I'm looking for feedback and ideas to help round out my druid. I've been gone for over a year so still have to relearn a lot. What am I looking to achieve? Strong DPS, Good Survial, and group utility in a pinch. All without a bunch of super rare drops.
DamageCode:Character Plan by DDO Character Planner Version 03.16.01 DDO Character Planner Home Page Level 25 Chaotic Neutral Half-Orc Male (6 Fighter \ 1 Wizard \ 13 Druid \ 5 Epic) Hit Points: 400 Spell Points: 806 BAB: 15\15\20\25\25 Fortitude: 18 Reflex: 10 Will: 17 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 25) Strength 18 28 Dexterity 14 14 Constitution 16 16 Intelligence 6 6 Wisdom 14 16 Charisma 6 6 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 25) Balance 2 7 Bluff -2 3 Concentration 7 24 Diplomacy -2 3 Disable Device n/a n/a Haggle -2 3 Heal 2 8 Hide 2 7 Intimidate 2 29 Jump 4 14 Listen 2 8 Move Silently 2 7 Open Lock n/a n/a Perform n/a n/a Repair -2 3 Search -2 3 Spot 2 8 Swim 4 14 Tumble n/a n/a Use Magic Device n/a 3 Level 1 (Druid) Feat: (Selected) Power Attack Enhancement: Druid Shifting Rake I Level 2 (Druid) Feat: (Druid Wild Shape) Wild Shape: Wolf Level 3 (Druid) Feat: (Selected) Cleave Level 4 (Druid) Level 5 (Druid) Feat: (Druid Wild Shape) Wild Shape: Bear Level 6 (Druid) Feat: (Selected) Toughness Level 7 (Druid) Level 8 (Druid) Feat: (Druid Wild Shape) Wild Shape: Winter Wolf Level 9 (Druid) Feat: (Selected) Natural Fighting Level 10 (Druid) Level 11 (Druid) Feat: (Druid Wild Shape) Wild Shape: Dire Bear Level 12 (Druid) Feat: (Selected) Natural Fighting Level 13 (Druid) Feat: (Druid Wild Shape) Wild Shape: Fire Elemental Level 14 (Fighter) Feat: (Fighter Bonus) Shield Mastery Enhancement: Fighter Armor Class Boost I Enhancement: Druid Beastial Nature I Enhancement: Druid Beastial Nature II Enhancement: Druid Essence of the Shrike I Enhancement: Druid Essence of the Shrike II Enhancement: Druid Fatal Harrier Enhancement: Druid Hide of the Crocodile I Enhancement: Druid Hide of the Crocodile II Enhancement: Druid Nature's Warrior I Enhancement: Druid Shifting Rake II Enhancement: Druid Vengeful Hunter I Enhancement: Druid Vengeful Hunter II Enhancement: Fighter Critical Accuracy I Enhancement: Orcish Strength I Enhancement: Orcish Strength II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Improved Intimidate I Enhancement: Druid Strength I Enhancement: Druid Strength II Enhancement: Druid Wisdom I Enhancement: Druid Wisdom II Enhancement: Druid Toughness I Enhancement: Druid Toughness II Enhancement: Druid Toughness III Level 15 (Fighter) Feat: (Fighter Bonus) Great Cleave Feat: (Selected) Natural Fighting Enhancement: Druid Nature's Warrior II Level 16 (Fighter) Enhancement: Druid Celerity Enhancement: Druid Toughness IV Level 17 (Fighter) Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons Enhancement: Fighter Critical Accuracy II Enhancement: Improved Intimidate II Level 18 (Fighter) Feat: (Selected) Empower Healing Spell Level 19 (Fighter) Feat: (Fighter Bonus) Improved Shield Mastery Enhancement: Fighter Stalwart Defender I Enhancement: Orcish Brute Fighting I Enhancement: Orcish Brute Fighting II Enhancement: Orcish Extra Action Boost I Enhancement: Orcish Extra Action Boost II Level 20 (Wizard) Feat: (Wizard Bonus) Quicken Spell Level 21 Feat: (Selected) Overwhelming Critical Level 22 Level 23 Level 24 Feat: (Selected) Bulwark of Defense Level 25
40 Str = 28 Base+ 6 Item+ 4 Animal Growth+ 2 Stalwart Stance
16-20 X3 Crit Damage (Plus Overwhelming Crit in epic levels)
2d6 SA Damage (Several of my ideas had much Higher SA Damage but much lower Str)
24% Double Attack (+50% Celerity)
I also have Power Attack, Cleave, Great Cleave and the option to boost PA with enhancements but using S&B I didnt think it would be worth the points.
Survial
28 Con (32 with Dire Bear but I've heard Dire Bear is aweful)
Toughness Feat and 6 ranks of improved toughness VIA enhancements
+10% HP
10% AC (+25% If Dire Bear used)
50 PRR (60 In DireBear)
Empowered Healing with Regenerate or Vigor
Several good defensive spells Fire Shield being at the top of the list.
Utility
+25% Threat if needed
Access to decent healing if needed
This is without in unique items. I know of some things I'd like to get already but items have changed a lot. Gems slots have been added to some older items and new item have been introduced. Help on gear suggestions would be nice aswell as build feed back.
As to why 1 Level of Wizard. Im not sold on it either but it got me 1 meta feat and SP which seems better than any of my other options. Reflex is too low to bank on Evasion. Monk can't be centered with Shield. Int is too low for traps and Rogue splash. Fighter gives a few HP but nothing else.