...the creator of the Pale Master Guide is building wizards with melee capacity to deal with red named mobs
Melee wizard.
I already commented on how blanket immunities and bosses with hundreds of thousands of HPs are damaging specialists and favoring raw DPS only (
LINK). This is just an example of how down the line we are.
I am recently playing a barbarian for the first time. This is not a class I enjoy playing, I really dislike just cleaving to death masses of mobs. Yes, it requires skill, but I couldn't help but notice how self contained the class is. It packs heals, it has some CC via destinies and it has raw DPS (the best kind of DPS in DDO) to clear trash and bosses alike.
Aside from flavor reasons, why play any of the "old" classes and not stick to the uber powerful new overlords? Paladin, barbarian and bard, when build properly, pack absolutely everything you need for 99% of the game. Other classes do not.
Is this where the game is heading? Are we going to be seeing more of this update after update? Where will it stop, when all classes are self contained to the point that you can beat solo any content at any difficulty and not be considered an achievement? And if this does not happen and some classes are not upgraded to this uber level, won't some styles be unfairly penalized?
Thoughts, comments?