Some of this I agree with, however overall I believe this system screws many players.
A casual player that runs for an hour a day is not impacted.
A hardcore gamer that plays 6-8 hours aday gets screwed.
it is fundementally flawed.
This system as it sits now will screw hard core players that focus all their attention on 1 or 2 toons who play to be the top of their game.
If you could run 5 different quests and by the time you finished the 5th one the 1st one was xp reset, then it would not be an issue, but this is not based on play time, it is based on real time day timers..
One person plays for an hour running 2 quests goes to bed comes back the next day and is effectively xp reset every day.
Another person runs for 6 hours regrinding a group of quests for xp/loot and is effectively set to a week long xp penalty.
It is a discentive for hardcore loyal players who only play DDO.
I see this encouraging hardcore players to grind to XP penalty, then go play something else for a few days until the timers all wear off.
This effectively pushes players away from the focussed attention to DDO to the embrace of other less worthy games.