Fist
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 4 (Monk)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    
    
    Level 5 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    
    
    Level 6 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Dodge
    Feat: (Monk Bonus) Mobility
    
    
    Level 7 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    
    
    Level 8 (Monk)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 9 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 11 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 12 (Monk)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 14 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 15 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 17 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 18 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Spring Attack
    
    
    Level 19 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 20 (Monk)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Enhancement: Monk Serenity
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Greater Adaptability Dexterity I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Static Charge
    Enhancement: Way of the Elegant Crane I
    Enhancement: Way of the Elegant Crane II
    Enhancement: Way of the Elegant Crane III
    Enhancement: Way of the Elegant Crane IV
    Enhancement: Touch of Death
    Enhancement: Porous Soul
    Enhancement: All-Consuming Flame
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Ninja Spy I
    Enhancement: Winter's Touch
    Enhancement: Adept of Wind
    Enhancement: Grandmaster of Storms
    Enhancement: Master of Thunder
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Improved Concentration III
    Enhancement: Improved Concentration IV
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Jump III
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Improved Tumble III
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Monk Wisdom III

    I appreciate all helpful feedback.

  2. #2
    Community Member
    Join Date
    Jan 2010
    Posts
    127

    Default Hmm.

    well so far, I am just going to say that out right i dun like human :/ feat is nice, but meh, i prefer dwarf, generally much better stats, as a legend i'm at 16 str, con, dex, and wis at level 1 as a dwarf, this makes most feats pretty easily obtainable, and a +2 tome for all stats means you can be a GM of any of the stances i personally use earth stance, i used o be a windy, unless you have haste pots or something use wind stance till at least level 6, then go o earth, if you want more info on my current build, or build options, ect, i can help you out, just pm me, im a little ocupied as of right now so i can't do as much as i wouldl ike to

  3. #3
    Community Member Therigar's Avatar
    Join Date
    Aug 2006
    Posts
    3,614

    Default

    Best you wait on the update. Everything about monk is changing. Everything you thought you knew is going to be wrong.

    Touch of Death proved to be so weak on Lamannia that I would not bother with it once I hit epic levels. It is basically a nice gimmick at heroic levels and entirely useless afterwards. There are tons of ways to personalize your build coming with the enhancement pass and the ability to pick and choose among the different parts of the monk prestige enhancements means getting the best of all worlds based on what you're looking for.

    The only constant, IMO, is that WIS/CON/DEX are the only pertinent stats for a monk. Race choice will also be crucial.

    Changes to enhancements also affects feat selections. Most builds can probably drop/swap 2 or 3 feats as they are no longer required to unlock enhancements.

    If you don't have access to Lamannia and can't find what you're looking for in the Lamannia forums then I recommend you do nothing until after the update.

  4. #4
    Community Member
    Join Date
    May 2011
    Posts
    216

    Default

    You are missing Great Cleave. It will improve your dps against trash more than any other feat you took. Mobility and Spring Attack are pretty junk feats. Definitely replace one of them with Great Cleave. I'd recommend Improved Sunder for the other one.
    Ceruleus ~ Nnomad ~ Nnia ~ Nnurgh ~ Cynnical
    Cannith

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