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  1. #1
    Community Member redoubt's Avatar
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    Default xp ransack and such

    I've yet to speak to anyone who likes the new decay rate for xp on a quest. Quite the contrary, most strongly dislike it.

    I recommend leaving the decay rate as it is today on live. Include in this zero decay for level capped characters.

    Add to the existing system a regen of 10-15% per day for each day the quest is not run.

    Thanks.

  2. #2
    Uber Completionist luvirini's Avatar
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    I do kind of like the new system that makes you and allows you to run different quests.

    Though I would not be opposed to current system on live with a penalty removal either at -x%/day or a 7 day timer like chest ransack.

  3. #3
    Community Member Danemoth's Avatar
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    Quote Originally Posted by redoubt View Post
    I've yet to speak to anyone who likes the new decay rate for xp on a quest. Quite the contrary, most strongly dislike it.

    I recommend leaving the decay rate as it is today on live. Include in this zero decay for level capped characters.

    Add to the existing system a regen of 10-15% per day for each day the quest is not run.

    Thanks.
    I rather like the changes. A friend of mine also likes the changes. But we're VIP, and aren't hardcore players trying to TR every 7 days, who don't run ENNNNNNH in every single high yield quest, and strive to do every quest at level on Elite only. So strike that as two people who like the ransack changes, since now we can repeat quests we like (such as Gwylen's, Jungles of Khyber, Attack on Stormreach, and Harbinger of Madness quest lines) for full exp if we do them once per day.

    You don't explain WHY the change is bad, why this vague Legion of people you have talked to dislike it, and why your suggestions are a good fix.

  4. #4
    Community Member Grosbeak07's Avatar
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    This system has one goal. To stop the window farming of just a few quests, both as people level and at cap. This is a good thing. People wonder why they are bored when all they do is grind... lol.

    Now of course the issue has always been, the xp in similar level quests are either too low or the quests too long. The game has always failed to balance this, so I think what has some people upset is this isn't a fix, but an artificial gate to make people do other stuff, not because they want to or the xp is attractive, but because the devs are making us.

    The benefit to the new system as I see it is easy, with some planning I can do a quest like Shadow Crypt or VoN 3, at level 8, 9, 10, 11, 12 or even 13 and still get a good amount of xp, instead of blowing it all in one night at one level. People are worried about levels 12 to 15 on 2nd+ life TR, I'm not, with Wiz King, OOB in the same boat. Same thing for epic levels, being able to run VoN 3 or VoN 5 once a week for xp, instead of diminishing returns that are permanent.

    I still think the system needs some tweaking, I'd like to see your ransacking penalty get decreased as you run other quests, that encourages people to run other stuff on a more regular basis. But we shall see.
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  5. #5
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    Well, you probably haven't spoken to me. I do like the upcoming changes, as it probably means less people yelling at me because I don't want to grind x quest 10 times, then y quest 10 times, etc. etc. I LIKE doing every quest once, maybe twice, a life and moving on, and this will encourage people to play with me. However, since I also have a pretty much static group of like minded people I play with, it's not a critical change for me. I like the free turbine points that accumulate, and the variety of favor perks and loot.
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  6. #6
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    I've talked with plenty of people who like the new system

    Though I would like to see a 5% daily bonus decrease.

  7. #7
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    My group is doing every dungeon on Elite this life and at level 11 we got to cap without having done Shadow Crypt even once (normally we chain run high XP quests but for a change decided to do everything).

    I think this new system is going to be fantastic for us. We will cut out the lowest XP quests each level, and run E/H/N on the best XP quests each level, and get to 20 quickly, while not getting bored by running the same stuff over and over.

    Though we are still yet to see anything on the adjusted XP requirements per level for TRs, or has this info been released?

  8. #8
    Community Member whereispowderedsilve's Avatar
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    Default No that info has not been released afaik

    Quote Originally Posted by Jasparion View Post
    My group is doing every dungeon on Elite this life and at level 11 we got to cap without having done Shadow Crypt even once (normally we chain run high XP quests but for a change decided to do everything).

    I think this new system is going to be fantastic for us. We will cut out the lowest XP quests each level, and run E/H/N on the best XP quests each level, and get to 20 quickly, while not getting bored by running the same stuff over and over.

    Though we are still yet to see anything on the adjusted XP requirements per level for TRs, or has this info been released?
    No that info has not been released afaik. Hint, hint, nudge, nudge, wink, wink. Would be AWESOME if it was though. *JUST SAYING*. Cheers! :P! !
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  9. #9
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    Quote Originally Posted by whereispowderedsilve View Post
    No that info has not been released afaik. Hint, hint, nudge, nudge, wink, wink. Would be AWESOME if it was though. *JUST SAYING*. Cheers! :P! !
    See, if I was making changes to the way people run dungeons (which clearly is the plan with the new ransack rules) then I would also release a new XP per level structure at the same time (if I was going to change this as well).

    Otherwise it really makes it impossible for us to decide whether it is good or not.

  10. #10
    Community Member whereispowderedsilve's Avatar
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    Default Eggsxactely!!!

    Quote Originally Posted by jasparion View Post
    see, if i was making changes to the way people run dungeons (which clearly is the plan with the new ransack rules) then i would also release a new xp per level structure at the same time (if i was going to change this as well).

    Otherwise it really makes it impossible for us to decide whether it is good or not.

    Eggsxactely!!! ! ! ><! Sigh!
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  11. #11
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    Sorry to say this but the new system will be the death of DDO as it will halt all grinding for items at any level.
    It will also halt the grind for ED XP which pushes this change further down the "Bad Ideas Lane".

    This change will stop the Raid-Timers from being sold from the store as well.

  12. #12
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    Quote Originally Posted by LightBear View Post
    Sorry to say this but the new system will be the death of DDO as it will halt all grinding for items at any level.
    It will also halt the grind for ED XP which pushes this change further down the "Bad Ideas Lane".

    This change will stop the Raid-Timers from being sold from the store as well.
    I absolutely disagree. I have been grinding items for no xp for four years now trying to help someone, no reason to stop now because of a new system. God I hate grinding, but it will still happen.
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  13. #13
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    Quote Originally Posted by LightBear View Post
    Sorry to say this but the new system will be the death of DDO as it will halt all grinding for items at any level.
    It will also halt the grind for ED XP which pushes this change further down the "Bad Ideas Lane".

    This change will stop the Raid-Timers from being sold from the store as well.
    ... This makes no sense...

    I will now gladly grind out more items, since now i will get more XP when i grind them, because after 6-7 runs, i can wait 18 hours and do 3-4 runs with more exp.

    ED exp, i can now run kings forest chain 2x a day every day at +20% and -20% (effectively the same as twice with no penalty) Or the demonweb chain. And try to grind those stupid armor drops while i'm at it.

    As for raid timers, People can now run the raid timers, unless you were running 5+ raids a day, you benefit because of MORE exp per run.

  14. #14

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    The thing with the ransack penalty is that nobody asked or wanted any changes to the increase in repetition penalties.

    There is absolutely no reason to touch this, and to provoke the negative response that this whole thing has done is just a massive facepalm moment.

    Something that we should all be applauding unreservedly, we're now hestitant and concerned over.

  15. #15
    Community Member Permian's Avatar
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    Default Already been stated

    Quest ransack bypass timers will be on sale in the DDO store before you know it as some folks have already predicted in these forums. Some folks I run with also predicted Raid bypass timers a long time ago when folks thought, "there's NO WAY Turbine would EVER do that". Just sayin'
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  16. #16
    Community Member TPICKRELL's Avatar
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    As an aside... Did anyone check to see if/how the XP from optionals decays and or recovers?
    Khyber -- Grubbby, Grubonon, Gralak, and all the gang of *grubs* in the Homeboys of Stormreach.

  17. #17
    The Hatchery Enoach's Avatar
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    Quote Originally Posted by Deadlock View Post
    The thing with the ransack penalty is that nobody asked or wanted any changes to the increase in repetition penalties.

    There is absolutely no reason to touch this, and to provoke the negative response that this whole thing has done is just a massive facepalm moment.

    Something that we should all be applauding unreservedly, we're now hestitant and concerned over.
    I agree with you on this, in that the community first asked about this because of the quests that were made Epic still utilizing the same counter as the Heroic. Where this became a problem was with quests that should have been nice XP was turning into nearly Zero for these players.

    Keeping the same repeat penalty structure as what is currently available with the -10% to -90% works for the XP farmer who will run a quest some certain amount of times until the XP per minute ratio is no longer to their liking and then move on, never looking back (until the next life that is)

    Adding on the system that reduces that penalty over time is what the community has asked for. The question comes down to how long should it be from max penalty to zero penalty.

    At one point it was mentioned something like Chest Ransack so 7 days and you are good.

    This however doesn't have the middle ground meaning you have to lay off a quest for 7 days.

    What I liked about the proposal was the reduction was over time and you could accept a lower starting point. I like that it appeared to only need 36 hours to go from -80% to 0% penalty.

    I would like the system proposed better if it was the -10% max -90% with 30% gained back every 18 hours, or Full after 54 hours (Just over 2 days)

    This would allow the Quest XP farmers to play how they like, remove repeat penalties to those players that have run the Heroic version of quests into the ground - of which groups exist still that did this long before Epic was even in the game.

    The only ones that will be temporarily hurt are those that can TR in 72ish hours that want to spend some time on Epic Quests, and only for up to 54 hours will they be effected.

  18. #18
    Community Member redoubt's Avatar
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    Quote Originally Posted by Jasparion View Post
    My group is doing every dungeon on Elite this life and at level 11 we got to cap without having done Shadow Crypt even once (normally we chain run high XP quests but for a change decided to do everything).

    I think this new system is going to be fantastic for us. We will cut out the lowest XP quests each level, and run E/H/N on the best XP quests each level, and get to 20 quickly, while not getting bored by running the same stuff over and over.

    Though we are still yet to see anything on the adjusted XP requirements per level for TRs, or has this info been released?
    Like you, I rarely repeat as I level up to level 15. Currently at level 11 I have repeated Kobolds new ringleader (did many times) and the bloody crypt (did once elite and once hard). I've taken levels 8-11 while leaving quests undone from being capped.

    This story will change around level 15. At gianthold I'll run everything at least on elite and hard. Same in the orchard and vale.

    One part of the proposed ransack that is not being discussed is how it will affect the first run on the various difficulty levels. Currently you can get full xp for the first run on each difficulty level. The new system by turbine will change that to elite at full xp, hard at -20% and normal at -40%. So even if you only want to run a quest a couple times, this will have a negative affect.

    The request for a decay of the repeat penalty was a good one. The proposed changes to how the penalty applies as you repeat a quest is not a good one. So, again I would request to leave the repeat penalty as it is on live and ADD a mechanism to have that penalty to decay over time.

  19. #19
    Community Member Danemoth's Avatar
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    Quote Originally Posted by redoubt View Post
    One part of the proposed ransack that is not being discussed is how it will affect the first run on the various difficulty levels. Currently you can get full xp for the first run on each difficulty level. The new system by turbine will change that to elite at full xp, hard at -20% and normal at -40%. So even if you only want to run a quest a couple times, this will have a negative affect..
    The reason you're not seeing this discussed is because this "issue" does not exist. Preeeeetty sure that First Time bonus for a difficulty ignores the penalty and awards full exp, just as it does on live, and I'm pretty sure that's what the in game texts states too. Here's a link to a post with an image of the in game text: https://www.ddo.com/forums/showthrea...94#post5040294

    Only time you'll run into Hard and Normal giving less EXP after an Elite run is if you've gotten your First Time Elite / Hard / Normal on that quest and are doing it for a fourth+ time.

    If it IS affecting First Time Hard / Normal runs, then that needs to be bug reported. Otherwise, non-issue.

  20. #20
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    I like the change too... So count me out of the supposed majority who hate it.

    Do I think they have the perfect numbers? No, but I like the change.

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