Quote Originally Posted by Grosbeak07 View Post
This system has one goal. To stop the window farming of just a few quests, both as people level and at cap. This is a good thing. People wonder why they are bored when all they do is grind... lol.

Now of course the issue has always been, the xp in similar level quests are either too low or the quests too long. The game has always failed to balance this, so I think what has some people upset is this isn't a fix, but an artificial gate to make people do other stuff, not because they want to or the xp is attractive, but because the devs are making us.

The benefit to the new system as I see it is easy, with some planning I can do a quest like Shadow Crypt or VoN 3, at level 8, 9, 10, 11, 12 or even 13 and still get a good amount of xp, instead of blowing it all in one night at one level. People are worried about levels 12 to 15 on 2nd+ life TR, I'm not, with Wiz King, OOB in the same boat. Same thing for epic levels, being able to run VoN 3 or VoN 5 once a week for xp, instead of diminishing returns that are permanent.

I still think the system needs some tweaking, I'd like to see your ransacking penalty get decreased as you run other quests, that encourages people to run other stuff on a more regular basis. But we shall see.
Some of this I agree with, however overall I believe this system screws many players.

A casual player that runs for an hour a day is not impacted.

A hardcore gamer that plays 6-8 hours aday gets screwed.

it is fundementally flawed.

This system as it sits now will screw hard core players that focus all their attention on 1 or 2 toons who play to be the top of their game.
If you could run 5 different quests and by the time you finished the 5th one the 1st one was xp reset, then it would not be an issue, but this is not based on play time, it is based on real time day timers..
One person plays for an hour running 2 quests goes to bed comes back the next day and is effectively xp reset every day.
Another person runs for 6 hours regrinding a group of quests for xp/loot and is effectively set to a week long xp penalty.

It is a discentive for hardcore loyal players who only play DDO.
I see this encouraging hardcore players to grind to XP penalty, then go play something else for a few days until the timers all wear off.
This effectively pushes players away from the focussed attention to DDO to the embrace of other less worthy games.