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  1. #1
    Community Member redoubt's Avatar
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    Default xp ransack and such

    I've yet to speak to anyone who likes the new decay rate for xp on a quest. Quite the contrary, most strongly dislike it.

    I recommend leaving the decay rate as it is today on live. Include in this zero decay for level capped characters.

    Add to the existing system a regen of 10-15% per day for each day the quest is not run.

    Thanks.

  2. #2
    Uber Completionist luvirini's Avatar
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    Default

    I do kind of like the new system that makes you and allows you to run different quests.

    Though I would not be opposed to current system on live with a penalty removal either at -x%/day or a 7 day timer like chest ransack.

  3. #3
    Community Member Danemoth's Avatar
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    Quote Originally Posted by redoubt View Post
    I've yet to speak to anyone who likes the new decay rate for xp on a quest. Quite the contrary, most strongly dislike it.

    I recommend leaving the decay rate as it is today on live. Include in this zero decay for level capped characters.

    Add to the existing system a regen of 10-15% per day for each day the quest is not run.

    Thanks.
    I rather like the changes. A friend of mine also likes the changes. But we're VIP, and aren't hardcore players trying to TR every 7 days, who don't run ENNNNNNH in every single high yield quest, and strive to do every quest at level on Elite only. So strike that as two people who like the ransack changes, since now we can repeat quests we like (such as Gwylen's, Jungles of Khyber, Attack on Stormreach, and Harbinger of Madness quest lines) for full exp if we do them once per day.

    You don't explain WHY the change is bad, why this vague Legion of people you have talked to dislike it, and why your suggestions are a good fix.

  4. #4
    Community Member Grosbeak07's Avatar
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    This system has one goal. To stop the window farming of just a few quests, both as people level and at cap. This is a good thing. People wonder why they are bored when all they do is grind... lol.

    Now of course the issue has always been, the xp in similar level quests are either too low or the quests too long. The game has always failed to balance this, so I think what has some people upset is this isn't a fix, but an artificial gate to make people do other stuff, not because they want to or the xp is attractive, but because the devs are making us.

    The benefit to the new system as I see it is easy, with some planning I can do a quest like Shadow Crypt or VoN 3, at level 8, 9, 10, 11, 12 or even 13 and still get a good amount of xp, instead of blowing it all in one night at one level. People are worried about levels 12 to 15 on 2nd+ life TR, I'm not, with Wiz King, OOB in the same boat. Same thing for epic levels, being able to run VoN 3 or VoN 5 once a week for xp, instead of diminishing returns that are permanent.

    I still think the system needs some tweaking, I'd like to see your ransacking penalty get decreased as you run other quests, that encourages people to run other stuff on a more regular basis. But we shall see.
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  5. #5
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    Well, you probably haven't spoken to me. I do like the upcoming changes, as it probably means less people yelling at me because I don't want to grind x quest 10 times, then y quest 10 times, etc. etc. I LIKE doing every quest once, maybe twice, a life and moving on, and this will encourage people to play with me. However, since I also have a pretty much static group of like minded people I play with, it's not a critical change for me. I like the free turbine points that accumulate, and the variety of favor perks and loot.
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  6. #6
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    I've talked with plenty of people who like the new system

    Though I would like to see a 5% daily bonus decrease.

  7. #7
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    My group is doing every dungeon on Elite this life and at level 11 we got to cap without having done Shadow Crypt even once (normally we chain run high XP quests but for a change decided to do everything).

    I think this new system is going to be fantastic for us. We will cut out the lowest XP quests each level, and run E/H/N on the best XP quests each level, and get to 20 quickly, while not getting bored by running the same stuff over and over.

    Though we are still yet to see anything on the adjusted XP requirements per level for TRs, or has this info been released?

  8. #8
    Hero JOTMON's Avatar
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    Quote Originally Posted by Grosbeak07 View Post
    This system has one goal. To stop the window farming of just a few quests, both as people level and at cap. This is a good thing. People wonder why they are bored when all they do is grind... lol.

    Now of course the issue has always been, the xp in similar level quests are either too low or the quests too long. The game has always failed to balance this, so I think what has some people upset is this isn't a fix, but an artificial gate to make people do other stuff, not because they want to or the xp is attractive, but because the devs are making us.

    The benefit to the new system as I see it is easy, with some planning I can do a quest like Shadow Crypt or VoN 3, at level 8, 9, 10, 11, 12 or even 13 and still get a good amount of xp, instead of blowing it all in one night at one level. People are worried about levels 12 to 15 on 2nd+ life TR, I'm not, with Wiz King, OOB in the same boat. Same thing for epic levels, being able to run VoN 3 or VoN 5 once a week for xp, instead of diminishing returns that are permanent.

    I still think the system needs some tweaking, I'd like to see your ransacking penalty get decreased as you run other quests, that encourages people to run other stuff on a more regular basis. But we shall see.
    Some of this I agree with, however overall I believe this system screws many players.

    A casual player that runs for an hour a day is not impacted.

    A hardcore gamer that plays 6-8 hours aday gets screwed.

    it is fundementally flawed.

    This system as it sits now will screw hard core players that focus all their attention on 1 or 2 toons who play to be the top of their game.
    If you could run 5 different quests and by the time you finished the 5th one the 1st one was xp reset, then it would not be an issue, but this is not based on play time, it is based on real time day timers..
    One person plays for an hour running 2 quests goes to bed comes back the next day and is effectively xp reset every day.
    Another person runs for 6 hours regrinding a group of quests for xp/loot and is effectively set to a week long xp penalty.

    It is a discentive for hardcore loyal players who only play DDO.
    I see this encouraging hardcore players to grind to XP penalty, then go play something else for a few days until the timers all wear off.
    This effectively pushes players away from the focussed attention to DDO to the embrace of other less worthy games.
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