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  1. #1
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    Default Diplomacy or Bluff?

    Question for today?

    Which would be better to raise skill in for a Wizard? And why?

    Diplomacy or Bluff?

    Catas

  2. #2
    Community Member Tscheuss's Avatar
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    Hmm. Diplomacy can steer the mobs away from you if another player is near, giving a wizard a little breathing space to CC or whatever. Bluff can be used to pull mobs one at a time, which can be useful when soloing.
    1776 Growing Liberty for Centuries 2022

  3. #3

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    Quote Originally Posted by Tscheuss View Post
    Hmm. Diplomacy can steer the mobs away from you if another player is near, giving a wizard a little breathing space to CC or whatever. Bluff can be used to pull mobs one at a time, which can be useful when soloing.
    Diplo is probably the more general use skill for casters. Also a 40 diplo is needed for a good resolution when having Tea with the Queen (top tier6 ability from the Shiradi destiny - currently the best for an EE endgame wizard). Though you can get 40 diplo w/o ranks in the skill... just takes moar gear slots. (+20 epic diplo item, +6 excep cha skills item, +5 epic 5 levels, +4 GH, 20 CHA for +5 more).

    You can usually solo pull mobs with a double range line spell if you're far enough away.
    Casual DDOaholic

  4. #4
    Community Member Daine's Avatar
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    Quote Originally Posted by Catas View Post
    Diplomacy or Bluff?
    Why do you want them all running off in separate directions, how about intimidate?

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