I would have thought you guys would have started the whole saga thing for each major chain, starting with the low level stuff and working up. IMO, you're doing it completely backwards.
Ah well, one man's opinion and all that...
I would have thought you guys would have started the whole saga thing for each major chain, starting with the low level stuff and working up. IMO, you're doing it completely backwards.
Ah well, one man's opinion and all that...
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Originally Posted by Chilldude
We're making a change that will increase the Saga rewards from their current values, and are doing so with a higher percentage of increase to the harder difficulties.
At the high end, the Honor of the Huntsilvers will award 165,000 Experience Points for a True Elite completion.
This XP award is an option that can be selected from the reward list when you turn in the completed Saga quest, and is in addition to all the experience points you will have earned by completing the component quests within that saga.
Last edited by Feather_of_Sun; 08-02-2013 at 02:25 PM.
What I would love to see is that you could get the xp reward for quests when you turn them in. Not just for sagas. That would really take the sting of the ed grind.
But still...seems like a good system. Personally would prefer if the sagas would be a little shorter but still quite nice. Is it possible to run same saga again for additional reward?
Can be done in 8 farmhouse runs, 1.5 minutes each run.
Yeah, it's low. The only real purpose of the exp reward would be to level off-class destinys, because you can't do that in eh/ee in most cases with your class.
The better option would be gaining exp for other eds while staying in your ed of choice, like it should have been from the start.
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@Feather of the Sun Its sometime very difficult to get some the rarer rewards, so rather than just skill tomes why don't you offer access to item lists from the quest that are involved in saga. Sometimes one good item that you haven't been able to obtain maybe better than the other offerings. After all you have the three completions rule on some of the story arcs in Eberron. The sagas require you to finish 2 story arcs, is this a reasonable correlation. I think it is a suitable reward to get a seal of dun'rober rather than to two skill tomes. While I've got you're attention, that that you'd offer gear that set offerings that are about same as random, allows casual players to respect their gear for higher level quest. It allows them to make planned changes and maybe get lucky with quest treasure chests.
So if I'm to understand this correctly, currently the Saga Rewards are the XP, Skill Tome(s) and Renown.
I'd like to suggest a few more options, if I could. First, this seems like an ideal place to put Heroic Commendations. I'd include these in both of the current Sagas and also the Truthful One/GH Saga when it happens. Since players have to complete Caught in the Web to get the reward, having the Heroic Comm there doesn't seem out of place; and this goes for the GH Saga also. I can see people balk at the Huntsilvers Saga dropping Heroic Comms, but hear me out. The Shadowfell expansion is really lackluster when it comes to loot and Heroic XP, so when new packs in the same level range are introduced, there will be little reason for players to pick up the Expansion is they haven't already. One way of getting players to purchase the expansion would be the ability to pick up Heroic Comms from a Saga run, not unlike the main draw (arguably only draw now) for the House C Challenges is the relatively fast Epic Tokens.
Another addition for the Sagas could be a random Augment Crystal.
The last suggestion would be to add a random DDOStore item as another reward. This reward could be anything from the DDOStore. Examples of such items could be the various store Pots and Elixirs, Astral Shards, Omnispell Dust, Hair Dyes/Styles, Cookies, Cosmetic Pets and Cosmetic Armor.
Adding these three options gives players at least six different rewards to choose from.
The thing is, they are taking away from us everything that was worth farming for ED XP and give next to nothing in return. You wont be able to farm Impossible Demands, Rusted Blades or whatever people are farming for ED. At level 28 there will be too much overlevel penality and quest ransack will make it even worse.
Thats why people are looking for anything that would be even close to what they have now.
Now lets talk about numbers.
I know its different for every group but lets assume that running the whole MoTU Saga takes about 3 hours. Within those 3 hours you could run Impossible Demands ~90 times, which would be ~1.800.000 XP.
Now lets see how much XP Saga offers.
So, lets assume all those quests give ~50k XP on EE on first time completion. Thats 650.000 XP for 13 quests + 165.000 XP from Saga reward = 815.000 XP. Thats not even half of what you can get from Impossible Demands AND THATS WITH FIRST TIME BONUS ! Not to mention that you have to run 13 EE quests to get this much while in old system you just have to run EN. Also, most of the people who will run it on EE, will most likely run it in their prime destiny and then take the reward for leveling destiny, which kills majority of XP gained this way.
As I said in previous post, Saga system is a really cool idea, but the rewards are really inadequate to time and effort put in running all those quests for now.
Last edited by Shaatan; 08-05-2013 at 06:12 AM.
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Keep in mind the new quest repetition system they're implementing. They are also working on smoothing out the XP curve in the next update after the xpack. So basing everything off the "what's the very best XP/minute I can get at this level right now" measure is not what people should be looking at (nor does anyone know what it will look like after the repeat penalty changes). There are other reasons than pure XP/min to run a chain, such as helping friends flag, looking for specific rewards, just enjoy the quests, etc. So the saga reward does not have to be better than all other possible XP gains to make it "worth it".
I would like to make the suggestion that completing explore area quests grant points, so if you get all the King's Forest explores, maybe you get 2 points. Get all the rares, maybe that's 3 or 4. Maybe get 1 point for certain slayer milestones. I like tooling around in slayer areas to unwind--they're fun, open, expansive areas.
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Terrific idea but they should support the casual player, most people with family and work commitments can't play long hours at a stretch. If you could complete a saga through multiple playing sessions that would be dandy.
The alternative is running quests on low difficulties in completely off-class destinies for a much slower gain after the EP goes live; there are no 1.5 minute quests coming like the 2 options we currently have.
My message to anyone right now is max them out while it's still efficient to do so, only 2 weeks remain.
As for the saga exp, 165k is peanuts for a true elite completion. Jungle was giving 80k with a 20% pot, and that's a 10 minute quest with 2 people...