A Core Class tree isn't the solution, you just end up with people crying to get all of the best bits of the Prestige trees put into it and then the Prestige Trees become redundant.
Dropping the AP cost of enhancements so that your 80AP goes further might help, but for me that's still not the solution. Add a 5th AP per level so you actually get 95 AP, so it's one AP per rank and you could very possibly have solved the problem and made things a bit more interesting when levelling up (and I wouldn't be opposed to Action Tomes being added to the Store to buy extra AP if you really want )
The alternative solution is simply to remove most if not all of the arrow prereqs's on enhancements to open it up, and to make the AP prereq based on "Total AP spent".
Right now, I'm concerned that development time and effort put into racial enhancement trees will be 90% pointless because very few people can afford to spend a load of points in the racial tree just to reach the enhancement that they really want to get to - they need those points to get the loadout on their class enhancements.
If the enhancement system was a complete write-off then I would probably be less annoyed, but because it's nearly there and just needs some tweaks and opened up, it's tantalisingly close to being irrefutably awesome. But unfortunately the AP spent per Tree seems to be a blinkered dogma that someone has decided is the best approach and no amount of protesting from the vets will change that.
So if we're stuck with AP spent per tree, then give us 95 AP to spend?
Last edited by Deadlock; 07-28-2013 at 05:33 AM.
- Quijonn on Ghallanda, Triple Completionist ---> 3350 HP Unbuffed ---> 3405 HP Unbuffed ---> 7447HP Buffed (17,693HP total) ---> 130 CON
- Monster Manual, Known Issues ---> <string table error; tableDID [0x00000000] token [0x00000000]> ---> All Epic Quests EH and EE, XP/Min, Comms/Min
- The Stormreach Campaign ---> The Stormreach Campaign Blog ---> Enhancements in PDF format ---> Saga's simplified
- Quality of Life Fixes
i agree, the enhancement dev's missed the point here.
for example, for a barb, extra rage, extend rage, power rage and a few more should be in all tree's or in a barb tree. in order to make rage last i need to invest in different tree's forcing me to take even more useless enhancements to reach those few that made the barbarian class still worthwhile to play.
we have only a limited amount of points to spend, wasting 30 points to get to the few good ones is badly thought out and limit's our build options.
A toon in ddo is a person with a collection of abilities he picked up along the way in order to survive the occupational hazards he faces everyday.
it's not a role, nobody gets out of bed in the morning thinking he is gonne be a tank, healbot, cc, arcane cannon etc.
Stop putting us in such clearly divided rolles. It breaks the immersion, if the shard debacle didn't make a big distraction as it is, the "rolles" you're defining will.
stop taking ques from wow or Neverwinter if i wanted to play mindless multiplayer button smasher, i'll play golden axe (on the genisis) with some mates.
I (and i hope many others in here) play ddo for its build options. (and to have fun with friends XD)