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  1. #1
    Community Member UurlockYgmeov's Avatar
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    Default Changes to stacking exceptional bonuses and greensteel

    so take a MinII helm --

    has a total of +6 exceptional constitution bonus.

    Take away the stacking but double the highest correct? so the +6 remains the same?

    Any other noticed changes to greensteel?

    Will this make GS more or less popular for general / TR use?

  2. #2
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    As far as I can tell, the only real impact of the change for Greensteel itself is that some uber-dedicated TR people who must have the absolute best gear will probably regrind new greensteels with +4/+6 in different stats (and possibly +2/+4/+6 sets for the truly creative).

  3. #3
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    Default Greensteel Hp or sp stacking

    Is there any changes to hp or sp stacking btw? In terms og Greensteel items?

    Can anyone looked into this once Lammania comes back online.

  4. #4
    Community Member Coyopa's Avatar
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    On my rogue, I have a set of air-air-air gloves for +45 hp, +6 dex skills, 3/day haste, and haste guard. With this change, I will be grinding him a new set of gloves for 20+ that are air-water-air, which will give him +45 hp, +6 dex skills, +4 str skills, freezing ice guard, and 2/day polar ray. I considered crafting him a new set of goggles (currently has ConcOp with Blindness Immunity at tier 1), but I cannot find a combination I like that gives me +3 (soon to be +6) to Charisma skills at tier 3 and something else I like at tier 2.

  5. #5
    Community Member UurlockYgmeov's Avatar
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    just verified MinII item still gives +45 hp. Don't know if it stacks with vitality etc still since don't have on.

  6. #6
    Community Member UurlockYgmeov's Avatar
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    MinII bow - now has 'Keen I' which implies there might be Keen II etc.

    Holy on my triple holy still is 2d6.

    The exceptional bonuses to skills works exactly as suspected --- the changes end up keeping the item the same - which is good and bad.

    Good - because this keeps the items that we worked on so hard / long (and payed for in mistakes etc) valuable.

    Bad - all other items now have gotten better, while existing GS items have stayed the same. Would be better if the Dev's found a way to stack one or two of the skill bonuses so the effective would be a +8 or +12. I know this seems allot - but this might help extend the usefulness of GS into epic.

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