Results 1 to 12 of 12
  1. #1
    Hero patang01's Avatar
    Join Date
    Sep 2009
    Posts
    2,548

    Default Consider a few more diverse augments

    I noticed that the release notes state that there will be more augments. It looks like more powerful version of what we already have in the game now plus skills.

    Please consider including all type of skills - such as intimidate, vertigo, stunning etc. But you can add those as yellow since they're specialized or maybe red for things like vertigo and stunning. Right now these exist on either random items or named - but generally it's easy to outgrow these and some of them are hard to equip. Like intimidate. They exist on some named items but none that I currently build for, and the random items take away from some of the named with augments.

    By adding these as augments you add versatility. Maybe they only go up to say 10 or 15 but that's why you look for things with combat mastery or even enhancements to build on that particular skill.

    This would add a lot more flexibility to equipment options. Like my intimi tank that currently can't slot intimidate item since he now use a full dragon armor so the PDK accom helmet that he used to have with intimidate is put in the bank.

    And while there are random loot like rings and necklaces with intimidate none of them fit the current equipment due to other things in the build that either add DPS, AC or even physical resistance.

    Similarly having the ability to add stunning, vertigo, shatter etc would make it possible to strengthen those skills without pigeon holing certain equipment choices.

    And hopefully in the future we might be able to see cool augments, either through some kind of raid or forge feature where we can add things like vampirism etc to items/weapons.

  2. #2
    Community Member ~rex_havok's Avatar
    Join Date
    Feb 2008
    Posts
    0

    Default very nice

    that would great.

    and hopefully at high lvs better then a 15 skill ( u can get epic bawns that has intim 20 as a lv 20 item alto this is an exception).
    U don't have to run faster then the mobs just faster then your friends

  3. #3
    Community Member FranOhmsford's Avatar
    Join Date
    Jun 2010
    Posts
    0

    Default

    My biggest issue with augments as is is with Rubies and Diamonds!

    TOPAZ has Feather Falling, Underwater Action, Blindness Immunity, Fear Immunity and Deathblock - Yes there's very little for High Lvls BUT all of those augments are very handy to have no matter what your Level!

    Change the Resists to:

    Lvl 1 - Resist 10
    Lvl 4 - Resist 20
    Lvl 8 - Resist 30
    Lvl 12 - Stacking Resist 5
    Lvl 16 - Stacking Resist 10
    Lvl 20 - Stacking Resist 15

    And you've pretty much sorted Topaz!

    SAPPHIRE has Heavy Fort, Nat. Armour, Prot, Resistance, PRR and Good Luck - Very Nice already!

    The False Life is RUBBISH though! Change to:

    Lvl 1 - Lesser False Life {5hp}
    Lvl 4 - False Life {10hp}
    Lvl 8 - Improved False Life {20hp}
    Lvl 12 - Greater False Life {30hp}
    Lvl 16 - Superior False Life {40hp}

    And at least then it's Roughly EQUAL to Random Loot!

    Add in:

    Lvl 20 - Stacking False Life 5 {Tiny Guild Slot Basically}
    Lvl 24 - Stacking 10 {or Small Guild Slot}
    Lvl 28 - Stacking 15 {Medium Guild}.

    DO NOT Change Guild Slots we already have!


    then we come to RUBIES - Aaaaargh!

    Elemental Damage
    -----------------

    REMOVE 1hp and 1-2 from the Augments!

    Change to:
    Lvl 1 - 1-3
    Lvl 4 - 1-4
    Lvl 8 - 1-6
    Lvl 12 - 1-8
    ADD:
    Lvl 16 - 2-16
    Lvl 24 - 3-24

    DR Breakers
    ------------

    What the Heck is going on here?

    Change to:
    Lvl 8 - Cold Iron and Adamantine
    Lvl 12 - Silver
    Lvl 16 - Byeshk

    Alignment
    ---------

    Change to:

    Lvl 1 - 1hp Dmg {Axiomatic, Righteous, Anarchic}
    Lvl 4 - 1-4 Dmg {True Law, True Chaos, Pure Good
    Lvl 8 - 1-8 Dmg {True Law, True Chaos, Pure Good}
    Lvl 12 - 2-16 Dmg {Absolute Law}
    Lvl 16 - 2-16 Dmg {Absolute Chaos}
    Lvl 20 - 2-16 Dmg {Greater Good}

    And finally DIAMONDS
    Yes we now have Vitality BUT:

    Stats are MUCH weaker than available Random {and Named of course} Loot allows for!

    REMOVE:
    +1 Stats

    Change to:
    Lvl 1 - +2
    Lvl 4 - +3
    Lvl 8 - +4
    Lvl 12 - +5
    Lvl 16 - +6
    Lvl 20 - +1 Exceptional or Insight
    Lvl 24 - +2 Exceptional or Insight

    ADD:
    Skills Bonuses at:
    Lvl 1 - 4
    Lvl 8 - 8
    Lvl 16 - 12
    Lvl 24 - 16
    Last edited by FranOhmsford; 07-19-2013 at 08:54 PM.

  4. #4
    Developer Feather_of_Sun's Avatar
    Join Date
    Feb 2012
    Posts
    266

    Default

    Hey there!
    Unfortunately, due to time and development constraints, we haven't yet had a chance to make a lot of the interesting augments we've been planning on.

    Update 19 will just be launching with the addition of colorless Skill augments at all levels, and a new higher tier of level 28 basic augments.

    We absolutely do want to do a wider selection of augments at some point in the future, especially red augments for your weapons such as combat feat DC boosts and damage procs such as Lightning Strike.

    For the moment, however, we think that the addition of skill augments will help a great deal in making your colorless augment slots more useful.

  5. #5
    Bounty Hunter slarden's Avatar
    Join Date
    Apr 2011
    Posts
    11,313

    Default

    Quote Originally Posted by Feather_of_Sun View Post
    Hey there!
    Unfortunately, due to time and development constraints, we haven't yet had a chance to make a lot of the interesting augments we've been planning on.

    Update 19 will just be launching with the addition of colorless Skill augments at all levels, and a new higher tier of level 28 basic augments.

    We absolutely do want to do a wider selection of augments at some point in the future, especially red augments for your weapons such as combat feat DC boosts and damage procs such as Lightning Strike.

    For the moment, however, we think that the addition of skill augments will help a great deal in making your colorless augment slots more useful.
    Thank you. That makes sense.

    Please consider adding purple slots to rune arms so we can increase spellpower. I realize this is tricky with many red augments being N/A with runearms, but if there was a way to add a spellpwer augment to rune arms that would be great.
    DC Warlock Reaper Build (U48)
    Max DC Illusionist Reaper Build (U48)

  6. #6
    Community Member UurlockYgmeov's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    Quote Originally Posted by Feather_of_Sun View Post
    Hey there!
    Unfortunately, due to time and development constraints, we haven't yet had a chance to make a lot of the interesting augments we've been planning on.

    Update 19 will just be launching with the addition of colorless Skill augments at all levels, and a new higher tier of level 28 basic augments.

    We absolutely do want to do a wider selection of augments at some point in the future, especially red augments for your weapons such as combat feat DC boosts and damage procs such as Lightning Strike.

    For the moment, however, we think that the addition of skill augments will help a great deal in making your colorless augment slots more useful.
    Thank you. Appreciate the listening, acting and communicating!

  7. #7
    Hero patang01's Avatar
    Join Date
    Sep 2009
    Posts
    2,548

    Default

    Quote Originally Posted by Feather_of_Sun View Post
    Hey there!
    Unfortunately, due to time and development constraints, we haven't yet had a chance to make a lot of the interesting augments we've been planning on.

    Update 19 will just be launching with the addition of colorless Skill augments at all levels, and a new higher tier of level 28 basic augments.

    We absolutely do want to do a wider selection of augments at some point in the future, especially red augments for your weapons such as combat feat DC boosts and damage procs such as Lightning Strike.

    For the moment, however, we think that the addition of skill augments will help a great deal in making your colorless augment slots more useful.
    Excellent - I definitely like the idea of adding skill augments and look forward to seeing augments that enhance DC as well. Thanks for giving us a hint of the future. Make it so.

  8. #8
    Community Member
    Join Date
    Jun 2013
    Posts
    31

    Default

    I love the deathblock change I saw on a new named item(it was one of the random properties) where it also absorbs some negative energy damage, hoping that will also be on the augments. One augment I would love to see is parrying, just because there are so few sources of it. Always something I want in my items, but have trouble finding slot for it, because it isn't on named weapon or I prefer using the cannith fabricator bracers, wind howler bracers, or other named bracers which don't have it(except for sun soul bracers).

  9. #9
    Community Member Teh_Troll's Avatar
    Join Date
    Apr 2013
    Posts
    4,382

    Default

    Quote Originally Posted by Feather_of_Sun View Post
    Hey there!
    Unfortunately, due to time and development constraints, we haven't yet had a chance to make a lot of the interesting augments we've been planning on.

    Update 19 will just be launching with the addition of colorless Skill augments at all levels, and a new higher tier of level 28 basic augments.

    We absolutely do want to do a wider selection of augments at some point in the future, especially red augments for your weapons such as combat feat DC boosts and damage procs such as Lightning Strike.

    For the moment, however, we think that the addition of skill augments will help a great deal in making your colorless augment slots more useful.
    Healing amp needs to be added as a yellow.

  10. #10
    Community Member Atremus's Avatar
    Join Date
    Oct 2010
    Posts
    1,400

    Default

    Quote Originally Posted by Teh_Troll View Post
    Healing amp needs to be added as a yellow.
    Please add healing amp for Update20. The PDK gloves are the only easy to obtain 30% in the game.
    Characters: Celemia / Tukson / Thau (Broken link) / Atremus

    “A pessimist is one who feels bad when he feels good for fear he'll feel worse when he feels better.”

  11. #11
    Community Member PNellesen's Avatar
    Join Date
    Jun 2010
    Posts
    2,373

    Default

    Quote Originally Posted by Atremus View Post
    The PDK gloves are the only easy to obtain 30% in the game.
    SHUUUUUT UUUUUUUUUP!!!

    PUH-LEAZE Don't remind them, or else we'll see those "balanced" soon as well (probably by taking off the healing amp and replacing it with an augment slot. If we're lucky, it'll be a color that has healing amp available )
    Quote Originally Posted by Ertay View Post
    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

  12. #12
    Community Member Atremus's Avatar
    Join Date
    Oct 2010
    Posts
    1,400

    Default

    I am sure that they will add plenty of 30% healing amp items in the new stuff that we're getting in less than 2 weeks.

    Edit: oh and just to be safe /sarcasm
    Last edited by Atremus; 07-27-2013 at 07:47 PM.
    Characters: Celemia / Tukson / Thau (Broken link) / Atremus

    “A pessimist is one who feels bad when he feels good for fear he'll feel worse when he feels better.”

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload