So, with new enhancments around the corner, i've been trying to think of the best way to gimp myself, i mean make a thrower build.
So far, this is what i've come up with (similar to monkcher builds)
halfling 12/6/2 monk/ranger/fighter
12 monk- stances, access to new ninja spy tree, access to vorpal strikes to have unarmed slashing damage
6 ranger- free feats: precise shot, twf, itwf, and rapid shot, and also access to the new deepwood sniper tree, which seems especially appealing for throwers.
2 fighter- more feats, full BAB, could also go rogue for skills
stats: 32pt build
starting
str 10 + 9gear+2 rams=21(base 10)
dex 18 + 2tome+1lvl+9 gear+4stance=34(21 base)
con 15 + 9 gear +2 tome -2 stance= 24 (17 base)
int 8
wis 16 +2tome+5lvl+9 gear =32(23 base)
cha 8
feats: base 7
point blank shot
quickdraw
dodge
toughness(note, dodge+toughness may be switched out, but not sure what might be better)
ic blunt
ic throwing
Grandmaster of forms
monk: 3 bonus
shuriken expertise
stunning fist
10k stars
fighter: 2 bonus
improved precise shot
gtwf
epic: 2
vorpal strikes @ 21
combat archery @24
This build would have a
~43.5% chance to throw 1 shuriken
~45% chance to throw 2 shuriken
~11.5% chance to throw 3 shuriken
That is, assuming that the new ninja spy t1 core enhancement works like shuriken expertise, and also triggers separately.
leveling would look something like 1-6 ranger, 7-18 monk, 19-20 fighter
Using
epics would be played mainly in shiradi champion, twisting cocoon ASAP.
Any suggestions for making this build a better thrower? beside converting it to the standard monkcher?